BulletGarden
Reviewing for J-Indie Arcade: Bullet Garden is a roguelite vertical STG with random enemy waves and around 300 weapons. The game has a a lot of style from the red and white graphics, weapons that add rhythm to the soundtrack and the wide range of weapon display and design. Mission Mode helps you get used to the weapons and gameplay as well as giving you seeds to unlock new weapons. Set up your unlocked weapons in 5 different custom power-up loadouts and go for an endless score attack. If you go in expecting a typical STG, you will be frustrated by the randomness and auto-fire, but as a roguelite, it’s great for short sessions, but with enough depth to keep coming back.
– Real player with 8.1 hrs in game
Read More: Best Casual Action Games.
Really fun vertical shooter with a simple pixel art aesthetic. Entirely focused around the huge variety of weapons, which have impressively different effects or looks, like cats which leave pawprints or bombs which rain from the top. You can play a mission mode comprised of fixed objectives with determined loadouts, or an endless score attack mode using loadouts you customize yourself. To earn the weapons for your customized loadout, you do gacha pulls (the “planter”) using a meta-currency you obtain from defeated enemies.
– Real player with 4.2 hrs in game
My life as an archeologist
Every run will help you go further in the archeological treasure hunt, in this clicker roguelite blending the simple mindless entertainment of the clicker with the ever-renewing fun choices of a roguelite, where every single decision can help you reach the final boss or hasten your demise.
With 60+ types of equipment and 60+ fully animated monsters to loot them from, you will be able to mold your character as you choose by improving a wide array of stats and gaining unique abilities!
Every single boss you slay, up to 10 per run, will let you choose one artefact from a pool of three. These artefacts will help specialize your character as you wish, by giving her attacks a chance to do explosive damage, allowing you to stop time, gain a ferocious turtle buddy, or a healing fairy to help you to deal just a bit more damage before you die.
Three classes to choose from every run:
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The bulky zoologist: This heavy hitter knows the enemy’s weak point and specializes in deadly poison and survivability!
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The cunning ethnologist: This ancient technology specialist knows how to maximize her results when using long forgotten machinery and managing her own energy to do it again, and again!
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The never-alone theologist: Why attack enemies on your own when you can call on ancient spirits to do your dirty work faster while you relax?
Finally, even dying is not the end of the world! Every monster you kill during your run advances your research, and with enough coins you can even acquire some of their powers!
Read More: Best Casual Clicker Games.
Slime & Friends
So the game is obviously inexpensive. As an aspiring developer who wants to make games as a hobby, I was happy to have purchased this game.
I can see the things that I would want to incorporate into my games and other things where I would take a little bit more time to enhance.
Regardless of my level of enjoyment of this game, you can tell that the developer spent a good deal of time on this. It seems the game was built using C++. I’m curious to what the result would have been if the developer used a pre-existing engine.
– Real player with 25.9 hrs in game
Read More: Best Casual Roguelike Games.
Developer Response: ~24h
Intro
Heartomics is a game about dodging and killing enemies.
Graphics
There is no menu in this game. The game will offer you with a short explanation about the game and let you experience the game soon after. The sprite feels like it’s been ripped off from somewhere else. The wall reminds me of old zelda’s dungeon wall and i feel like i have seen the main character sprite from somewhere else.
The UI for the HP and MP bar looks very different from the sprite style and all sprites doesn’t really blend well with each other.
– Real player with 7.1 hrs in game
Tetrogue Dragons
Tetrogue Dragons is a deckbuilding rogue-lite with a fun puzzle twist. Choose from three initial classes and unlock four more. Each class has a unique set of abilities that correlates to falling blocks on the battle board. The classes also have different stats altering the penalties they take for filling their battle board or the speed that blocks fall onto the board. As you move through procedurally generated maps, you add shapes into your deck, gain potions, and add items that alter gameplay and can also stack for impressive bonuses. Items can increase the size of your battle board, your loot drops, your maximum health or much more. Beware though! As you add shapes to your deck, the enemy’s decks get bigger as well and their abilities grow with each new map. At the end of each map battle a dragon boss with unique abilities like reversing your controls or obscuring part of your battle board. Play to become a master, or just have some casual fun, it is up to you!
Three in a Rogue
Three in a Rogue is a turn-based roguelike smashed into a match 3 game. Explore dynamically generated dungeons and fight off enemies with a unique combat style. Enemies move every time you move a gem and you gain an ability with every match you make so you’ll need to make matches efficiently. Make matches to move around the level and fight enemies. Plan your moves carefully to cascade into the perfect combo.
Make matches to gain abilities…
Every time you swap a pair of gems, enemies move one step. But any matches you obtain will put abilities into your hand.
…Use those abilities to fight monsters
Spend abilities from your hand to activate them. Bigger matches means stronger abilities.
Collect treasure
Unlock treasures that change your abilities, some are upgrades, some are sidegrades, and some completely change the way you fight.
Touhou Endless Dream
A word from Endless Dream’s ever-busy English translator
A well designed game and worth recommending.
I always thought that the Touhou fandom needs more fan-games that are just plain relaxing and satisfying to play, due to the original games' admittedly, hard difficulty.
Roguelike is Endless Dream’s main selling point, and it really got it right. the game itself is, great ( although I’m not the one to say since I’ve played only a little and just watched my friends play). As a person who has followed along the patches, I do think that the game is being polished more and more. Plus, it’s Touhou, how could you hate Touhou?
– Real player with 87.3 hrs in game
Really fun Roguelike Bullet Hell.
Can’t comment much on it, start yourself a run, kill various object shaped enemies along the way, collect yourself some money, get equips to boost your stats and face the Bosses (if not rushing you can fight up to 4).
Think first before going into the next area making sure the darkness doesn’t reach you, get yourself some permanent upgrades after the run and try to unlock more characters to play as.
The game is fairly hard on higher difficulties and pretty cozy tbh.
– Real player with 46.6 hrs in game
Monster Legend
The game is fun but unpolished. I can’t any of the options in the top menu
– Real player with 2.0 hrs in game
Archie
Archie is an easy-to-learn puzzle game that you can while away a little time.
Help Archie find a way out of the cave, making the most optimal path, watch out for traps and fight the inhabitants of the cave. One small miscalculation can cost your hero his life, then you have to start all over again.
PECULIARITIES:
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many combinations of playing field generation
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battles with the inhabitants of the cave
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the ability to improve and make weapons
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15 levels of varying difficulty
However, do not forget, you only have one life.
Drifting in Space
ITS BLOODY HARD . and cheat engine doesn’t work. But it’s great fun!
– Real player with 35.5 hrs in game
Great Game
Difficulty is quite steep (still haven’t managed to finish yet),
took me a few times to complete the first level.
All of the game play mechanics are nice, they take a while to learn
and seem well thought out.
Ship control is great. Feels very nice getting combos and drifting around
the asteroids perfectly.
Graphical style is very consistent among ships and the variation
of ship types and weapons is great. With every ship having
different behaviours which all need to be learned.
Controls are simple, but the game still does take a while to get good at.
– Real player with 4.8 hrs in game
G.NOM
G.NOM is an action rogue-lite game you awaken as an experiment subject in a lab full of creatures where you need to hunt and eat them. Explore the mysterious lab, make use of abandoned lab equipments, research various genetic mutations, evolve into more powerful forms and uncover secrets of the lab!
Key features
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Become stronger by eating creatures. You can obtain genes and evolve by absorbing other creatures.
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Explore the ever-changing laboratory. What will await in the lab that constantly restructures automatically?
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Evolve into unique form. Experience various types of evolutions that are determined by how grew.
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Learn a new characteristic by genetic mutation. If you combine elements that interacts with each other, it will bring an interesting outcome.