Rhythmetallic
i really like this game it has a really nice feel to it and all the songs are amazing
– Real player with 32.5 hrs in game
Read More: Best Casual Singleplayer Games.
– Real player with 8.8 hrs in game
Hard Rock Pinball
PLEASE NOTE: This game is still being developed! So this is more or less an early access review.
Hard Rock Pinball as the name implies is a pinball game with a hard rock music theme. Each of the present 3 tables are themed accordingly and the developer is actively working on this title. The game itself plays okay and some of the recent additions make the game more palatable as his work continues, however, at this point the game is playable and may be enjoyable to some, but without rule sheets and achievements (which don’t appear to be working), it may be a little hard for some to take. The music in the game can get a little grating for long game players. Color scheme is still feels to old school for me, but everyone has a preference. I personally say give it a try, for the current price it is very reasonable, but who knows if you will like it, maybe you wont.
– Real player with 4.1 hrs in game
Read More: Best Casual Pinball Games.
-Gameplay is boring.
-Ball is more like a pea than like a metall ball.
-Strengths of the Flippers is very weak.
-Power of the Bumpers and Slingshots is just not existing.
-The main music is a simple short drumloop which start to get nerving after a short period.
-The advertised sounds of guitars and synthesizers are just short one shot samples on bumpers and targets.
-No pause mode available
-No settings menu to change controls.
-Cutting half of the points just by bad luck is a no-go (even 2 times on a single ball)
– Real player with 1.7 hrs in game
Groove Gunner
Hey there fellow gamers, I’ve been playing VR rythm games for a while now after switching from Flatscreen Rythm and think I can give at least a somewhat informed recommendation for why GG is worth checking out.- So let’s Cut straight in;)
-So Whats the Game about?
In basic words it’s pretty much a cross between the two smaller VR rythmgames Audica and Synth riders, it’s shooting targets and catching incoming bullets. So yeah, obviously it’s inevitable for any VR Rythm game at this point to not have mechanics aligning with other predecessors of the genre but GG does this quite well and makes for a unique and definitely different experience. (And I will get to this in a bit but it’s EA so certainly the mechanics are a constant WIP and will get fletched out further).
– Real player with 136.5 hrs in game
Read More: Best Casual VR Games.
If you are looking for an extreme rhythm game challenge, this one is really well done! The scoring system scale down on a constant quite nicely from perfect timing or accurate shots, so there is a whole ton of room for self-improvement. The developers made tons of accessible options for better performance, or changing up the colors, effects, positioning of your hand and shields, brightness for specific assets, and are also very responsive to the community and bugfixes! This game does take alot of patience to get used to, and is not very casual friendly passed 3+ diffficulty (Sharpshooter), but heavily, heavily rewarding! Been playing it for months now, and its quite the mental satisfaction!
– Real player with 91.9 hrs in game
Ragnarock
Ragnarock has the best tracks of any rhythm game and I’ve played almost all of them. It takes time learning to hit the drums and booster shields accurately and getting the timings right. It’s a simple concept, but hard to master. Completely skill based. The multiplayer races are super fun and as far as I know, unique to Ragnarock.
– Real player with 173.5 hrs in game
The best multiplayer VR Rhythm game hands down, easily accessible to new players while offering great features for veterans, awesome soundtrack with support to import additional custom tracks.
Details for rhythm veterans; a faithful translation of a 4-lane VSRG into VR with tight timing windows and extremely competitive leaderboards even on lower difficulty songs. Highly customizable controls (angle/length/offset type settings for hammers), custom scroll speeds, practice mode with variable playback speed up to 120%.
– Real player with 61.9 hrs in game
A Musical Story
A Musical Story is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation through the connections to his musical memory. Each correctly played melody opens a new chapter into Gabriel’s past, bringing him closer to the truth.
Key Features
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Rekindle Gabriel’s memories with rhythmic button presses in time with the music
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Storytelling without words – discover Gabriel’s journey through music and visuals alone
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Gabriel’s story comes to life through a beautifully crafted art style
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A unique original soundtrack featuring 26 songs
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Play every song perfectly to unlock a hidden chapter
A Musical Story is the debut game from independent French developer, Glee-Cheese Studio. They are: Charles Bardin (Game Design + Music), Maxime Constantinian (Programmer), Valentin Ducloux (Music + Integration), Alexandre Rey (Artistic Direction).
Starstruck: Prologue
Starstruck is an unconventional rhythm adventure game that harkens back to the glory days of quirky Japanese passion projects from the early PS2 era. Not to say that the game relies on nostalgia, but it has that same intangible charm you can find in games like Gitaroo Man, Stretch Panic and Chulip.
Although cast in the same mold, Starstruck very much has its own identity. The game goes for a miniature aesthetic and it’s used to great effect. The lighting is gorgeous and you can often spot deliberate imperfections like fingerprints in the 3D models that really sell the hand-crafted look. This paired with the sublime composition and sound design— heavily featuring LIVE instruments— culminate into creating an alluring, dreamlike atmosphere that’s simply a joy to take in.
– Real player with 20.2 hrs in game
Words cannot describe the sheer delight I had playing this game. It’s really something special.
A friend of mine described it as “A playable rock opera straight off the Dreamcast/PS2” and I couldn’t agree more with that statement.
To me, the world and characters of Starstruck have that kind of magic that, like, a 1970s or 80s children show has. There’s a unique kind of nostalgia that I get from playing this game; it really takes me back to my youth, playing with my Thomas the Tank Engine table set and knocking down the little cutout trees, buildings, and people with my hands.
– Real player with 19.1 hrs in game
Spinodrum
Authentic game - really like playing a drum set on your keyboard. You have the ability to customize backgrounds, import music, and just spend time smashing out drum beats. Lots of fun! thanks devs :)
– Real player with 5.3 hrs in game
best game
– Real player with 0.5 hrs in game
Space Elite Force II
I played the first one and had a lot of fun. This took everything I loved about the first (the power up system, full controller support, and fast paced shooter action) and just amped it and made it even smoother. The levels are less repetitive and the enemy patterns smarter. The garage system comes up after death rather than only after level complete so you can get through levels usually right away. The whole experience is just more fun and is a great addition to any game library! :3
– Real player with 5.3 hrs in game
Had a lot of fun with this one…it’s familiar territory once again but that’s a good thing.
Graphics are nicely done, a cool rock/electronic soundtrack, lots of good upgrades and achievements, leaderboards for all modes, co-op, extra modes like boss rush and arcade kept me coming back for more. I liked the smaller enclosed levels too (SO glad you don’t take damage if you hit a wall here too).
There’s a few things I’d like to see in future games in the series…more upgrades, larger/longer campaign, more fun achievements, levels where the whole thing is a boss, (like level 3 from R-type), trading cards, more varied bosses, this game has some enclosed levels which were fun and I’d like to see more of those too.
– Real player with 5.1 hrs in game
Rock n' Rush: Battle Racing
This is a simple racing/shooting hybrid based on classic games like Atari’s Badlands (arcade) and Super NES games RPM Racing (Radical Psycho Machines), Rock ‘N’ Roll Racing and, more recently, Death Rally that’s about finishing first while blowing up other racers.
There really isn’t too much content yet (only 4 tracks with some variations and 4 playable vehicles at the start) but it’s fun and-in single player mode-challenging, but it’s much more fun if you’ve got friends to play with. Not the kiddies though, as there is some NSFW language (occasional F-bombs). It looks good with a nice metal soundtrack and controls are surprisingly realistic, you can’t just go all out around corners or you might roll over, let alone go off track.
– Real player with 1.7 hrs in game
It’s a nice game to play with friends… A lot of destruction lmao. Thumbs up!
– Real player with 0.3 hrs in game