Ayahuasca
I really dug this. I knew going in it wasn’t a game per say but I was actually relaxed and kind of mesmerized. I would say I think the $12.99 price I got it for is a lil' steep for basically a 20 minute stint, so i think I would be happier if it was like $5-maybe $10 and they would probably sell more. I like that it isn’t just a bunch of images in a 360 sphere you are looking at but real 3d models moving around and things. In fact, although it might be hard to do as this looked like it took quite the team to get it out, I would absolutely LOVE if they did chapters/dlc for $5 a piece and had different artists attempt the same kind of trip, same amount of time, in their own way. I could honestly see myself “using” this once a week to relax or something and definitely showing VR to my friends with.
– Real player with 3.0 hrs in game
Read More: Best Casual Exploration Games.
I’ve had an HTC Vive since 2017 and from the outset, noted that coming out of VR is more like emerging from dream than quitting a flat game. I think it’s compounded of two elements: the 360 ‘being there’ immersivity of VR, but also the physical activity which, no matter how limited, purges the adrenalin that static gaming leaves you full of.
I’ve been predicting VR psychedelics for as long as I’ve had the headset and I have several quite hallucinatory VR apps and games in my library: Chroma Lab, Cosmic Sugar, Emergence Fractal Universe, The Bond, Form. It was a no-brainer to buy Ayahuasca as soon as it came out.
– Real player with 1.6 hrs in game
BRAINPIPE: A Plunge to Unhumanity
Wow. That word sums up the feeling, the experience, the game…and though it may not be for everyone, I have the feeling of ‘where have you been all my life’, when enjoying Brainpipe. The premise is simple enough…go through ths first-person-perpective obstacle course, avoid all objects other than these heiroglyph symbols…yet it is challenging, and each playthrough feels different. The thing, though, is the visuals and the audio, as it is almost psychotropic, and even when you screw up you can feel the huge grin on your face, because the experience itself is like nothing I’ve seen(or heard, for that matter). I generally like runners or casual obstacle games, like ‘The Collider’ which is newer than this, or the runners like Race the Sun, TEC 3001 or FOTONICA, which are also newer. and all of those have somewhat ‘trippy’ visuals to add to the visceral feel in the games, but this has to be the king of trippy…sights and sounds dazzle you as you try to get through level 10 here and grab that heiroglyph if you can…and it certainly works for me. It probably is the kind of game to play in short spurts, as it can overwhelm the senses after a while, yet I find myself craving this game on occasion, and would caution against epileptics or folks seizure-prone playing this game. If ever there’s a Brainpipe 2, however, count me in…and for two bucks you can find more potential thrills, huge grins and giddy laughter from the sensation, and reasons to play again, than for many top-dollar titles out there.
– Real player with 50.0 hrs in game
Read More: Best Casual Indie Games.
Okay, this game is fucking awesome.
It’s the kind of game you play once every few weeks, but for the rest of your life. Great if you randomly feel like immersing yourself in a richly aurally-textured half-axon half-multiverse tunnel with a pace ranging from narcoleptic to highly spasmodic.
The actual goal is collecting glyphes embodying tiered concepts, with a final one marking a progression we’ll get back to; all while avoiding obstacles as your speed slowly increases with each level.
For instance, level 1 is the nasal ganglia, with concepts such as “peculiar insight” or “nervous laugh” and the final glyph being Awareness.
– Real player with 10.9 hrs in game
One Way To Exit 2
Move forward or backward in search of an exit, but remember: if you start moving, you will not be able to stop.
Take bonuses, destroy obstacles and bosses, but in no case touch them or the walls, otherwise you will have to start from the beginning.
-
20 levels (new ones will be added after early access)
-
Various bonuses that change your capabilities
-
Controls: WASD / Arrows
Someone is helped by luck to complete this game, someone - reaction speed, someone - prayer.
And yes, if you’ve ever had epileptic seizures, please don’t play it.
Read More: Best Casual Top-Down Games.
Conductor: Creative Joy Engine
tripping tits the first time to this while listening to vaporwave was an unforgettable experience. 20/10
– Real player with 7.3 hrs in game
I should read the readme but I wait for video guides,,, text texture is kinda weird,,, interface is kindahard. COnfusing. I want to make trippy things but is hard
– Real player with 2.4 hrs in game
Dimensional Intersection
This has really improved since the release I got on on the Oculus store . Interaction with controllers to change fractals in real time is brilliant as is the new tracks and possibility for it to react to your own music. I especially like there is now an avoidance zone which creates a space around your head where before your head could be thrust inside a fractal and the different view you got in each eye was nauseating.
This is one of my favorite sandbox apps for VR - it takes me places .
I would like to be able to access a favorites list of user presets where a favorite would lock in a preset including colour pallete chosen and music track . This would make it easy to demo the best stuff to people .
– Real player with 12.9 hrs in game
[0] Controls & Training & Help
[0.1] Menu & Settings
[0.6] Sound & Music
[0.4] Graphics
[0.3] Game Design
[0] Game Story
[0] Game Content
[0.7] Time to complete feels ok? (& if the Game can be repeatedly played again)
[0.3] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites?
[0] BONUS point: Multi-Player related
[0.5] BONUS point: Review for VR
Stars received: 2.9/10 ___ Note: v.3 [0.0 to 1] = personal impressions
Game description key-points: moving through FRACTALS (sponge like textures) which shakes by music vibes
– Real player with 1.3 hrs in game
Fono
Great game, beautiful music and puzzle solving combined.
it’s so addictive to try to outspeedrun everyone!
– Real player with 25.3 hrs in game
Great concept, better execution. + for both sound and visual design, options to customise both would make it even better, however i cant find a negative, hope to see more!
– Real player with 22.3 hrs in game
Gardenarium
Psychedelic, surreal and awesome. Love it. I want more. Atmospheric, artistic and original. I’d also like to drop with the lead creator if you know what I mean…but default should be changed so it’s not on inverted, that should be what you change to if you want it, most don’t in first person. If you’re patient and intelligent you’ll want to stop and just soak it in as things develop in each area. Scary how dense people can be. Ever enjoyed a painting? That takes no time to get through and you see it all at once. This is like a painting that devlops as you go. It’s really short if you mindlessly head for the finish. Takes as long as you are desirous to stop and appreciarte each scene and the way in which it develops. Still do wiish it were longer though, cause it’s awesome. There that’s good. Buy it.
– Real player with 3.1 hrs in game
An exquisite visual experience with nice music and not much content. This game is rather a linear roaming game where a player can observe how environment change.
Possibly the only story in this game is the one that a player creates in his or her head.
I really like the experience that this game provides but before buying have this two things in mind:
-
this game is short, it takes about 20-30 minutes to finish
-
this is more of an experience than an actual interactive game
Anyway I recommend this one. Graphics provide a stunning experience.
– Real player with 2.2 hrs in game
Happy Pong
O…M…G!!!! WOW!! I think I’m in love…lol. This has to be the trippiest game ever created, and can get so outragiously trippy that it ramps up the difficulty factor…and that’s a GOOD thing! An AWESOME thing! If people could be this vivid and colorful, I wouldn’t have to spend so much of my time GAMING…lol. Seriously though, this is an AMAZING game to expeience, and man, am I glad I chose to get this game. Finally, I can quit psychotropic substances! lol More an experience than a game…but be warned…if you don’t appreciate vibrant hallucinogenic colors accompanying your ‘pong’ or ‘breakout’ type games…don’t partake in Happy Pong here…but if you are at all inclined to the colorful, this is a must-get. Trust me on that…lol.
– Real player with 5.1 hrs in game
i just roll up a blunt and put this on to see my problems fade away
– Real player with 2.6 hrs in game
Jigsaw Jolt: Neural Style 1
Features one hundred jigsaw puzzle images enhanced using AI style transfer. This gives each image a fun, quirky, and unique look. The puzzle images are specially selected to provide the high saturation of detail needed in a jigsaw puzzle.
The puzzle program has an open approach which allows you to find your own fun and customize the experience to best suit you. You are not limited to a specific progression path, or way of doing things. You can mix and match features to get the most fun and challenge out of your puzzle solving adventure.
The puzzle program uses a standard maximized application window rather than a fullscreen display. This makes it ideal for solving puzzles while also using your computer for other tasks. Whenever the puzzle screen loses focus any dynamic and timed elements are automatically paused, and will resume again when you switch back to the Current Puzzle tab page.
How To Use The Puzzle Program
To begin solving a puzzle, just click on one of the puzzle images on the Puzzle Selector tab page that is displayed on program start. The puzzle will be generated and displayed on the Current Puzzle tab page. You can customize the features that you want for the puzzle on the Settings tab page. The Help tab page provides you with all the information you need on customizing and solving puzzles, and on managing the program.
Most controls within the program also have quick-help buttons ‘?’ next to them which provide pop-up help information about the nearby control. This makes it easy to get the information you need, right when and where you need it.
You can find the buttons that let you switch between tab pages at the top of the screen. Next to these you will find a row of control buttons that give you control options for the current puzzle, let you save and load puzzles, and let you quickly exit the program.
Puzzle Program Features
Save and reload puzzles. Once a puzzle has been saved it will be autosaved once per minute and whenever the puzzle is closed. You can also set puzzle files for completed puzzles to be automatically deleted.
Save and reload puzzle settings profiles. You can have as many of these settings profiles as you wish. This allows you to create your own challenge modes, and easily switch between them.
You can select the number of pieces you wish to have in each puzzle. 24 to 216 piece puzzles are available.
Puzzles are generated on-the-fly when a puzzle image is selected. The puzzle is created using vector drawing techniques and the amount of randomness used can be controlled via the Settings tab page. This lets you customize the look of each puzzle.
Move puzzle segments (single pieces and interlocked multi-piece groups) around by clicking on them with the left-mouse button to pick them up and to put them down again. You can also hold down the mouse button to drag and drop puzzle segments. Once a piece is picked up it is considered to be captured and dynamic elements are turned off for the piece. If a segment is dropped near another segment that it can interlock with then it will do so.
Two workspaces are available to solve the puzzles in. You can switch between them using the right mouse button. Puzzle segments can be easily picked-up and dropped from one workspace to another and you can complete the puzzle in either workspace.
Pieces can be set to optionally be manually rotatable. The pieces will be randomly rotated when a puzzle is generated and can be manually rotated using the mousewheel. Pieces will only interlock once both they and their interlocking piece are at their correct rotation.
Puzzle pieces can optionally be set to move dynamically, rotate dynamically, and attempt to evade the mouse pointer when moving. They can also be set to make random direction changes to prevent clustering.
Rotating forcefields can be enabled for pieces. These will have small gaps in them to allow the mouse pointer in past the forcefield so that a piece can be captured. If the mouse triggers the forcefield then the piece will be locked while the mouse pointer is over it. You can also change the rotational speed of the forcefield to change the difficulty.
You can enable a health ring for the mouse pointer. This will decrement in health while a puzzle segment is picked up, forcing you to optimize the puzzle solving process. The health and health scaling are both customizable. The health meter applies a soft-limit on solving a puzzle that still allows you to complete the puzzle if you run out of health. If you want to use a hard limit then just close the puzzle when the health runs out.
A countdown timer is available to create timed challenge modes. The amount of time allowed is customizable for each number of pieces. A grace period is applied when the puzzle is created or loaded and after returning from a pause. You can combine this mode with the forcefield mode by optionally applying a customizable forcefield detection penalty. This applies a soft limit similar to the way the health meter works.
For some extra help in solving a puzzle you can set the completed puzzle image to be displayed as a faint image in the background on the puzzle screen. This feature can be enabled and disabled at any time.
The program will automatically pause dynamic and timed elements when the Current Puzzle tab page loses the focus. To pause, just switch to a different tab page, or to a different window.
Note that, due to the high number of optional settings combinations, you may find that you need to tweak some of the health meter and timing values to create challenge modes that work best for you. You can save the settings profile you create and reload it at any time once you have it set the way that you like it.
Ruya
Ruya is a truly meditative experience with a simple, endearing story, and interesting game play. If you’re looking to just chill and play a solid, calming game. This is it.
People who arn’t aware, there is a demo of this game on Newgrounds, so if you’re still on the fence, you can play part of it here: https://www.newgrounds.com/portal/view/719494
– Real player with 13.9 hrs in game
I loved this game. Sure it’s a match game, but the atmosphere, the soothing music and color scheme, the focus on meditation to heal was all interesting and a great balance for a game to play while maybe doing something else in the background. I listened to some of the soundtrack and then decided to start playing an audiobook (a common bad habit of mine), and this was a great game for that. So if anyone else likes to multi-task gaming, this is a good one for it. Also, and I can’t stress this enough, this is a fabulous game in my mind for anyone with GAD, MDD, or even ADHD or something similar. It’s grounding and tension relieving enough that I feel it’s great for that. It took me around 12 hours to conquer (with all achievements), but I know I can be a bit pokey. A normal player probably can beat this in more like 9-10, so I feel like 4 dollars is a really good price for that.
– Real player with 11.6 hrs in game