Bamboo Forest

Bamboo Forest

Bambo Forest

Send your Panda on an adventure and at the same time you’ll learn how to code cool algorithms!

Learn programming / STEM concepts like recursion and loops while having fun. But beware! Don’t get caught while eating bamboo!

Guide your Panda through colorful areas by using simple commands.

The Goal

  • Reach the end of the levels

  • Eat all the bamboo

  • Avoid getting caught by the enemies

The Gameplay

Make a combination of instructions by dragging and dropping them to the programming areas.

  • Forward

  • Backward

  • Turn Right

  • Turn Left

  • Wait

  • Function

Press Play To let the Panda execute these commands in order from top to bottom. After each command your enemies get to walk too!


Read More: Best Casual Education Games.


Bamboo Forest on Steam

Learn Programming: Python

Learn Programming: Python

Exercises can not be skipped. Answers are also not provided to someone at the end of their rope. To someone new to Python they will go through the exercises and eventually reach one they can not answer. Not answering the question will not allow them to move on.

A solution should be something like question is asked and if the student gets it wrong 5 times in a row. The answer should be provided.

Why? Because if you are a total noob which I assume this game was made for “This game assumes absolutely zero prerequisite background.,” you will eventually get stuck no matter how much you paid attention to the lessons.

Real player with 68.5 hrs in game


Read More: Best Casual Tutorial Games.


I am not necessarily a beginner to programming but this is a decent educational “game”. Its more of a interactive textbook but I found it useful. I am trying to get a job as a programmer so I am exploring many different resources. This one definitely makes you think and that is a good thing. I feel there is room for improvement and I would love to see more of these types of “games”. I see a lot of potential in this and I feel it could be expanded much further. One thing people need to understand is that is only a resource for learning Python. When you finish it you will most likely still not really know what you are doing but it will edge you in the right direction and allow you to piece things together easier. Once finished you will most likely be able to design a very simple program but to get to a actual payable level you are going to need more then just this and a ton of practice. I do recommend this for beginner programmers and or anyone who has not tried Python before. I have taken classes in other languages and worked with them for a few years but had never worked with Python so I found it interesting. Overall I think its worth the money. Investing in yourself is never a bad idea especially for this price.

Real player with 29.9 hrs in game

Learn Programming: Python on Steam

CyberRebeat -The Fifth Domain of Warfare-

CyberRebeat -The Fifth Domain of Warfare-

I’m a huge enthusiast for the cyperpunk genre, and a premise this unique at $5 was hard to pass up. I definitely enjoyed my time with CyberRebeat and would recommend it to anyone who find its premise or subject matter interesting, especially if you find it on sale like I did. However, it’s also important to note that, as a VN itself, its production quality is considerably underwhelming (though it thankfully did not deter my enjoyment as much as it may others).

Let’s start with the good though: The story is lengthy and very engaging. I found myself hooked from beginning to end and wanting more after the credits rolled. The characters and their designs are also a plus: I felt the characters were very well-rounded, not pulling too much (or too little) from their personality traits or backstories to leave a lasting impression on the reader. Background art doesn’t wow much but gets the job done and, similarly, the BGM is also enjoyable despite a relatively short track list (an OST release would be a nice bonus).

Real player with 24.3 hrs in game


Read More: Best Casual Investigation Games.


Video review (including score):

https://www.youtube.com/watch?v=ezTIrfJlKSQ

The rundown:

Pros:

  • Good character designs

  • Language-switching feature

Cons:

  • Barebones settings menu

  • Lack of keyboard controls

  • Text issues

This visual novel is a rather odd release. On one hand, it is a VN about hackers and the world they live in, a concept rarely touched on in VNs. On the other, it is a freeware title that is still available to download on the developer’s website, although without the English translation. The game may have some good art, but it definitely shows signs of being a freeware title, and not in a good way.

Real player with 17.1 hrs in game

CyberRebeat -The Fifth Domain of Warfare- on Steam

Gamepad Massage

Gamepad Massage

Gooood viibes

Real player with 399.4 hrs in game

Gamepad Massage is a massage game, in which you can use your XBOX controller for Massage.

You can adjust the power it burst.

You can even build your own rhythms of the massage using java-script.

It have some builtin levels for you to learn about how to write the codes you need.

**To enjoy Gamepad Massage, you have to own an XBOX controller(xinput controller).

Real player with 0.5 hrs in game

Gamepad Massage on Steam

A=B

A=B

Good programming game. The concept is very simple, but the problems are complex and challenging, and with all keywords “a=b” language is actually Turing-complete, so this is fun.

Real player with 18.9 hrs in game

I haven’t played much of the game, but I’ve beaten chapters 1 and (almost) 2, and it seems quite fun. However, you should be aware that the game doesn’t strictly stick to having A=B be the only instruction - but so far the extra mechanics seem scaled back enough that it’s still true to the spirit of the idea.

Despite that, I’m enjoying my time with the game a lot. It encourages you to think outside the box and the restricted instruction sets make it very interesting to solve problems. I do wish the main menu was a bit more inviting (give some sort of indicator of where to click first perhaps?) as it does drop you in with little fanfare, but overall I’d say it’s a good purchase at the modest price tag it has right now. Very cool and fun concept :)

Real player with 13.3 hrs in game

A=B on Steam

Bots Are Stupid

Bots Are Stupid

A 2D game where you try to maneuver robots through different platforming levels. It sets itself apart from conventional platformers by offering an alternative, more precise way of user input. Instead of directly controlling the character’s movement, the player has to write a set of simple instructions telling his robot what to do. The bot will then follow those instructions precisely and maybe (or maybe not) finish the level.

Beginner-friendly

The commands for the robots are designed to be as simple as possible in order to make the game accessible to anyone. This means that you are not required to have any prior programming/tech knowledge to be able to “program” the bots. The game might also have an educational value by introducing players to the very basics of scripting/programming in a playful way.

Features

  • 18 uniquely challenging Platformer Levels

  • Ultra-precise control by writing instructions

  • Grappling hook, Speed boosters, Conveyor belts

  • Level Editor + Level Sharing

  • Global Leaderboards of each level’s best scripts

  • Infinite supply of bots!

Bots Are Stupid on Steam

HoneyLand

HoneyLand

A great little puzzle game with fairly nice graphics and simple controls. Makes for a game that I can play without having to so engrossed that I can’t simply get up and come back later to play more. There is a little room for further enhancement especially apparently running on the Unity engine…I would like to see the ability to rotate the puzzle to different angles and make the cards to where they must fit in perfect numerical sequence just to make some of the higher levels more difficult. I would recommend this game as a great casual puzzle type that I would go back and play all over again.

Real player with 4.8 hrs in game

This is a game to plan the way, but you need to be aware that the possibilities are limited.

At first I got confused with the arrows when thinking about how I would use the directions, but then I got the hang of it! Seeing the bear in search of honey is fun!

Real player with 4.0 hrs in game

HoneyLand on Steam

Human Resource Machine

Human Resource Machine

That was a blast! It was quite refreshing to play a less-than-hardcore programming puzzler for once.

You new job is at an old-timey skyscraper. Since computers haven’t been invented yet, the engineers solve problems by running letters and numbers around on tiled floors. Given an inbox full of stuff, your task is to write a small set of instructions that give the bosses exactly what they want, in the precise order they want it.

What the game doesn’t explicitly tell you is that you’re writing some of the simplest useful algorithms in assembly code, such as multiplication, sorting, and alphabetizing, using logic that’s very similar to what you’d use if you were doing it for real. And it’s all presented in a clean, responsive interface and Tomorrow Corporation’s signature creepy cartoon artstyle. It does a wonderful job of presenting the art of writing algorithms as a series of simple, elegant puzzles.

Real player with 37.1 hrs in game

A small puzzle game based on the basic math understanding and the very basic programming commands which you’ll be using to solve the riddles. Plays quite nice, but gets a bit over-the-head tedious in the long run, thanks to the late game process, where you need to put in motion 50-100 strokes of code (and maybe several hundreds of iterations) to get the work done, thanks to the lack of program commands. But that is only true about the latest stages. At the start, the game is really nice, and it is still quite nice till the end despite the amount of the codework you have to do with so little tools as you get there.

Real player with 28.0 hrs in game

Human Resource Machine on Steam

SEN: Seven Eight Nine

SEN: Seven Eight Nine

another would-be-great game ruined by thinking players have all the time (and willingness) in the world to replay half the puzzles to get back to the point where they stopped (or had to stop) last time. if your trailer says 100+ puzzles, let me select them individually, not just 21 packs of 6 or so that have to be done in one go. or at the very least save my progress on the current level so I can continue there next time and/or try another unlocked level in the meantime. the game wouldn’t be any easier, only less tedious and frustrating.

Real player with 6.9 hrs in game

This is a different type of puzzle game where you have to intuitively learn the rules through playing. I’ve not played anything like this before, but it is kind of a mix of sudoku and path games. Very intriguing and it can get quite difficult. I spent almost 2 hours trying to find the solution to the last puzzle (which I did -YAY!) and just a few seconds on some of the earlier puzzles. The concept seems simple at first, but it gets more complex as you move to higher levels. I couldn’t really describe the rules to you, but I know what they are intuitively, LOL.

Real player with 6.3 hrs in game

SEN: Seven Eight Nine on Steam

Charge!

Charge!

There is a lot of game here for a very low price. 5 hours in and I have barely managed half the levels. The mechanics are good. Charges move consistently, so often a solution is to create a lucky path rather than using control elements. The challenges are quite varied tasking you in different ways. At times it is frustrating and at times rewarding. The graphics are rather crude and simple, music is meh and the interface is acceptable. No bugs or crashes. Runs fine on Linux. My main problem with these types of games, is I find them too short, but this isn’t an issue here. The developers put in a lot of content. The sub-circuits are well made and fit naturally in the game. Overall, it’s a challenging game that should keep you entertained for quite some time for a pittance.

Real player with 50.8 hrs in game

Charge! on Steam