Daffodil Yellow: A few poems from an insect collector

Daffodil Yellow: A few poems from an insect collector

“Daffodil Yellow: a few poems from an insect collector” is a 3D game/interactive experience about the reconciliation between someone and a season.

The story takes place at the very beginning of summer. This season makes the collector see everything in black and white. One day, after taking a nap, he turns into a butterfly.

He will go through three memories that are dear to him, which took place during previous summers. Looking for a color in each of them, he will repaint his current summer.


Read More: Best Casual Nature Games.


Daffodil Yellow: A few poems from an insect collector on Steam

Dr. Trolley’s Problem

Dr. Trolley’s Problem

10 out of 10 because this game is designed by my professor ;)

This game expanded on the classic question of whether you would flip a train track switch to make the train hit one innocent bystander while saving the lives of everyone on-board. The idea of this game is very interesting and can definitely be expanded on.

I’ll probably keep on adding to this review as the semester goes and eventually turn this into a full fledged game critic ;)

As a suggestion though: Despite this game’s similarity to Papers Please (the player chooses a person’s fate), most decisions I made in this game did not feel difficult because

Real player with 1.1 hrs in game


Read More: Best Casual Simulation Games.


Very charming, at the least. Couple bugs here and there, like certain menu buttons not working and in scenarios buttons activating on their own, etc. Worth $5 for a fairly short game that might get some quick chuckles out of you. Definitely glad to see someone take the trolley problem (and more) and visualize it as a game. Very interesting!

Real player with 0.8 hrs in game

Dr. Trolley's Problem on Steam

Everything

Everything

If you remember that funny screensaver & ambient noise generator called ‘Mountain’ (has achievements now), you already know the dev David OReilly who’s vastly expanded his idea behind that one in his new creation ‘Everything’. As the change in names suggests it’s really much bigger, but still can perfectly (even better) serve you as a screensaver in autoplay mode.

The thing is built around the famous series of lectures by Dr. Alan Watts, a well-known popularizer of Eastern philosophy in the West & a psychedelic guru - I remember some of those sayings from listening to psy-ambient tracks, where the musicians used them as samples, you know.. along with Terence McKenna’s & Timothy Leary’s words. I’m also totally into wholistic philosophy & esoteric psychology myself, I study yoga & use psychoactive substances - so I kinda represent 100% target audience for this.. AND I FEEL LIKE I’VE BEEN WAITING FOR THIS ALL MY GAMING LIFE, RLY! For games with more serious, deep & grown-up ideology behind them.

Real player with 313.6 hrs in game


Read More: Best Casual Simulation Games.


A very odd game that I’m not sure if it’s anything or everything.

The game mostly involves exploring areas and trying to touch every object in them to discover them… no, it’s try to complete the tutorial that takes a couple hours. No wait, it’s just a sandbox to mess around with.

Actually Everything is all those things and none. It’s an odd game, reminding me almost of Katamari Damacy in a few ways, however it doesn’t exactly have a “gameplay” loop. You explore the world, experience lots of stuff, and then either shrink or grow out of that world. You have the option of doing either and you do it through your own control rather than hitting a size limit.

Real player with 32.1 hrs in game

Everything on Steam

Existensis

Existensis

To all the people reading this, I recommend you finish the full game, explore every location in the game perceiving its beauty whilst doing so, this game is an astounding experience and exploring every region enables you to proceed even further in the lore of the game in which regard I choose not to specify so as to encourage others into experiencing a blind play-through and as to not ruin the lore.

tl;dr - Quit wasting your time looking at reviews and get the bloody game already, its an absolute masterpiece.

Real player with 19.6 hrs in game

I haven’t finished it yet but it takes me ages to finish games and I really want to leave a positive recommendation.

This game is gorgeous, charming and so immersive. I did not expect to be so entranced by this world – especially because I rarely play fantasy games and I’m never interested in fantasy lore – but the more I play, the more I want to discover more areas, more characters and more of the story. I bought this the day it came out because I immediately loved the artwork and the fact that it’s all hand-drawn by one person, I just wish I started playing it sooner.

Real player with 7.0 hrs in game

Existensis on Steam

VR Museum Tour Grand Collection

VR Museum Tour Grand Collection

there could be some detailed intro for each item

Real player with 0.2 hrs in game

VR Museum Tour Grand Collection on Steam

Glitchhikers: The Spaces Between

Glitchhikers: The Spaces Between

What do you see up there, when you consider the infinity around us? And as you wander on your own journey, who are the strange, unworldly others who probe those questions as they pass like ghosts through your travels? Were they ever really real?

Glitchhikers: The Spaces Between is about the thoughts that exist between destinations, the parts of journeys that dominate our time but not our attention, when our minds wander to parts of ourselves and our world normally left unexamined. On a late night highway drive, a quiet train car in the early hours, a walk through a moonlight park, or the endless wait in a deserted airport, we listen to weird music amid the ambient announcements of delays, and question our place in the universe.

Inspired by long travel and the stream of consciousness it fosters, Glitchhikers asks you to look inward. Find the answers to your questions, and question the answers you receive. Ruminate on life, the universe, our place and purpose in it. Voyage through a freeform narrative experience, converse with the endless inevitability, and explore the cosmic, hopeful world you find yourself in.

A follow up to the critically praised short game released in 2014, Glitchhikers: The Spaces Between is an expanded experience, reborn and reimagined.

No pressure, no failure, no optimal path, no journey exactly the same. Glitchhikers: The Spaces Between is an introspective freeform game where the player picks a journey, slips into that liminal space and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.

A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train, a 24-hour convenience store. Never the ultimate destination, spending time in the inbetween creates a setting for contemplation and reflection, a mood that exists in these liminal spaces.

The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?

An extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.

Glitchhikers: The Spaces Between both expands and dives deeper into the ideas behind the original Glitchhikers (released as a short conceptual game in 2014), to fully realise the concepts and present a polished and fleshed out experience to a new generation of players.

Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.

https://store.steampowered.com/app/1449230/

Glitchhikers: The Spaces Between on Steam

Life of Fly 2

Life of Fly 2

I love indie games. They have atmosphere ;)

this is the shortest and sweetest review ever ;)

Real player with 5.5 hrs in game

Хорошая и очень приятная игрушка, играл без напряга, ламповость на высшем уровне.

Real player with 4.5 hrs in game

Life of Fly 2 on Steam

Nothing to God

Nothing to God

★★☆☆☆

So, this is despair.

Nothing to god is a bullet hell where you do not shoot. A novel concept and one that could have allowed for some interesting situations and development but ultimately did not.

Few reasons for that, the music does not match the gameplay as it is very somber and captures the emotion it is attempting to invoke rather than the flow of the game at that time and furthermore the game suffers because there are no gimmicks.

Bullet hell games are infamous for punishing difficulty but the good ones have an element of fairness to them in so much that if you find yourself cornered by bullets you have a move, a tactic, a smart bomb, something to help you out at least a few times before you either have to get good or quit. Because we can’t shoot however we cannot interact in any meaningful way so we can only dodge and because we can only dodge we become painfully aware of how stale the gameplay is.

Real player with 1.3 hrs in game

Nothing to God is a slow-paced bullet-hell indie game where you don’t shoot, but instead have to avoid all enemy attacks to survive and move forward.

The slow pace of movement mixed with the music almost put me to sleep at the start of the game. It was almost like trying to withstand an onslaught of lullabies and the games goal was to get you to fall asleep so I would lose the game, lol. The fact that there are no sound effects mixed with the gameplay and music make this game a bit of a sleep inducer, at least in the beginning. The music changes up after a while to something with a bit more energy. I think if there was some sound effects it would break up the trance this has me in, although I don’t know how this could even be implemented as there isn’t really anything to make sound effects.

Real player with 0.8 hrs in game

Nothing to God on Steam

EMPORIUM

EMPORIUM

Emporium is meditative and ethereal, and immensely sad.

Effectively a 2.5D walking simulator, with minimal interactivity, a fractured narrative, and haunting mood. It is beautifully presented, with dreamlike imagery and ambient sounds. It lasts about 30mins, and is worth playing twice to see all dialogue.

For me it was an unforgettable experience, but it won’t appeal to everyone. It’s slow, echoingly empty and lonely, and aching with despair. But if you like experimental non-linear narrative, or just appreciating a dreamlike and melancholy mood perfectly evoked, Emporium excels at this.

Real player with 4.5 hrs in game

Being alone is part of survival.

Tom Kitchen brings us, not a game, but what he calls an “interactive vignette"; I like that phrase, it’s apt, and better than the pejorative “walking simulator”. Both are accurate terms; you will walk a lot in this game, but fortunately there is a run button for the impatient.

This review started with a quote from the vignette that really grabbed me. It strikes as truthful, and likewise one must to be alone with this experience. If you allow it to be a deeper reflection then you will probably get something out of it, but it’s not a happy one. Regardless the creator is a good writer and has created an experience that is thoughtfully poetic.

Real player with 1.9 hrs in game

EMPORIUM on Steam

Life of Fly

Life of Fly

If you want to get home after your hard work and relax its a good alt of beer

I’ve playing it for only an hour but i like game mechanics here and locations are rather big (for the fly ofc)))

Real player with 8.8 hrs in game

Why did I buy this game?

I will try to explain:

  • Very intriguing, vivid and challenging trailer and game screenshots on the game page

  • Excellent immersion in the game

  • Gorgeous soundtrack

  • Allows you to relax

  • relieves stress

  • Excellent quality

  • optimization

  • 20% discount

This is a single player game, I suspected that there will be a multiplayer here, but after an hour of playing, I realized what this game was for. It is designed as an anti-stress

Real player with 4.7 hrs in game

Life of Fly on Steam