Mini Golf Arena

Mini Golf Arena

This review is made after going through a few courses to get the feel of the game.

Pros:

Servers

Amount of maps at release.

Workshop is available if you know how to make a course using their unity engine.

Courses have a nice vareity of realistic to fantastical.

The customization is pretty decent, but seems rushed.

It have some decent textures on some courses.

You can continue a course from your last hole if you crash or close game!

Quickmatch is handy if you don’t want to solo or scroll through servers.( if people make servers)

Real player with 34.4 hrs in game


Read More: Best Casual Sports Games.


I received this game as a gift during one of my old livestreams, and I have to say I was not disappointed in this one. While at the current time of writing this the game does need some polishing (as every Early Access Game does), the overall general mechanics of the game function quite well.

PROS:

  • Beautiful scenery

  • Engaging soundtrack with spine-chilling tunes (especially the horror levels!)

  • Many different customizational tools for both cosmetic and challenge purposes

  • Level Editing

  • Stable servers and connections

Real player with 10.9 hrs in game

Mini Golf Arena on Steam

Dead by Wheel: Battle Royal

Dead by Wheel: Battle Royal

Royal battle on wheels!

Welcome to the Dadley Town - the most dangerous place in the world!

Your mision is to survive until the other attempts to do the same.

Collect weapons, destroy enemies and become the first.


Read More: Best Casual Racing Games.


Dead by Wheel: Battle Royal on Steam

Anime Artist

Anime Artist

For that price, it’s ok. You get an experience, that I haven’t seen anywhere else. Revealing a picture by basically memorizing the general colors and the swiping the right spots is - to me at least - a new concept. There are two major criticisms though. First, it can be done always and with a 100% rating within the time limit. I never struggled to finish the pic at least 30s early. Since there is no penalty for misplacing colors, you just paint everything with every color, and there is still more time left. Second, the content is lacking. If with all DLCs, there isn’t much there. One of the key features erasing away from the finished pic) is ultimately underused and could potentially be the game selling feature here, if it just was used in a more varied and more interesting way. So for 2$, it’s ok. Including workshopsupport could be the changing factor, but so far, not much has accumulated there, and some of it is straight up copyrighted and badly implemented.

Real player with 5.7 hrs in game


Read More: Best Casual Puzzle Games.


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Real player with 5.3 hrs in game

Anime Artist on Steam

Song Beater: Quite My Tempo!

Song Beater: Quite My Tempo!

Bought this game to get some fun alternative to BoxVR. And that’s exactly what I got. This is not “serious workout”, unless you try it only in impossible mode (or try some songs from Beat Saber), but that’s why it’s better. You can just let go, listen to the music, box your way and before you know it, you end up with sweaty T-shirt, but loving it. Many people compare this to Beat Saber, but I guess I see it more comparable to some boxing games, I tried other weapons once or twice, but in the end the boxing gloves were the right thing for me. About the songs: definitely more than I’m used to. Combine that with the fact that each song contain 5 different difficulty levels and you have several hours of playtime without repeating same song with same difficulty. It’s true that custom song support is not that great - many songs for Beat Saber simply have too many boxes for boxing game - but you occasionally can find a usable song. Or, do it like me and check “no fail”. But the best thing I see on this is the multiplayer possibility - actually seeing someone else playing it on your left / right, waving etc, that’s something I did not see in VR fitness games before, and definitely loving it.

Real player with 210.4 hrs in game

This has been a full family go to game for many hours already .. Love the constant feature updates and the fact that it has not crashed since day one.

Punching dancing orbs at first did not seem like it would be a great thing. Once I got into it, and of course putting in a few ‘custom mod songs’ obtained from internet sources made the game all the better.

Best workout I’ve had in YEARS and I keep going back .

I cannot wait till it is finished.

One of the best titles in my entire VR library.

Real player with 90.8 hrs in game

Song Beater: Quite My Tempo! on Steam

Bloons TD Battles

Bloons TD Battles

This game used to be good: fast-paced, pleasantly complex, strategy-based, and lots of adorable monkeys. There were some problems: clan bugs, COBRA tower, cheating, and unwillingness of support staff to do anything about the cheating, but overall it was pretty playable. To play at the highest level, or just have maximum fun, a couple minor purchases were helpful but not required, primarily club access for additional arena modes with special rules.

Instead of fixing those problems, Ninja Kiwi introduced “powers” as a way to squeeze money out of existing players. Basically the game went from being focused on strategy and skill to being focused on grinding to unlock the best powers and use those powers to defeat opponents.

Real player with 808.2 hrs in game

I originally began playing this game because a Youtuber I liked would often play this game with his subscribers. I had originally put off downloading the game even though it was free because of numerous negative reviews had made me wary of this game. The main part of this game that I was originally worried about was this game’s version of a premium membership being club access.

Once I began playing the game I realized that although the game is fun it is also tiring in the beginning as you start with a small fraction of the monkeys. Although at times being limited was frustrating looking back I’m glad they did it this way for a few reasons.

Real player with 273.6 hrs in game

Bloons TD Battles on Steam

Estranged: The Departure

Estranged: The Departure

I don’t really review early access games but this time I am making an exception. The reason for that is that Estranged Act I is a great Half-Life 2 mod. I enjoyed every minute of it and when I saw the page for the second act was up and running I immediately jumped in to try it.

There are a couple of things you can notice immediately. First, the game looks superb. Way better than its predecessor - this is understandable as Unreal Engine 4 is responsible for making the 2nd act work. You’ll also notice that the game is incomplete. There are some puzzle sequences and a couple of enemies and in 30 minutes you are done. It was a bit disappointing as the menu allows us to launch several chapters but these are separated by a maximum of 5 minutes gameplay only.

Real player with 7.1 hrs in game

Continuation of the fisherman’s adventures

Estranged: Act II is a continuation of Part One. As a young fisherman, we are walking on an island where there are zombies. Our goal, of course, is to escape from the island, and John helps us to do this, or rather the news he left behind in the form of tapes or radio recordings.

Compared to the first part it will take us a little more time to complete the game. Graphically it is as nice as in the previous part. When it comes to music, it’s very good again. When the action happens, the music becomes louder and more dynamic, and in the moments of exploration it is gentle and slow.

Real player with 3.4 hrs in game

Estranged: The Departure on Steam

Cities: Skylines

Cities: Skylines

Great game with loads of content and mods to keep the game fun. New DLC’s are a big reason why I’m still playing this game after so many years. I wouldn’t recommend buying them for the full price though, they are quite expensive. Just wait for a sale where most of them are 50% off.

Real player with 707.6 hrs in game

If you’re into building stuff from scratch, loved Sim City, and cannot help yourself trying to do something better and more beautiful, buy the game. There’s nothing better. Be prepared to give a healthy chunk of your life, you budding City Planner!

Intuitive design, layered sophistication in game play, and plenty of mods and tools keeps you engaged for hundreds of hours.

I’m a relative amateur with a mere 339 hours of playtime. Just saying.

Enjoy!

Real player with 421.2 hrs in game

Cities: Skylines on Steam

Construction Simulator 2015

Construction Simulator 2015

My take on Con Sim 2015

PROS:

  1. The multiplayer aspect, WHEN(and I can’t stress that enough) you have decent people who aren’t just there to crash into things and wreck your experience, is a LOT of fun. I dig the sense of accomplishment when you and 3 buddies have worked for 2-3 hours on something and finally finish it. Some of the late game jobs can take quite a while from start to finish, which is nice, but can be tedious.

  2. The complexity of some of the machines is quite engrossing IE: the concrete pump; mobile crane; tower crane, just to name a few. The overall detail of the machines is quite decent, this coming from working in the industry and seeing these machines on a daily basis.(To be fair, that’s in Canada, so I’m referring to the North American counterparts; JD; CAT, etc etc.)

Real player with 184.1 hrs in game

TL:DR: This game is good if you like complex machine-driving simulators. Driving controls can be a little shifty in the small vehicles, but are passable in the bigger vehicles - and that’s most of them. Graphics are very good and performance wise the game runs well for a DirectX 9 game, but it does hit the GPU hard (which is normal for DX9 games). For the most part the game will happily run at 60 fps, but in the central city and when it’s saving and loading the performance will drop and when you have multiple projects running it can get rather stuttery.

Real player with 160.4 hrs in game

Construction Simulator 2015 on Steam

Zombie Panic! Source

Zombie Panic! Source

This mod is a gem. Hell i wasnt even a fan of the whole zombie genre when i tried this game out of curiosity five years ago but it quickly won me over thanks to its gameplay and atmosphere. Its immersive, challenging (teamwork is a MUST) and above all, fun.

An interesting aspect of the game is that you actually can play as a zombie after you died. No bot slaughterfest à la Left 4 Dead here. Its very enjoyable to fight a zombie horde composed of other players trying to overwhelm you so you can join their ranks. Zombos can also infect you which really adds to the tension since it creates a climate of suspicion among the survivors.

Real player with 2321.0 hrs in game

Zombie Panic: Source changed my life. While that sounds dramatic, ZPS is what got me into map/level design with the Hammer Editor. I loved creating levels so much, that I looked further and realized there were schools for game design. I am now in my second year of 3D Animation & Modeling. I still remember my very first time playing this - Sunday, October 8th, 2008. Only Eugene and Marcus were available. It was on ZPO_Deadblock. I remember a guy exploiting the padlock on the fenced gate.

THE GOOD:

Real player with 1860.0 hrs in game

Zombie Panic! Source on Steam

Zombie Killing Simulator

Zombie Killing Simulator

Overpriced!!!!!

1. clunky game play and mechs.

2. Can’t run graphics on high without extreme heat. (GTX 1060)

3. Might be fun one day, but as stated before needs to focus on 1 or 2 types of play.

4. Multi player won’t be fun with these small maps.

5. Buttons and extras like health need simpler use for players and explain what some even do. I.E. Big health restores

both armour and health. I will revisit this game in the future, but for now not worth the money asked.

Also most of the people giving it a thumbs up played less than 2 hrs!

Real player with 8.5 hrs in game

The game is fun and relaxing! For my part, I love this game and its concept, it perfectly scratches my itch! I got some problems with starting the mars map, but other than that, I recomend it (everyone might not find the current price fitting, but with the work this lone developer has put in, you have to agree). Btw, developer, how bout adding a game mode where you have this tight corridor or whatever and zombies come from one direction, so you mow them down or something. I would quite enjoy that :)

Real player with 8.1 hrs in game

Zombie Killing Simulator on Steam