My life as an archeologist
Every run will help you go further in the archeological treasure hunt, in this clicker roguelite blending the simple mindless entertainment of the clicker with the ever-renewing fun choices of a roguelite, where every single decision can help you reach the final boss or hasten your demise.
With 60+ types of equipment and 60+ fully animated monsters to loot them from, you will be able to mold your character as you choose by improving a wide array of stats and gaining unique abilities!
Every single boss you slay, up to 10 per run, will let you choose one artefact from a pool of three. These artefacts will help specialize your character as you wish, by giving her attacks a chance to do explosive damage, allowing you to stop time, gain a ferocious turtle buddy, or a healing fairy to help you to deal just a bit more damage before you die.
Three classes to choose from every run:
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The bulky zoologist: This heavy hitter knows the enemy’s weak point and specializes in deadly poison and survivability!
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The cunning ethnologist: This ancient technology specialist knows how to maximize her results when using long forgotten machinery and managing her own energy to do it again, and again!
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The never-alone theologist: Why attack enemies on your own when you can call on ancient spirits to do your dirty work faster while you relax?
Finally, even dying is not the end of the world! Every monster you kill during your run advances your research, and with enough coins you can even acquire some of their powers!
Read More: Best Casual Clicker Games.
Treasure Hunting
[Treasure Hunting] is a singleplayer game that have 30 stages.To clear the stages you have to open the treasure box on each stage,
if you fall into a pitfall or got a hit by an arrow the game will be over.The game will be clear when player beat all the stages.
The game have 17 types of gimmicks and traps in total to reach the goal.There are 14 types of gimmicks like forcing player to move,
or doors that can be opened by turning multiple switches, and there are 3 types of traps like a flowing magma or rolling rock on the
passage that player pass through.
The first stage is easy and simple, but the difficulty will increase and the stage will become longer and complicated to reach the
treasure box each time you clear the stage.To clear the stage rather than just moving the character player have to solve puzzle
and cleverly using the gimmicks and traps.
*Total gimmicks and traps on each stage
*Hard difficulty
*Because the game is simple, even beginners can enjoy it
Read More: Best Casual Exploration Games.
Dragon Cliff
I generally like ‘idle’ and ‘clicker’ games until the progress completely stales out, so I thought I’d give this a go based on many reviews. And I’m very glad I did. So far it has definitely exceeded my expectations.
There is a blend of micro-management of stats/equipment/gems etc with a much higher level ‘just keep vaguely improving your team and things will work out ok’ thing going on here. Maybe later in the game choices need to be considered much more carefully, but for now the balance seems just about spot on.
– Real player with 1737.7 hrs in game
Read More: Best Casual Clicker Games.
TLDR… Tons of options to customize your toons and group, then you send them out on adventures while you go to work/sleep/do something productive/play other games.
Actual Review
This game really hit a sweet spot with me. I was literally about to spend $140 on a freemium phone game (please reserve judgement )= , then I found Dragon Cliff. This gives you all the customization options of those other games but at no cost! 5 characters in your party out of 25 classes to choose from, 4 gear slots, 8 gem slots, 2 enhancements on each piece of gear, 1 passive ability. It really has just the right amount of customization without being overwhelming. No juggling 12 pieces of equipment to make your guy 1% stronger. Changing just a few of the options can drastically alter how any give character performs in battle… do you want a powerhouse dps or a support who debuffs and crowd controls enemies? Most of the classes can perform in multiple roles depending on how you gear them.
– Real player with 669.9 hrs in game
Idle Armada
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Not a clone like many other idle games.
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Continues to be updated and developer is active on Discord
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Fun and has an ok balance for active and passive play styles
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Enough content and unlocks to justify the price, new jobs have been added in updates since release.
– Real player with 755.8 hrs in game
An humble little clicker that does not promise much but delivers.
Although progression is very slow, it’s very pleasant to just see your fleet cruising in space, casually shredding any and all opposition to your grind.
The gameplay is quite simple, with two upgrade trees + a prestige tree, three base resources and three advanced ones. Grinding is relatively slow, but just enough to make you keep coming back after a few days.
The graphics, ripped from the 90’s classic Tyrian are very nice to the eye and blend well with the retro interface
– Real player with 276.3 hrs in game
Undead Legions II
I have at most thirty to sixty minutes a day to play games. In this precious time I want to accomplish something and feel manly. UL II gives me just that.
I died repeatedly from level 4 on (normal difficulty) but a little training, grinding and tweaking of the spheres and items helps alot.
If I die, I know where I messed things up and If I succeed (“YEAAHH” –gunner), I know why. My adventures in higher difficulties ended early which gives me this SUV-effect: “If I find the time, I could go into the real depths of this game.”
– Real player with 15.9 hrs in game
my game quit then i want to play a new hero what is wrong
– Real player with 5.5 hrs in game
Hypersensitive Bob
At first I was going to return the game as I didn’t enjoy it but once you learn how to calculate depth in game and get used to the speed and movements of your character and the enemies the game is very good.
It has a lot of different upgrades that you can buy between rounds. Your character may start being slow but it will get as fast shooting, moving or killing as you want (if you get enough vaccine in the level).
Each time you beat the game you unlock new upgrades that will be available the next time you play. There are 3 different characters, each one with different stats for a different approach to the game (slow and powerful, fast but not much power or balanced),
– Real player with 9.7 hrs in game
A Casual Rogue-like Action Adeventure
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Visually the game looks great, I really enjoyed the graphic style
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The gameplay is a bit slow-paced but fun and works well.
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The upgrade system is great, at the end of each stage you get to invest your earnings into an upgrade of your choice which can dramatically improve your chances of getting further in the game. (you want to balance between damage, movement, and health/defense)
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Very Binding of Isaac “feeling” although a bit easier and requires a lot less knowledge of the game (as in you don’t need to look up wiki guides to get through this game)
– Real player with 8.9 hrs in game
Village Fest: Digging
Village Fest™: Digging is competitive (PvP) casual-action game set in medieval period.
Dig as much as you can gold and bring them to the collector before time runs out or someone steals it.
Key features
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multiple play styles (dig, loot, steal or mix any of those)
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defend your gold
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variety of potions that provide power-up to player (shield, speed, strength)
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up to 4 players (local and online multiplayer)
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variety of maps to choose from (green plains, quarry, hills…)
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procedurally generated props on map
Ways to play
Dig
Collect gold by digging specific spots. You have chance to find golden bar here which has much greater value than coins. Downside is that it can take a while until is found, or you may be in luck to find it quickly. You never know!
Loot
Smash props (chests, barrels…) to find gold. You may find potions as well. Pretty easy to get, but not very rewarding.
Steal
Track players with lot of carrying gold or wait until someone finds golden bar. Then reach them before they manage to bring gold to collector and take it for yourself.
登塔者们 Babel Climbers
At the beginning of the design, the game made clear its unique mechanism: open content and system, fragmented interaction and narrative, and role growth in random. At present, it is preliminarily formed. I look forward to communicating with you and sharing inspiration.
Steam Community:Babel Climbers
Discord:BabelClimbers
Hopeless, ignorant and fearless
The world is a closed tower. The mission of the tower climbers is to keep up, pass on information and history, and explore a new world.
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Understand the changes of each layer of the world through interaction.
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In the details, explore the future of mankind.
It’s a world of new mechanism
The floor is made of bricks. Click on the dice to move randomly and talk to the characters you meet. There are plenty of possibilities in this simple way.
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You can cut down trees to get wood, or you can fertilize them to get more profits next time you pass.
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You can give to beggars or do something bad.
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Random brick runes can affect your situation.
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Defeat the tower keeper in a limited time!
This is the world of relativity
The combat adopts the design of time points and playing hand.
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Cards always spend relative time points, always turn to low point characters.
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Create a hard straight to attack the opponent, observe the state to determine the timing.
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Learn from the master the skills of different qualities, and match all factions freely.
This is a world of rich products
In adventure, items will always affect you and NPC characters.
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Drop and strengthen the equipment of random affixes, create the artifact with unique destiny skills, and match with your card school.
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Cook delicious food and eat everywhere! It not only increases physical strength, but also brings permanent attribute growth.
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You will also use medicine, musical instruments, letters, books, defecation…
Promote the cycle of history
A tower climber has fallen, and the next generation has already packed. All kinds of life, but never give up.
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The game won only 2-3 hours. But the world will advance under high difficulty, and the content and ending will change.
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The equipment can be permanently saved as a relic, and can be collected with a specific recipe in the future game. Don’t say much, go and collect!
boom faster
“Forza Yang” is a classic Whac-A-Mole game.
Instead of using a hammer, the player needs to shoot down the enemies that show up with limited time.
The game has 4 different themes in total: Western, Private, City, and Sci-Fi.
Each theme will have 4 different maps with increasing hard levels.
There are also two extra mini-games.
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