HEXONEX
HEXONEX is a great fun game with a ton of content for a $1.99 price tag. I haven’t seen the “You can move, but only away from the tile you are touching” mechanic which adds a serious level of depth and strategy to every move you make. I found myself projecting trying to find be best move for every level. Well worth the time and money and sleek as can be!
– Real player with 2.9 hrs in game
Read More: Best Casual Puzzle Games.
Takes a minute to understand but once you do its a chill, meditative puzzle game. Many pleasing color options, cool music and sound effects (or you can turn either or both off and vibe to your own tunes if you want). Well worth the price!
– Real player with 1.1 hrs in game
Hex Two
a good game for anyone looking for a puzzle challenge - some very difficult levels!
– Real player with 22.4 hrs in game
Read More: Best Casual Indie Games.
Hex 2 is the follow-up to the pretty good Hex, a navigation puzzle game. You’ll need to find your way around a hexagonal board, touching each tile to make it disappear - you complete the level when all tiles are deleted. As you solve the levels, more and more types of hexagons will turn up to make your life harder (or, in rare cases, easier) - you know the drill, this is how a good puzzle game should go.
Also, the game is how a good 2nd installment should go. Studio Goya was taking a look at all aspects of the original Hex, and tried to make improvements wherever feasible - while the visuals are pretty much the same, the music is much better suited to the contemplative nature of puzzle solving, there are much welcome gameplay improvements, and most importantly, the puzzles are harder, with more types of hexagons. Some of them are quite crazy, like the boats - and even those come in two variants :)
– Real player with 7.1 hrs in game
Hexa
(edit: a patch added a few settings, edited the review to reflect that.)
all you do in hexa is rotate hexagons so the shapes coming out of one side of a hex can reach the end located on the side of another hex. colors matter, so if a circle enters a hexagon on the yellow side, it will leave wherever the other yellow side is. there are also converters between shapes, as well as splitters and switches that unlock blocked sides.
– Real player with 3.7 hrs in game
Read More: Best Casual Indie Games.
Hexa is a easy to learn puzzle game with a unique concept. Use the different hex side types to get the beams to their destination.
With a simple to use level editor you can create and share your levels with the Steam community.
Key Features:
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Easy to learn yet complex puzzles
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Level Editor to create and share you levels on the Steam Workshop
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Simple controls
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33 Carefully thought out levels with more getting added constantly
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Random level generator. Play unlimited random levels!
– Real player with 1.9 hrs in game
Hexdoku
I love hexagons and general deductive stuff more than I hate sudoku, so I had to try hexdoku at some point.
you have to place various shapes all over the hex-based grids, without repeating them in the same line or area. no guessing necessary, one solution per level. 32 main levels unlocked one by one, including a tutorial and a final ‘thank you’ level. 31 bonus stages with slightly different rules are made available on separate branches when you reach them on the map (3x10 but one also has a tutorial, and they also unlock one by one).
– Real player with 13.8 hrs in game
Deeply Clever and Infinitely Replayable!
– Real player with 10.3 hrs in game
Favo!+
Interesting, sometimes challenging. Good for passing the time. Straight forward puzzle game.
– Real player with 33.5 hrs in game
Favo!+ is a fun puzzle game where you need to connect and merge elements in order to defeat enemies or gain points. It gets tricky at times if you don’t properly plan ahead. 7/10
– Real player with 0.8 hrs in game
Hex: Origins
Very nice game concept, I honestly enjoyed it a lot to fill gaps in between other longer games or time waiting for friends on multiplayer games.
– Real player with 51.7 hrs in game
HEX: Origins:
What do you call a shape who has six sides? You’re dead right, it’s a hexagon. Now, imagine a multiple number of hexagonal tiles joined together, what would you call that? Wow, you guys are so good! It is indeed a pattern. Let’s make it slightly more difficult. What would you call a pattern of hexagonal tiles which must be filled with coloured hexagons connected together as a shape, while making sure one side of each hexagon touches another hexagon of the same colour? So. . . you’re stuck now, hey! It’s simple. . . it’s Hex Origins, of course!
*– [Real player with 3.5 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
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![Hexanome](https://cdn.cloudflare.steamstatic.com/steam/apps/956010/header.jpg "")
## Hexanome
I did not enjoy this successor nearly as much as Hexa Turn - gave up on it before finishing, actually. What frustrated me was that after a few levels, I was mostly trying out paths blindly instead of puzzling them out or planning them in advance, and the game became a chore with one obscure exact path to follow that was never obvious or solvable, at least for me. The game starts out too easy and becomes too difficult later. Your experience might vary… So this is actually closer to "I didn't like it" than a non-recommendation. Absolutely get Hex Turn, however - that one is brilliant.
*– [Real player with 21.9 hrs in game](http://steamcommunity.com/profiles/76561197979658216)*
nice puzzle game with a few difficult levels. would recommend.
*– [Real player with 9.8 hrs in game](http://steamcommunity.com/profiles/76561198063684126)*
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![Morphblade](https://cdn.cloudflare.steamstatic.com/steam/apps/494720/header.jpg "")
## Morphblade
This is a **GREAT** game… to pass the time. The concept is interesting, and it is implemented in a fun and easy to understand way. Gameplay feels very diverse, yet it still maintains balance. All in all it feels very well thought out.
That being said there are still a few areas I think this game lacks in. The main thing being replayability. There is only one game mode. In this game mode, you start off with a map/grid of sorts, and you complete waves. After completing a wave you unlock "tiles" from the map. There are different types of tiles, each of which do different things and interact with other tiles in different ways. When unlocked you have somewhat of a choice of which tiles go where.
*– [Real player with 117.7 hrs in game](http://steamcommunity.com/profiles/76561198098326783)*
### SHORT REVIEW:
**Combine the planning of Checkers/Chinese Checkers/Chess with the skill and timesink of Super Hexagon and an upgrading system, you have Morphblade, a neat little indie title. Although the price may throw you off, don't throw it out.**
### LONG REVIEW:
This game is **fantastic**. Surface level it comes off as very simplistic yet the depth goes pretty deep with everything based off of a hexagonal format. The furthest I've gotten is _Wave 32_ after a bit of playing and shortly around _Wave 25_ is when things get pretty **real** and you are tested fairly nicely and how fruitful or shallow your planning was get shown. The planning involved goes from superficial to integral within _minutes_ and one false item unplanned will be your death knell and back to Wave 1 you go.
*– [Real player with 61.1 hrs in game](http://steamcommunity.com/profiles/76561198027953392)*
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![Warmth](https://cdn.cloudflare.steamstatic.com/steam/apps/1234830/header.jpg "")
## Warmth
A charming, relaxing little puzzle game suitable for just about anyone. Warms you up and makes you feel cozy just watching your pets, children, and grandmothers perk up and smile as you provide them with needed light and heat. Also provides the right amount of frustration as you realized–yet again--that EVERY SINGLE GRANDMA needs THREE sources of heat before she'll knit you that sweater she promised.
[And honestly, you'll need the sweater because SOMEBODY has to trudge out into the darkness to get more wood for the freaking fires. Just kidding, this game isn't Don't Shiver, heh.]
*– [Real player with 4.3 hrs in game](http://steamcommunity.com/profiles/76561198033388937)*
_Warmth_ is a short logic puzzle about finding the right arrangement of heat sources in order to satisfy certain heat requirements. The levels have a grid-like structure, with some of the tiles occupied by characters (either by a dog, a child, or a grandma), each of them having specific heat needs (for example, the grandma requires 3 heat sources around her, while the dog needs only 1). The remaining tiles can be filled with torches and camp fires that will generate heat in the surrounding cells, but must be connected with each other in order to spread the heat.
*– [Real player with 3.1 hrs in game](http://steamcommunity.com/profiles/76561198063574735)*
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![A Day in the Woods](https://cdn.cloudflare.steamstatic.com/steam/apps/526890/header.jpg "")
## A Day in the Woods
An innovative and stylish fairytale puzzle game,
thou don't get fooled by it's innocent looks -
It can be bloody difficult if you go for perfect score!
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Play this game if:
- You want to help Lil' Red Riding Hood to get to Granny
- You like uniquely designed puzzle maps
- You want to enter a playful and cute world of Sweet Berries, Big Bears and Cute Bunnies
Do not play this game if:
- You are not that into brain work/puzzles
- You are looking for a deeper story
*– [Real player with 16.1 hrs in game](http://steamcommunity.com/profiles/76561197987709516)*
This is a fun game.
*– [Real player with 12.7 hrs in game](http://steamcommunity.com/profiles/76561198280057718)*
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