Loot Box Quest
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Very good
☐ Good
☑ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
☐ Lizards
—{PC Requirements}—
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
—{Difficulity}—
– Real player with 17.9 hrs in game
Read More: Best Casual Funny Games.
Do you like clicker/idler games? Do you like satire concerning the current state of the gaming industry? If so, this is the game for you.
Pros:
-Cheap
-Easy to understand interface
-Lots of moving numbers to distract young children
-Amusing status updates and upgrades that are a vicious and easily understood satire of many modern game publishers and the terrible nature of the gaming market today
-Easy to acquire all achievements
Cons:
-If you play it without automating certain things, like with clicker macros (Automation is great!) you may have a sore finger and cause extra wear to your mouse buttons
– Real player with 12.5 hrs in game
SPACEPLAN
Minor spoilers
This idle game is about the narrative, not about the mechanics. It presents a grand mystery: you awake as the sole human operator of a highly advanced spacecraft, in orbit above a far-future Earth mysteriously devoid of all life. Your ship AI makes a plan to travel back to the big bang, ensure that time progresses identically to how it did in the previous universe’s incarnation, so that you can observe the Earth and see what happens to cause the end of human civilization, with the goal of preventing it. Upon arrival, however, you learn that the Solar system has been entirely reengineered by some unknown power. The planets have been redesigned in their entirety into giant planet-shaped machines with some unknown purpose which you must unlock. Your AI has some kind of theory as to what’s going on.
– Real player with 29.5 hrs in game
Read More: Best Casual Indie Games.
Normally, I’m not really into Clicker games. The most boring genre of gaming. To me, they fell short in order to make me actually hooked into the game, since a lot of these clicker games were like “shop simulator”.
There’s a lot of them in fact, mostly on mobile. This, made me feel “eh” towards clicker games in general. This genre of “gaming” gives you the least time of gameplay. And not only that, it has the least amount of mechanic.
“Click, spam button, buy things, earn more money (sometimes faster), rinse, repeat” - that’s it, basically the drive of 99.9% of clicker games. “What? You’re ran out of money? You earn 100 credits and the next thing to purchase is 1M credits? Tough luck my friend, but you gotta wait till tomorrow”
– Real player with 14.3 hrs in game
Chicken Assassin: Reloaded
Chicken Assassin – Master of Humiliation is a clicker game with RPG elements. Firstly, I’d like to mention this game really surprised me, I wasn’t expecting such a good game but it really is an awesome and addicting game. The first time I started I kept on playing for 32 character levels and I only quit because I had to leave. I am a sucker for clicker games and this is right up my alley.
Graphics:
The game features nice looking almost borderlands-ish looking art-style and very gorgeous looking color scheme. The game has a “Noir” theme going on. Though it’s 2d but it’s one of the best looking unity game yet for me at least. It’s nice and dark yet colorful and pleasing to the eyes. The game is locked at 60 FPS and there are no graphics options at all in-game. The options outside the game when you launch are there which is your usual Unity launcher menu with resolution and quality of graphics settings. There were no graphics glitches or errors for me the whole time I played.
– Real player with 28.5 hrs in game
Read More: Best Casual Singleplayer Games.
“Chicken Assassin: Reloaded” is a clicker game. It’s got a really nice, unique art style. And, that’s all the good I can say about it.
This game is just annoying in so many different ways.
It’s presented as a combat game, but features some of the worst hit boxes I’ve ever seen in any game. Additionally, the game’s art style makes everything on screen overly cluttered. It is usually surprisingly difficult to pick out the mobs from the constantly moving background animations. On top of this, all mobs have entrance animations, during which they are invulnerable. This would be fine except for the fact it is almost impossible to see when these enemies stop moving and start becoming vulnerable targets. A marker of any sort would easily fix this problem, but no. Those gradually fade into view only after the mob has already begun to attack you. Big help.
– Real player with 14.3 hrs in game
Oik
Finished the game in about 40 minutes of casual gameplay.
Some levels are too easy, some are too hard and some are too luck dependent (or I couldn’t be bothered to look for a beter solution).
The music is relaxing and very fitting for this game.
Achievements are waaay too many. I can’t understad why there are 3 for every level: “Level XXX”, “Open level XXX”, “Complete level XXX”. Also there are 3 for finishing the game, which are basically the same as “Complete last level”.
It’s not worth the 0,99€ I paid for the game. It offers too little for that price. A correct price for this game would be around 0,70€ I think.
– Real player with 4.0 hrs in game
Oik is an interesting game that is trying to ride on the coattails of the Zup! series.
Although not the exact same game, Oik has some similarities, you need to get a piece onto a platform by destroying other pieces. I actually found a few levels that were significantly more difficult than anything Zup! ever threw at me. Level design is nice with no real bugs or issues with physics.
Overall, the game is fun for those on the completionist/achievement hunting trail. It’s just different enough from Zup! to make it not seem like a carbon copy. Not a whole lot of time to be spent on this game, probably under half an hour for most gamers, less if you’re used to Zup!
– Real player with 3.2 hrs in game
Clicker Heroes 2
I loved to play clicker heroes, but I contacted the developer about 4 to 5 months ago because I had a bug which made it impossible for me to play …
The developer told me that they want to fix the bug as soon as possible, but so far nothing has happened!
This is the same as with the patches announced for months in which not even the bug I mentioned was mentioned as gefixed …
[b] Conclusion:
do not buy the game, it has so much potential but it looks like it will just be another early acces corpse on steam [/b]
– Real player with 1726.7 hrs in game
The hours I’ve spent staring into the screen, watching Cid plough through endless roads of monsters (with Hilariously animated deaths, when you have time to see it😊) and varying artistic designs every 25 zones as well as creative worlds and Bosses to keep things slightly on the nose and fresh. All the coins in the universe and enough damage to even make Thanos turn to dust has always put a grin on my face. The new wizard offers a whole new pace and set of abilities In the bloody massive skill tree, giving a taste of how diverse and fresh this multiple character idea could be, and yet promise of many more mechanics and features which makes me giddy just thinking about. Review is at the bottom but i wanted to show all the ideas I actually can’t help but advocate to the developers for because the possibilities are off the roof with CH2. But I’m sure there’s a limited amount of things you can do, time wise or financially so I’m just putting my hat in the ring and hoping a seed will grow.
– Real player with 737.6 hrs in game
Achievement Clicker
Achievement Clicker is a poorly made achievement spam clicker waste of time since it only takes you as long as it takes to click about 100 times, and no real point to actually play the game.
What’s worse is there is no max buy button which means you have to click each upgrade every time to upgrade them, when you get later in the run and have to click thousands of times it’s basically required to use an auto clicker to keep going and not break your mouse.
– Real player with 8.2 hrs in game
As an achievement hunter, I don’t mind easy achievements. I even seek them out.
I do, however, like to feel like I bought an actual game, and get at least some sense of accomplishment from beating it.
The game was only .49, and did give achievements based on clicking…but ultimately left me feeling empty and slightly embarrassed.
After the last achievement popped, and I realized it was over, I had to install extremely loud exhaust pipes, on my minivan, and drive around town screaming, “Woooo!” out my window, while giving people the crazy eye…
– Real player with 1.3 hrs in game
Achievement Killer
Won’t let you use the achievements on your Steam profile and they don’t count towards games you’ve gotten 100% achievement on. Which is the whole point of this game. Do not buy whatever you do.
– Real player with 2.9 hrs in game
easy and simple :)
– Real player with 1.0 hrs in game
Cell Defender
Lucky me gets to write the first review for Cell Defender, which is a 2D retro pixel/minimalist arcade clicker/defense game where you are positioned in the middle of the game window and must click on little balls that move toward you from the edges of the screen. So it’s basically a sad kind of whack-a-mole but with less character.
This feels like someones game design class homework assignment (I am not sure if they passed the course). There’s no working full screen, the “art” looks like it was slapped out with MS Paint in less than 10 minutes, and the gameplay makes Space Invaders seem modern and innovative.
– Real player with 0.1 hrs in game
Summary
Game Information
| 📦 Active Development? | ❌ No recent activity |
| ⏱️ How Long to Beat | ❓ Pending |
– Real player with 0.1 hrs in game
Dallen Clicker Ultimate
this game is so good. absolutely incredible. the music is nostalgic, so peaceful and nice. really puts you in a good mood. the dallens are very stylish and will give you a good laugh. dallen is pleasing to look at, so it’s not a pain to play. i will 100% play this game for the rest of my life.
– Real player with 11.5 hrs in game
Dallen Clicker Ultimate is one of, if not the most inspiring, beautiful, heart-wrenching, fun, and overall incredible game I’ve ever had the pleasure of playing. Everything from the OST, the art and graphics, and the story are all truly a masterpiece. Through the course of this game I was taken through an incredible story of bravery, heartbreak, and friendship. Never has a game taken me through so many emotions so beautifully and flawlessly. The gameplay was exquisite. Its fun, and it lies right in that happy medium between a fast and slow-paced game. Not to mention the characters - beautifully and creatively designed, all with unique personalities. I wish I could experience the wonder that is Dallen Clicker Ultimate all over again for the first time and be able to relive those incredible experiences I had through each moment of this game. 10/10 - definitely my new favorite game of all time.
– Real player with 3.3 hrs in game
Elder Puzzle
Let me start off by saying, the achievement Level 11 is glitched. Even after completing every level I still can’t get it to pop so that is a little annoying. However, the game is actually pretty fun. The puzzles don’t take too long but they are quite enjoyable and well put together. The game is rather short but is pretty fun for $0.50 or $1.
– Real player with 0.7 hrs in game
Elder Puzzle is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a game construction kit/template for doing a simple jigsaw puzzle game with retro pixel “art” pictures.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game