Eye of the Beholder
My Experience
The game got off to a semi-interesting start, and I became invested in the story pretty quickly. It’s always a little odd playing a game that was designed for VR without a headset, as the sensation of being on rails and being teleported forwards is more prominent.
The game fell apart a for me during the scene that takes place after the radio repair. The character that had been helping me said to an enemy combatant, “There is no place for your kind anymore […] You Sokranian scum get what you deserve […] You don’t belong in our country.” Immediately, I lost sympathy for this character and his “side” in the conflict. As an American, I just can’t get behind this sentiment. These statements hit too close to home with respect to the way that some intolerant people see those south of our borders. Of course, on the other hand, we have a faction that is acquiring and planning chemical weapon attacks that run afoul of international humanitarian law. So no sympathy here either.
– Real player with 0.3 hrs in game
Read More: Best Casual Singleplayer Games.
Experienced on the Oculus Quest 2
This is a mostly narrative-driven, cinematic experience with some basic interactions. You’re basically in a war-torn situation in the Middle East involving the possible use of chemical weapons. You basically have to decide which side you’ll be helping early on and then live with the possible consequences. Whole thing took me 16 minutes.
The game is running on the Unity Engine. On my RTX 3080, I was getting a steady 90 fps. There is no locomotion, instead you are automatically teleported from one scene to the next. You use a flashlight to highlight objects to either make a decision on how to act or clear an objective.
– Real player with 0.3 hrs in game
Awake: Episode One
OMG! This experience is a MUST SEE! I read about AWAKE: Episode One on Upload VR and thought it looked interesting, but I was totally unprepared for how much of an emotional impact it would have on me!
It’s short (takes me about 25 minutes cos I want to study every detail), but I’ve never had a VR experience quite like it - being able to get right up in front of these real characters and just want to go back in there again and again. Still working through the deeper levels of what the bigger story means. What a head trip, brilliant performances and cannot wait for more episodes!!!! Where is it all going???
– Real player with 4.4 hrs in game
Read More: Best Casual Indie Games.
Awake makes you feel like your in that in-between state when your neither fully awake or fully asleep. The ability to light the characters faces makes you feel like you can hold their chins in the palm of your hands — that moment when you become Harry or Rose positions the story centrally in your psyche. When the light shone out of me, I am sure I burst. Look you give me an experience where it tells me to dream I will dream but, even the greatest cynic has to appreciate when a story envelopes you whole. I would love to dive into the teacup.
– Real player with 2.1 hrs in game
Dubbing Time
声jing优fen模拟器
Poor optimization, awkard movement, but yet a brilliant idea!
– Real player with 0.1 hrs in game
Read More: Best Casual Simulation Games.
Yellowlooper
best game, espacially to chill after a long day at work
– Real player with 12.3 hrs in game
nice simple game to chill playing!
– Real player with 0.8 hrs in game
Fire Place
It’s the perfect time for a virtual Fire Place
with days getting shorter and hazy seasons approaching.
The game – or rather simulation – offers a variety of scenes/locations to choose from, generally season unrelated.
You might choose the bonfire at the beach or the mediterranean looking fire-place for some chill summer evenings.
The game offers to many options to manipulate the behaviour of the fire itself and also the rendering/appearance to list them all. You can change brightness and glow but also get detailed control like how fast the heat spreads or the ambient heat which affects the fire.
– Real player with 3.7 hrs in game
Less game, more experience. Fire Place works as both a short-session way to chill and a long one if you need a sleeping aid. Once you’ve got a decent fire going it’ll keep itself active for about 20 minutes depending on available fuel, or you can tinker with it every 5 or so minutes to maintain it indefinitely. There are multiple scenes to work with, ranging from a generic campfire to an old Victorian-era fireplace in a vaguely spooky room.
Note here each fireplace layout features different audio, some of which is great and some…well, you’ll wonder why its addition to the game was celebrated lol. There are thankfully sliders for the music as well as everything else including how the fire reacts to materials - modifying some of these though can cause your GPU to break a bit of a sweat so low-spec users should be wary.
– Real player with 3.0 hrs in game
Fire Escape
I really liked this game and I thought it had a few strong points. Primarily, the voice actors and the motives for the characters were well thought out and added a layer of depth to the game which many AAA games lack. The concept of the game, the different windows and selectively learning information, was something that I had never seen before. My one improvement would be to add a function that (when not in VR) allows you to put the phone down when you are on a phone call. Past that I had a great experience!
– Real player with 5.1 hrs in game
Played it in standard mode as I don’t have a VR headset, but I’m not sure if having the latter would make a much of a difference. I was drawn in by the comparisons to Rear Window but the concept wears thin after a while because, as others have pointed out, there’s actually not much to do. Ultimately, there are only two endings to the story, with replay value heavily depending on how badly you want to collect all the achievements (meaning endless grinding and reloading of chapters).
Also, it made my computer crash a couple of times and once even made it inexplicably power off mid-game. I gave up trying to get 100% achievements after that. If you do really want this game, I can only recommend getting it when it’s on sale.
– Real player with 2.9 hrs in game
ParticuLights
Everything I expected, and I expected to like it!
Game themed ambiance while I work! I think this is one step closer to making real life as video-game-esque as possible, so I fully support this effort.
– Real player with 0.1 hrs in game
ROUGH KUTS: Night of the Living Dead
PUBLIC DOMAIN
res nullius, res communes, res publicae, res universitati
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no copyright notification on release material
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copyright renewal lapsed (up to 1978 release)
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95 years or older (USA) or 70 years after death (which ever is shorter)
great idea for public domain films. while they are free in many forms, this is another good option.
i have played through all the dlc currently. 10 dlc + base game = 11 films.
is it “horror” well, definition of horror extends greatly to many things
while some would be more considered “scifi” than horror, its more of the consensus that each film is categorized as horror film.
– Real player with 17.2 hrs in game
i love how they made these films interactive and my decisions actually made a difference, really awesome. 10/10 would definitely recommend.
– Real player with 8.6 hrs in game
TARAKAN - Mystery Point & Click Adventure
Sorry to say I was disappointed with this game.
If you’re seriously into math you may love it.
I prefer the type of escape room where you find clues and solve problems.
This game turned into all numbers with no clues at all.
You either know the math required or, like me, you’re out.
– Real player with 8.8 hrs in game
This is a very short puzzle game, I took 4 hours but a chunk of that was me leaving the game running whilst I went off for a coffee or some other task. The graphics are basic 2D, the navigation point and click and the game is simplicity itself, find something that needs unlocking and then find a key or code. The puzzles vary from solutions staring you in the face to having to get a pen and paper out and do some calculations. It isn’t very strenuous but does provide for a diverting few hours. Is it worth the price? Just about. I suspect this style of game works better on the Android platform.
– Real player with 4.3 hrs in game
The Craft of the Samurai
This is a story and not a game, as it says more or less on the tin, so to speak. It is worth your time, you can read it at your own pace. It doesn’t have filler or pointless choices like some games have. The art work is excellent. Nice music. If you enjoy short stories and anything samurai, at this price you have nothing to lose. It took me just over an hour to finish it. I hope the Dev plans on making more stories of the same story quality and using the same artist.
– Real player with 1.3 hrs in game
Short and Sweet.
I appreciate the developer providing exactly what to expect with the visual novel, and that it was reasonably priced. I only heard about this game through some indie game YouTube channels, so I’m glad there’s some exposure to this for what may get lost in the shuffle of the many games appearing on Steam daily.
The overall presentation was good. The art, sound effects and most of the music complimented the short story well and fits the homages being paid here. I only wish there was even more art to fit the narrative, but I’d expect it to be a limitation.
– Real player with 0.6 hrs in game