Expansion

Expansion

Good game for the price.

Clean, Simple, Fun.

Found the instructions clear and informative

  • Crushed the impossible AI on my 5th game.

Real player with 18.2 hrs in game


Read More: Best Casual Indie Games.


Interesting little side-scroller. Simple but fun concept, easy to pick up and play. Not much meat to it once you master the basics but for what it costs it’s definitely worth it to give it a go and see if you like it.

Real player with 6.2 hrs in game

Expansion on Steam

Isle of the Crown

Isle of the Crown

Right now you need a controller to play the game and a friend to play it with. Those are things that will be addressed in future though.

I think it’s a fun strategy game and would recommend it if you’re a fan of the genre with the above caveats in mind :)

Real player with 2.1 hrs in game


Read More: Best Casual Early Access Games.


Isle of the Crown on Steam

Defense of the Oasis

Defense of the Oasis

I picked this up after being mentioned on Crate and Crowbar as a puzzle game with very short rounds appealed. It fits that comforting spot very well. I can play a few rounds while other stuff is happening around me in the house. As an older game it’s also at the right price. I have never been a graphics obsessive, but to me these graphics have an old-school style, but work fine on my 1yr old Windows gaming laptop, and I never have trouble working out what a particular tile is. The game structure is an elegant idea with not too many pieces, where the pieces combine well to create lots of interesting variation.

Real player with 85.4 hrs in game


Read More: Best Casual Exploration Games.


I bought this game a long time ago - forgot about it, tried to find it again a few times over the years since and it was impossible to find. I was so excited to see it finally on Steam! However after 2 minutes it’s clear that it is just a port of an amazingly old game. Going into full-screen mode immediately breaks the game and makes it unplayable with a ton of graphical glitches. I’m glad its available to play though, but be warned that it’s a bit ugly and potentially buggy.

It has been described as ‘Civ meets Minesweeper’ and if that sounds like something you’re into I recommend it.

Real player with 57.0 hrs in game

Defense of the Oasis on Steam

Water Drift

Water Drift

AMAZING GAME I LOVE WHEN MY BOAT HAS TIRE MARKS 10000/10

Real player with 0.2 hrs in game

Water Drift is a reskinned clone of another game likely by the same developer, Space Ship DRIFT . Once again, it’s a sluggish, uncooperative racer built on low res textures and frustrating physics. With only one ship, one track, and no customization or modes to choose from, you’ll see everything it has to offer in a single lap.

Looking past the aquatic scenery, this app has déjà vu written all over it. The following is largely lifted from my review of its aforementioned predecessor, released just a month earlier:

Real player with 0.1 hrs in game

Water Drift on Steam

Galactic Crew II

Galactic Crew II

A diamond in the rough to be sure!

I am giving this a thumbs up because even though it plays more like a beta, . (Oh wait, it is still in early access - MISSED THAT sorry!), I think it has the potential to be a really good game.

On the downside, there are stability issues (crashed 4 times in ~20 hours of game play), feedback mechanisms, and information on how to do even basic tasks or what abilities do are seriously lacking.  Goals are vague. The NPC AIs are minimal at best.  Some tasks such as mining are tortuously dull and should be more engaging.  (staring at your screen for 10 minutes listening to PHooomWha….  PHooomWha….  is not fun for most people).  The game lacks consistency across the board - NPC experience gains, UI functionality and design, balance, etc.

Real player with 32.5 hrs in game

It’s a weird but fun mix of ftl and xcom, and it has a lot of potentional! Give it a try and support the developer.

Real player with 5.0 hrs in game

Galactic Crew II on Steam

Apollo4x

Apollo4x

This review has been completely changed AFTER the reply from the dev.

DON’T BUY! REALLY! DON’T BUY!

Not only is this game bad, the developer is a scammer too.

He used friendship and even offered free content (which never appeared) just to make me get past the 2 hours refund limit.

I really made lots of efforts in trying to get this game to become good (hence the 17 hours). I did lots of bug reports and the dev made it look like he really liked it while he was actually waiting for me to shut up after I got past the 2 hour refund limit. When I posted topics with the title: “game becomes unplayable after…”, he asked me to change the title as it was bad publicity… After some time he just banned me from the forum because I was trying to help the game to become good. Luckily, the Steam support investigated it and found nothing wrong in my posts. Even after his so called “big update”, I again tried to do a good test run of the game so that I could write a correct review. It still fails and becomes unplayable after some time (game usually just hangs at some point, no way to proceed).

Real player with 17.0 hrs in game

Don’t let my low hour count fool you. I’ve been playing this since the Alpha became available on Gamersgate last November.

This is a very good alternate take on the 4X genre, and plays more like a board game than another MEE2 clone (MOO 2). Having been in this hobby for over 30 years, it’s refreshing to see a new take on something, and I applaud the developers for it.

Could it be better? Yes it could. I find the 3-D map to be beutiful but tough to navigate, and after looking at it a couple of times just go with the 2-D version. I have a couple of other ideas for improvements that I will post in a separate thread, but if you have any interest at all in turn-based strategy games with lots of interesting decisions, this is a must buy.

Real player with 14.6 hrs in game

Apollo4x on Steam

Cave Quest

Cave Quest

Cave Quest (Match-3)

Steam copy provided for Curator review

One of my most-played match-3’s of all time!

Options include separate sliders for SFX, Music and Ambients, Full-screen, Custom Cursor and choice of Timed (bonus cash~! Ka-ching!) or Untimed (can be changed between M3 levels).

Story

Your family has disappeared in the mountains, and thanks to rumors of dangerous evil spirits, the locals are too afraid to help you search for them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1969463119

Real player with 100.0 hrs in game

It’s so hard to find a good match-3 game. This is one of them. Thanks for the nice experience! This game has it all. Including beautifully designed gems which are hard to spot! Story that glues the experience together, smoothness, good professional design, even translation to my language which I didn’t need but it’s ok. Finally a game that I couldn’t take my hands off and felt urge to play on. Good product! Now I pity it’s over.

Criticism: sure to perfection it lacks more compelling story, less artificial or less cliche story, better art - one that would not be so kitchy and which would be less amateurish and a better translation. Thanks to these imperfections the game stays as just no-name game in game history, as it doesn’t bring any cultural contribution. But it’s professionally and well made product anyway. Relaxing and fun enough.

Real player with 23.0 hrs in game

Cave Quest on Steam

Sid Meier’s Starships

Sid Meier’s Starships

Sid Meier’s Starships (SMS) is NOT Civ-in-Space, as many people hoped, but rather, it’s as if “Heroes of Might and Magic” (HOMM) had a baby with “Strange Adventures in Infinite Space” and transplanted into Sid Meier’s CIV: Beyond Earth universe. It somewhat resembles the Civ Series in that it involves growing star systems, managing resources, and has multiple victory conditions including tech, diplomancy, population, and so on, but all the parameters are either preset or simplified into “levels” rather than micro-management choices that delighted Civ fans. And rather than building as many units as you want, you have to make do with a single fleet (which can be a swarm of smaller ships, or a few uber powerful ones) that you must continually upgrade as needed. As a result, it’s a bit of “neither fish nor fowl”. It’s not as complex as Civilization series (certainly not that this price point) yet it’s deeper than most games at this price level.

Real player with 14.2 hrs in game

Oh boy, when Starships came out, I was like a dang kid in a candy store in terms of excitement.  It was my two FAVORITE things - space combat and Civilization - coming together.  Or so I thought.  Like with Beyond Earth, I had a very negative first impression of Starships, but when I changed my tune on Beyond Earth after revisiting it a few years after release, I decided to give Starships another shot, too.

Sid Meier has said that he envisioned Starships to be a stand alone expansion on the concept of Beyond Earth.  We’ve left the Earth and colonized other worlds, but we’d have to have interstellar travel to do that, so why stop at controlling a new planet?  Why not expand that to other star systems?  Well, that would be great if that’s what the game ended up being.  It’s not.  You do conquer other star systems and expand your empire’s borders, yeah, but don’t expect this to be like Civilization.  Imagine if Civilization were confined to a 10x10 map, and you could only have one unit.

Real player with 10.5 hrs in game

Sid Meier's Starships on Steam

Forgetful Dictator

Forgetful Dictator

Recommendation: This is a fun game that will quickly improve your knowledge of world geography and maybe teach you a little bit about countries of the world.

Review: The story conceit of the game is fun; you play an aide to a Dr. Evil-like despot who is determined to rule the world by conquering it one nation (or territory) at a time. To conquer a nation, you just need to be able to recognize it and name it; doing so enables the despot’s armies to roll in to that country and conquer it. There’s no violence portrayed in the game, and the tone is cartoony and light, constantly poking fun at the dictator and his incompetence: it’s all just a loose story framework to fold around a game of identifying nations of the world by their border outlines and location on a Mercator projection map of the world. The game starts by asking you to choose whether you wish to identify all the countries of the world, or just work on conquering a part of it: Africa, the American hemisphere, East Asia and the Pacific, Europe, or West Asia and the Middle-east. Then the game choose a random nation within that group of countries, and you are presented with the outline of a country on the world map with a Hangman-like set of blanks to fill in with the name of the country. Enter the name correctly and you’ve conquered that country! Then the game will prompt you to choose an adjacent nation to identify/conquer. You have two resources to track as you play: armies and intel. You periodically gain armies as you march across the nations, but you lose one whenever you make a serious mistake (if you get one letter wrong, the game will tell you which letter it was and give you a second chance to get it correct). If you ever run out of armies, the game ends. You use intel to fill in some random letters in the country name (again like Hangman); there’s no penalty for running out of Intel (except that you get no clues). But as you continue to play, more game mechanics are revealed:

! a rival dictator - a ridiculous tyrannosaur - starts to conquer nations in parallel with you, chests of upgrades/materiel appear in random countries.

Real player with 10.9 hrs in game

I’ve only played country mode so far, and bought on sale, but I’m impressed, even though the polish on this is not perfect, it feels more like a game than many educational games do, and I’ve been enjoying it more than any geography lesson I can remember (there aren’t many I can remember - not my strong subject).

There are a few different ways of revealing unknown country names (guessing letters, using up “intel” to reveal half of the letters or the remaining helf, multiple choice, and rarely you can reveal a random country). These different methods for arriving at the answer add variety and probably help with learning and recall. The zany dialogue sets a low-pressure atmosphere, although it does get repetitive after a while. Easy enough to click past, though. Being interrupted by trivia questions can be frustrating sometimes, but also breaks things up to reduce monotony, so I wouldn’t go as far as to call it a bad idea - maybe the implementation could be a bit better.

Real player with 9.4 hrs in game

Forgetful Dictator on Steam

Demise of Nations

Demise of Nations

This game is very interesting it’s really fun and it reminds me of Age of Empires 2 and Rome Total War. I love how you expand your borders by moving across the map that is so cool. One thing I really don’t like about the game is unit health; I will use RTW as an example. In that game it is pure strategy like using the higher ground or using a pincher type move and so to win a battle instead of how much health your unit has. I have a few suggestions for the developers. 1) There are far to many farms and not enough other resources. In order to get a decent amount of other resources available in the game the whole map is nearly all farms. So my suggestions is to have a capability of making areas into resources like example prospecting a mountain or how dense a forrest is. 2) Put in Trading land and cities. 3) Have a capability of building roads for trade routes to other factions similar to RTW (Basically I will suggest them to play RTW to get some ideas). For trading to other factions have some things on the map like wine, textiles, and other stuff to trade to other factions for gold or for other important resources you need that you can’t obtain in the areas you control. 4) Have factions return if a place revolts if a faction has been defeated and add more factions that would be cool to. 5) Have each faction have a couple of unique buildings and units that other factions can’t get. For example the Celts can have druids and since Gaul is similar barbaric people they can have armored swordsman or something like that.

Real player with 465.3 hrs in game

When I first got this game, I liked it, but thought it was just an ok game. I was wrong, the game is absolutely amazing (unless you hate strategy games).

It is a little difficult to see, but the graphics are pretty good, especially in-game. There are lots of different factors and numbers, such as groundwater, which either you like, or you can ignore and still play the game fine.

I like strategy games however, and I think this is one of the best ones on steam. It is very straight forward if you want it too be, yet there is a lot of content that you could pay attention to if you wanted. I also love one of the developer’s other games.

Real player with 296.6 hrs in game

Demise of Nations on Steam