Zombie Gotchi

Zombie Gotchi

Fun little game!

Still needs some polishing here and there. But it has potential and I’m waiting to see how this will develop.

Real player with 35.1 hrs in game


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Se você quer voltar aos bons tempos do tamagotchi, esse é o jogo!

De início você pode escolher entre um zumbi macho ou fêmea, ,as pode ter acesso aos mesmos itens do sexo oposto (ex: roupas). Existe uma grande variação de roupas, acessórios, cenários, atividades, comidas, remédios e até mesmo itens para dormir! E de acordo com que você joga, o seu zumbi de estimação vai adquirindo níveis maiores que irão desbloquear novas atividades e itens.

Apesar de estar no EARLY ACCESS, ficou bem completo… tudo que falta é uma música ambiente.

Real player with 7.1 hrs in game

Zombie Gotchi on Steam

Stubbs the Zombie in Rebel Without a Pulse

Stubbs the Zombie in Rebel Without a Pulse

Achievements? Check

Trading cards? Check

Steam cloud? Check

Optimization & modern day PC support? Check

So many unsuspected additions to the launch on Steam and I love it, amazing launch

This game still blows me away, I missed it a lot. Played it years ago as a kid on my old PC with the original cd that I still have buried around somewhere. Even got a digital copy on my Xbox 360

I’ve got a lot of love for this game, the soundtrack, just everything

The game plays well and looks just as good if not a little better than it did, supports my resolution just fine as well

Real player with 25.3 hrs in game


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IndieGems Curator

Prepare yourself Punchbowl

Stubbs the Zombie was one of those games that I always wanted to play but never had the opportunity to. When it was on original consoles I didn’t have them. When it launched on steam it wasn’t on my radar due to overall negative reception. For a while there you couldn’t play this one unless you either emulated it, or shelled out hundreds for a copy. With the re-release I finally got a chance to play this game after fifteen years. The game is not without flaws and I’ll get into those below, but there is still a phenomenal feeling of playing a game that felt like a missed experience in your life.

Real player with 17.3 hrs in game

Stubbs the Zombie in Rebel Without a Pulse on Steam

Zombie Training Simulator

Zombie Training Simulator

“BWAINS!!” Grumble GRRB GURK GRAK

BANG BANG BOOM EXPLOSION PEW

Zombie Training Simulator is exactly what it sounds like; Its a preparation for the IRL zombie apocalypse - except with a twist: Its a ton of fun! The graphics are simplistic, yet detailed and polished. Although they are not realistic, the game is still highly immersive. Because the zombies are cardboard cut-outs, the game allows you to enjoy the same fun that a bloody, gory, zombie, shooter game gives you, without all the blood, guts, and horror (Although it can be very startling when you turn around and see a zombie you were not expecting to be there, #CardboardJumpscare).

Real player with 14.8 hrs in game


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My favorite for gun mechanics. This is basically a target range shooter or a wave shooter depending on which mode you play. You basically just shoot paper zombie targets but in one mode they will advance on your position and you can use all sorts of novelty items like lanterns and grenades to take them out. You even get a katana. That’s pretty freaking cool. You can even alter the grip angle so if you are a 1911 guy you don’t have to adapt to shooting a Glock (that will make sense to the people it was inteded for). Loads of fun and easy to grasp the concept of. It’s been a hit among my friends when they come over to play. It’s a lot easier for first time VR users than some of the more elaborate games and I still keep coming back to it for workng on pistol skills. If you are looking for a serious wave shooter or FPS then you’d be better off with Sairento, Onward, or Overkill VR. If you want to shoot targets, I like this over Lethal VR.

Real player with 7.5 hrs in game

Zombie Training Simulator on Steam

Cold Cable: Lifeshift

Cold Cable: Lifeshift

Its amazing the way we have to survive against radiation and zombies at the same time!

The game is really cool, the story is very exciting and I can’t wait to see how its gonna end.

I recommend to don’t skip cutscenes nor ignore the papers, it really connects the story.

I’m already asking my friends to play so we can talk about the story hahaha.

Real player with 13.5 hrs in game

an excellent game very fun worth knowing it :3

Real player with 9.6 hrs in game

Cold Cable: Lifeshift on Steam

Monster Showdown

Monster Showdown

So played today for first time after a few updates. First this is NOT the game I purchased, AT ALL. I know it’s early access and I expect some changes in gameplay etc, but this is a completely different game, even a different genre. It went from a dungeon crawler to a serious sam/ COD clone, with no tutorial, no controller explanations and horrible interface. It took me forever to figure out how to reload, I still don’t know how to swap weapons. If you’re going to completely scrap a game and start over (name and all) then just abandon the project and make the new game on it’s own don’t fob it off on early access purchasers.

Real player with 30.1 hrs in game

Review on Rift S

I enjoy this game a lot! I will write down my impression of all game modes.

What was good? What improvements do I like to see?

OVERWORLD/HUB

I really like the idea of being in Heaven/Sky and it is a great upgrade compared to the house. Of course, the best thing is that there is a dog called Brody and you can pet him!!! I wish you can throw a stick or play ball with him in a future update! (JK)

The only thing I don’t like is the placement of the training dummy and the weapons shop. Now you will have the go over the whole map if you want to change/test weapons. But overall I am quite happy with the Hub.

Real player with 14.2 hrs in game

Monster Showdown on Steam

Mutant Ops

Mutant Ops

Read the Review First

In no way is this “mutant ops” unenjoyable so this is going to be a weird jump back and forth between the good and the bad. Let’s just start with the bad, and my own pretentious manner as I restrain myself from saying that this isn’t a game. I feel that it’s to elitist of a statement. Because this is technically a video game, but it’s only about an hour of that experience.

The Graphics

It’s quite jarring to see how much a difference in quality this game is, as if the company decided that instead of collaborating with their fellow laborers, they’d give everyone an individual task. The opening cut-scene is of such notably higher quality, that it makes the game just look odd, I’m sure that this game’s polygon nature makes it look odd to begin with; I see nothing wrong with the style. Perhaps I’ve fallen for the trap of this season’s art style as the video game industry falls in a rut similar too Cartoon Network’s “Cal Arts” debacle. All the shows looking kind of the same whether it’s because the teachers are teaching a single art or everybody’s being inspired by the same piece. Everything starts to blend together, it’s obviously intentional because it seems to be working. Where Adventure time may have been original and charming in it’s art, everything started to fall inline. If one were to take a look at the pilot episodes for Steven Universe and Regular show, you’d see a much different concept. But then came Uncle Grandpa, Wander over Yonder, that show about the Peanut and the Pickle, Sanjay and Craig, Star and the forces of Evil, Over the Garden Wall, Gravity Falls, Craig of the Creek, OK KO, and Mao Mao Heroes of Pure Heart: All ooze some similarity that has allowed it the seat that was once filled by the Geometric style artistry of the previous animation era. Yet here we are where Mutant Ops is taking into account the look and popularity of games like Valheim, Hydroneer, deep rock galactic, Inscryption, or any of the countless indie horror games that look for better or for worse the same. And I dig that shit up. I don’t know why it just looks so good too me, maybe it’s reminding of a better time. A time long before Covid where my evil withdrew, before Trump the fool who seeks to return to the past, before someone flung the the portal open to critical race theory and I understood true sadness. Evil me be like “I like video games.” The truth hurts sometimes but also sometimes the truth is nice and truthfully I probably bought this game just because of how it looks. I mean fuck people still play Minecraft and that shit got into Super Smash Brothers. Fuck you Sakurai I wanted better characters, because my opinion is good and right. I feel like after 2 DLC’s I only like 3 characters. While showing this game off to some friends, my friend Slime pointed out, (and no, this is not a paid advertisement from Crunchyroll) something quite interesting, it would seem, to the unresearched, that the games assets were made by different people, due to their difference in appearance and detail. That perhaps this underpaid group of programmers did not communicate properly before providing a segmented quality of a game to their corporate overlord. However, with a little research and understanding, one would find that it’s harder to find any sort of free asset on the Unreal Engine vs others, and that only 1 animator is attributed to the project, along with the fact that most of the crew are fresh out of high-school. Which admittedly gives this game a charming bias. Yet still, it’s hard to imagine that one person designed all these assets, as they are vastly different in quality. The streets, buildings, enemies, guns, humans, cut-scene, cars, and other vehicles all have a different level of quality, perhaps our designer has been working on this project all the while working on their own skills. As if one is no longer the same version of ones self from any given day to another. Seeing as this game is still probably being worked on, when it’s finished I’ll probably go back and play it, and maybe even change the review to a recommended to help all the idiots who don’t read the reviews first, but I’m not going back and rewriting this shit, I mean, look at all the stuff I’ve already put into it.

Real player with 43.0 hrs in game

This game has a lot of potencial. As a constantly improving game, I am adding some ideas, and I hope they get included in the game.

  • Balance changes: Late game, some weapons are OP, and some are garbage. For example, P2000 ans Little Devil, they both cost the same, but one is useless after wave 40. Try to balance the weapons, so each one has a meaning to exist.

  • Make the game harder (or add easy, medium and hard modes), running in this game is game changer. There is no monster faster than you, so the game starts to get boring after wave 40. Some ideas are, add a boss round every 5-10 round, decrease the running speed or increase the monster speed and health. Also, you could make opening spaces cost money, so there is more trouble early game.

Real player with 11.1 hrs in game

Mutant Ops on Steam

Over My Dead Body (For You)

Over My Dead Body (For You)

Great concept and full of charm. Love how new twists on the mechanics are constantly being introduced into the game. Looking forward to see it develops.

Real player with 11.1 hrs in game

Great game, I was smiling the whole way through! Lots of challenges and secrets - I beat the main levels at 32% :)

Real player with 7.9 hrs in game

Over My Dead Body (For You) on Steam

Where’s My Lunch?!

Where’s My Lunch?!

Easily the best game released in 2021. The mechanics are incredible, the animation is beautiful, and the voice acting is beyond anything I’ve ever seen. I am so excited for when I get to eat my next lunch. Thank you.

Real player with 0.3 hrs in game

Where's My Lunch?! on Steam

Escape Dead Island

Escape Dead Island

Information / Review English

Escape Dead Island is an Action Adventure developed by Fatshark.

Gameplay / Story

The game revolves around Cliff, the son of a well-known media mogul. In order not only to receive recognition from his father, he has set out with his friends Linda and Devan to uncover the truth behind the events on the island of Banoi. This journey does not take you to Banoi itself, but to a no less deadly neighboring island.

Once on Narapela, nothing is what it looks like and so Cliff finds himself in his very own zombie nightmare. Déjà-vus repeatedly confronts him with riddles that he tries to solve. Madness or Reality? This story-driven adventure, written by Anne Toole, lets you immerse yourself in the Dead Island universe and uncover the origins of the zombie outbreak.

Real player with 31.3 hrs in game

Play as Cliff Calo, the son of powerful men who not only seeks his attention but also a story that will make him a star in his father broadcast network. The situation in Borneo is dangerous and very secretive, no one really knows what happened, but common sense still applies… No way the situation can be that bad, is not like zombies are running loose or something, right?!

Join forces with Xian Mei, a very well known character and save your friends from the horrors of the island!

Escape Dead Island is an innovative game among a first-person franchise, that changes to a third person camera, not only to surprise us, but also to prove that an intensive adventure can be played in any way possible. Because let’s face it, the first thing you see when checking Escape Dead Island are the fantastic visuals Fatshark created. Very colorful, very shiny and vibrant to the player’s eyes, just don’t forget, the violence is also very intensive, and we love it even harder.

Real player with 24.5 hrs in game

Escape Dead Island on Steam

Survive the Night

Survive the Night

Survive the Night is a zombie wave shooter with a focus on multiplayer action

Multiplayer Shootin'

Survive with your friends online or over lan

Different every time

Every play session will be a different experience with unique weapons, different levels, and different enemies

Challenging gameplay

Try to keep up with the ruthless undead

Survive the Night on Steam