Saloon VR

Saloon VR

What is there really all to say?

-It’s a great game

-It’s addictive

-it keeps you moving

So why not?

Real player with 1.1 hrs in game


Read More: Best Cartoony Simulation Games.


II got what I expected from this game. Nice vr game to cool down with after your Beat Sabering or Superhotting is done. Kind of wish there was a zen mode that extended patron patience and took away the reputation bar so you could just focus on making drinks. And occasionally setting them on fire.

Real player with 0.6 hrs in game

Saloon VR on Steam

Apopia: Prologue

Apopia: Prologue

Great game! Seen how it’s been the works for awhile, being fed bits of juicy new content on my instagram feed and now it’s finally out! SO you know when you’re reading a reaally good book and can’t put it down, or watch a great movie and walk out feeling like a new person? Well, THIS IS THE SAME, but game format.

Gameplay - Apopia’s gameplay is super fun - puzzles and mini games are a refreshing break from all the shoot-em-ups/build-your-adventure/brainless time wasters out there nowadays.

Art - the setting of Yogurt, and the Castle are gorgeous to look at with its soothing colour scheme and lighting.

Real player with 2.4 hrs in game


Read More: Best Cartoony Adventure Games.


Ok, so I have been advertised this game so many times on my Instagram and decided after the 5th time to actually play the game. Initially, the game seemed like it was going to follow in the footsteps of Undertale where you fall down and meet unusual characters when you fall below. However, playing further into it I can appreciate the amount of effort put into the character and level designs, and I love the point and click aspect with a simple and slightly rough art-syle. The music is absolutely banger, I would definitely listen to the soundtrack if it was put onto Spotify. Although the ending for the prologue was rushed in a way that I did not understand what was happening because too many concepts and events were happening at once, I like the route that the game took. I look very forward to playing it when it is finished. If you are interested in playing this game, I really suggest sitting back and just listening to the unique and fun songs and gander at the character designs because frankly, they’re so distinct and wonderful!

Real player with 2.4 hrs in game

Apopia: Prologue on Steam

Crisp Cube

Crisp Cube

Crisp Cube does an amazing job at taking the gameplay elements of its inspiration (Intelligent Qube for PS1) and building on them in a way that truly makes it their own and worthy of being called a spiritual successor to Intelligent Qube in as early as the second world.

The game is easy to learn, but difficult to master; and by “difficult to master”, I mean that some of the late game levels, such as 3-6 and onward, can be downright frustrating to earn a Crisp Completion on as I’ve spent over 20 hours Crisp Completing the entire game during my first playthrough.

! However, there’s no point in driving yourself insane over it unless you care about Achievements, since there’s nothing more to unlock after World 4. Crisp Completing all 35 levels earns you absolutely nothing more than bragging rights. Despite my frustrations with attempting to Crisp Complete the later levels, it was the satisfaction of overcoming these difficult levels that ultimately kept me coming back for more until I Crisp Completed the entire game. On the other side of the same coin, a casual playthrough that decides that earning a Crisp Completion isn’t worth the effort it entails and simply attempts to beat the levels and nothing more will only take about 3 hours, give or take an hour; which may be a little too light on content to justify the full price point for casual players.

Real player with 47.2 hrs in game


Read More: Best Cartoony Casual Games.


Crisp Cube on Steam

TY the Tasmanian Tiger

TY the Tasmanian Tiger

TL;DR

It’s an amazing blast from-the-past from the PS2/Gamecube/Xbox era of 3D Platformers. Very charming, with solid (but easy) platforming, great music, and with some good graphical and camera improvements.

Positives:

  • A classic brought back from the dead! This game is (considered by me and others) a classic from the PS2 era!

  • It’s a solid platformer! Nice tight controls, nothing to horribly hard, and good level design!

  • Quirky characters! From Shazza, to Maurie, to even Ty himself! They all have there own personality and, sometimes they are even funny! (Especially Maurie!) Boss Cass is a legendary villain in my eyes!

Real player with 29.6 hrs in game

Ty The Tasmanian Tiger is essentially a 3D platformer in the style of classics like Super mario 64, Banjo Kazooie, Crash Bandicoot and Croc, just to name a few. The game clearly takes inspiration of those and even wears some of the design decisions on its sleeve. Ofcourse there is absolutely nothing wrong with that when its done well.

And well they did!

Let’s look at the pros and cons!

Pros:

–—–

  • Fun and varied gameplay

  • Great and fitting soundtrack for each individual level

  • Cute characters and simple story

Real player with 19.9 hrs in game

TY the Tasmanian Tiger on Steam

My Little Prince - a jigsaw puzzle tale

My Little Prince - a jigsaw puzzle tale

This is a type game for the whole family. It has a very beautiful artistic work and allows you to choose the difficulty from 60 pieces (with large pieces more suitable for children), to more than 700 pieces (with much smaller pieces perfect for those who like the challenge of assembling).

Real player with 46.0 hrs in game

The theme captured me instantly, I love the Little Prince story! This jigsaw puzzle is great. It has a perfect set to play for hours. Beautiful and creative illustrations, relaxing instrumental music, great features that make even the more challenging modes very attainable. Very nice, recommended.

Real player with 24.1 hrs in game

My Little Prince - a jigsaw puzzle tale on Steam

No Straight Roads: Encore Edition

No Straight Roads: Encore Edition

Can someone get me another Sayu? This one’s all melted!

All my hours are logged on the switch version (~150 hours), I love this game despite how gut punching it can be with difficulty and bugs (of which are mostly patched in this version). It makes up for all of it with its overflowing charm and dedication to fan service. My artwork is in the game too I guess! Underneath the bridge in Akasuka.

Real player with 28.0 hrs in game

Underappreciated game with an incredible soundtrack, worth it for the music alone. If you are curious in the slightest then do yourself a favour and give it a try, you will fall in love!

Real player with 15.3 hrs in game

No Straight Roads: Encore Edition on Steam

Polyville Canyon

Polyville Canyon


[url] Please see my curator page for more games that are well worth your time[/url]

Approximate amount of time to 100%: 10h, maybe even less

Estimated achievement difficulty: 1/10

Minimum number of playthroughs needed: 1

Has it been in a bundle: No

Is there a good guide available: You don’t need a guide

Multiplayer achievements: No

Missable achievements: No

Real player with 13.4 hrs in game

This is an extremely chill, wholesome and laid-back city builder. If you’re looking for something realistic, this game isn’t for you. If you’re looking to build a fun, pretty city like I was, then it is PERFECT. The mechanics are intuitive and simple. The graphics are aesthetically-pleasing and unique. I often find myself wandering around my city, admiring the views. It’s so easy to get caught up in the nitty gritty details of perfecting a plaza. Too easy, as I kept telling myself “One more street.”, “One more block.” and soon enough I filled up the entire map.

Real player with 13.0 hrs in game

Polyville Canyon on Steam

Cuccchi

Cuccchi

Really a beautiful exploration and discovery game of interactive art pieces. Just passed level three in the game and was blown away, being there inside these imaginary places and wanting to discover what was happening and what was just out of sight. The music is soo good and really helps with the travel into the paintings and by setting the mood. Exploration is so rewarding.

Real player with 2.9 hrs in game

I would not enjoy Enzo Cucchi’s art by itself, and I did not know who Enzo is before I played this game, I’ve seen a lot of similar works by artists with similar career paths and I am not a fan. ‘Fine art’ as it would be called. But Cuccchi is not just a gallery, it isn’t just a resource for an artist, although it is also that, it is a game in of itself which the gallery part excluded is mostly original, it honestly would have a chance of qualifying as transformative fair use if it wasn’t made with the blessing of the creator (which I’m like 79% sure it is).

Real player with 2.4 hrs in game

Cuccchi on Steam

Pintman:Escape the Lockdown

Pintman:Escape the Lockdown

The pubs have closed, the kegs have run dry and the people are in despair. Guide Pintman on his journey , as he avoids monsters, the gards and a bit of d’aul covid as he searches for the fabled bottmless pint so that the pubs can be reopened, the pints will flow freely again and lockdown can be ended once and for all.

Pintman:Escape the Lockdown on Steam

Poi

Poi

I’ve been playing this game since the very, very early versions of the Early Access release, before cameras and costumes were a thing, but I’ve taken a long, long time to write a review, mostly because I’m having a hard time to fully express my feelings about this game. There are way too many things to talk about, which means this is going to be a rather lengthy review, and it might also be all over the place due to the amount of stuff that comes to mind, but let’s dive right in.

I’ve spent most of my teenage years and all of my early adulthood wishing for the “perfect” 3D platformer, one that combined most of the things I like in a single, awesome package. I dreamed of a game with a rich, vast world to explore. It had to have a lot of secrets and tricks to discover, but it also had to have well designed platforming and action to boot, and the atmosphere had to evoke feelings of childlike wonderment and adventurous endeavors in boththe soundtrack, the visuals and the story. The characters had to be adorable and stylish, and the gameplay had to be smooth and thrilling.

Real player with 84.1 hrs in game

Poi is a good Mario clone. End of story now get out of the review section and buy the game if you want to kill a good 32 hours collecting things.

okay that’s not entirely true so read this instead

PLOT

You and your sister run away from the city in order to find Adventure. On your adventure to find adventure you meet up with Mario in his mid 80’s who asks you to get his sonic ring with ribbons attached to it down from a tall stump due to him being a crotchety old man who can’t do it himself. So you jump to the top of the stump, grab his ring and when you bring it back to him he tells you that the ring is called an “Explorers Medallion” and they are foudn all over the world. So he asks you and your sister if you want to get on his magic flying whale blimp to find him and since choice matters as much as it did in TellTale’s Walking Dead Season 1 in this game, you say yes and off the three of you go to go get the Medallions and save the world or something

Real player with 16.8 hrs in game

Poi on Steam