Mad Combat Marines

Mad Combat Marines

Mad combat marines is the latest game from Freezenova. And I have to say its really good. Its cheap to buy and you get a lot for your money. Graphics are great, very stable gameplay, cars drive great with smooth controls, Maps are large with plenty of hiding places for sniping and very pleasing to the eye with the good colours. You can choose what colour kit your marine uses. AI is intelligent in this gameIts a third person shooter and although I’m mainly a FPS gamer I actually really enjoy this. I hope this takes off and we get more players involved.

Real player with 9.4 hrs in game


Read More: Best Cartoony Casual Games.


I like the big picture. It mixes a third person shooter with cars and has simple but funny combats.

Don’t get wrong ideas, this isn’t a GTA.

This is a humble game that gets its point: everyone has the same weapons, can do the same actions and get to the top score, be it on kills or events.

I think there is space for lots of improvements, such as balancing the RPG weapon, giving less ammo for every live and maybe you could get some of the victim spoils of war. Also the sniper rifle isn’t worth to be used at any point, since its damage is low compared to other weapons and it’s easily dodgeable. Neither pistol is worth being used. Jump should also get some nerf because it’s really hard to hit people jumping all the time freely. Cars should be more resistant and be able to take more shots of all weapons (even RPG) before it explodes; also cars shouldn’t lose its speed after you trample someone. I miss a knife or punches or some melee combat. But the worst point I noticed is that you can’t change your weapon if you need to reload the current one.

Real player with 9.1 hrs in game

Mad Combat Marines on Steam

Zombie Training Simulator

Zombie Training Simulator

“BWAINS!!” Grumble GRRB GURK GRAK

BANG BANG BOOM EXPLOSION PEW

Zombie Training Simulator is exactly what it sounds like; Its a preparation for the IRL zombie apocalypse - except with a twist: Its a ton of fun! The graphics are simplistic, yet detailed and polished. Although they are not realistic, the game is still highly immersive. Because the zombies are cardboard cut-outs, the game allows you to enjoy the same fun that a bloody, gory, zombie, shooter game gives you, without all the blood, guts, and horror (Although it can be very startling when you turn around and see a zombie you were not expecting to be there, #CardboardJumpscare).

Real player with 14.8 hrs in game


Read More: Best Cartoony VR Games.


My favorite for gun mechanics. This is basically a target range shooter or a wave shooter depending on which mode you play. You basically just shoot paper zombie targets but in one mode they will advance on your position and you can use all sorts of novelty items like lanterns and grenades to take them out. You even get a katana. That’s pretty freaking cool. You can even alter the grip angle so if you are a 1911 guy you don’t have to adapt to shooting a Glock (that will make sense to the people it was inteded for). Loads of fun and easy to grasp the concept of. It’s been a hit among my friends when they come over to play. It’s a lot easier for first time VR users than some of the more elaborate games and I still keep coming back to it for workng on pistol skills. If you are looking for a serious wave shooter or FPS then you’d be better off with Sairento, Onward, or Overkill VR. If you want to shoot targets, I like this over Lethal VR.

Real player with 7.5 hrs in game

Zombie Training Simulator on Steam

Water Ball

Water Ball

Water Ball is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple bubble shooter/Puzzle Bobble ripoff, and they slapped a lazy aquatic background on it to make it look underwater.

This is deplorably low quality bundle trash. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.

Real player with 0.1 hrs in game


Read More: Best Cartoony Casual Games.


Water Ball on Steam

Elimination Games

Elimination Games

Play ‘red light green light’ with a creepy giant mechanical doll in the ultimate knockout elimination tournament!

Reach the far wall without the doll catching you to win and progress to the next round. Use the mouse, keyboard or a game pad to control your player. Move forward while the doll is not looking, but freeze the moment it turns around or you will be eliminated and knocked out from the competition. If you reach the end of the level without being eliminated you will earn coins to use to unlock new hats and skins to customise your character with.

Elimination Games on Steam

Mutant Ops

Mutant Ops

Read the Review First

In no way is this “mutant ops” unenjoyable so this is going to be a weird jump back and forth between the good and the bad. Let’s just start with the bad, and my own pretentious manner as I restrain myself from saying that this isn’t a game. I feel that it’s to elitist of a statement. Because this is technically a video game, but it’s only about an hour of that experience.

The Graphics

It’s quite jarring to see how much a difference in quality this game is, as if the company decided that instead of collaborating with their fellow laborers, they’d give everyone an individual task. The opening cut-scene is of such notably higher quality, that it makes the game just look odd, I’m sure that this game’s polygon nature makes it look odd to begin with; I see nothing wrong with the style. Perhaps I’ve fallen for the trap of this season’s art style as the video game industry falls in a rut similar too Cartoon Network’s “Cal Arts” debacle. All the shows looking kind of the same whether it’s because the teachers are teaching a single art or everybody’s being inspired by the same piece. Everything starts to blend together, it’s obviously intentional because it seems to be working. Where Adventure time may have been original and charming in it’s art, everything started to fall inline. If one were to take a look at the pilot episodes for Steven Universe and Regular show, you’d see a much different concept. But then came Uncle Grandpa, Wander over Yonder, that show about the Peanut and the Pickle, Sanjay and Craig, Star and the forces of Evil, Over the Garden Wall, Gravity Falls, Craig of the Creek, OK KO, and Mao Mao Heroes of Pure Heart: All ooze some similarity that has allowed it the seat that was once filled by the Geometric style artistry of the previous animation era. Yet here we are where Mutant Ops is taking into account the look and popularity of games like Valheim, Hydroneer, deep rock galactic, Inscryption, or any of the countless indie horror games that look for better or for worse the same. And I dig that shit up. I don’t know why it just looks so good too me, maybe it’s reminding of a better time. A time long before Covid where my evil withdrew, before Trump the fool who seeks to return to the past, before someone flung the the portal open to critical race theory and I understood true sadness. Evil me be like “I like video games.” The truth hurts sometimes but also sometimes the truth is nice and truthfully I probably bought this game just because of how it looks. I mean fuck people still play Minecraft and that shit got into Super Smash Brothers. Fuck you Sakurai I wanted better characters, because my opinion is good and right. I feel like after 2 DLC’s I only like 3 characters. While showing this game off to some friends, my friend Slime pointed out, (and no, this is not a paid advertisement from Crunchyroll) something quite interesting, it would seem, to the unresearched, that the games assets were made by different people, due to their difference in appearance and detail. That perhaps this underpaid group of programmers did not communicate properly before providing a segmented quality of a game to their corporate overlord. However, with a little research and understanding, one would find that it’s harder to find any sort of free asset on the Unreal Engine vs others, and that only 1 animator is attributed to the project, along with the fact that most of the crew are fresh out of high-school. Which admittedly gives this game a charming bias. Yet still, it’s hard to imagine that one person designed all these assets, as they are vastly different in quality. The streets, buildings, enemies, guns, humans, cut-scene, cars, and other vehicles all have a different level of quality, perhaps our designer has been working on this project all the while working on their own skills. As if one is no longer the same version of ones self from any given day to another. Seeing as this game is still probably being worked on, when it’s finished I’ll probably go back and play it, and maybe even change the review to a recommended to help all the idiots who don’t read the reviews first, but I’m not going back and rewriting this shit, I mean, look at all the stuff I’ve already put into it.

Real player with 43.0 hrs in game

This game has a lot of potencial. As a constantly improving game, I am adding some ideas, and I hope they get included in the game.

  • Balance changes: Late game, some weapons are OP, and some are garbage. For example, P2000 ans Little Devil, they both cost the same, but one is useless after wave 40. Try to balance the weapons, so each one has a meaning to exist.

  • Make the game harder (or add easy, medium and hard modes), running in this game is game changer. There is no monster faster than you, so the game starts to get boring after wave 40. Some ideas are, add a boss round every 5-10 round, decrease the running speed or increase the monster speed and health. Also, you could make opening spaces cost money, so there is more trouble early game.

Real player with 11.1 hrs in game

Mutant Ops on Steam

Target Practice

Target Practice

There’s one game mode: Target Practice.

Click targets to bounce them, if they hit the floor you lose! You have three abilities to help you do this.

Q: Time Pause

Freeze all Targets in place for 5 seconds. Click again to stop early.

W: Bounce All

Bounce all targets at once!

E: Remove Target

Delete a target from existence.

You can also change how the game plays by changing the variables! Head to the Change Variables menu and do whatever you want. Make the targets fall like meteors for the challenge, or reduce the cooldown of your abilities for a relaxed game. The choice is yours.

Target Practice on Steam

Just Act Natural

Just Act Natural

When I first found this game, I was a little bit skeptical. I’d already gone through 5-10 free multiplayer games that I wanted to play with my friends and none of them were as entertaining as I was hoping they’d be. Then I stumbled across this gem. Just Act Natural is probably one of my favorite games right now. Getting a bunch (or even just a couple) of friends together, figuring out how the NPCs move, and trying not to get caught is super exhilarating. I can’t wait to see what new maps and power-ups both hiders and seekers are going to get in the future, but for now I know that this game is perfect so far…and not only that, but its available on both mac and pc AND its free!! The clay models are adorable and it’s intriguing seeing who either you or your teammates will become next. This is an amazing game that I hope the world is able to enjoy like my friends and I do! 10/10 :)

Real player with 9.6 hrs in game

starting off, id like to say.. this is a great game, would recommend for a funny party game to play with friends, or to even make youtube content on!

with that being said, i dont think the DLCs should be pay to use/play. this game has potential to be a really good game, just in its current state it is very repetitive, and could use a FREE update, that adds gamemodes, more power ups, and even a stat tracking system!

Real player with 4.4 hrs in game

Just Act Natural on Steam