Coin Crypt

Coin Crypt

First off, this is my wife’s favorite game, even though she has never played it, entirely because of the opening theme music.

I would recommend this game as a fun, though sometimes challenging rogue-like romp, bringing together the constant threat of permanent death with a light-hearted playfulness.

The game attempts to present itself without tutorial or much explanation, evoking the enigmatic feeling of many games in the NES era, and does so mostly successfully. (I did do some wiki-ing about the gods after a few days, as this was somewhat opaque to me). The basic strategy of the game unfolds into a fairly rich and varied system as you unlock new classes and learn how to synergize class talents with the other elements of the game. While some classes can be made into powerhouses quite easily, others seem destined for failure. Though at first I felt the obvious imbalances of the classes was a flaw in the design, I now feel like this helps lend the game its particular charm.

Real player with 133.5 hrs in game


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EDIT:

I got super tired of reading so many complaints of people saying that the game is too hard and confusing, so I wrote a guide for beginners. This should clear up any questions you might have about the game, and if you still don’t like it afterwards, then I guess it isn’t for you. This review is also specifically focused on the base game and does not include any info on the DLC expansion.

Also, this was Slay the Spire before Slay the Spire.

Real player with 111.2 hrs in game

Coin Crypt on Steam

Deck Hunter

Deck Hunter

I am a pretty big fan of slay the spire (550+ hours) and I was happy to see another game that is similar, but still has enough differences to not feel like the same game.

The card upgrade system is alright. Cards upgrade based off of how many times you use that specific card. Which is an interesting idea however it obviously encourages you to stall fights so that you can use the cards as many times as you can before fights get harder. I decided not to omega abuse this just because it makes things go so much slower that it isn’t all that much fun.

Real player with 82.8 hrs in game


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Great game - having a lot of fun with it. Took me about 20 hours to reach the end of the current content, but it’s pretty evident that there’s a good deal more to come. And I’m still looking forward to diving back in to try some new things.

Little more information for those that want it

Much of the criticisms I’ve seen concern: “massive amounts of bugs,” clunky interface, irritating foes, randomness of cards - here’s my take on those:

bugs: 20 hours - from tutorial all the way to the end - and I’ve never seen a single bug. Doesn’t mean they’re not there. But I haven’t seen any - let alone massive numbers of them.

Real player with 31.7 hrs in game

Deck Hunter on Steam

Meteorfall: Krumit’s Tale

Meteorfall: Krumit’s Tale

(Note: I betatested the mobile version and the Varfa DLC, which I recieved for free. Take that into account as you read this review.)

Meteorfall: Krumit’s Tale is a deckbuilding rougelike tile game in the same universe as Meteorfall: Journeys. In the game, your deck of tiles is shuffled in with a bunch of enemies. You have to kill the enemies to get your stuff back. Your ultimate goal is to kill all the enemies in a dungeon using the tiles that are in it.

There are 5 characters, which all play wildly differently. Bruno is built to survive long combats with armor and direct damage. Greybeard can blow up enemies without even entering combat with them, but has difficulty dealing with enemies in combat. Mischief has a lot of positioning wackyness, requiring that enemies are alone in their row before you can do substantial damage. Muldorf is your resident necromancer, summoning minions to fight for him. Rose is… uh… Rose.

Real player with 129.1 hrs in game


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Overview

Meteorfall: Krumit’s Tale is a fiendish card/puzzle game with a distinctive art style, character traits, potions, abilities, equipment, and lots of memorable enemies.

The Good

  • Game-changing traits

  • Unique playable characters

  • Meaningful choices

  • Sessions lasting 20-40 minutes

  • Replayability (randomly generated)

Real player with 74.3 hrs in game

Meteorfall: Krumit's Tale on Steam

Pirates Outlaws

Pirates Outlaws

Pirates Outlaws is a roguelite deckbuilder where the player is the captain of a pirate ship in search of fame and fortune, and must fight against Human pirates, skeletons, ghosts and monsters. The game mechanics will be very familiar to anyone who played other games in the genre such as Slay The Spire or Neoverse, although of course Pirates Outlaws has its own unique twists.

Combat Mechanics

Combat is turn based, with the player’s actions being represented by the cards drawn into their hand, and you’ll see what action each enemy intends to take on their turn. Melee attacks can only target the enemy closest to the player (unless the card says it damages all enemies) but are usually free to play. Ranged attacks can target any enemy but they cost ammo to play. Other cards can give the player armour (which can be carried forward to the next turn), restore health, apply status effects to the player or enemies, change the position of an enemy, or have other special effects.

Real player with 78.6 hrs in game

This game looks and plays like a pirate skinned Slay the Spire, and well, that is pretty accurate and not a bad thing either. It does mold and craft its own unique image in both the style and gameplay. Some of the game design choices would actually make me think it is more of an Anti-Slay-the-Spire at times as it makes deliberate design decisions to stray from the path of its inspiration.

While you can craft some pretty OP builds still, it can be a lot harder to achieve some of the broken builds of stacking poison to 999 or such - largely because the status system in this pirate game is quite different. Only one status is allowed to be active at a time. So if your enemy is poisoned, they can wipe their poison stacks clean by buffing their self with an attack increase. Because buffs can erase debuffs and vice versa. However, this goes for the player too. There is even a boss battle that will absolutely wipe the floor with you if you don’t have some kind of way to buff yourself. He will keep raising your injury (this game’s version of poison) stacks on you and they will just get higher and higher unless you wipe it with a buff. Not much different than how Slay the Spire bosses can hard counter some of your decks. But at the same time it is just different and feels unique. I wasn’t so sure about the status system at first but it grown on me quite a bit. Which I think brings me to the next major difference.

Real player with 69.4 hrs in game

Pirates Outlaws on Steam

Fuzz Force: Spook Squad

Fuzz Force: Spook Squad

Fuzz Force: Spook Squad is a cute little dice-rolling game. It’s very easy to pick up and play, but there could be more to this game. Let’s explore the ups and downs of the game (+, +/-, -, ?):

  • The game looks really nice, shiny and coloful. I like how the characters and enemies move in a limited way.

  • Great character design.

! Mecha Peppa is probably my favorite.

  • A good selection of weapons, skills, dice, buffs and debuffs*.

  • It’s super fast to start playing the game. Everything is super straight forward. Just go and beat ass.

Real player with 22.4 hrs in game

This game is pretty great, its main feature or whatever is that it’s insanely cute. Adorable. The criticism I have is that the actual gameplay is extremely simplistic, and the replay value is also in turn almost zero, aside just trying out each character once. It’s fun to see the new weapons, but… the gameplay is so simple that I find myself not caring what every weapon does. The game tries to make some replay value with the achievements, like using the mutators/handicaps/ AKA “special missions”, but I just don’t feel compelled to, because the gameplay is so barebones.

Real player with 10.4 hrs in game

Fuzz Force: Spook Squad on Steam

Cardnarok: Raid with Gods

Cardnarok: Raid with Gods

Been looking around for some indie games and found this little gem. I love the theme and ideas behind this game especially with the choices of heroes from mythologies of all backgrounds.

The combat definitely requires strategical thinking, planning and careful calculation in order to level up fast and build decks that work with your team. At current state it’s quite playable and no bug that bricks the game experience.

The developers have been patching updates aggressively and that is a good sign.

Real player with 189.3 hrs in game

Interesting take on the genre

The core loop is:

  • a string of StS-like maps

  • connected by a monopoly/Game of the Goose-inspired overworld

  • coupled with Rogue-lite Metaprogression

The combat is pretty standard with the caveat of 3 characters (with somewhat varying abilities) in “tag-team”

The Deckbuilding part follow the newer trend and allow the player a high degree of control over the resulting deck

Overall the game could use more polish and some extra content, but it’s a solid buy if you’re a bored deckbuilder.

Real player with 27.6 hrs in game

Cardnarok: Raid with Gods on Steam

Cards of Cthulhu

Cards of Cthulhu

Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.

Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.

Real player with 13.4 hrs in game

This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.

Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.

Real player with 8.2 hrs in game

Cards of Cthulhu on Steam

Rogue Cards

Rogue Cards

Rogue Cards is a roguelite deckbuilder set in a medieval fantasy world of endless choices and dry humor. You’ll encounter challenge after challenge in a deviously difficult, randomized series of encounters where your choices matter. The more you play, the further your deck and character develop, and the closer you get to ascending to godhood!

Challenging Tactical Gameplay

  • Monsters are stacked with multiple stages - each stage with different abilities you must defeat.

  • Thousands of cards - each playthrough is guaranteed to have a unique deck.

  • Multi-enemy encounters - choose wisely which stack and which monster to defeat first!

  • Multiple playthrough character development - a honest roguelite.

Strategy Matters

  • Unique graveyard mechanic - cards must be returned from graveyard between or during matches.

  • Planning your itemization from the start - can you afford to save or do you need to invest now?

  • Cards that give permanent boosts to your abilities - play and replay it and become a veritable god!

  • Choosing your path - Your character develops differently from defeating different bosses.

  • Build your hero - each playthrough awards you gems you can use to boost your abilities and win the next run!

A Real Roguelite Feel

  • Build your deck between runs - gain new cards, keep the best and start your next run with an upper hand!

  • An ever-changing storyline with multiple endings.

  • Captivating story that your playthrough generates.

  • Cool original art and style.

  • Music to blow your socks off.

Have you ever felt like a farmer’s son/daughter from a medieval time period? Is there a tingling in your belly that says you are the chosen one? In your innermost mind, do you feel invincible because you can always start over as another farmhand destined for greatness? If you answered yes to those, or some other questions that you have heard in the past, then look no further in your search for games!

Rogue Cards on Steam

Breach Wanderers

Breach Wanderers

Breach Wanderers does an excellent job of putting a fresh spin on the Roguelike Deckbuilding genre without needing to completely re-invent the wheel.

There are two main changes that make the game work:

First, unlike in other games you have control over both your starting deck and your card pool. Your starting deck will be 12 total cards and you can include up to two copies of any common rarity card you have unlocked. This means you always have a functional deck from the start of the run and can immediately focus on a specific strategy.

Real player with 492.7 hrs in game

This is a very promising game, but at the moment it’s a bit lacking with the content. I recommend if you just like these type of games and looking for something new to play. Not enough card selection and too many cards are kind of useless. It feels like I’m mostly using the same small amount of cards and playing a couple of very specific ways. I’m not that wild about how you pick the cards that you might get as rewards. You basically pick the pool of cards your rewards will come from and when you beat an enemy you get to pick from a couple of them.

Real player with 90.4 hrs in game

Breach Wanderers on Steam