Madhouse
UPDATE
The Devs have filed a Copyright takedown strike against my video, removing it from Youtube. Save your money and spend it on a game whose devs aren’t actively involved in censoring negative publicity. I was actually fairly mild in my initial criticism of the game because I thought the devs had tried to make something cool.
I can safely say now (after reflecting) that the game is awful and way too expensive. (Biased, I know.)
The UI is shocking.
The gameplay is trash.
The devs are abusing the Youtube copyright takedown system.
– Real player with 0.4 hrs in game
Read More: Best Cartoony RPG Games.
FrankenStorm TD: Prologue
A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.
As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.
– Real player with 56.9 hrs in game
Read More: Best Cartoony Casual Games.
I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)
– Real player with 45.1 hrs in game
Moriarty: Endgame VR
This is rad. Moriarty Endgame is a bold step towards the future of the graphic novel/comic book. I had to play through twice since the first play I was so focused on the creative shader use and the blending of 2D comic sprites in a 3D immersive plane that the story went right over my head. The creators throw us right into the world of Moriarty with very little hand holding – which is nice. The writing and art style are consistent with a high fidelity voice over and sound effects leading the pace. I was briefly removed for one moment in a scene where we learn how Moriarty gained his super power. It felt forced and unnecessary in comparison to the subtilty in which other major plot points were revealed. That being said, the dark matter super power story will make a great episode on its own. It also moved a little fast for my taste. One thing that is wholy unique to comics as apposed to digital media is the ability to ‘travel at your own pace.’ To handle this the developers implemented a simple forward and reverse feature that allows you to easily restart a scene or skip to the next (I would guess each scene is the equivelent to 1-5 panels in a normal book). Still, I think there could be a more creative way to let the reader move at their own pace. These are nit picking observations, and at the end of the day Moriarty provides a concise and cohesive product, which is twice as impressive when you consider they are paving the way. I am excited to see what the team puts out as they become more comfortable exploring this new take on the media.
– Real player with 0.8 hrs in game
Read More: Best Cartoony Adventure Games.
So I got this on the Halloween sale for .99 cents and the experience lasted 10 minutes. I can definitely recommend this experience. The only problem is that it does feel short, that’s because the experience is very engaging and things are heating up. It’s like a teaser. Just when things are getting really good, the experience ends.
I would definitely love to see where this story goes. Basically, this is a VR comic book where you have a screen shot of the action for the comic. But all the while you’re in the background of the place where the action is taking place (which is in black and white). This contrasts really well with the stark colors inside the “pages.” There are few animation even within the pages of the comic book.
– Real player with 0.3 hrs in game
Professor Watts Memory Match: Cute Animals
Terrible
– Real player with 3.7 hrs in game
This is a copy and paste review: Pretty much every game in this series bundle or every game made by these developers comes with achievements already unlocked, you start the game run for a minute close it and all the achievements or the single achievement unlocks.
These games whether it’s the Trivia Games, the Word Search or the Picture search game, they are all reskins of each other, the concept behind these are all plain and boring, no creativity went into any of these games, you buy these games purely for the +1 to your Game and Perfect Game count and nothing more. That is the only reason why i’m giving it a positive review, i knew before hand what these games were about and that’s why i decided to buy them.
– Real player with 1.2 hrs in game
Tess Elated
Inspired by Minesweeper but unlike anything you’ve tried, Tess Elated is fresh and inspiring.
The vibrant and diverse cast of characters makes the story both interesting and rewarding with plenty of laughs.
With a colorful and fun art style and a joyful soundtrack, the game is sure to keep your interest.
– Real player with 4.0 hrs in game
“Tess Elated” is nothing new. In fact, it’s a direct copy of “Cavesweeper”. Also it’s NOT a logic puzzle as they claim, because it requires guesswork. A logic puzzle never requires any guessing, only logic. The game has no instructions or a way to skip the long repetitious dialogues between levels. The Medium and Hard modes use three and four colors, so you will spend most of your time guessing, unlike Minesweeper which inspired it. Also, the Achievements are broken.
– Real player with 3.0 hrs in game
That Dam Level redux
That Dam Level is an impressive, challenging… I don’t want to say “platformer”, given that there is a minimum of solid ground, but it requires the same precision and timing skills as your Supers Meat Boy and similar games. A clever, non-infringing tribute to a painful challenge from the 80s NES era (a level where you swim through a booby trapped dam in a Teenage Mutant Hero Turtles game), your goal is much the same: swim without hitting various absurd obstacles, disarm X bombs per stage in under Y time, and don’t die in the process.
– Real player with 0.6 hrs in game
In all the time I wanted this game, I hadn’t seen any reviews here…at least ‘not in my language’, so allow me to chime in even without too much playing time: I’m already enjoying this game enough to recommend it. I thought it looked really cool, and like the visuals, and find no disappointment there. There’s some good challenge to the gameplay, it’s set up to be difficult. Think ‘Super Meat Boy’ type gameplay but more colorful…and even with some hair-pulling moments thus far, there’s really nothing unfair or overly-frustrating, plus you have PLENTY of choice for difficulty. I think the trailer gives a good idea of what to expect from the game. I’m pretty sure I got the gyst of ‘That Dam Level Redux’, and at very least can already recommend it!
– Real player with 0.6 hrs in game
Trikumax
Updated review:
I’ll just get straight to the point
Pros:
-Great and memorable music
-Cool boss designs, and cool art
-Fun bonus content
-Simple but fun gameplay
Cons:
-You encounter glitches semi-regularly, really my only problem, but it’s for sure a big one
Overall: 8/10
The positives out weigh the negatives, I say get this game
– Real player with 22.3 hrs in game
I absolutely love this game, I didn’t back it when I originally saw it but I have kept an eye on it’s progress and I have seen the small animation based on the game, It has wonderful animations and bosses with their own ways to attack you and for you to defeat them.
Currently as it stands it’s a perfect auto-runner like game which is also a boss run, If your looking for a game to put time into I would advice this one.
Right now it has a good bit of content but it could use more work in it’s soundtrack and it’s progression based system, Also some of the bosses are almost near impossible but that doesn’t mean you won’t have a fun time figuring them out and spending time defeating them.
– Real player with 5.0 hrs in game
Doughlings: Invasion
If you grew up with arcade games like me, you must play this game definitely. I have played it since closed beta for 35 hours. After break for a couple weeks it is still very fun to battle against unique bosses and invaders. Good job guys. I’m looking forward to your next game.
– Real player with 35.4 hrs in game
Modern Space Invaders with better story, cuter graphics and more tactical gameplay.
– Real player with 26.4 hrs in game
Touhou Endless Dream
A word from Endless Dream’s ever-busy English translator
A well designed game and worth recommending.
I always thought that the Touhou fandom needs more fan-games that are just plain relaxing and satisfying to play, due to the original games' admittedly, hard difficulty.
Roguelike is Endless Dream’s main selling point, and it really got it right. the game itself is, great ( although I’m not the one to say since I’ve played only a little and just watched my friends play). As a person who has followed along the patches, I do think that the game is being polished more and more. Plus, it’s Touhou, how could you hate Touhou?
– Real player with 87.3 hrs in game
Really fun Roguelike Bullet Hell.
Can’t comment much on it, start yourself a run, kill various object shaped enemies along the way, collect yourself some money, get equips to boost your stats and face the Bosses (if not rushing you can fight up to 4).
Think first before going into the next area making sure the darkness doesn’t reach you, get yourself some permanent upgrades after the run and try to unlock more characters to play as.
The game is fairly hard on higher difficulties and pretty cozy tbh.
– Real player with 46.6 hrs in game
Virus Blast
This game has infected me like a Virus.
I love it. It’s incredibly addicting. I purchased it two seconds after Shattered Rift’s stream. We’ve been competing for the leader board. I can’t get enough, and I’m pretty sure I robbed the developers and need to buy more copies for people or find a donate button.
All of my thanks for such an addicting game. Props to y’all.
– Real player with 22.1 hrs in game
June 21st Edit. Virus Blast is a strong candidate for my choice of Indie Game of the Year 2020. If you enjoy non-traditional games, it’s fantastic. The learning curve is a bit steep, but every upgrade you unlock feels incredibly satisfying.
https://www.youtube.com/watch?v=eh5IVR2Gg0w
I’m currently ranked 3rd on the Leader Boards, and the video above shows why Virus Blast is as satisfying to play as it is to watch.
Original review is contained below.
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If you’ve ever bought one of those sticky toys from a vending machine, Virus Blast is for you.
– Real player with 20.2 hrs in game