Drilly Willis

Drilly Willis

Thoroughly enjoyable and has a great soundtrack

Real player with 6.3 hrs in game


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Weird, fun, creative platformer with unique characters and oddly charming. would recommend

Real player with 1.0 hrs in game

Drilly Willis on Steam

Shoot Trip Die

Shoot Trip Die

The Story so far…

When our strung-out hero, Chester BoDean, quits his job at Brappy’s pizza he comes face to face with their demon of a boss named Melvin the Most Foul! whos angry at Chester’s resignation letter. Chester could care less, and simply flips him the bird! This sparks the journey of a lifetime for our beloved junkie, as Melvin opens a portal to a strange dimension and tosses Chester down into the strangeness! Chester’s only option? Kill Melvin OR die trying!

#### You got what it takes?!

Shoot Trip Die is a Disgusting, Vulgar, Tasteless, Rogue-like, Twinstick Shooter driven by Insanity, Addiction, and Rebellion!

Take control of Chester BoDean and travel through procedurally generated dimensions! Travel deeper and deeper through these realms in order to inch closer and closer to your escape!

But it won’t be easy…

you’ll need to mow down Bizzare foes with your trusty finger guns! while you collect an assortment of power-ups to aid you on your rampage to get you back to your beloved mattress (Should probably wash the sheets when you get back too…)

#### Content out the WAZOO! You’ll be itching for more! and more!! AND MORE!!!

  • -Face melting visuals!

  • -Brain exploding tunes!

  • -Addicting Rogue-like Gameplay!

  • -Unlockable Micro Games!

  • -Drugs! Sex! and Rock n' Roll!


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Shoot Trip Die on Steam

Teenage Blob: Paperperson - The First Single

Teenage Blob: Paperperson - The First Single

This is the best version of “Paper boy” that i have ever played, please make this a full game, not just a mini game! The music is great but the other 5 games don’t match the quality of this one, and i feel like i’m not alone in saying so, the concept is great but i would have really loved if all the games were NES remakes like this one.

Real player with 4.9 hrs in game


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Well… it’s a “split release” featuring 6 songs & 6 minigames (with the demo version featuring just one song and one minigame, which is a Paperboy clone).

This immediately hit a nerve - you see I have an almost pathological obsession with playing various versions of Paperboy, ever since the Amstrad CPC home-micro version was (sadly) lacking any sort of in-game sound. (yeah, it’s an emotional scar from my teenage years, what can I say).

This particular mini game is pretty nice - but there’s just one problem: There are times when the perspective changes from the classic isometric view, to a side-view (resembling Kikstart, somewhat). However, this switch (which follows the song’s rhythm) can occur in completely inappropriate times (for example, at the moment you line up your newspaper shot) and when your view suddenly switches back, you can miss your shot or crash into an obstacle, etc.

Real player with 0.4 hrs in game

Teenage Blob: Paperperson - The First Single on Steam

Cuccchi

Cuccchi

Really a beautiful exploration and discovery game of interactive art pieces. Just passed level three in the game and was blown away, being there inside these imaginary places and wanting to discover what was happening and what was just out of sight. The music is soo good and really helps with the travel into the paintings and by setting the mood. Exploration is so rewarding.

Real player with 2.9 hrs in game

I would not enjoy Enzo Cucchi’s art by itself, and I did not know who Enzo is before I played this game, I’ve seen a lot of similar works by artists with similar career paths and I am not a fan. ‘Fine art’ as it would be called. But Cuccchi is not just a gallery, it isn’t just a resource for an artist, although it is also that, it is a game in of itself which the gallery part excluded is mostly original, it honestly would have a chance of qualifying as transformative fair use if it wasn’t made with the blessing of the creator (which I’m like 79% sure it is).

Real player with 2.4 hrs in game

Cuccchi on Steam

Terrorarium

Terrorarium

After just over a whole month of developing levels for the Murder Garden Contest, it’s time for my review of Terrorarium.

TLDR:

Terrorarium is a fun and creative game with an interesting concept and encourages community participation. The developers are always active in the Terrorarium Discord server and always take suggestions by listening to their fans (Which is rare these days). Plus, You can make awesome levels for your friends and others to play and murder them with ferocious plants! What’s not to like? Since its in early access, it’s likely to be cheaper now than when it releases, so pick it up and try it!

Real player with 95.4 hrs in game

7/28/20 UPDATE: The game is out now with new levels and new features, so here is my current day review!

The game can be broken down in to three major parts: The main story, the community made levels, and the level maker.

★ The Main Story plot itself is fine. You get to understand the character you play as and the the little pikmin-esque creatures you play with, etc., etc… It certainly adds to the game, but what really matters (in my opinion) are the levels themselves. There are 26 levels ranging from very easy to very hard, some of which are designed extremely well! Some of them however aren’t. I’d say around 85% of the levels are satisfactory, while the other 15% just aren’t either aesthetically pleasing or the puzzle/mechanics are a bit wonky.

Real player with 35.0 hrs in game

Terrorarium on Steam

Forgive Me Father

Forgive Me Father

Score: 7.5 / 10

Price/Value: FULL

Time: 2-ish hours

Difficulties played: Extreme

A retro Lovecraft themed FPS that I was really glad to see got a demo in the last Steam Next Fest - one of my favourites - and the main product is more of that eldritch goodness.

You play a priest coming to an Innsmouth style town looking for answers and packing some serious faith lead. You will have access to upgradeable weapons in the form of a:

  • Knife (bread and butter weapon)

Real player with 8.1 hrs in game

tl;dr, good game at present, can be a great game with some improvements - solid 7/10 currently. I really liked it and I’m looking forward to more.

Detailed pros, neutrals & cons below, but includes some spoilers as to content.

Pros

  • Game controls very well. Character is fast and fluid, which suits the backpedal/strafe style required.

  • Gunplay is excellent, guns have good feedback and they feel effective.

  • Graphics are excellent. Enemy design is unique and enemy telegraphing is fairly clear. Level aesthetics are varied.

Real player with 3.4 hrs in game

Forgive Me Father on Steam

RE: Get To Schol On Time

RE: Get To Schol On Time

This piece of art is worth every single cent I spent on it. That second stage is a true gift for one’s eye and ear

Real player with 1.3 hrs in game

TRY AGAIN - THE RESPONSIBILITY IS YOURS

It’s $4 and it has a Chaos Defrost option. What else could you need in a game?

Real player with 0.7 hrs in game

RE: Get To Schol On Time on Steam

Phantasmata

Phantasmata

This game is absolutely amazing! While i was playing, i could definitely feel like Xenon put all of his love and personality in it, i usually don’t like RPGs but Xenon managed to make it really fun and dynamic with amazing characters CRITTERZ!!!

Pros:

  • CRITTERZ!!!

  • JINX IS RAD!!!

  • WEAPONIZED FOOMBA!!!

Cons:

  • NEEDS MORE CRITTERZ!!!

Even if the game is still in early access, it’s already amazing! Thank you Xenon for the work you’re putting in this game!

Real player with 17.6 hrs in game

And the third entry in the Space Funeral series sports a lovely Vaporwave palette. OK, not really, but it might as well be. I could leave it right there, and it’d stand just fine as a recommendation or not, but I’ll elaborate. This is one of those RPG Maker games that defies the usual, and flies in the face of all the half-assed creations that make most people wary about buying anything from the engine. It’s still a little rough around the edges right now, but it’s certainly playable, and I can’t wait to see the finished product!

Real player with 3.5 hrs in game

Phantasmata on Steam

Anti-Jump-Man

Anti-Jump-Man

Fun! Very short (~15 minutes) but it’s free so I don’t mind. Feels like a good gamejam game.

Real player with 0.3 hrs in game

It’s aggressively okay. I feel like this was most likely made because someone asked “can you make me a game that represents a basic puzzle platformer played by someone who has terrible visual migraines?”

Play with mouse and keyboard, pad is not optimal.

Real player with 0.2 hrs in game

Anti-Jump-Man on Steam

Flavortown

Flavortown

“Third Update”

All control mapping is now working and is smooth and easy to use. Playing through for a second time was more enjoyable without fighting these.

I know mappings may seem like a “small thing to be updated” but the speed the devs have done it and their updates was what stopped me from refunding and got me to play through twice.

Keen for episode 2.

“Original Review”

This game does seem like it could be good, unfortunately running on a Vive it seems that the controls do no function and you’re unable to proceed past the initial starting point.

Real player with 5.1 hrs in game

Game is good to play I know that bugs are going to be happen but they’ll work on it for sure

Real player with 3.1 hrs in game

Flavortown on Steam