Knights and Dungeons

Knights and Dungeons

Before I start, there is no way I can describe the way this game has changed my life. Words can not do it justice. Before I was a husk in the horrible creation that is society. I had no friends, family, or ounce of happiness. But now, instead of a husk of a guy, im a hunk of a man. This game grew hair on my chest, and made me 5 inches taller. It enlightened my spirit in the darkest days. I owe my life to this game. I will play this every day until when you look at me all you see is a holy blinding light. This is what the game can do.

Real player with 52.7 hrs in game


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By the date, I think this is the 1st Steam game for this dev. I think he’s a new coder, which is fine.

This is a simple idle game, with simple art and minimal content. Sort of a learning project/game I guess. And that is also fine. The interface is a little . . . confusing at times, but once you get the hang of it, it’s easy enough to navigate. It’s a great little game for chasing Steam achievements at least.

My primary issues with the game are chiefly that it causes the Steam client to crash, which then in turn crashes every other Steam game running at the same time. That’s a major problem, especially if it corrupts other Steam games. It often also deletes the save game when it crashes. Not sure exactly what the issue is but I could only run it for a few hours at a time to minimize the risk of crashing, but it still happened. According to the game engine designers, the dev has coded something wrong, and that is causing the crashes. Additionally, as the game is coded in HTML5, it saves its games to the IndexedDB inside the game’s mini “browser”, which ends up getting corrupted when the game crashes. The dev could have exported the IndexedDb to JSON files for each of the save slots, and that would make sure that the players' games saves and progress is fairly safe, but he didn’t.

Real player with 52.3 hrs in game

Knights and Dungeons on Steam

Inventory Manager

Inventory Manager

A cute little idle game for a dollar. Gave me Flash game nostalgia.

It’s rough around most of its edges, but it does handle an enormous number of customers just fine, which is fun to watch. I’m also easily motivated by bars going up and the “made a sale” sound happening faster and faster.

Weirdly, in the end, my shop was just sellers, my initial bag, and a hundred grabber arms and distributors.

Real player with 20.7 hrs in game


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I’m not sure how i feel about this game. it’s a bit like a clicker, but without the clicking. you make numbers get bigger until you get to the biggest number, and then you win. I saw it through to the end though, so I must have not hated it? 18 hours played, but probably 12+ of that was leaving the game running to gather funds to get myself over the finish line

Real player with 18.1 hrs in game

Inventory Manager on Steam

NGU INDUSTRIES

NGU INDUSTRIES

Over 100 hours spent, and while mostly enjoyed it, I’ve reached my limit of endless map adjustments and placements and replacements and nudging just to finally get positive balance. Until you buy your next upgrade … and boom. I just spent almost half an hour tweaking two maps to get positive flow for generating t1 & t2 flesh juices. After 10 minutes of enjoying zen equilibrium, I bought two upgrades and watched it all fall apart. Spent another 15 minutes to get things back into balance, but not before being forced into reducing the t1 & t2 income rates. What was the point of buying these upgrades then? Are they not supposed to improve things. Sigh.

Real player with 2737.9 hrs in game


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So the game is in early access but I’m operating under the principle that that should not be treated as immunity from criticism. As it stands NGU industries has foundational flaws that make it less playable than NGU-IDLE that are unlikely to be resolved unless the game loop is significantly reworked, hence it’s a thumbs down from me. At the end of the day the game is free so you don’t have much to lose by trying it out but unless you’re crazy into Idle games I wouldn’t recommend it.

My main issue with the game is that the feedback loop is cyclic. Every feature is driven by resources you must grind from your factories (with the exception of BDSM), the main feature of the game, and every subsequent feature & upgrade you can unlock increases the production of these factories. To me this make the game quickly feel pointless, there are no real decisions for me to make other than what ratio I want to grind resources in and no mystery in what I might unlock since I know it all leads to more production. In some cases there are 1-2 extra steps in the loop “obtain resources - obtain resources faster”, for example arranging your beacons and factories in a way that optimizes production. This gives the game some much needed depth but it’s not enough. In the case of beacons I would argue that past the fifth time you balance your supply chain the process gradually starts to become infuriating (every upgrade you obtain will mess up your supply chain, with a knock-on effect on every downstream resource so you end up fiddling your factories constantly, never feeling like it’s worth it to optimize). If you’ve done it ten times you’ve done it 100, It’s just busy work and not all that well incentivised when the “reward” is that you’ll do it all over again when you can afford your next upgrade.

Real player with 2066.7 hrs in game

NGU INDUSTRIES on Steam

Target Practice

Target Practice

There’s one game mode: Target Practice.

Click targets to bounce them, if they hit the floor you lose! You have three abilities to help you do this.

Q: Time Pause

Freeze all Targets in place for 5 seconds. Click again to stop early.

W: Bounce All

Bounce all targets at once!

E: Remove Target

Delete a target from existence.

You can also change how the game plays by changing the variables! Head to the Change Variables menu and do whatever you want. Make the targets fall like meteors for the challenge, or reduce the cooldown of your abilities for a relaxed game. The choice is yours.

Target Practice on Steam

Mr.Mine

Mr.Mine

I think this game has potential, but progress is just too slow. I’ve joined the discord and gave feedback around issues with the game and was told you need to exploit the game in order to make progress. Maybe I’ll come back to it one day, but after letting it run for 2500+ hours and not seeing much progress, I think its time to shelve this game.

Issues:

  • at lower depths, 800KM+, progress slows to a halt. Both idle and active play styles have very slow progression.

  • idle play grinds to a halt when you can only make .5% of the cost of the next upgrade every 16 hours AND can only dig 1 KM of depth every 40 hours (there’s over 1000 KM to dig)

Real player with 2696.7 hrs in game

Mr.Mine is an Idle Game about mining and digging as deep as you can. On the surface it’s a nice game, but I have a big issue with the updates.

At first, they nerfed the cargo capacity, which I didn’t mind as it was still playable. Then, they released new relics which does not work and made us trash relics to try them out, only to realize they aren’t working properly. Then the final straw, they made the level 1 metal detector show chests location which I figured was a quality of life change, as the level 2 one is almost impossible to find in the scarce amount of golden chests the game offers you… but they instantly reverted the update 1 hour after.

Real player with 1176.2 hrs in game

Mr.Mine on Steam

The Little Trashmaid Puzzletime

The Little Trashmaid Puzzletime

Lots of nice puzzles to play! However, there are some things that make this game a bit tedious

  1. Lack of proper volume control. There are only 3 volume settings: Loud, Medium and Mute. No slider or more options

  2. Pieces have to be held after clicking. Please add a toggle or something where we can select what mouse option we want, between click, hold and drag the piece, or click once, and the piece is stuck, click again and the piece is released.

Other than that, it’s a decent puzzle game. Laughing at all the pictures from old episodes, and some new ones as well!

Real player with 22.7 hrs in game

I love that the puzzles are pictures from the webtoon comic plus there is actual art of the characters.

Real player with 12.9 hrs in game

The Little Trashmaid Puzzletime on Steam

Where is the meaning?

Where is the meaning?

«Where is the meaning?» is a single JRPG game made by two Russian developers with very special attitude to this genre. The action takes place in unknown universe where the player should make conclusions what is happening around. You are the geometric figure «square» which need to reach the end of this world. But does it exists? You should find it out in this dangerous and strange adventure.

  • Minimalistic and not overextended unique JRPG with smoothly evolving gameplay

  • Emotional voiceover with no language barrier

  • Funny dialogs and non-pretentious characters

  • Well-designed side-quests which you can skip on

  • Every enemy has unique dialog

  • You can beat the game without any battles if you do

  • You will meet tons of references easter eggs on your way

  • Minimal tiring dialogs and battles

  • Complimentary reviews of two friends who played the game

Where is the meaning? on Steam

Adventures of Bruce

Adventures of Bruce

This is a fantasy-themed match 3 / jigsaw puzzle mashup.

Players that like match 3 blast games, may appreciate a different take on match 3. You are not merely collecting, but also attempting to solve for a pretty pattern.

It has input accessibility and difficulty settings which can make the experience not only accessible, but therapeutic (the easiest setting). This game can be played with keyboard only, or game-pad only (2 button mode supported), or of course with touch or mouse.

Adventures of Bruce on Steam

Brash Monster Simulator

Brash Monster Simulator

This is an open world role-playing game with cartoon color. Operating stores, obtaining materials, building equipment, defeating monsters, training characteristic staff, open skill combination system, characteristic team building and strange painting system, can hardly stop!

Brash Monster Simulator on Steam

Fastest Hands In The WASD

Fastest Hands In The WASD

Really nice simple idle with good mechanics.

The devs are also really nice and every problem I had they fixed!

The prestige system is painless and you can see the benefits quickly.

The clothes are silly and the skins on the weapons look nice (wish there were more!)

The pets are also pure RNG and are a nice little sink to put extra plats into hoping for the best.

I was playing before they added most of these elements and each one has blended in well.

I liked the first version and have had it open since!

Real player with 1449.7 hrs in game

TLDR - Worth the money for the idle mode, and the idle mode is very good! Other sections of the game are fun for a bit but unpolished. Keep in mind this review was made during Patch 11 so things will undoubtedly change.

Idle mode is great, and is one of the best idlers I’ve ever played no doubt. There’s enough content and fun references to keep you entertained for as long or as little as you want. The animations are fun and clever; the weapons, elements, critical system, and hats are very interesting too. If I had to make one critique here I’d say the pacing is a bit off; it starts out sluggish for the first 15ish waves (can be skipped after getting an in-game upgrade) and then by the time you’ve got your fifth or sixth gold hat you literally can’t click fast enough to spend the silver you’ve accrued. After your 50th prestige it is a racing game for how fast you can click, and you won’t spend your money before it’s time to prestige again.

Real player with 152.4 hrs in game

Fastest Hands In The WASD on Steam