Super Goo Goo
What makes a good game? Is it the beautifully crafted characters and expansive worlds? Is it the jaw dropping graphics and a soundtrack that has you listening to it on repeat? Is it the endless possibilities that a game has to offer even after completing the story that kept you on the edge of your seat for hours? The simple answer to all these questions, is no. A game is not defined as good by what it is, but by what it represents. Games nowadays are all about what’s new and popular, and not about what a game should be about, the game. That is where Super Goo Goo shines. Super Goo Goo is one of the only modern day titles that I can truthfully say is a classic and is always about the game and experience that the player has. It has all the elements to be, not just a good game, but an amazing game. When you first load up the game you are welcomed with a perfect menu that helps you get right into the action and meet our hero, S.G. Goo. We learn about his journey for the 100 stars, and how they were stolen many moons ago, and we now must help him fulfill his destiny. You will be taken across the massive world, searching for them while solving complex puzzles, and defeating the bosses that guard them. Without a doubt, the story has to be one of the biggest emotional roller coasters I’ve been on in all my years of gaming, nothing quite compares to the experience. Without giving too much away about the story; you will laugh, you will cry, and you will be wanting more. Whether it be more puzzles to solve, more stars to collect, or another boss to slay, you will want to continue to play this game until there is absolutely nothing left for you to do.
– Real player with 2075.1 hrs in game
Read More: Best Cartoony Casual Games.
classic
– Real player with 3.2 hrs in game
Garfield Kart - Furious Racing
Thirty seven hours, thirty seven hours is all it takes to see god. Have you ever seen something so magical, so wonderful, that your mind cant help but look back on what could have been. In my thirty seven hours of game-play in “Garfield Kart - Furious Racing” my soul felt as though it left my body. Soon all I could see was Garfield, my toilet, Garfield, my table, Garfield, even my entire house was transforming into Garfield. It was at that moment I realized, it was him, right behind me, staring into my eyes menacingly. I tried to run away but my world began to crumble, the floors collapsed as I fell fifty feet into what seemed to be a massive cooked lasagna, the landing was rough but I seemed to come to my senses quickly. It was then I turned to my left to see Garfield’s massive dong swinging from side to side, his eyes locking onto me as he slammed it down onto the lasagna, I tried to run as quickly as possible but his dong began to suck me in, I screamed as I tried to escape, but no one could hear me. Soon I was being slurped down by his massive sausage, my screams slowly becoming muffled as everything turned black, it was over. Although I am still currently engulfed in Garfield’s massive nuts I cant deny loving every second of it, if your a fellow Garfield lover and love big nuts covered in lasagna please by all means purchase thirty seven copies for you all of your friends, 10/10 would play again, oh also nerf Odie that dude OP as hell.
– Real player with 44.6 hrs in game
Read More: Best Cartoony Multiplayer Games.
“I do not assume any phrase can give an explanation for a person’s existence,” says one of the searchers thru the warehouse of treasures left in the back of with the aid of using Jonathan Arbuckle. Then we get the well-known collection of pictures main to the closeup of the phrase “Garfield” on a kart that has been tossed right into a furnace, its paint curling withinside the flames. We keep in mind that this become Arbuckle’s adolescence kart, taken from him as he become torn from his own circle of relatives and despatched east to boarding school.
– Real player with 20.4 hrs in game
Freedom Finger
The silly and offensive art style is what drew me to this game, not the musicians or voice actors. Despite its cartoony look Freedom Finger is a proper shmup. You have a ship and you shoot enemies with plenty of bullets, enemies and walls to be dodged. The game has two unique game mechanics for a shmup namely grabbing and punching. It’s a bit unusual but it is quite fun. It allows for a lot of different ways to play a level.
Fortunately there’s no shop with upgrades for your ship, you can follow the story but also just hop into any level and start competing for the leaderboard. If you want an upgrade go grab an enemy ship!
– Real player with 38.0 hrs in game
Read More: Best Cartoony Music Games.
Check out my first impressions gameplay video for Freedom Finger here: https://www.youtube.com/watch?v=TD1OPbuRzCk
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-QUICK FIRE REVIEW (If you don’t have time to watch the gameplay video)
-Story:
Save the American Lunar base from the Chinese who have taken over!
-Graphics:
Very cartoonish. Kinda of reminds me of the adult cartoons you’d see on Adult Swim.
– Real player with 11.0 hrs in game
Germ Wars
Briefly: Germ Wars is a casual action game about being a white cell and killing bacteria and viruses by smashing into them.
The prospect of being the defender of your body against bacterial or viral invaders as a game is a sweet concept, used in such obscurities as Body Voyager (I’ll be surprised if you’ve even heard of it) and of course the indie tower defense Defend Your Life. Germ Wars offers an action arena version, with no educational twists or even a storyline or lore at all.
– Real player with 10.3 hrs in game
Germ Wars.
I feel mixed about this game. It’s fun and… pretty much meh most of the time.
At the start, it felt like playing grinding game, which was pretty fun I must say. But then it just turned into boring nightmare.
basically after you get yourself a few upgrades, you’re unstopable. Or at least until the game decides it’s time for you to die. which is about 5-10 minutes. And so you grind upgrade after upgrade, killing those weird viruses. It’s repetitive and boring.
++The start of the game was fun. I liked the grinding method, it was the good time of the game.
– Real player with 6.0 hrs in game
Defendoooooor!!
Defendoooooor!! is the first game since joining Steam back in 2009 that I’ve ever played through in one go. It took approximately 1hr 25 minutes from start to finish. I would have liked to have seen more levels, with increasing difficulty, or with different difficulty modes. Apart from my initial foray into the game a couple of days ago, where I only survived a few levels; once I’d got used to the rhythm of the game it was relatively easy to survive virtually every wave. The only ones I did lose were when I was trying out the extra weapon systems that included a barrage of rockets or bombs. These were activated by two buttons along the top of the game arena.
– Real player with 11.8 hrs in game
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The Short of it: Perfect mindless fun. Almost like Space Invaders turned on it’s side, it’s an arcade shooter, with escalating difficulty. Good gun variety, and sound effects made me LOL. I paid $1.30, so 90% off.
I would say it is priced WAY too high at regular price. I wouldn’t pay more than $2 for this personally, but I was pleased with it at the $1.30 I paid for it on sale, as I said.
– Real player with 8.0 hrs in game
Later Alligator
(WARNING: Massive amount of spoilers in this review)
About 3 to 4 years ago when I bought Night In The Woods it followed a particular progression. I saw the game advertised on Steam, looked at the page and it slowly caught my attention. I then chucked it into my wishlist and there it stayed for a long time. Finally months later, I caved in and bought it on sale. The game proceeded to become one of my all time favorite modern video games and won my heart minutes into the game.
Later Alligator very much followed that same flow. The art style, the characters, it all looked so obscenely adorable that I knew I needed to try this game. Sure enough, in this fateful autumn sale I fell for it. Starting at 1 AM in the morning (Since what better way to enjoy a goofy vibrant day in Alligator New York City than in the dead of the night) I dived into the game and it wasn’t until 5 AM that I finally made myself put it down. Just minutes into it I immediately fell in love with the art direction and the fluent animation. And Pat. Once you meet Pat, never let go. You’ll learn very quickly in Later Alligator what kind of a world it is. It’s a dark, gritty, grey world full of loving parents, overachieving bodybuilders, people relaxing on the streets, and old folks playing card games. And ghosts. If nothing else to be said about the game let it be known that Alligator New York City needs Alligator Ghostbusters because the entire city is crawling with ghosts. It takes some time getting used to the grey filter on everything. At first I wasn’t sure if I liked it but there’s an odd aesthetic to it. It draws your attention to the already colorful and scaley denizens of the world. However from an gameplay aspect it can get cumbersome, more on that later.
– Real player with 20.8 hrs in game
Early review right now after a quick hour of play.
Later Alligator (and I swear I’m not biased towards this game at all) is a gorgeously 2d-animated, primarily point-and-click, cartoony romp through Alligator New York City. Everyone’s alligators. The gameplay itself is simplistic; unlike normal point-and-click games of this style that you might have come to expect, there’s no picking up items, there’s no real big decision making. It crosses over more with Professor Layton-style gameplay, wandering around the city and picking up little collectibles by clicking on various pieces of the environment.
– Real player with 9.3 hrs in game
Rayman® Origins
Rayman Origins is my favorite 2D platformer ever; it’s probably the best ever made. It comes from Ubisoft Montpellier - a studio that is, by all counts, the least dank and sticky of all the dank and sticky folds of Ubisoft’s titanic corporate mass. Montpellier is responsible for Beyond Good & Evil, as well as the original Rayman titles. I never played the original Raymen, so I’m not at liberty to say whether or not this ‘prequel’ in massive quotes actually tells us much about the origins of Mr. Man - what makes him tick, why he does what he does. Quite honestly I’ve pumped dozens of hours into this game and I’m still not 100% on what he does, let alone why. More importantly, I couldn’t care less - Rayman Origins could be about a man named Billy Forks with forks for hands who fights AIDS with the power of friendship for all I’m interested in the story, as long as it looks, sounds, and plays like this.
– Real player with 54.9 hrs in game
Except for the game breaking bugs (I’m lucky that I only faced one of them and able to get past it after several tries), it’s a really good game.
The Good:
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Amazing artwork / graphics.
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The flow of the game is really good. You’ll see what I mean when you try to run a level in time trial mode.
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Level design is really good. In most of the levels, you’ll see that there are several ways to complete a level. At first try, you can play slowly and try every single opening to collect all lums. For the second try, you’ll realize that some of those openings / change in route is there to support your time trial activities. Although, I’d loved if they used the dimension changing mushrooms more like they used in the mobile versions Jungle Run and Fiesta Run.
– Real player with 31.9 hrs in game
Big Action Mega Fight!
Big Action Mega Fight! is an interesting 2D game from the somewhat forgotten Beat ‘em up genre with the single player game mode. Once this type of games were very popular, Big Action Mega Fight! is undoubtedly one of the best games of this type.
The plot begins with Megatropolis, which is attacked by the new, cruel criminal gang “Clunks”. You play as Brick, a sports lover. When the “Clunks” gang kidnaps our best friend, our protagonist has to break through the entire city to save him.
The game offers more than 35 levels, typical for Beat ‘em up games are linear levels usually consisting of going to the right side of the screen. The initial levels are not a big challenge, and additionally they are not very diverse, sometimes there are more interesting maps with new types of enemies, unfortunately there is no chance to count on original solutions in this matter.
– Real player with 11.9 hrs in game
Big Action Mega Fight is a very simple beat-em-up, but it’s still fairly enjoyable, mainly due to the fun cartoony style, cheesy humour, and the classic feel that the music and sound effects bring. Oh, and it works well with an Xbox style controller - I used an 8Bitdo FC-30 Pro in xinput mode.
There’s a lot of short stages in Big Action Mega Fight, which start out incredibly easy but slowly get… less easy. Most stages simply have the objective of “kill all the goons” but every now and then you’ll get a stage where you have to “kill all the goons within a time limit”. I attempted to get a three star rating on every level, but the final level just felt impossible to achieve this, though it’s not hard to beat - it’s just hard to beat with the high score they expect of you to get three stars.
– Real player with 6.9 hrs in game
Glorkian Warrior: The Trials Of Glork
This is a fine Shm’up (or a Shoot & Jump’em up?) if you like it wacky. The gameplay is a bit random, but it’s fine if you are after some casual fun. Sometimes you get really strong weapons and easy enemies, the next time you get a lot of rocks and astro litter (yes, the game is wacky).
To be honest, I really glork this game and played it quite a bit. However, the randomness, or the lack of balancing, makes it impossible to take this game seriously or play it on a pro-level. There are some tactics
! like waiting before you collect crackers and weapons/upgrades - avoid certain weapons (like the Flarf) using flame spitters to generate gold crackers and get energy out of not needed equipment, and such - but ultimately you cannot fully control your own fate and you will struggle with the weak design (like angrymons take too many hits, often you get big waves of them that deplete all your energy and weapons - and then you have to start from scratch, meteor/tetris storm often break your killing spree and deplete your energy, etc, some guns consume energy too quickly, like the Flarf, or too week like the Twisty gun) and even bugs/inconsistencies (e.g. the camera view is very often not perfect, and a lot of things happen off-screen, sometimes a hit takes more or less of your hearts (but maybe the invaders are also using weapons with power mods, who knows). I am rambling because I would like to see this game in a line with some of the great invaders-like Shm’ups - but it just does not have what it takes.
– Real player with 31.4 hrs in game
As a fan of James Kochalka’s comics and records, I had to get this and I am glad it turned out to be be pretty good.
Glorkian Warrior is Space Invaders style shooter with autofire and a jump button. Instead of fixed levels, the games randomizes the successive waves of aliens as well as various other elements such as the ground you stand on or side challenges handed over by a pair of bossy sisters.
Enemies drop power-ups as expected and they are sorely needed as your default laser is slow and weak. The rare moments when you’re stuck with your default with no upgrades in sight feel a bit underwhelming.
– Real player with 9.8 hrs in game
Race Race Racer
Played 4 hours in this game. In principle, a very fun toy. Adds a couple of hours. Your main task is to drive on a bibik.
– Real player with 29.2 hrs in game
It’s like a really good, really fun, colorful, loud 80’s arcade game, complete with “period” electronic arcade music. You would have blown at least $50 in quarters on this one back in the day. The game is so old skool that you can practically smell the stale smoke, the cheap perfume of the mall ratz, and the foul hygiene of the arcade attendant. Turn the lamps low, switch on some black lights, and have a HUGE amount of fun.
– Real player with 7.0 hrs in game