One Way To Die
Short text based game with achievements and trading cards (not dropped, must be bought on market or through badge booster packs) that requires the lost art of reading and that even more ancient art of knowing the reference used for the pun or punchline. I personally nominate this character for a Darwin Award … now 131 times.
This might be free-to-play but the 0.99 cents (US) DLC is worth adding, and quite often on sale for 0.49 cents. 111 different ways to die (with DLC added), some bizarre, some funny, some absurb, some WTF, some STEAM related and all a reference or pun to something (even the page titles). With the 2015 Halloween update there are now 121 ways to die (The 10 Halloween related deaths give the achievement The Hallowest.) The developer added another 10 deaths for 2015 Christmas and claims this will be the last time. (The 10 Christmas related deaths give the achievement Crimson X-Mas). Note: Both of the holiday related deaths and corresponding achievements are only available during that particular holiday.
– Real player with 14.1 hrs in game
Read More: Best Cartoony Adventure Games.
Every Monday I return home after a less than soothing weekend with family and take my grievances out on my boyfriend by javelining sharp, rough cascades of abnormally peculiar games in his face for the rest of the week. His is usually a face that only sees major titles and nothing else. So I keep picking up random games just as silly as this and as we sit together and play I feel joy in knowing that I’m introducing the surprising amount of fun (and pain) indie games, that wear their simple mechanics and bare graphics proudly like some trendy new quirky armour, can actually be. A lover of such wacky video games, a good deal of my allocated gaming time is spent playing glorious “abominations” on the likes of Game Jolt, itch.io and Desura. There is a difference between badly made games and games of an acquired taste that seem bad unless you know how to consume it. OWtD is like a free slab of English Blue Stilton cheese or Japanese Nattō at the supermarket. So I was dissapointed to see the reproach of less than happy reviews after the inital positive curiosity upon release. This game is a wonderful idea and fun to try out though it is useful to step into this game with a bucket full of greasy, troll humour ridden popcorn.
– Real player with 10.6 hrs in game
Personal Space
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀
⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀Play it!
⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ Juegalo!
⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆
⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇es bueno
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇
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– Real player with 5.3 hrs in game
Read More: Best Cartoony Casual Games.
that was amazing. it felt just like real life. i ignored my phone. turned on my objective marker. bounced from friend to drinks to friend weaving through suffocating crowds of d bags waiting for the darkest moment to assert my presence, remind myself i have a happy place to go to, or just run like hell
the first 5 seconds stressed me out, seeing those globs of tofu get all red and start to surround me. then i noticed i was blue and that everythings a game and it took me back to high school when i saw everyone in the hallways as just some thing to dodge. on the street and at work. obstacles and spatial challenges. video games are always paying off
– Real player with 0.4 hrs in game
Fadeout: Underground
A Diamond in the Rough
If you long for the days of old classic shooting and movement, Fadeout delivers with great potential for more. The game emphasizes movement and combat with technical skill you hardly find in modern shooters. Movement consists of basic roll-jumping and rocket jumping to more complex wall bounces and surfing with each character having their own mechanics. Weapons and health are collected on the ground emphasizing good map knowledge and rotation skills. It’s a hero shooter with the heart of Quake.
– Real player with 208.1 hrs in game
Read More: Best Cartoony Multiplayer Games.
The game’s in Early Access, it’s in testing and I’ve even helped playtest it so expect this review to change. Hell, comment on it if I forget to update it when the game’s released. The game is receiving updates regularly, with major improvements to gameplay, updates to maps and graphics.
Fadeout is incredibly fun with full teams. Movement is fun and satisfying; you can dodge-roll, and jumping out of this roll has you keep momentum mid-air allowing all characters to move fairly fast. The weapons feel good to use. I wasn’t sure at first if I’d like the mechanic of picking up weapons off the ground, but part of why it works is each character has enough uniqueness that they remain distinct in spite of the weapons they grab. In fact, a lot of them have weapons so tailored to their style that you will typically want to keep that weapon and pick up extra ones depending on your strategy.
– Real player with 169.7 hrs in game
MilMo
I’ve played MilMo for many years, and I’ve always loved how bright and friendly the game is. It has characteristics and interesting details that never fail to make me smile.
The game runs really smoothly, with very immersive background music in all areas. The storylines that you can complete through questing are very in-depth and you’re always wondering what’s going to happen next in terms of the lore. My personal favourite is the Mice & Maniax adventure with the Mouse Resistance fighting against the Mad Scientist. Despite the fact that I think that storyline is not complete yet, it’s still a great one to play.
– Real player with 265.1 hrs in game
I will edit this later explaining more:
I highly recomend for players to start in steam link their account from facebook
https://www.milmogame.com/tools/accountmanager.php
if you play on facebook you can get some awesome rewards inviting people (including heliticket and 1 mystery box)
join the discord from milmo https://discord.gg/KHN6Tft
there are many active players
there are sections to report bugs and players if something wrong
guides on english and spanish, etc
99% of the content can be done as F2P i played the game for years and just went premium less than a month ago
– Real player with 101.8 hrs in game
FIL
I mean of course I’m going to be biased I worked on the game. Regardless, the game isn’t flawless, yet this game is something I’d want any one to try! Carter did a lot more of the heavy lifting here so I can’t speak for him, but I can tell you a lot of heart went into this and I’m sure there’s enjoyment to be had out of it.
– Real player with 29.0 hrs in game
FIL是一款比较传统的RPG游戏,玩家扮演一台叫FIL的机器人,要召集伙伴拯救太阳系。
游戏画面比较粗糙,但是怪异的手绘有时候反而跟剧情荒诞搞怪的风格意外很搭。
战斗是大家深恶痛绝的暗雷+站桩回合,虽然有些敌人需要特定的战术,但是总体上来说比较枯燥乏味,主角也没有装备什么的,提升战力完全靠练级,小怪种类比较少,BOSS大部分是看你药备得够不够。
好在剧情确实基本上能撑住场子,而且有些地方还在整蛊玩家。比如有条路上有个修路的标志,提示禁止通行,但是你走下去会完成一个循环,回到游戏开始的第一张图,然后你就需要把前面的图都重新走一遍……再比如飞船上有台电脑,你调查之后会提示上面有个叫FIL的游戏你要不要玩,如果选玩会告诉你“你已经在玩这个游戏了”,如果选不玩,经过再三确认后游戏会直接把你踢回主界面(要是没存盘你就跟我一样捶地吧)……还有像有个地方NPC问你密码,你需要在游戏里字母表选择输入,如果你图省事都打了大写,NPC会抱怨说“你不要这么大声,想让全世界人都知道密码吗!”(英文全大写通常表示把这个词喊出来)。
目前3个多小时我水星还没有打完,不知道后面剧情还有多少。
如果你英文还不错,能接受这个画面和踩雷回合战斗的话不妨玩一玩。
– Real player with 3.7 hrs in game
Misfire
I really enjoyed this Game, Right now There is Barely any people playing However I was able to get into a couple of games and they were honestly pretty fun! it seems like the developer will continue updating this game and I look Forward to any future updates. I really recommend this game if you you have a buddy that you can play it with then go ahead and Play it Have some fun. Help The community Grow!
– Real player with 5.0 hrs in game
I got this game yesterday and I’ve fallen in love with it.
Here is a few thoughts I have
PROS:
Good movement mechanics
Good gun mechanics
Balanced Powerups
CONS:
I have no friends to play it with
I highly recommend getting this game and playing it with friends
– Real player with 1.9 hrs in game
Ballad of The Masked Bandits
The concept is fun, the levels are well designed, there are several bugs here and there but it is clear that this is still a WIP. Please allow me to share my own suggestions for further development: Not having checkpoints might be frustrating but would also shorten the game dramatically and may require additional challenges and/or collectibles, so I strongly suggest to add some. Achievements within the game for using more creative ways to reach the goal would also be welcome. Oh yeah… the camera! I think gamplaywise makes sense not to reveal everything but you know with some tweaks you can give an option to have it fixed on top with minimum tilt or make it free for the user to control, perhaps make it another character an owl keeping an eye on the bandits etc. Overall the puzzles have lots of logic behind them and with more juice this could become a super fun game.
– Real player with 28.5 hrs in game
Okay, so I don’t usually write reviews, but I think this game needs one.
Did I have fun? Yeah, I did.
I like the 3D style of the game, the mechanics, and the puzzle parts. Also, the music is charming, both on the menu and on the level.
However, I have come across some issues and complaints. First, if you get caught once, you have to restart the whole level from the beginning, and I feel that there should be checkpoints every time you complete a significant puzzle. Also, can the character swap not be on the mouse (should only be on the tab button) because it just feels offputting. Instead, could a camera panning mechanic be a function of the mouse because sometimes I can’t see what I’m doing correctly (like holding down the right-click and moving the mouse to look around). Also, SPOILER ALERT just finding the key to leave the cells in the first level took me 15 minutes because of a hidden ledge behind the wall (the camera angle did not indicate that I should be heading there).
– Real player with 8.3 hrs in game
Brawlhalla
### EDIT: Overall, Brawlhalla has changed drastically since the release of this review. A lot of the information here is no longer correct and there are new gameplay features, dash being the most important. I certainly still feel that it is far too easy to avoid and/or delay interaction between yourself and the opponent, but it would be disingenuous of me to pretend the specifics of this review are still accurate.
Although I am giving this game a positive review, I must say that it comes with a massive disclaimer. If you just play Brawlhalla with your friends and never take it seriously, you will likely enjoy yourself. However, if you ever get good at this game and play at a decently high level, Brawlhalla’s glaring failures as a fighting game will become so unignorable that your desire to play it will steadily decline till you’re on the subreddit crying about the passive float meta like everyone else. All of the reviews - including the negative ones - are ignoring the real problems with this game, and it’s something I have thought about for a long time. So, I’ll try to explain my reasoning as best as I can and briefly include the reasons why I still consider it worth downloading despite its enormous flaws.
– Real player with 2794.6 hrs in game
(edit)
Brawlhalla has taken my soul, and wallet. Im bad but will 3 stock you. ggswp BMG
–- At a glance —
Brawlhalla is a free to play, Super Smash Bros esque Game that is easy to pick up, even for the most novice of gamers. This cartoon stylized game is primarily Online based but can also be played single player(Training and Couch Party with friends)
The simple visuals and punchy sfx will entice (and infuriate) most people who choose to pick this game up.
Overall, I recommend this game for everyone to try out at least once.
– Real player with 1899.8 hrs in game
I’m Calling The Cops!
im not going to lie i had fun with this one very short simple and to the point. the fighting is sad and i saw no cops in my game play man o man i needed them but none the less good title
heres my gameplay
https://www.youtube.com/watch?v=_0NSLH4aEh4
– Real player with 1.0 hrs in game
Because its hot! Prologue
So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.
Because its hot! - Why pizza? (prologue) is a colorful puzzle platformer that will have begging for more. The graphics are sharp and pop right off the screen. They are a combo of fever dream and 80’s neon blasting your eye sockets. The music is subtle but enriches the atmosphere and gameplay. The controls will test your gamer merit by all the different mechanics at play here. There is a slight degree of difficulty controlling the head, arms and movement individually (as well as together) but not in a bad way.
– Real player with 0.7 hrs in game
Very fun game!
– Real player with 0.3 hrs in game