BUFF
Buff is a fast-paced action shooter where you can use the enemies and the environments alike to navigate levels at high speeds, kill enemies, and rack up score multipliers.
The levels can be jumped, skated, and bounced all over… The enemies can be killed, knocked-back, or surfed on… Everything is a tool, and everything can be used to do something awesome.
(Join our Discord server to follow the development of Buff! Click on ‘Visit The Website’ on the right side of the store page to join!)
Read More: Best Cartoony Skating Games.
Ramen
Ramen spends a lot of time considering how best to spend his last productive days. He recently learned that some silent investors for a small pizza restaurant have secretly hidden their tax returns deep in a privately owned local uranium mine. He insisted on revealing the source of their dirty money to the public and it’s gotten him into some hot water. He snuck his way inside the mine, found out where they keep the records, and just before he strapped the documents to his back in preparation to leave, he thought “Will this be a worthwhile escape?” He then enthusiastically blindfolded himself for added danger! He didn’t know you were coming to help, he barely knows you’re there, and he doesn’t think he needs you. Your mission, should you choose to accept it, is to guide and protect Ramen during his passage through the dangerous valley. Keep him alive so the truth about those crooks can be brought to light.
Zombie Town VR
really fun game to play totally enjoyed it….. completed levels wish there was more …….. love the dancing a great feel game and fun fun fun leaves me wanting more ,,,,,,
– Real player with 51.9 hrs in game
Read More: Best Cartoony VR Games.
Very Fun, but short. Hopefully the developer will add more levels.
– Real player with 6.6 hrs in game
Milksoup
Milksoup is an FPS tower defense about a bunch of nerds trying to steal your cereal.
Movement is going to be your key to survival, as you strafe and B-hop throughout the surreal environments; The onslaught of trolls keep coming, your pockets slowly filling, and time running out. The longer you last, the more money you get to purchase tools that help you defend against the ever-increasing hoard. Watch out for the bosses - they interrupt the flow of nerds to introduce you to their machinery. They will try to stop you no matter what, so attempt to eliminate them as fast as possible.
If you ever want to take a breather, you’re able to enable the Sandbox mode and spawn, kill, and throw as many enemies as you want, along with a few more physics-based tools to mess around with. Currently, Sandbox mode can be played with friends online too.
Forgive Me Father
Score: 7.5 / 10
Price/Value: FULL
Time: 2-ish hours
Difficulties played: Extreme
A retro Lovecraft themed FPS that I was really glad to see got a demo in the last Steam Next Fest - one of my favourites - and the main product is more of that eldritch goodness.
You play a priest coming to an Innsmouth style town looking for answers and packing some serious faith lead. You will have access to upgradeable weapons in the form of a:
- Knife (bread and butter weapon)
– Real player with 8.1 hrs in game
tl;dr, good game at present, can be a great game with some improvements - solid 7/10 currently. I really liked it and I’m looking forward to more.
Detailed pros, neutrals & cons below, but includes some spoilers as to content.
Pros
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Game controls very well. Character is fast and fluid, which suits the backpedal/strafe style required.
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Gunplay is excellent, guns have good feedback and they feel effective.
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Graphics are excellent. Enemy design is unique and enemy telegraphing is fairly clear. Level aesthetics are varied.
– Real player with 3.4 hrs in game
Fish Person Shooter
I’ve been waiting to play this game since the first time I heard about it and I’m so happy to finally be able to!
It speaks to my heart when a game dares not to take itself seriously and, at the same time, still is a good gsme. Fish surely is all that! 3
It feels so good to play an FPS in which the core gameplay involves dodging, after so many years of boring cover shooting. And the level design is cleverly interesting, not shying away to present obscure secrets right when you start (which brings fond memories of Doom 64).
– Real player with 6.9 hrs in game
Early Access Review: This is actually a pretty fun game for a retro style game. As others have mentioned the harpoon mechanic is really cool. This game has some interesting puzzles that require a bit of thinking to get thru, but not so difficult that it makes it impossible. You may have to retry the level a couple of times to get thru the “learning curve”.
Since it is early access there are some things that the developer is working on. But the good news is that the issues are getting discovered quickly and bug fixes are coming in.
– Real player with 3.9 hrs in game
Mutant Ops
Read the Review First
In no way is this “mutant ops” unenjoyable so this is going to be a weird jump back and forth between the good and the bad. Let’s just start with the bad, and my own pretentious manner as I restrain myself from saying that this isn’t a game. I feel that it’s to elitist of a statement. Because this is technically a video game, but it’s only about an hour of that experience.
The Graphics
It’s quite jarring to see how much a difference in quality this game is, as if the company decided that instead of collaborating with their fellow laborers, they’d give everyone an individual task. The opening cut-scene is of such notably higher quality, that it makes the game just look odd, I’m sure that this game’s polygon nature makes it look odd to begin with; I see nothing wrong with the style. Perhaps I’ve fallen for the trap of this season’s art style as the video game industry falls in a rut similar too Cartoon Network’s “Cal Arts” debacle. All the shows looking kind of the same whether it’s because the teachers are teaching a single art or everybody’s being inspired by the same piece. Everything starts to blend together, it’s obviously intentional because it seems to be working. Where Adventure time may have been original and charming in it’s art, everything started to fall inline. If one were to take a look at the pilot episodes for Steven Universe and Regular show, you’d see a much different concept. But then came Uncle Grandpa, Wander over Yonder, that show about the Peanut and the Pickle, Sanjay and Craig, Star and the forces of Evil, Over the Garden Wall, Gravity Falls, Craig of the Creek, OK KO, and Mao Mao Heroes of Pure Heart: All ooze some similarity that has allowed it the seat that was once filled by the Geometric style artistry of the previous animation era. Yet here we are where Mutant Ops is taking into account the look and popularity of games like Valheim, Hydroneer, deep rock galactic, Inscryption, or any of the countless indie horror games that look for better or for worse the same. And I dig that shit up. I don’t know why it just looks so good too me, maybe it’s reminding of a better time. A time long before Covid where my evil withdrew, before Trump the fool who seeks to return to the past, before someone flung the the portal open to critical race theory and I understood true sadness. Evil me be like “I like video games.” The truth hurts sometimes but also sometimes the truth is nice and truthfully I probably bought this game just because of how it looks. I mean fuck people still play Minecraft and that shit got into Super Smash Brothers. Fuck you Sakurai I wanted better characters, because my opinion is good and right. I feel like after 2 DLC’s I only like 3 characters. While showing this game off to some friends, my friend Slime pointed out, (and no, this is not a paid advertisement from Crunchyroll) something quite interesting, it would seem, to the unresearched, that the games assets were made by different people, due to their difference in appearance and detail. That perhaps this underpaid group of programmers did not communicate properly before providing a segmented quality of a game to their corporate overlord. However, with a little research and understanding, one would find that it’s harder to find any sort of free asset on the Unreal Engine vs others, and that only 1 animator is attributed to the project, along with the fact that most of the crew are fresh out of high-school. Which admittedly gives this game a charming bias. Yet still, it’s hard to imagine that one person designed all these assets, as they are vastly different in quality. The streets, buildings, enemies, guns, humans, cut-scene, cars, and other vehicles all have a different level of quality, perhaps our designer has been working on this project all the while working on their own skills. As if one is no longer the same version of ones self from any given day to another. Seeing as this game is still probably being worked on, when it’s finished I’ll probably go back and play it, and maybe even change the review to a recommended to help all the idiots who don’t read the reviews first, but I’m not going back and rewriting this shit, I mean, look at all the stuff I’ve already put into it.
– Real player with 43.0 hrs in game
This game has a lot of potencial. As a constantly improving game, I am adding some ideas, and I hope they get included in the game.
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Balance changes: Late game, some weapons are OP, and some are garbage. For example, P2000 ans Little Devil, they both cost the same, but one is useless after wave 40. Try to balance the weapons, so each one has a meaning to exist.
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Make the game harder (or add easy, medium and hard modes), running in this game is game changer. There is no monster faster than you, so the game starts to get boring after wave 40. Some ideas are, add a boss round every 5-10 round, decrease the running speed or increase the monster speed and health. Also, you could make opening spaces cost money, so there is more trouble early game.
– Real player with 11.1 hrs in game
XIII
★☆☆☆☆ Terrible!
Action
The 2020 remake of XIII is a cheap, lazy, broken cash-in on a once fascinating name.
It really makes me feel bad to have to say that because I had high hopes for this. But it’s true! In the same year that 2K gave us an amazing remake for the original Mafia, XIII stands in its own class of awfulness. That anyone could release a game in this state and try to charge 40 Euro for it, let alone goat people into pre-ordering it, is appalling.
At first, I thought the ‘very negative’ review status on Steam was a little overboard. I had followed the discussion boards before release and boy, some people did not like the style change. Having played this for an hour and then gone back to the original, I can say with a certainty that I should have listened to those people more. Not only have the developers ripped all of the charm from the original game, but they have also failed to replace it with anything of substantial worth. I think this is the most apparent in the half-a$$ed attempts to tie some of this remake’s style into the original’s. In the original, was frequent and eventually blended into the background. Here it’s reserved for very few things. It’s noticeable that its inclusion feels inconsistent at best.
– Real player with 18.6 hrs in game
Graphics aside, what the remake was INTENDED to be was the original game’s campaign and levels more or less faithfully recreated (with the original cel-shading replaced by more of a Fortnite-like cartoony art-style), but with new, more “modern” Call of Duty-inspired gameplay, including aim-down-sights, a limited inventory, a simplified health/armor system, and partial regenerating health. Rather similar to what happened with F.E.A.R. 2/F,E,A,R, 3, Bioshock Infinite, Aliens Colonial Marines, etc.
– Real player with 16.9 hrs in game
Zombie Training Simulator
“BWAINS!!” Grumble GRRB GURK GRAK
BANG BANG BOOM EXPLOSION PEW
Zombie Training Simulator is exactly what it sounds like; Its a preparation for the IRL zombie apocalypse - except with a twist: Its a ton of fun! The graphics are simplistic, yet detailed and polished. Although they are not realistic, the game is still highly immersive. Because the zombies are cardboard cut-outs, the game allows you to enjoy the same fun that a bloody, gory, zombie, shooter game gives you, without all the blood, guts, and horror (Although it can be very startling when you turn around and see a zombie you were not expecting to be there, #CardboardJumpscare).
– Real player with 14.8 hrs in game
My favorite for gun mechanics. This is basically a target range shooter or a wave shooter depending on which mode you play. You basically just shoot paper zombie targets but in one mode they will advance on your position and you can use all sorts of novelty items like lanterns and grenades to take them out. You even get a katana. That’s pretty freaking cool. You can even alter the grip angle so if you are a 1911 guy you don’t have to adapt to shooting a Glock (that will make sense to the people it was inteded for). Loads of fun and easy to grasp the concept of. It’s been a hit among my friends when they come over to play. It’s a lot easier for first time VR users than some of the more elaborate games and I still keep coming back to it for workng on pistol skills. If you are looking for a serious wave shooter or FPS then you’d be better off with Sairento, Onward, or Overkill VR. If you want to shoot targets, I like this over Lethal VR.
– Real player with 7.5 hrs in game
Cold Cable: Lifeshift
Its amazing the way we have to survive against radiation and zombies at the same time!
The game is really cool, the story is very exciting and I can’t wait to see how its gonna end.
I recommend to don’t skip cutscenes nor ignore the papers, it really connects the story.
I’m already asking my friends to play so we can talk about the story hahaha.
– Real player with 13.5 hrs in game
an excellent game very fun worth knowing it :3
– Real player with 9.6 hrs in game