Perfect Tides
Perfect Tides is an upcoming point and click adventure game about the agony and anticipation of being a teen. Set in the year 2000, you play as Mara, an internet-obsessed young writer who lives on a so-called island paradise. Following 4 seasons of the year, you experience through Mara the beauty and silence of the island, the turmoil of family life and mainland public school, and an ever-evolving quest for love, friendship and experience.
Featuring:
-Classic 90s-style Point and Click user interface: collect inventory, interact with people and objects, and explore your island home.
-Rich narrative and character-driven story: solve puzzles and watch the plot unfold.
-Move through 45+ beautifully designed rooms, day and night, in 4 seasons of the year.
Successfully Kickstarted in 2018, Perfect Tides is set for a 2021 release.
Read More: Best Cartoon Adventure Games.
Evil Shogun
Finished in less than an hour. Too short for this price. Dialogs are lame and the story is underwhelming. Puzzles take 3-4 seconds to complete.
– Real player with 0.9 hrs in game
Read More: Best Cartoon Historical Games.
❗❗❗ Warning: Mac/iOS ONLY ❗❗❗
There is no warning about this anywhere on the Steam page, this game does NOT work on Windows.
– Real player with 0.6 hrs in game
Kaverini Nuuk Adventures
Welcome to Nuuk, the capital of Greenland! Design or choose your own character and immerse yourself as a tourist in a fanciful cartoon RPG depiction of a legendary Arctic city!
Explore the ice sheet, boating trips and the fjord alongside shopping malls, nightclubs, bars and museums!
Get drawn into a plot that places YOU as one of the most pivotal revolutionaries in the history of the world!
You may encounter foes of all sorts, be they sentient machines, rebellious foods, the occasional frustrated tourist, a frightened animal, or even the elements themselves, but never fear! Your emotional intelligence can disarm them all with no guns or sticks required!
Read More: Best Cartoon Cartoony Games.
NEW SCUFFED EPIC VISUAL NOVEL
This game saved my life.
I am 69.
My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old.
When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiralling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand… my working hand… my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide.
– Real player with 4.1 hrs in game
As someone who recently got addicted to visual novels, all I can say is… This is one hell of a fever dream.
The music was better than the game.
– Real player with 3.0 hrs in game
Never End, Neverland!
Game breaking issues. Puzzles required to progress don’t work. Returning to the menu causes nothing to be clickable, and the only thing you can do is force quit the game.
I’d happily change my recommendation if these issues get fixed.
– Real player with 0.9 hrs in game
Okay so even though my playtime is only 35 minutes I already have a LOT to say, and I’m very sorry to say to all of the devs at Tekkou Studios LLC but here is a comprehensive review of the first 3 areas of the game:
Starting house: no walk animation, everything is on the same plane, looked odd, could be better overall. Exposition was VERY long, simply put I didn’t care for it lol
First area/town square(?): Overall pretty fine, easy to hear the difference in mic quality between characters, there’s weird hitboxes with all of the world elements. Ex I ran into an invisible wall by the stage, I can only assume this was because of a stage light. All of the characters were designed kinda cool but executed poorly and I would’ve loved to know their names at the very least.
– Real player with 0.6 hrs in game
Oh No! Ninjas!
Addictive. Largely reccomend.
– Real player with 0.5 hrs in game
This is a fun way to improve your Words Per Minute (WPM) typing skills. I like the cartoonish graphics, Japanese-themed music, and silly comments from the sensei. Check out my gameplay:
https://www.youtube.com/watch?v=lE_xKMgQhps&feature=youtu.be
– Real player with 0.4 hrs in game
Project 01
Project 01 is a project of visual novels, videos, and comics made by Ansa Studios and Alvenon Studios where your imagination will not leave you indifferent, you will immerse yourself in original places and stories, as well as Project 01, Magic League, Kulan and Detrix, among others …
Text Twisted Pro
GOOD JOB
– Real player with 357.4 hrs in game
This game has no instructions. When one plays the words do not go into the word list. There is no indication if one has already tried a word.
– Real player with 5.6 hrs in game
Spooky Speakeasy
I just played this game once for my Twitch live stream (twitch.tv/draycosdragon) and I am honestly surprised at the wonderful work the game devs have done with this game. I even started to get kinda emotional at 1 part of the game near the end. But I won’t spoil it for those who might still be interested in trying the game for themselves. I do hope there will be a sequel to this game (maybe like a continuation or maybe another type of drink combos/items or maybe a new set of stories/storylines). Only thing I’d suggest if there’s another game like this is… maybe add a drink menu to help those who have a harder time remembering drink mix combos. As for the characters, I think you might need more creatures to use seeing as most of them are just slime cubes just of different colors. But all and all… WONDERFUL game. If there were a rating system on Steam, I’d totally give this game and the game devs a perfect 10/10
– Real player with 3.4 hrs in game
I enjoyed the game and I feel like if there were more character diversity and gameplay diversity it would be even better. Some features to include would be special effects, like a setting drinks on fire, pumpkin straws, or Yokai umbrellas these could be unmixable toppers. The gameplay needs more direction when allowing the character to make a drink. Maybe implement an alcohol book(witch spell book) that would serve as a guide the player should look through constantly and would fill it’s self out as the player progresses (like blank pages filling out). A notebook that the character keeps to the side would be helpful if the character would write down the ingredients already added so when mixing occurs, it would be easy to keep ahold of what’s been added. I’d say focus on the gameplay, most of all, due to it becoming repetitive really fast(good gameplay formula but needs for detail and things to do), and one way to make it a little more complex is to add specific measurements required for the drinks. Once the specifics were discovered, the spellbook should include itself, so the player doesn’t have to remember. For the colors used, I would like to see them more vibrant as possible along with making them even more appealing to look at(like maybe if you added eyes to a drink, you could see them floating throughout the drink after shaken). I also think a follow up game should include store customization. This customization should include chairs, tables, signs, door bells, jukebox that would rotate music, and many other things of the sort. I felt a little detached from the story which was okay for me because I found it more fun to just mix drinks. I liked the dialogs of hanging out with people after you close, but I felt it was a little pointless due to no rewards or interesting interactions coming of it. Also it didn’t make too much sense considering that it would be the first time I met someone and they were just fine with staying until close time just so I could talk with them. I feel that the conversations would work better as little conversations while you are making the drinks, after you served them the drink, or maybe quick time event interactions which would build up to staying till closing time. I would like to suggest a repeat customer progress bar that would fill up the more conversations you would have with a customer, and when filled to the max you could venture out of the shop to see more of the world you are living in. (cut scenes, or different locations for a dialog to be had) A cool detail if possible would be slightly changing the perspective in order to see our character actually reaching for the items we are using or at least adding animations for doing each action like hands and arms wrapping around reach object. After clicking an item it wouldn’t just be free moving but stay stationary while the cursor has a ghost version in it until clicked on pitcher(please add more interesting cups to the game).I feel the game could also use events that change up the gameplay like having to serve drinks during a storm, earthquake, flood, blackhole, raid, or anything to those extremes. Overall, this was a great game and I can see the potential.
– Real player with 2.7 hrs in game
Bed Survival!
This was really good actually, the dialogue was pretty good, liked light hearted stuff a lot, and the darker stuff was good too. Definitely worth $0.99 to say the least. The game takes 2 hours for that price fyi, not bad at all.
– Real player with 2.0 hrs in game
The game is just so horrible that I will not even play if the developer pays me to do so.
1. The story is just so stupid and stupid long, 75% story time and minimum play time.
2. Stupid long story time is not bad enough, they even trying to give you stupid dumb story. The ending is just, “What happened ?”
3. This “thing” costs RM15.5 … Just how did they priced this “Thing”
4. Lousy gameplay as you only need to apply what you learnt twice…Literally
Bought this game as the developer’s first game is amazing…But this….Just don’t buy it
– Real player with 1.6 hrs in game