New Ice York
This game is so much more than I expected it to be. At first, playing it- I was charmed by how weird it was but after playing through it, I found myself feeling connected to this universe and the characters within it. It’s intuitive- familiar, but totally different. Refreshingly fun, and an overall great release by magicdweedo, an artist I’ve really enjoyed since Mealmate™. Make sure to check out the soundtrack, too- it’s really catchy!
– Real player with 8.7 hrs in game
Read More: Best Cartoon Mystery Games.
New Ice York has deceptively good writing. The first chapter is unfortunately slow, which is a bad problem for a game of this length to have, but that slowness does its job of lulling you into a familiarity with the characters that it uses as a platform to build off of. NIY unfurls in a way similar to Frog Fractions or magicdweedoo’s last major game, Ticket: breaking its own rules and shuffling weird mechanics around. Where the former games engage themselves in a game of zany one-upsmanship, though, New Ice York’s treatment of mechanics is much more narrative and constrained. Detective has an oblique resemblance to Deadly Premonition’s Francis York Morgan / Twin Peak’s Dale Cooper, and similar to those stories New Ice York’s descent into surrealism takes on a personal significance in the quest of the protagonist.
– Real player with 6.3 hrs in game
TAD: That Alien Dude
Great Speedgame!!
– Real player with 16.4 hrs in game
Read More: Best Cartoon Aliens Games.
Fantastic experience. Great gameplay combined with awe-inspiring voice acting and minimalistic graphics clash together in this magnum opis of a game. On the outside TAD appears to be your ordinary AAA gaming experience, but upon closer inspection the game can be compared to a regular “Clockwork Orange” or “Gone with the Wind” in terms of sheer storytelling and eye candy. TAD: That Alien Dude defines what it means to be a gamer, games like this are what keep me from abandoning the gaming community entirely. The lack of tutorials give the gamer a more cut-throght experience, similar to cup-bread or dark shoals. Minimalistic graphics allow the gamer to focus more upon the machanics then the graphics
– Real player with 1.6 hrs in game
Creaks
I didn’t know what to expect from this game. While the developer always has outstanding graphics and audio, some of the reviewers were unkind as to the storyline/gameplay. I purchased it anyway as I have always liked Amanita games. I was not disappointed.
The game’s graphics, while dark and subdued, were beautifully rendered and lent the right tone to the story. The music was lovely and not overpowering and sound effects did not distract from gameplay. As to gameplay, I would describe it as Amanita version of the first “Rooms” game but with a better story, graphics, and gameplay. Yes, the basic play is to escape from chambers (rooms) as you move through this fantasy world. This type of gameplay has intermittent breaks when you get a periodically come across some artwork pieces that have their own puzzles to solve. As your character makes his way through this world, you gradually realize the plot and the nature of the characters you find. The puzzles are challenging and never boring. It’s not a violent game but gentle with a satisfactory ending. I’m very tired of games that leave me in limbo waiting for a subsequent games to purchase in order to determine the fate of my character only to find out my doom is my inevitable future with no chance of salvation. I’m sorry; I need a little hope right now. If developers have the power to create a world and story for others to enjoy, why not create one that inspires and doesn’t depress. Amanita games leave me inspired. I hope to see more from them. A sequel to this game would be welcome.
– Real player with 30.2 hrs in game
Read More: Best Cartoon Hand-drawn Games.
Beautiful game by the Amanita Team. I’ve been following their games for years and i’ve finally got to properly play one of them and it couldn’t be better!!!
This game features a very charming, very dark and very grotesque art style that it only gets better as you go along.
It has a sort of “Kafka” vibe to it: The story of the game starts with our main character staying on his room, looking bored with life, until one sudden unexpected movement makes a crack on the wall, leaving some strange marks, upon inspection we found the entrance to an subterranean passage which leads into the origin of these tremors…. and a whole cast of strange beings which live in the earth below…. passage upon passage upon passage, its laberintical, babilon like, almost. The journey starts very slow and even monotone much… but soon you will find your way through different places, sometimes rooms, sometimes a cave…. the atmosphere starts to change, the colors follow suite and there will be plenty of variety (graphically speaking).
– Real player with 13.7 hrs in game
Solar Panic: Utter Distress
The comedy is trivial, easy to grasp but not loud.
It is shallow, but quite interesting at the same time.
Those times when everything else feels overwhelming and normal humor feels like a burning dagger in your back, that is the mood you want to be in when you play this.
It soothes, with obviousness and a promise of something more.
The game is very short, it feels like a very well polished student project, but it is detailed too.
However, 15€ is way too much for this, a big discount is recommended.
– Real player with 10.8 hrs in game
ENG
The game was given via curator connect. If you want to see more of our reviews, subscribe: True Reviews English Edition
Genre
First-Person Satirical Adventure
Similar to
South Park?, Jazzpunk: Director’s Cut
Price/Quality
$14.99 (80%)
Optimization
With some flaws.
GAMEPLAY 9/10
It doesn’t look like the other games but has some parodies and satires for other multimedia content, movies, politics, religion.
– Real player with 6.9 hrs in game
Boris the Sloth
On his quest to save his friend Euka the Koala from an evil mandrake, Boris the Sloth must solve physics-based puzzles while fighting off dangerous animals and traversing challenging terrain.
Faster than your Average Sloth
Move Objects
Warp Time
Alter Gravity
Pet the Dog
Fight Dangerous Animals with Cunning
Transition to and from the Spirit Realm
Use your powers in the spirit realm to uproot trees and move objects in order to give yourself a chance to escape and find Euka in the world of the living. But watch out, one missed step and you’ll be stuck as a spirit forever. Luckily, you have a few tricks up your fur and can use your sloth abilities to warp time and alter gravity in order to rescue your friend.
Navigate through jungles, caves, dungeons, and ruins to save Euka and take revenge on the evil mandrakes that have taken over the jungle.
Moncage
Great visual puzzles.
And not only visual.
Admirably crafted, Moncage really makes you think inside the box, and is challenging enough that I had to take a couple of breaks to figure out solutions.
Some reviewers might confuse you by claiming, in the same sentence, that the game is too short and that they used the hint system.
Unsurprisingly, if you solve all puzzles by yourself, i.e., if you play the game, the playing time doubles.
The only missing feature is a post-game chapter selector.
It would let us hunt for our missed secrets without the need to replay the entire game.
– Real player with 10.0 hrs in game
Masterfully crafted puzzle game that takes place on five sides of a cube as you piece together the story through interconnecting scenes. Moncage is a relaxing perspective-based puzzle game with pleasant visuals, touching story told without words, and relaxing soundtrack. There is an alternate ending that requires players to find all hidden photos and replay the story a second time while keeping an eye out for ways “to think outside the cube”. About 2 to 5 hours to complete depending on how often you use the hint system or unlocking achievements. A must try for puzzle enthusiast [10/10]
– Real player with 5.7 hrs in game
EarthNight
EarthNight is an absolutely fantastic runner game, where you skydive (spacedive?) though each successive atmosphere, while landing on, running across, and slaying massive dragons. You can tell how much love and passion was poured into this game from every angle.
Every run, you collect pieces of the dragons, which unlock new temporary power-ups when collected for the first time. These power-ups then show up on runs, and you have to collect them to get their temporary effects. You can also use your currency, water, to buy the power-ups early, if you’re finding a dragon too difficult or not fun and just want the power-up. You also collect eggs each run. Every dragon has 3 eggs, each one makes you do more damage against that dragon on that run. Eggs and dragon pieces are also used for upgrading your items and water tank.
– Real player with 13.3 hrs in game
Auto-Stunner
Yes. Get it. Or play it on Apple Arcade. This is such an interesting one.
This weirdness. A seven years in the making autorunner from a studio whose founder said of the genre ‘People got bored because it’s boring.’ THAT’S where you need to start when you’re aiming to upend a genre. Also, a title pitched to bring mobile gaming its own Spelunky. You could say it was unpunctual to that aim given the releases we now see on the small screen or, perhaps, just in time for Apple Arcade’s mainstreamification. In any case, what a mission statement; what a millstone of expectation and prospects round a studio’s first game’s neck. How’d it do?
– Real player with 12.8 hrs in game
GOOSE.IO
This game is terrible. You play as a Goose. Buy it now.
I did encounter a bug where I scared off a duck, it twirled around 4 times and then moon walked away from me.
10/10 would scare badass ducks again.
– Real player with 1.0 hrs in game
Game
– Real player with 0.9 hrs in game
Mealmates
amazing art style, addictive mini games, super cool character designs. overall a very fun game! it even became my most favorite comfort distraction 🥺💚
– Real player with 58.2 hrs in game
Do you want to play a party game without breaking friendships? Then mealmates is for you. This sequel is a direct upgrade from the first game, where you can do more than just spoil your mealmate, play minigames and give him away to be eaten. You can customize your mealmate with clothes you can find in the “neighbourhood”, cook recipes which can later be bought in the shops and unlock things by completing achievements.
The replayability is GOLD, the music is GOLD, the game itself is just GOLD.
Worth the money. Some day I will invite my friends to give this a try.
– Real player with 19.3 hrs in game
CHUCHEL
How do I begin? How about, this game is amazing?
I could just stop there, but let me speak on this a bit further.
Amanita Design came up with yet another masterpiece, full of humor, cuteness, simple puzzles, a full story with unique design, wonderful animations, and did I say, humor? All accomplished through expressions, interactions, non-word sound bytes, and sheer ingenuity. The game is fairly short, but it is the kind of game that you can just fire up for anyone else of any age, they could pick up a mouse and tackle it. Of course if you feel like reliving some of the humor, it is always easy to go back to any previous puzzle and look at it again at you wish.
– Real player with 6.2 hrs in game
CHUCHEL
=== [ 🎯 Difficulty: ] ===
🟨 No Difficulty
🟩 Easy
🟥 Standard
🟥 Big Learning Curve
🟥 Hard
🟥 Impossible
=== [ 👪 Audience: ] ===
🟨 Everyone
🟩 Kids
🟥Teens
🟥Adults
🟥 Mature
=== [ 👀 Graphics: ] ===
🟥 What Is This?
🟥 Bad
🟩 Acceptable
🟥 Good
🟥 Great
🟨 Stylistic
🟥 Beautiful
🟥 Masterpiece
=== [ SOUND/MUSIC ] ===
🟥 Bad
🟥 Nothing Special
🟩 Good
🟥 Great
🟥 Beautiful
🟥 I´m Gonna Cry
=== [ 🌏 Story] ===
🟨 This Game Has No Story
🟩 Nothing Special
🟥 It´s Alright
– Real player with 4.8 hrs in game