Zombie Town VR
really fun game to play totally enjoyed it….. completed levels wish there was more …….. love the dancing a great feel game and fun fun fun leaves me wanting more ,,,,,,
– Real player with 51.9 hrs in game
Read More: Best Cartoon Cartoony Games.
Very Fun, but short. Hopefully the developer will add more levels.
– Real player with 6.6 hrs in game
No Tyrant
Pew Pew
– Real player with 1.1 hrs in game
Read More: Best Cartoon 3D Games.
เนิฟบทที่สองเถอะขอร้อง
– Real player with 1.0 hrs in game
boom faster
“Forza Yang” is a classic Whac-A-Mole game.
Instead of using a hammer, the player needs to shoot down the enemies that show up with limited time.
The game has 4 different themes in total: Western, Private, City, and Sci-Fi.
Each theme will have 4 different maps with increasing hard levels.
There are also two extra mini-games.
Read More: Best Cartoon 3D Games.
If You Go Down In The Woods Today
Fun game with beautiful colors and graphics.
– Real player with 0.3 hrs in game
SnowBall FPS
WARNING Do not waste your time or money!
Only a lan game that you will need friends for in order to play…
The slopes are glitchy and that’s 80% of the map, you get stuck….all the time.
The movement is wonky and cheesy, you see the price tag, you join the game…and you go…yea…I get it now…
– Real player with 0.1 hrs in game
FBG Arcade Machine
I like this. It is a modern arcade game that non-gamers can even hop on and give it a try! but it is challenging enough to make me come back for more trying to one up that high score!
– Real player with 1.8 hrs in game
Fun and exciting arcade games that keep you on your toes! The games are fast paced and competitive with good achievements to work towards and a high score counter to continue to best yourself!
– Real player with 1.3 hrs in game
GAZZLERS
The Age of Machines has passed. On a distant planet named Ginkgo, the Workshop rumbles to life and you awaken, a rusty old robot created with a singular purpose: to deliver Phil the Eternal Flame to the Final Station and complete the Pilgrimage of Steel!
Gather a crew and embark on a journey through motley environments on your armored locomotive. Battle the Gazzlers, insane native creatures riding their mechanical contraptions, dead set on stopping you in your tracks. Collect artifacts left behind by the enigmatic Apostles to build crazy weapons, gather resources and uncover the ancient mysteries of Ginkgo.
Pilgrimage of Steel
Embark on the Pilgrimage in your trusty locomotive to find the Final Station, the lost Temple of the Machine God! Complete the old archives and unravel the many secrets of this world… Piece together the story of Ginkgo and learn the truth behind the mystery of the Eternal Flame!
Fight the Gazzlers
Fight hordes of Gazzlers, each one unique in their methods of taking you down! They’ve got monster trucks, hippie vans, trikes, bulldozers, tanks, party buses, even ZAMBONIS! If it’s got wheels, the Gazzlers will find a way to make it work. And if it doesn’t, they will still try. Discover the different strategies behind their crazy clunkers and how they function so you can find the best way to beat them.
Ride and Die
Each time you take on the Pilgrimage will be a unique journey. GAZZLERS features a roguelite-inspired encounter system, exposing players to new enemies, weapons, upgrades and challenges every run!
Build Crazy Weapons
Unlock various components and mods that impact the workings of your gun in unique ways. Combine and upgrade the parts you find on your Pilgrimage to create a weapon so insane, it just might work.
Band Together
Up to 4 players can combine their strengths to take on the Pilgrimage together in player-hosted co-op play.
We have a lot of awesome things planned for GAZZLERS! Starting with the early access launch in 2022, we will release a set of updates, each expanding on the game. These updates will include new systems, enemies, weapons, characters, biomes, cosmetics, challenges and more!
You can check out the full roadmap on our website!
Supraland Six Inches Under
Gameplay
In Supraland Six Inches Under is a First-Person-Metroidvania. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access.
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The gameplay consists of roughly 55% exploration, 35% solving puzzles and 10% combat.
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The adventure will take between 8-20 hours.
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Hundreds of gags
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2 funny gags
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Has absolutely zero skilltrees
Compared to the first Supraland game:
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The puzzles are simpler in the main path; hard puzzles are mostly optional
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Exploration is the biggest part of the game
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There is less combat
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Much more optional content, a lot of it only accessible after the credits
The story behind the game
“Six Inches Under” was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it’s our preparation for the sequel to Supraland.
While David made the first game pretty much alone, he had a much smaller role in this one - mostly supervising and building two small areas.
It was supposed to be a little DLC for Supraland , but for some reason it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 2 years to make this.
It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it’s an entire new world with a bunch of new mechanics.
Combat
If you’re a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons the core concept was changed a lot and can still be considered experimental. The enemies are now much more separated from puzzles and won’t get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
Fish Person Shooter
I’ve been waiting to play this game since the first time I heard about it and I’m so happy to finally be able to!
It speaks to my heart when a game dares not to take itself seriously and, at the same time, still is a good gsme. Fish surely is all that! 3
It feels so good to play an FPS in which the core gameplay involves dodging, after so many years of boring cover shooting. And the level design is cleverly interesting, not shying away to present obscure secrets right when you start (which brings fond memories of Doom 64).
– Real player with 6.9 hrs in game
Early Access Review: This is actually a pretty fun game for a retro style game. As others have mentioned the harpoon mechanic is really cool. This game has some interesting puzzles that require a bit of thinking to get thru, but not so difficult that it makes it impossible. You may have to retry the level a couple of times to get thru the “learning curve”.
Since it is early access there are some things that the developer is working on. But the good news is that the issues are getting discovered quickly and bug fixes are coming in.
– Real player with 3.9 hrs in game
Propulsion
Propulsion is short and good with multiple modes to play and brings the perfectionist in you, also if you rocket-jumped in TF2 it works here so buy it. ps: you can b-hop perfectly by holding space bar
– Real player with 7.8 hrs in game
Very good game which utilises the Quake B-hop and rocket jump mechanics.
Shame the wife doesn’t approve of me playing it, will have to refund soon.
– Real player with 6.3 hrs in game