Psycho Bathroom
This is a 2D hack-and-slash action game where you assume the role of a ninja-like toothbrush. In the bathroom you reside in, the toilet lid is broken, causing plumes of aerosol to shoot up in the air whenever the toilet is flushed. All sort of might-be-infectious matters floats among them, threatening everything in the bathroom. You, as a toothbrush, must exercise your agility to avoid hit and at the same time annihilate the threat.
Be a hygienic toothbrush to keep your master clean. In turn, your healthy master will work hard to earn money for you to level up and unlock new abilities. Remember not to spend all the money on your own stuff. Your ultimate mission is to buy a new toilet lid to stop the chaos once and for all.
Game Features
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Tight control allows you to move around and strike swiftly.
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Enemies and bosses with different ai movements and attack patterns. Observe, plan, dodge and attack accordingly.
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See the consequences you cause to your master after every battle. Feel bad, happy or indifferent, your choice.
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Buy equipment. Improve your stats!
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Unlock new abilities. e.g. dash, double jump and special chain attack(coming soon).
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Unlimited levels with increasing difficulty.
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Dumbfounding ending cutscene. Work your way up to see it.
Read More: Best Cartoon Beat 'em up Games.
FiberTales: DummyKart
Very cute game! I like the campaign approach of the game, going through the story in the form of levels was pretty fun!
There was that one level in the campaign that I really really enjoyed and caught me off guard, not gonna spoil what was it, but you’ll know which one I’m referring to when you get to it!
I think the price is about right for the amount of content the game has right now; crossing fingers the rest of the story will be released in a future update.
– Real player with 1.4 hrs in game
Read More: Best Cartoon 3D Games.
Nice game, enjoyed it a lot.
The colors are amazing and the overall feeling of the game is pretty nice.
Didn’t manage to finish the game yet, cause the bots keep shooting me with rockets, guess I’m the noob here ¯_(ツ)_/¯
– Real player with 1.1 hrs in game
Samurai Jack: Battle Through Time
This is a good game. Made by Ex-Team Ninja Devs including SUPREME ADVISOR TOMONOBU ITAGAKI.
It’s the best Samurai Jack game and a hidden gem as an action game. It basically plays like a refined Ninja Gaiden, combining elements of NG1 and NG2, particularly NG2.
The combat is really good, both visceral catharsis impact and gameplay wise. It is also a challenge on the harder difficulties, especially a fresh save on hard mode, it actually took me 30 hours just to beat hard mode believe it or not. Samurai and Master Samurai are 2 completely different games so if you don’t want to suffer like I did, play on Samurai, if you do want to suffer and have a challenge that may or may not make you restart the level, play it on Master Samurai first time through. Light/heavy, dodge, block with a running block, parry+counter, grab/tech grabs, projectiles with finite use and such. More advanced techniques such as instant guard, countering unblockables (Yes you can do that) and on the fly weapon switching comes together in such a way it feels like a return to old action game form of better days. It has good enemy variety and great boss battles that challenge reflexes, dexterity, muscle memory and your understanding of the mechanics. It is linear adventure but there are tons of collectables, secret chests and secret fights along with a mostly well done scoring system basing you on time, enemies defeated, continues used and items used. the less items and continues used, the better the score, faster you complete the better the score etc. After completing the main campaign, you unlock an extra costume and mission mode. Completely hard mode will get you endless survival mode, all of which tests you knowledge of enemy patterns and your use of the mechanics and you have a lot of ways to play. People complain about weapon durability being a thing but people don’t ever go over the fact there’s an item called the “Heroic Great Beads of Durability” or something and makes that completely mute where your weapons will literally never break. You’ll actually want to break your weapons if you’re leveling up however as it’s the fastest way to get bushido spirit. The most annoying thing is collecting the various jewels in the game to help go through your skill tree. The desert oasis jewel only appears in level 2 and they change depending on the difficult and going through the skill tree is not great since you have to go in a specific order. You need to get stuff like “extra life when you die BUT ONLY ON EASY/NORMAL” before you can get to something like, actual combo routes or specific abilities such as a dodge to slow down time, it’s annoying.
– Real player with 129.3 hrs in game
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I’m a HUGE fan of Samurai Jack. I remember not missing a single episode on Cartoon Network when I was a kid and it’s probably the most memorable cartoon of my life. I was craving for a Samurai Jack game back then and all I got was some flash games. I didn’t know Shadow of Aku or GBA game existed. When I heard season 5 was coming in 2017, I literally lost my sh*t. Just like I did when I watched the announcement trailer of Battle Through Time. I’m so happy that my favorite childhood hero finally got a proper game of his own.
– Real player with 30.3 hrs in game
BIRFIA
Overview
BIRFIA is a couch fighting game where you battle with friends as one of the wobbly birdies inside an unfinished comic book. On top of an old apartment in Brooklyn, NY, you are going to punch (/throw/bomb/…) your opponents off the arena in various creative and risky ways to ensure your team (or yourself) is among the top BIRFIAs!
P.S. If you ever wonder why you hear little footsteps running across your ceiling despite living on the top floor, now you know whom to blame ;D
What To Expect
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Supports Local 1v1 and 2v2
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Up to 4 different procedural animated player characters
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5 randomly spawned distinctive weapons
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1 highly replayable interactive level
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Tons of crazy and chaotic moments with your friends
Farming Engine
Game glitches and destroys all your hard work by day 8. I highly do not recommend at all.
– Real player with 4.2 hrs in game
I played for a couple of hours and the game could use more content or quests. The length of how items expire is way to short.
Also, I’d like to request an option to change the controls.
– Real player with 3.3 hrs in game
Battletoads
TLDR: Divisive visuals but solid gameplay. Different doesn’t mean bad. No online play option.
Battletoads. A popular TMNT clone with a series of games in the 90’s by Rare. Primarily a beat ‘em up with platforming, it did mixup the gameplay throughout the various stages with different genres. An iconic drumbeat would play when the game was paused. It was famously difficult and is still considered one of the hardest games of all time.
After a few cameos in recent years (KI and Shovel Knight cameos are both great) the Battletoads finally get their own game again. The end result is a good game but not without issues.
– Real player with 53.8 hrs in game
“If you try and take a cat apart to see how it works, the first thing you have on your hands is a non-working cat.”
~Douglas Adams
What the f*ck did I just… * sigh * OK, I’m not an angry fanboy. An old geezer? Yes. But not an angry fanboy. Actually, the thing is – I was never a big fan of Battletoads. Even though I did grow up with those games and ended up playing and finishing them all eventually (yes, even that less-known Master System version of Battlemaniacs that was only released in Brazil), the only game I really loved was the original NES version of Battletoads / Double Dragon. Now that was the toads at their best! The rest of the stuff… I can see why people loved those games, but personally, I never cared enough. And yet, when Microsoft announced that there’ll be a new Battletoads game? With RARE involved? I was really excited. I mean, the old arcade from 1994, while being pretty short and limited, showed a lot of promise and recent Killer Instinct game that came with Rash’s cameo, proved that they still got it with both the design and the original spirit. Just think about it – a longer version of 1994 arcade (which was the only game in the series that used to include blood, by the way) with juicy design and modern technology behind it. That’s what we’ve been waiting for all these years, right? Right?
– Real player with 41.9 hrs in game
Boris the Sloth
On his quest to save his friend Euka the Koala from an evil mandrake, Boris the Sloth must solve physics-based puzzles while fighting off dangerous animals and traversing challenging terrain.
Faster than your Average Sloth
Move Objects
Warp Time
Alter Gravity
Pet the Dog
Fight Dangerous Animals with Cunning
Transition to and from the Spirit Realm
Use your powers in the spirit realm to uproot trees and move objects in order to give yourself a chance to escape and find Euka in the world of the living. But watch out, one missed step and you’ll be stuck as a spirit forever. Luckily, you have a few tricks up your fur and can use your sloth abilities to warp time and alter gravity in order to rescue your friend.
Navigate through jungles, caves, dungeons, and ruins to save Euka and take revenge on the evil mandrakes that have taken over the jungle.
Denari
Denari is a narrative-driven hack and slasher with a telekinetic twist. It tells the story of a boy who is aided by the spirits of the dead to save his people from an invading empire. Featuring the iconic toon-style art of Ninja Kiwi veteran Tamihana Greaves and powerful soundtrack from multiple award winning composer David Mason.
Mechanics
On top of snappy attacks, quick dashes, precise counters and slick executions, players can harness the power of the goddess Qira. As a lone warrior against an army, manipulating enemy attacks to cause friendly fire damage is crucial to gaining an advantage.
Redirect
Ranged attacks can be caught and redirected. Some projectiles cause AOE damage upon redirected hit.
Blast
Taiu can wield spiritual energy that seeks nearby enemies.
Friendly Fire
Each enemy has a heavy attack that can hurt other enemies. Taiu can manipulate these attacks to gain the upper hand.
Characters
The player character of the story. Taiu is a young orphan who grew up on port Nali, a peaceful fishing village. He dreams of becoming one of Qira’s Apostles, a group of elite warrior monks who dedicate themselves to the service of the goddess Qira and her people.
Taiu’s zany teacher. Teach is a former apostle whose obsession with mastery has lead him to seek a disciple to train in the art of combat. As Taiu’s master, Teach takes it upon himself to push Taiu to his limits and beyond, sometimes at the risk of his dear student’s life.
The elder of Port Nali. Ooma’s long life of hard earned lessons have imbued her with great wisdom, enough to doubt even the most sacred traditions. Her disapproval in Taiu’s path and distaste for his teacher are rooted in questions of faith, ones she’s sought the answers to her whole life.
Enemies
The Denari army are a terrible force powered by advanced weaponry and dark magic. From the brutish Beast to the fire-wielding Crone, the Denari are able to adapt to and overpower any force that stands in their way.
To make matters worse, Their general, “the Summoner” possesses the power to teleport his soldiers from afar, enabling the army to cross continents and conquer new territories efficiently.
To stop the invasion for good, Taiu must face the Summoner and end him.
Exorcist Fairy
If you are a fan of the genre, check it out.
– Real player with 19.4 hrs in game
Starts off well, with a nice aesthetic and some competent, if derivative or other games, mechanics and systems. It is about 3/4 of the way through, after getting the wall climb ability, that things start to fall apart. The wall climb itself is in the same style as Blasphemous’, but v1 of that version, and clunkier and more imprecise even. It feels terrible and regularly doesn’t work, which in a later area in the game leads to incredible frustration.
At around this point, enemies also become a lot spongier even with a heavily-upgraded weapon, as well as start doing multiple pips worth of damage and, in one area, having contact damage on themselves despite no enemies up to this point having it.
– Real player with 11.2 hrs in game
Supraland Six Inches Under
Gameplay
In Supraland Six Inches Under is a First-Person-Metroidvania. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access.
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The gameplay consists of roughly 55% exploration, 35% solving puzzles and 10% combat.
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The adventure will take between 8-20 hours.
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Hundreds of gags
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2 funny gags
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Has absolutely zero skilltrees
Compared to the first Supraland game:
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The puzzles are simpler in the main path; hard puzzles are mostly optional
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Exploration is the biggest part of the game
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There is less combat
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Much more optional content, a lot of it only accessible after the credits
The story behind the game
“Six Inches Under” was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it’s our preparation for the sequel to Supraland.
While David made the first game pretty much alone, he had a much smaller role in this one - mostly supervising and building two small areas.
It was supposed to be a little DLC for Supraland , but for some reason it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 2 years to make this.
It can be considered “Supraland 1.5” because there are still a lot things from the first game, but at the same time it’s an entire new world with a bunch of new mechanics.
Combat
If you’re a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons the core concept was changed a lot and can still be considered experimental. The enemies are now much more separated from puzzles and won’t get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!