Falling As Lightning
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Space, deckbuilding and conquering systems sounds like a winner combination. Unfortunately, the current design hides a rather lackluster deckbuilding experience behind a minimal effort to actually teach the game.
Even before diving into the subpar gameplay, learning how to play it is a chore in itself. The tutorial is one-pager trying to explain key concepts which is difficult to grasp without context (it’s not helping that it uses different terminology for draw, discard etc). What’s worse, in game it’s not possible to access the tutorial unless you quit to the main menu and there are 0 tooltips for clarifying parts of the game.
– Real player with 1.9 hrs in game
Read More: Best Card Game Deckbuilding Games.
I had a good time playing it. Parts of it are definitely not polished, and I wish you could save 10 card decks instead of having to redo it every time you want to use those cards. Spawn locations are a bit too varied, as you can spawn right on top of the enemy or a good distance away. Decent deckbuilding game, worth taking a look at although it takes a couple of games to get use to and the tutorial is alright but hard to grasp. That is all I have to say, good time
– Real player with 1.5 hrs in game
Intelligence: Anime girls
Not a bad puzzle game :)
– Real player with 3.3 hrs in game
Read More: Best Card Game World War II Games.
Its 12 mid tough slid puzzles :P
– Real player with 2.0 hrs in game
Third Front: WWII
The game is very dull. Inhumanly drawn out to a great length. And obviously non-historic.
On the start, you can choose one of three sides: The Allies, USSR or the Germans.
Allies (Brits, French and USA forces combined) starting in 1940, when the Germans already control all the Europe to the borders of the USSR, plus Asia Minor, plus North Africa, plus Ireland and the most part of Great Britain isle - except two provinces. The game plan is to turn the situation around and win all the Europe back. And not only Europe but all provinces, as there are no key points, each territory has the same value. When your troops finally breakthrough all the Germany to the USSR borders, the game will tell you that “the USSR is developing a devastating new weapon, and will finish it in three years. Kill the traitors!” And now you have a timer, to make things faster, and a quest to conquer Russia. Just Cause, you know.
– Real player with 44.5 hrs in game
Read More: Best Card Game Indie Games.
You know there is something odd with a game if a WW2 Strategy game with cards and micro-managment has a description taken from a game set in fantasy world.
But, even with that, I decided to try Third Front:WWII, a game that combines micro management, strategy, and cards into one mix, made and published by Hamsters Gaming. And after playing it, I know why they used such description.
In Third Front you can play as a General of three armies, from which you have to choose one.
You can choose between Nazi Germany, USSR also known as Soviet Union and as Allies. Don’t worry, each one of those is basically the same.
– Real player with 20.6 hrs in game
Warfare Online
i Decided to Write a new review, the old one will be here for anyone who cares, but do note the original words i typed was like few weeks ago or more. so updates come out and balances arrive, the game as it is today is alright, some things are still unacceptable however thats how all games are, its gonna have that one thing you do not like, but the game can be enjoyable and the dev’s have been trying hard that ive seen to make it as balanced as possible.
Pro’s and cons as of now with fresh perspectives:
– Real player with 147.6 hrs in game
It’s not a good game. But it is a fun game. And that’s what’s important right?
Most of the reviews seem to cover the gameplay pretty well, so I mainly want to talk about whether or not players who spent more money or have been playing longer have an advantage. Is the game pay 2 win? Yes, definetely. But I didn’t spend any money on the game and I have no problem wiping the floor with 90% of the players I come across, whether they are paying players or not. And there is nothing that affects game balance that cannot eventually be earned for free. Some would call this more of a “pay2skip” system where you can pay to accelerate your progression.
– Real player with 80.1 hrs in game
AXYOS: Battlecards
Nice little card game. You can spend another hour with pleasure.
– Real player with 0.8 hrs in game
Can’t give this one a good review, sadly. The bits and pieces seem nice, but it doesn’t make for a fun gaming experience.
The art and music is perhaps the best aspect of the game, the controls work fine as well.
That said the game feels very under-documented, and the games do not seem very fun or balanced, I win every time without even knowing what I am doing.
Perhaps the biggest weakness is that you cannot gain experience points except in multiplayer, and I have never been able to find anyone else to play it with.
– Real player with 0.8 hrs in game
Card Blitz: WWII
I have to say first, there are a lot of bots in this game, and they ignore visibility system. And at the end of the match, they leave alone and pretend to be human. The developers were silent on this issue. I don’t lose to bots, but uncomfortable.
So what about against human?
It depends on how you can buff the self-propelled artillery, a unit that can attack unilaterally. Cause of too few cards and too few number of cards in deck, there is no other viable strategy.
It’s an extremely DUMB game and NOT worth playing.
– Real player with 173.9 hrs in game
It is great card game, but I have to say it is not for every player. It is like a chess. Well if you do not like chess or other similar type of games, this game is not for you.
UI will be reworked soon, tutorial is not strong side of the game, but once you understood basic go to PVP. it is worth to play, although you will need some grinding at the beginning, but it is quite comfortable if you are F2P player.
If you have questions of complaints - visit Discord channel. I am pretty sure admins will help you.
– Real player with 34.8 hrs in game
Lightning: D-Day
I set a AI vs AI game, It’s been almost 6 hours and I don’t know who is winning and it doesn’t seem to finish soon. WOW my PC it having great time by itself :D
– Real player with 3.3 hrs in game
It’s a fun little game. After initial bad experiences with Nuts!: The Battle of the Bulge (so buggy that it’s unplayable) and Battle of Tallarn (plain bad) this one is a pleasant suprise.
Pros:
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should appeal to people that like boardgames, card games and 2WW (preferably all of the mentioned)
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I haven’t encountered any bugs
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it’s fun
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you can play it during a long coffe break
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it’s pretty and supports resolutions above 1080p
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interface is allright
Cons:
- price is a little steep for such a small game
– Real player with 1.8 hrs in game
WWII TCG - World War 2: The Card Game
The recent release of the Defiance edition of this game has gone a long way to helping new players get a start. The game presents a challenge in terms of patiently developing your deck of cards to continue to advance in strength.
The game will allow single player but is designed for team play in “platoons” of up to 15 players. Each playing session is played as a single player, but scores and results are cumulative for the team.
There are 4 distinct segments of the game, A Campaign Map of 200 levels with 3 difficulties for a total of 600 maps. These are played with your deck of cards against pre-designed opponents and present a good challenge. Player vs Player, these games take from 3-15 minutes to play and the outcome is generally decided by deck strength as opposed to brilliance in play. Missions are pre-designed mini-games where you are given a deck of cards (for that game only) to play. Balance on these is good and players will generally win 60-80 percent of the time once they learn the nuances of each mission. There are currently a total of 13 missions, each with 3 to 4 difficulty ratings. These rotate on a weekly basis. The final section is “Raids”. There are currently 9 raids, each with 4 difficulty options. These are the focus of team play.
– Real player with 6622.0 hrs in game
If you like cards, collectables, strategy and World War II games you will love World War II TCG.
The arts, sound and animations are well done. It does capture the world war II atmosphere.
The card game by itself looks simple. But you will rapidly learn that there is a lot to it. Will you use infantries, tanks, planes, ships and/or structures? What faction correspond to your play style: US, german, russian, british or japenese? Each plays differently. There is a lot of cards in the game, thousands if we count crafted elite, diamond and leader cards.
– Real player with 1903.0 hrs in game
Comrades and Barons: Solitaire of Bloody 1919
Fun Solitaire game with a couple of offbeat game mechanics relating to the story of the gloriously messy situation in the Baltics in the aftermath of the Bolshevik Revolution and the end of the Great War. Unique setting provides for some fun story elements that are integrated into the gaming levels. If you like Solitaire, give it a try. If you like Solitaire with a unique theme, try it as well. If you like to learn more about the Baltic Wars of Independence and the personalities and insane heel-face-heel turns involved, play as well.
– Real player with 29.2 hrs in game
5.5/10
I initially snagged Comrades and Barons because 1) I dig playing Solitaire games while I’m listening to music and 2) I dig the Russian Revolution-era aesthetic of the game. The game tells the story of a communist uprising. There are 6 different locations, and each location typically consists of 3-4 battles. Each battle consists of 10 levels, with the exception of perhaps the first introductory battle. Each battle has its own set of objectives you must complete in order to “win,” which might include something like attaining a certain card combo (perhaps removing 7 cards from the board in a row) or flawlessly completing a number of levels (perhaps removing all cards while playing 5 different levels). Unfortunately, there isn’t really a way to seamlessly mesh Solitaire gameplay with fighting a war. Although the cards themselves were thematic and the in-level obstacles were things like barbed wire, the “story” is told through simple in-game text boxes. I read the first few, but it was difficult to maintain interest when I was given no protagonist to follow and was unable to connect my in-game actions to anything war-related.
– Real player with 26.4 hrs in game
Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
– Real player with 849.0 hrs in game
UPD. 12.10.17
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
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UPD. 23.04.17
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
– Real player with 352.1 hrs in game