Heroes of Zaruban
This is an adaptation of a board game for two players.
The game takes place on one playing field. In turn with the enemy, you make moves with your cards or use objects. To win the game, you need to destroy the main card (Place of Power) of the enemy. There are no pre-prepared decks here - all cards and items are selected in turn from the general list. Already at the stage of choosing and placing cards, you can get a significant advantage over the enemy by blocking or taking the cards he needs.
All cards in the game (Heroes and Places of Power) have basic characteristics (attack, defense, health) and 2-3 unique skills. Items play a supporting role. They can both enhance the basic parameters of your cards, and inflict direct damage to enemy cards.
For a comfortable game, it is better to start playing with a friend, gradually learning the abilities of different cards and objects, their strengths and weaknesses. There are currently 35 Hero cards in the game, 6 Power Place cards and about 50 items.
Read More: Best Card Game Turn-Based Tactics Games.
Magic of Spring
A card adventure game. Explore a magical island, turn the environment into cards, build decks to overcome card battles, and end the war between spring and summer.
Features:
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Grand quest: Play as Aeon the Conjurer sent to the Island of Fate to save the Emissary Kingdoms from devastating droughts and storms.
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Free exploration: Find your way through the Island of Fate, an ancient place of power. The Island features open fields, alternative paths, and optional areas.
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Card conjuring: Turn trees, spirits, architecture, and everything else you’ll find on the Island into cards.
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Deck building: Use conjured cards to build decks and discover perfect answers for every adversary you will meet during your journey.
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Magic battles: Defeat runes, conjurers, and deities in over fifty unique battles that will test your skills and decks.
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Endless challenge: Push your decks to the limit in the endurance battles to earn a spot in the leaderboards and unlock reward cards.
Read More: Best Card Game Adventure Games.
Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
Dandy Rat Studio takes a very strong stance against microtransactions, pay to win attitude and other predatory business practices. You are more than welcome to visit us on our official website and subscribe to our newsletter, so you can receive important announcements, special events and gifts such as: beta keys, high-res digital art, unique skins and many more things.
We thank you for having the time to check out our first game.
Read More: Best Card Game Adventure Games.
The Count of Monte Carlo
The Count of Monte Carlo is a novel take on blackjack, in retro style. I think it balances difficulty and enjoyment well–it can be frustratingly hard while figuring out the peculiarities of some of your opponents, which only makes beating them more satisfying. Definitely one of the better digital card games I’ve played, with all the arcadey goodness that keeps you hooked.
9/10, buy this game if you like blackjack!
– Real player with 11.9 hrs in game
It’s blackjack with a bit of a dungeon crawler RPG thrown in.
Very simple, easy to lose time playing.
Art and music style remind me of something I would have played on a library computer in the late 90’s early 2000’s
like a standalone mini game.
I would be very interested to see this what else this developer has in store, because I can’t stop playing.
– Real player with 5.2 hrs in game
DragonClash
An outstanding game, one I thoroughly enjoyed playing and reviewing. Great artwork, excellent game mechanics, balanced play, plenty of progression, an epic score, and such a tonne of content for a great price. If you are looking for a review, then please take a look at the link above. Otherwise, get out there and buy DragonClash.
– Real player with 29.2 hrs in game
PROS:
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Card game about Dragons' fight
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nice cards / art
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complex actions and ruleset
CONS:
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very confusional
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not beginner friendly
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very long battles, if you are starting to grasp the game’s content
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a little tiring and/or boring
NOT REVIEWED:
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boss battles / mechanics
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further ingame depth and progression
As a Dragon lover, i picked up this game because it would have been a nice addition to my library (or hoard, since we’re talking about Dragons).
Also the game game seemed to look nice.
– Real player with 3.5 hrs in game
Magic of Autumn
This game has its high points and low points, it’s a good value for the cost but not everyone will enjoy it.
The card battling is interesting, you don’t get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here.
The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.
The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough.
– Real player with 11.3 hrs in game
It’s a shame such a wonderful game goes unnoticed.
It’s a little adventure game about conjuring everything you find on your way and creating cards from it. You’ll face enemies with a lot of different strategies and you’ll have to adapt your deck accordingly.
The graphics may look simple, but they work really well all together.
And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I’ll buy it, no hesitation.
– Real player with 9.0 hrs in game
Library Of Ruina
This game taught me that if something an enemy uses seems cheesy, simply use it as well and turn the dial to 11. Exploit or die. Use Gebura and Myo’s effect and leave all your worries behind, until Xiao ends you. Coming off of Lobotomy Corp made me predestined to love this game.
10/10, makes me feel like my IQ is room temperature, in Celsius
– Real player with 176.7 hrs in game
THE BOTTOM LINE
Library of Ruina is a bookstore the size of a city block–you’ll get lost in it for hours at a time, exploring a bottomless well of new and interesting stories to experience and share.
Review as follows:
I spent 160 hours with this game, but it’s lived rent-free in my head for so much longer. The world and story are evocative, unique, and at times disturbing. But the gameplay is just as unique, you’d be surprised how much changes when you strip the “roguelike” from “roguelike deckbuilder”. There’s depths to this game, and thanks to being singleplayer, it’s an ocean of archetypes and strategies that don’t centralize around a defined “meta” you might find in something like YuGiOh or Hearthstone. It’s all the joy of first discovering Magic the Gathering with friends, except in this case you don’t even need friends!
– Real player with 160.0 hrs in game
堕星之乱
玩家交流QQ群:483546982
关于游戏:
堕星之乱是一款带有Roguelike元素的卡组构建类的游戏。游戏是中国风的修仙题材,你需要在关卡中打败敌人,不断完善自己的卡组,直到打造出专属于自己的套路,取得最终的胜利。
当前游戏进度:
当前游戏处于抢先体验阶段,有3个角色、超过200张卡牌可供玩家体验。在未来的数个月时间内,我们将积极收集玩家意见,最终将完整版的游戏以令人满意的完成度呈现出来。
游戏设定:
堕星城,一座坐落在大地裂缝中用于关押邪派修士的封印之城。至高法器的传闻流散各地之后,引来了四面八方的修士进城探索。然而,他们发现妖邪们已在那城中所孕育出了不可名状的存在,城内的邪修们,具备了冲破封印的可能。面对即将爆发的大混乱,谁能够到达堕星城的最深处,平定危机……
游戏特色:
卡牌战斗:通过动态的卡组构建来完善你的战斗力
搜集法宝:沿途搜集强大的法宝,助你在这邪恶之城走的更远
各具特色的角色:游戏可选多个角色,每个角色都拥有强大的技能,学会其与卡牌的搭配,能大大帮助你的冒险
无限的轮回:每次冒险无论成败,都将轮回为下次的助力。获取足够的天赋点,为每个角色的定制专属的天赋树。
Cards and Castles 2
An incredible game. A perfect blend of a CCG and a tactical board game. There are no micro transactions, and there is a ton of depth to the game play both in multiplayer and singleplayer. The lore, music, and aesthetic are all great. It also has a thriving community from its prior game so it does not have to start from scratch.
This is still only early access to, there are many great plans for it in the future.
– Real player with 336.0 hrs in game
Cards and Castles 2 is an incredibly fun sequel to the original Cards and Castles and takes the game in a new exciting and creative direction. For those who liked the original Cards and Castles or enjoy strategy and/or card games I highly recommend taking a look into this game. If you’re looking for more insight, here are some of my key points from this game (Reminder that this is an Early Access Review):
PROS:
- The game largely maintains the original’s gameplay style while spinning it in a new way to make it stand out from it’s predecessor. As someone who put a lot of time into the original game I appreciated that the gameplay did not drastically differ. However, I love how it maintains it’s own fresh identity for players to experience a new challenge
– Real player with 154.2 hrs in game
Fight with love - deckbuilder datingsim
Go into fights and use word cards to construct sentences of love that damage your opponent if you do it right, maybe… there was no tutorial, so you just had to… work it out. I like the art though.
https://www.youtube.com/watch?v=CTeow7UgGvA
– Real player with 10.2 hrs in game
This game sounded interesting at first. An unusual slay the spire type game. The problem is, it still feels like a barely playable demo even after being released from early access. It fixed the problem where the cards in your deck didn’t shuffle, but removed inventory, making the bar, theater and nightclub “date spots” all the same (Before, one sold healing items, one sold cards, and the other sold permanent buffs)
Also, the story is barely translated, and a lot of the cards had been rediculously censored. If this is a game about dating and sex, why can’t the cards swear?
– Real player with 2.1 hrs in game