FIT Food
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https://www.youtube.com/watch?v=dQw4w9WgXcQ
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– Real player with 2.3 hrs in game
Read More: Best Card Game Free to Play Games.
The complexity and intricacy of this game allows you to choose between multi-characters and a diverse group of cards to play. Every session leaves you wondering where the time went. You can sink so much time with friends and family playing this game learning about food, and each other. Love the focus the devs put in to making the scenery so beautiful so we can enjoy the 4k experience.
– Real player with 0.9 hrs in game
Bunny Memory
Happy little, bunny themed puzzle game
Quick and Simple, pleasant and with a few secrets
Proper brain teaser too, especially the icon one
Cute cuddly and reeeaasonably tricky
7/10
– Real player with 1.9 hrs in game
Read More: Best Card Game Casual Games.
Amazing fps pvp, nothing bad to say about this. Its a masterpiece.
– Real player with 1.8 hrs in game
Pirates Outlaws
Pirates Outlaws is a roguelite deckbuilder where the player is the captain of a pirate ship in search of fame and fortune, and must fight against Human pirates, skeletons, ghosts and monsters. The game mechanics will be very familiar to anyone who played other games in the genre such as Slay The Spire or Neoverse, although of course Pirates Outlaws has its own unique twists.
Combat Mechanics
Combat is turn based, with the player’s actions being represented by the cards drawn into their hand, and you’ll see what action each enemy intends to take on their turn. Melee attacks can only target the enemy closest to the player (unless the card says it damages all enemies) but are usually free to play. Ranged attacks can target any enemy but they cost ammo to play. Other cards can give the player armour (which can be carried forward to the next turn), restore health, apply status effects to the player or enemies, change the position of an enemy, or have other special effects.
– Real player with 78.6 hrs in game
Read More: Best Card Game Roguelike Deckbuilder Games.
This game looks and plays like a pirate skinned Slay the Spire, and well, that is pretty accurate and not a bad thing either. It does mold and craft its own unique image in both the style and gameplay. Some of the game design choices would actually make me think it is more of an Anti-Slay-the-Spire at times as it makes deliberate design decisions to stray from the path of its inspiration.
While you can craft some pretty OP builds still, it can be a lot harder to achieve some of the broken builds of stacking poison to 999 or such - largely because the status system in this pirate game is quite different. Only one status is allowed to be active at a time. So if your enemy is poisoned, they can wipe their poison stacks clean by buffing their self with an attack increase. Because buffs can erase debuffs and vice versa. However, this goes for the player too. There is even a boss battle that will absolutely wipe the floor with you if you don’t have some kind of way to buff yourself. He will keep raising your injury (this game’s version of poison) stacks on you and they will just get higher and higher unless you wipe it with a buff. Not much different than how Slay the Spire bosses can hard counter some of your decks. But at the same time it is just different and feels unique. I wasn’t so sure about the status system at first but it grown on me quite a bit. Which I think brings me to the next major difference.
– Real player with 69.4 hrs in game
The Four Kings Casino and Slots
UPDATE::: The devs have seen it fit to immediately ban me from their discusson board after this review was posted. For that I warn folks who have issues to be careful speaking up. Seems this Dev likes their dirty tricks when they don’t want their filthy laundry aired out.
This is my final review edit. After enough time with four kings, I have decided they have completely lost touch with the fanbase who supported them from day one. Just as they did on playstion home for six long years.
Im going to be honest here, I’m not liking the way things are going. I thought after they had their time with playstation home, we’d see changes that showed they learned their lesson last time from customer feedback.
– Real player with 538.7 hrs in game
Four Kings Casino is probably the best simulated casino style multiplayer game to date. Most typical casino games are present and the play style is that of an mmo with customizable avatars ect allowing you to navigate the realistic virtual casino setting and join the different games as you choose. Gameplay is very similar to the Digital Leisure casino that was part of playstation home, for those that played that, only graphically better. Bugs have been minimal over the several hours I’ve played so far and the game is pretty polished for the first few days of early access beta. I would definitely recommend this game for casual players who enjoy both casino style gaming and social mmo type game mechanics. My only caveat is that this game is not strictly a free to play game, but after its offical launch will be a microtransaction model wherein you have the option of purchasing additional casino chips to augment or replenish your current holdings. As with any game of this nature the inherent cost will depend on what you decide to spend, so amongst those gamers who inexplicably expect to enjoy playing polished multiplayer games without having to financially support them I’m sure there will be complaining.
– Real player with 154.5 hrs in game
AFK Summoner
cann’t join trial of the champion, same shit
– Real player with 580.0 hrs in game
p2w and the p2w purchases don’t even work.
– Real player with 6.0 hrs in game
Paper Mages
A New Way to Play with Cards.
RTSSCG - Real-Time Strategy Systemic Card Game. The first game of its kind, with familiar elements.
A Deck Builder With Cards You Collect.
In Paper Mages every player starts with 30 cards, all the same. The more you play, the more cards you unlock, and those cards are added to your randomly built deck. A lucky player may even stumble upon rare cards.
Play as 10 unique races
Systemic Arena, Dynamic Gameplay
A Mage’s Duel Done Right.
Cards are taken from a flat playing board and thrown into a dynamic and systemic third-person arena. A Werewolf’s Moon card grants power at night, while the Medusa’s Gaze card will sway you from moonbeams at risk of paralyzation. Paired with special race traits, action cards that modify abilities, and skill in how the map is used, Paper Mages duels are unique every single time.
Features
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Gain control of the 4 main card types.
Damage, Action, Preservation, Constant.
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Play in a dynamic arena.
The time of day, along with your location on the map, affects your race and the power of some of your cards.
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Master 1 of 10 races, each with their own special attributes.
The Faergon has no worry of running out of breath underwater. A double jump and a slow fall are easy for the Falconite.
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Collect over 130 cards.
Start with 30 cards and the more your paper mage gains victory, the more cards will find their way into your collection. Fill your deck with base, rare, and special cards. Some say there are other cards yet to be discovered, beyond the full 130.
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Battle Online.
Duel other apprentices, one at a time, across the map in the main game mode. Either deplete your opponent’s HP, or find the 5 special trinkets to become overpowered and end the match. Another duel mode will come along in the future as well.
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Experiment with Cards
Before casting a Fireball try the Borrow Flame Action Card. It’ll gain 1.5X damage for every flame in the room that you borrow. Cast a Moon-bound Action Card followed by Stone Shoes, leave your opponent floating in the air.
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Unlock all of the collectibles.
Whether it’s a wizard’s beard, new eyes, or a different wardrobe, you can collect items to customize your paper mage.
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Play with Keyboard and Mouse, or a gamepad. Start with the keyboard, or eventually learn to duel with a gamepad.
Start with 30 Cards, Play to Collect the Other 100
Base cards, special cards, & rare cards make up the collection.
The Shattered Hero & the First Paper Mage - Origins of the Duels
Every 5 years the Mage duels are held, and the trained apprentices set out to become graduates on the battlefield. Such an archaic thing. So many died proving themselves, increasing in ranks, and what a waste. Yet, for the longest time, nothing was done… Until Eltrest Grefaren. They thought he had lost his mind when his apprentice died in the duels. His apprentice Variscitan, an orphaned beryllian boy. Such promise he had, but more so, heart. Both apprentices perished that day in the tower fall.
On the next 5th year, and the next mage duels, Eltrest emerged from his towers, almost aged 15 years over. He showed them a new magic. He sat a piece of paper on the table and a glowing piece of Heliodor stone in the center, and then he placed a ring next to it. With his hand over the paper, the mage whispered a few words and his eyes glowed amber gold. The light from his eyes went into the gem, and the other mages gasped as they watched. The paper folded itself around the gem, and up to two little legs, then the paper folded two arms, and a head. The ring on the table floated up and over the paper man’s wrist, and stayed there.
Eltrest had created a small version of himself, a paper champion, a paper mage.
These little mages are linked to their creators. They think as their mage thinks, they act as their mage would act. They feel no pain, and can be made again and again. There was no struggle in adopting this new way of battle. That day, the two mages set to duel, learned how to create their own little champions, and no lives were lost.
The shattered hero, Eltrest, changed life for all the mages in the world.
There were some wizards who were opposed, how could a caster perform his best without threat of death? But that is a tale for another time.
Anime Cards
Anime Cards is yet another “template flip” from Phoenixxx/wow wow Games, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple “Memory” card matcher game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Baby Goat Billy
Surprisingly good!
currently in second dungeon but im enjoying the fights. Nice, neat, polished little game with fun card battles.
If you are into this kinds of games definitely give it a try.
– Real player with 8.9 hrs in game
I really love BABY GOAT BILLY!!!!
+Fun and straightforward deckbuilding RPG!
+Roguelite mechanics that work surprisingly well!
+Baby Goat Billy is a mascot to boot with and root for!
[url]CURATOR PAGE with INDIE REVIEWS that are ALWAYS POSITIVE[/url]
– Real player with 5.3 hrs in game
Hand of Fate 2
Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.
Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.
– Real player with 121.0 hrs in game
_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.
“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._
– Real player with 98.7 hrs in game
Hand of Fate
What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.
The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.
Everything in the game has a representation as a playing card.
The playing field is a bunch of cards, laid out in small mazes.
Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.
Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).
– Real player with 64.2 hrs in game
I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.
Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.
– Real player with 42.0 hrs in game