Hunted: Kobayashi Tower

Hunted: Kobayashi Tower

Brief Hunted Review

Come Out To The Coast, We’ll Get Together, Have A Few Laughs…

Hunted: Kobayashi Tower is a wonderful digital adaptation of a solitaire, dice chucking, push your luck tabletop game. This game allows me to relive the greatest feel good holiday movie of all time! My dream of being an 80s action hero is realized each time I enter Nakatomi Plaza Kobayashi Tower to save my wife Holly Sharon even though our relationship has been on the rocks lately. In each play-through, you are John McClane an unnamed hero with military training who thwarts a bunch of terrorists in a heroic endeavor to rescue the hostages and save your wife.

Real player with 4.7 hrs in game


Read More: Best Card Game Tabletop Games.


Fun solitaire card game. It’s hard to win, but that just makes it more satisfying when you pull it off!

Real player with 3.9 hrs in game

Hunted: Kobayashi Tower on Steam

Dragon Bridge

Dragon Bridge

Choose a character and do battle in this quick, yet surprisingly deep two player BUMPING CARD GAME.

It’s easy to learn, and seems simple enough: just bump your opponent off the end of the bridge, into the maw of the Dragon. But beware: the Dragon can switch sides!

FEATURES

  • 15 characters to choose from, each with their own unique playstyles and special abilities

  • 9 different items, with a random selection each game, that change the power dynamics in each battle

  • The optional Bridge-Hack expansion cards open up a whole new level of strategy

  • Matches are short but play out in wildly different ways each time you play

  • Create a lobby and invite a friend to play in fun two player head to head battles

  • Play against an AI with a single player Elo system (coming soon!)

  • Takes place in the Gem Wizards Universe! Choose Andromeda Robin, the Potato Forest Witch who can use green gems to BUMP, or Robot Boy, the Alcove Prefex robot who can use BUMP cards on himself!

  • Part of a series of BUMPING games from award-winning game designer and author Keith Burgun!

  • More game modes coming soon!

Read the full rules HERE: https://www.boardgamegeek.com/filepage/212145/game-manual

Dragon Bridge is created by Keith Burgun Games and takes place in the Gem Wizards Universe. More info coming soon!


Read More: Best Card Game Turn-Based Tactics Games.


Dragon Bridge on Steam

Nofrills Solitaire

Nofrills Solitaire

It’s Solitaire. Nothing too fancy about it. Plays well.

Real player with 514.6 hrs in game


Read More: Best Card Game Casual Games.


great relaxing game

Real player with 95.4 hrs in game

Nofrills Solitaire on Steam

Storybook Brawl

Storybook Brawl

Taken from the store page itself “Deep strategy meets enchanting fun in Storybook Brawl!”

–At no point did that sentence fail to deliver during the testing.–

For someone that is not new to this genre the mechanics were very simple and easy to manage. No issues with hand size becoming unreliable to click on (You can have 4 things). The very few ways I found to add more than the cap of 4 were always put into the shop for a 0 cost to enable the player to make decisions instead of lose things they worked for.

Real player with 337.4 hrs in game

I went back and forth on this, but in the end, this no, you should not get this game. And that’s saying something, as it is free and remarkably free from pay-to-win or any other micro-transactions. The big problem is here is that your skill or understanding of the game really doesn’t matter - it’s all RNG. The game shifts heavily towards the end game with much more powerful creatures available, and if you can get them you win - if you don’t you lose. The best combos are ridiculous and insane and there is nothing, and I mean NOTHING, you can do if your opponent gets the cards. Then there is the problem with creatures and treasures that are just plain broken and are strictly better than anything else out there. Finally, this game suffers a lot from “win more” syndrome: if you win a brawl you come out in a much better position than you had going in, so once you are down a couple of brawls it can be impossible to come back from. Then there is the problem of people who are determined to try and force their favorite build every time, meaning you can be deprived of key characters for your build - and there are really only three or four viable strategies to begin with - by bad players who take you out with them and there is nothing you can do about it.

Real player with 276.8 hrs in game

Storybook Brawl on Steam

Double Memory

Double Memory

It’s a well made implementation of the classic Memory concept. While there are not many levels, they are still a nice challenge and training. The achievements can easily be finished in less than an hour.

The game is surely worth its current price.

Really like to see an Indie developer react to reviews and bring out two patches based on them within one week of release.

Real player with 2.5 hrs in game

Well not much I can say about this game

No + and - below just notable things

-Completed it in 15 minutes with ALL achievements

-21 level (3-4-5-6-7-8-9) different cards on the table)

-Very annoying star shower when you correctly pick 2 cards

-Best price for such a game is 1$ so I can say that this is a value for money game

-Steam achievements - EASY +1 perfect game

-No cards

-Screenshot feature doesn’t work

Yes there are some easy to make steam achievements, the developer just forgot to put that tag on a steam store page.

Real player with 1.3 hrs in game

Double Memory on Steam

The Count of Monte Carlo

The Count of Monte Carlo

The Count of Monte Carlo is a novel take on blackjack, in retro style. I think it balances difficulty and enjoyment well–it can be frustratingly hard while figuring out the peculiarities of some of your opponents, which only makes beating them more satisfying. Definitely one of the better digital card games I’ve played, with all the arcadey goodness that keeps you hooked.

9/10, buy this game if you like blackjack!

Real player with 11.9 hrs in game

It’s blackjack with a bit of a dungeon crawler RPG thrown in.

Very simple, easy to lose time playing.

Art and music style remind me of something I would have played on a library computer in the late 90’s early 2000’s

like a standalone mini game.

I would be very interested to see this what else this developer has in store, because I can’t stop playing.

Real player with 5.2 hrs in game

The Count of Monte Carlo on Steam

Castlehold

Castlehold

Was looking for a game that was fun but not as addictive as MTG Arena.  This is it, although I’m not quite sure how much longer the fun is going to last.  

The pros:

  • fun game design that promises quick gameplay.  There’s no point in alt-tabbing during your opponent’s turn, because you want to see your opponents play in real time. The game is usually over in less than 8 turns - and if it goes longer then that’s where the game gets really fun and interesting.

  • no lag issues, good graphics and artwork, decent sound effects.

Real player with 67.0 hrs in game

Castlehold has a quite simple base principle, which is quite a bit different from most card games. Players have only a single life, and units move around on a battlefield, and I like this principle.

At the moment the game is still in a quite early phase, and it is quite rough, however, the developers did quite a good job in the last 3 days to patch the game.

  • Start player advantage was made smaller

  • First balance patch was applied, which makes a certain 2 card combo less dominating

  • Several performance patches were deployed (and some bugfixes)

Real player with 39.2 hrs in game

Castlehold on Steam

Day of the Dead: Solitaire Collection

Day of the Dead: Solitaire Collection

Good way to spend your morning drinking coffee and playing a card game!

Real player with 30.4 hrs in game

works with big sur

Real player with 18.1 hrs in game

Day of the Dead: Solitaire Collection on Steam

LetterBound

LetterBound

LetterBound is a cooperative spelling adventure that can be played locally with up to four friends. The game features a full length campaign, a competitive battle mode, a host of unlockable content, and an educational mode for parents and teachers to practice spelling with their children. The game world is inspired by 1920’s newspaper printing factories but will take players on a larger journey through a world that features trains, skyscrapers, zeppelins, hover cars and more. Due to release in the first half of 2021, LetterBound harnesses the spirit of beloved word games and marries it to the fast paced gameplay of modern day couch co-ops. It’s the perfect mix for those who love playing word games with loved ones on their couch. Whether you’re a word maestro or trying to improve your vocabulary, LetterBound will surely bring a smile to your face!

LetterBound on Steam

失落的王座 The Lost Throne

失落的王座 The Lost Throne

What is this game about?

“The Lost Throne” is a trading card game with great world settings. There are various featured mechanics and designs, like unique battle phase after several turns, cost deductions, front and back formations, etc. Besides, we will be developing other modes like tournament system, single PVE, co-op PVE, special PVP and so on.

Why TCG?

This is one of the most frequently asked questions, why choosing TCG as our first game? Although this genre has many predecessors and verified features to learn from: deck building, card trading, different strategies. However, it is still challenging to produce good card designs, balancing and trading models.

Our team is young, and this is our first game. Our team is consist of experienced TCG players and well-known pro players. We aim to provide a solid game with our past experiences for TCG players, while letting other players feel the attractiveness of TCG.

Concepts of Designs

Gameplay is definitely the key of our design. We aim to produce a highly original competitive game with unique player experience. Therefore we devoted many thoughts into the game.

Thoughts on Interaction: How to avoid long waiting time for each turn.

Thoughts on turn-based game: How to balance going first and second.

Thoughts on card designs: How to make troops more “heroic”, rather than expendables.

Our main focus is all about “strategies”, including deck building, unit deployment, battle phase plans. For each phase, players' strategies will be colliding with each other, which is our main idea for the game. It is also what makes “The Lost Throne” unique.

What we’ve been doing in past two years?

We paid much price for the “setback” in 2020. But we also gained many experiences. Therefore our team has entered “Saiyan Mode” this year. We redo the UI, improved game performances, porting to mobile, and make the alpha version of tutorials.

In other words, what didn’t kill us made us stronger. We are now march at full scale!

About our future plans

We have launched our alpha test for mobile version. After the 2 weeks test, we knew two things: Accepetable gameplay, but too many bugs.

Although there is still much to improve for our gameplay, players are still satisfied with our current designs, which is really cheering for us. Thank you for you tolerance and support! There are still many bugs existing, which require many adjustment to our underlying system. Therefore we really need some time to fix them. Also our designers have been discussing and rethinking about the details and possible improvements to our battle phases.

Overall, our future plan includes the improvement to our entire Battle phase, Tutorial refurnishment, PVE alpha version, Tournament systems, and so on. Also we will keep improving the balancing for the current version, while designing the second version. Of course, we will be posting our updates as dev blogs here and looking forward to your feedbacks and suggestions! Please follow us for more information.

Besides, we are planning to launch another community test at a smaller scale. Please feel free to join our steam community and we will be releasing more details within the community and QQ group.

失落的王座 The Lost Throne on Steam