Race for the Galaxy
The best card game there is, especially for two players. A beautiful design that squeezes an enormous amount of tough decisions into a fifteen minute time frame. There’s no need to build decks, collect new cards, or grind for booster packs - Everything you need is included. You’ll easily get hundreds of plays from just the base deck of 114 cards, and still feel like you haven’t explored all the possibilities and can improve further.
In Race, people will not beat you because they’ve spent more money on the game than you - They’ll beat you because they know the game better than you. And then, in single player mode, the truly excellent AI will pummel you some more. This is to be expected, since some people have been playing this game for ten years already. However, the Steam implementation is a great way to start getting ready to face the folks who only agree to play the fabled “GS/RvI/BoW Arc”.
– Real player with 384.8 hrs in game
Yep!
Great, addictive card game from 2007 that thankfully made the jump to online.
Build an empire of planets, technologies, and social developments to outscore your opponents, using a variety of means both military and economic. Specialize in one type of resource, diversify, absorb all the little worlds you can or conserve your forces to risk it all on a single valuable target. Will you hold firm to your initial plan, or roll with the punches as new strategies suggest themselves?
You wouldn’t be blamed for thinking the above all sounds pretty standard for a game of this type. So what sets Race apart? The fact that every turn, every player influences the opportunities presented to their rivals. If one player chooses to place a world as their action, every player may place a world, if they have the resources to do so. Does your opponent have economically focused holdings? Let them spend their action to produce goods, and your empire can also produce goods! Meanwhile, you can spend your action to draw more cards, or build a new development, effectively earning two turns' worth of benefits at once. But beware - if your enemies can predict your moves, they can take advantage of you in the same way.
– Real player with 290.1 hrs in game
Roll for the Galaxy
The interface and AI are good. Playing simultaneously with other players works well.
However the asynchronous play really needs an option to speed up play. As it stands on the date of this review players are required to log in and take actions that are completely mandatory. When there is zero choice to be made then the game should proceed (or have the option to proceed) to complete the action automatically continue to the next player.
It’s really frustrating to have am asynchronous game held up interminably by operations in which the player has no agency, such as the assignment of a single dice during Develop or Settle, or assignment of multiple dice when the outcome is fixed.
– Real player with 96.1 hrs in game
The AI is best feature of both Roll and Race for the Galaxy. I wish there was just a little bit more information given in the stats and maybe an award 2nd and 3rd place medal. I have tied the hard AI twice, but in both cases the AI won so I had to read the PDF manual to understand how tiebreakers work. Temple Gates does a great job with streamlined fast playing UIs and Roll for the Galaxy is no exception. Race is my go to game when I just want to play a good thinky strategy game without a lot of map scrolling/animations/voices/reading. This is my first time to play Roll and I’m finding it just as enjoyable.
– Real player with 70.7 hrs in game
Solar Settlers
I got into the beta test for this game after enjoying so many other BGG games in the past. Playing Solar Settlers gives you that trademark BGG feel that there’s always more to discover. The mechanics are simple at first glance. Move your space explorers around an unknown galaxy, collect cards and increasing your population and production, build up enough habitats, and settle enough people before the game ends in the sixth round. Succeed, and your rank goes up. Fail, and all your colonists perish in the abyss of space. More importantly, your rank goes down.
– Real player with 158.9 hrs in game
Read More: Best Card Game Turn-Based Games.
Compared to the previous games of BGG this is in my opinion the greatest of all. Axes and Acres has always been my no.1 but I think it finally has to step aside for this one. We’ll see what will get the most hours of play time. Only time will tell.
The game is surprisingly simple to grasp but has enormous depth. The tutorial is short and you immediately know how to play the game. This is very different to the previous games where the tutorials were quite hard to grasp (although this has been improved in updates).
– Real player with 97.8 hrs in game
Space Grunts 2
The idea is cool and works well. Once you get used to the deck, feels like " ok I can do this " ….then you die.
Start over do better, die, repeat. You realize that it’s not recommended to loot anything, but just things you think will do better. Sometimes you’ll hope the exit is just around the corner, then you die.
If you can get over the first 3-4 runs just to get familiar with the cards then you’ll like this game.
Hope there will be more content, I see a lot of potential here. For the actual price (early access) you get the right amount of stuff.
– Real player with 198.2 hrs in game
Imagine playing Space Grunts but using cards to simulate the combat and this is what you get.
– Real player with 16.6 hrs in game
Cardsweeper
You like Minesweeper and Sudoku, but can you imagine the birth child of these two?
Do you get excited whenever you see number?
Do you want to enhance your reaction speed to numbers?
Do you enjoy using brains?
If you answer “yes” to any of the questions above,
then you definitely can’t miss our newest puzzle game - “Cardsweeper”!
This is an innovative puzzle game based on numbers,
and we carefully design 66 beautiful puzzles, which await your challenge!
Whenever we mention “innovative”, we mean business.
And therefore, you really think we only bring one innovative gameplay mechanics?
No, we bring three!
1. Pairing
2. Sum
3. Solitaire
For The Warp
As others have pointed out, this game has a lot of great features and has some compelling gameplay. However, there are three things that kill it for me because they lead too far down the path of heavy RNG.
- The shuffler makes no sense. The fact that you don’t discard cards and that every time you draw a hand that you are pulling from your entire deck is against the foundation of what a deck builder game is supposed to be. It has all of the other facets of how to build and manipulate your deck but the player should be drawing from a shuffled stack and continue to do such until the discard pile needs to be shuffled back in. I might have been less opposed to this if you could freely discard cards from your deck without needing to pay for it or have NPC’s want to buy them during events. But as it stands, it is far to easy to get a 18-20 card deck and that is far too much RNG when doing pool draws.
– Real player with 12.2 hrs in game
As others have stated, FTL meets slay the spire.
HUGE potential here. I think a few things need reworked.
1. Balance: jmzero’s review goes in depth.
2. No discard pile: this i feel is an odd design choice, since there’s no discard pile, all cards used immediately go back to the deck, so attaining any new card is a constant lower percentile of getting any card in your deck on every turn. So you may never see your new card in play…ever. Since the deck is shuffled every turn. This is poor design, you cant structure synergy here, as you are constantly threatened to draw the same cards over and over. This just feeds into the balance problem, of “just grab the most OP cards and scrap the rest”
– Real player with 9.3 hrs in game
Jupiter Moons: Mecha🦾
Choose your mech, customize your loadout, and build your perfect deck. Experiment with cards to find powerful combinations as you enjoy the tactical combat and deckbuilding in this roguelike adventure!
Customize your mech
Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.
Build your perfect deck
Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.
Test your Mech on battlefield
There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!
Enjoy the tactical combat
Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.
Find powerful card combinations
Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one-turn boss battle victory or no damage. Test your combos on the highest difficulty levels.
Protect your mech body parts from destruction
Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!
Choose your path
Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.
Solaris Rift
BEST TEN MINUTES OF MY LIFE!!
– Real player with 0.7 hrs in game
A fun little project of a game you can beat in an hour if you try. The devs did a really good job with making the strategy feel complex and worth thinking through with only a handful of main concepts. I definitely recommend checking Solaris Rift out and getting all the achievements!
– Real player with 0.5 hrs in game
Star Realms
I used to really enjoy the online version of this game. Saddly that is no longer true. While I would HIGHLY reccomend this game for the Campaign Mode, the Online Mode is another matter ENTIRELY!!!! Once you reach level 5, you must win a number of sucsessfull wins to advance onwords, but each loss counts you backwords on that total. THIS, is not a problem. THE PROBLEM, is that many players have found a way to “HACK” either the timeclock, or the game itself! I have found myself ready to acquire a good card, only to have my game freeze. Then reload. Not only do I lose precious time during this reloaded “Glitch”. But often it will undo my card purchases or even worse, my bases will be destroyed or my health slashed in half. All of which being impossible with the card’s the opponet had availible to play. Now, I KNOW I’m not the best player. I admit that freely. But after almost 500 games, I STILL CAN’T GET EVEN HALFWAY THROUGH TO LEVEL 7! This means With the losses counting against me, I have only managed to go up 1 LEVEL in almost 500 games!!!
– Real player with 561.4 hrs in game
I’ve enjoyed Star Realms for many year. It is an entertaining deckbuilder game, which is easy to learn. A huge number of cards have been added to this game over the years, and the core sets (5€) are definitely worth the value, while a lot of the smaller dlc (2-4€) is a bit pricey. Although skill does play a part in winning, I would definitely say that a large part of winning comes down to the luck of the draw. And the expansions increase the luck factor quite a bit. I would still say that it is quite enjoyable, and I take it as a challenge, when my opponent start out quite a bit better off than me. Sadly I will not be giving this game my recommendation, based on the recent addition to this game, in the form of Star Realms Arena, which is a particular nasty way of introducing gambling into a kid friendly game.
– Real player with 516.5 hrs in game
Jupiter Moons: Mecha - Prologue🤖
Prequel to the events of the full game
Prologue contains only gauntlet mode where you fight battles, equip your Mech, level up your pilot - repeat until you defeat the final prologue boss or die trying.
Customize your mech
Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.
Build your perfect deck
Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.
Test your Mech on battlefield
There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!
Enjoy the tactical combat
Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.
Find powerful card combinations
Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one turn boss battle victory or no damage. Test your combos on the highest difficulty levels.
Protect your mech body parts from destruction
Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!
Choose your path
Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.