Meteorfall: Krumit’s Tale

Meteorfall: Krumit’s Tale

(Note: I betatested the mobile version and the Varfa DLC, which I recieved for free. Take that into account as you read this review.)

Meteorfall: Krumit’s Tale is a deckbuilding rougelike tile game in the same universe as Meteorfall: Journeys. In the game, your deck of tiles is shuffled in with a bunch of enemies. You have to kill the enemies to get your stuff back. Your ultimate goal is to kill all the enemies in a dungeon using the tiles that are in it.

There are 5 characters, which all play wildly differently. Bruno is built to survive long combats with armor and direct damage. Greybeard can blow up enemies without even entering combat with them, but has difficulty dealing with enemies in combat. Mischief has a lot of positioning wackyness, requiring that enemies are alone in their row before you can do substantial damage. Muldorf is your resident necromancer, summoning minions to fight for him. Rose is… uh… Rose.

Real player with 129.1 hrs in game

Read More: Best Card Game Deckbuilding Games.


Meteorfall: Krumit’s Tale is a fiendish card/puzzle game with a distinctive art style, character traits, potions, abilities, equipment, and lots of memorable enemies.

The Good

  • Game-changing traits

  • Unique playable characters

  • Meaningful choices

  • Sessions lasting 20-40 minutes

  • Replayability (randomly generated)

Real player with 74.3 hrs in game

Meteorfall: Krumit's Tale on Steam

Not Another Dungeon?!

Not Another Dungeon?!

I have played this game for quite some time now, and it had me hooked for a good time, the gameplay loop is fun, i really like the easier quests to contrast the harder achviements, i have been working on getting all achivements for a while now, but i sadly don’t have that much time anymore to try and get them all, but i can usually get a run or two in occasionally. It’s a nice break. If there is one thing i’d complain about is that one achivement that i don’t have is a bit of a grind but it’s not that bad when you can consistantly get to the top. All in all it’s a fun game, i recommend this game to people who like Roguelite Card games. Looking forward for updates in the future.

Real player with 18.1 hrs in game

Read More: Best Card Game Fantasy Games.

⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀


⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ play it





⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It’s good



⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇



Real player with 9.9 hrs in game

Not Another Dungeon?! on Steam



This game delivers on everything it promises. With a bit of google translate magic on your phone it’s very easy to play with the chinese mods. I highly recommend playing this game.

Real player with 26.6 hrs in game

Read More: Best Card Game Moddable Games.

Very Good And Fun Game But For Less Cards And Also Many Mods And Cards That Are Not In English I Hope In The Future This Game Can Be Successful And Always Growing

Real player with 9.8 hrs in game

卡牌缔造者-CardMaker on Steam

Cards of Patience

Cards of Patience

Great game of Klondike/Patience (sort of) combined with simple random-generated Dungeon-Diving. You get thrown into a Solitaire type game in-progress against an enemy and have to discard from the Line into the Discard Pile all while managing items, potions and spells. Work your way through the dungeon to the boss. Don’t forget to keep upgrading your character after games, with the diamonds, because the bosses are not easy.

Only thing lacking is an in-game-progress Save feature though it does save your character development from game to game.

Real player with 4.5 hrs in game

Solid rogue-lite card game.

You need some braincells to advance in this game - but this is what makes it worthwhile and replayable.


Real player with 2.6 hrs in game

Cards of Patience on Steam

Hand Cannon Virtuoso

Hand Cannon Virtuoso

This is one of those hidden VR gems that deserves more attention and praise. This game offers a high skill ceiling, with fast, and easy to understand mechanics. It fully takes advantage of the medium and format of VR, and it feels like a full game and not just a tech demo, despite still being in early access.

The main game play is that of a shooter. However, instead of just running and gunning, you have rockets on your wrists, allowing you to jump, fly, glide, and even dash your way through the rooms. This fast, yet tight and responsive flying system, gives the game an immense speed to its main game play. However, this does mean it may not be the best first time VR experience as you move so quickly, but I have never personally experienced any dizziness or nausea from the game.

Real player with 38.4 hrs in game


I am very close to the developer and have been heavily involved in alpha/beta testing for this game, so I am VERY biased :)

That said - as evidenced by playtime I think this game is a lot of fun.

My favorite parts are:

  • Locomotion is pretty unique relative to other VR games I’ve played. It looks fast paced but actually does not really cause me any issues with motion sickness. I think having to wave your arms around to control your thrusters helps with motion sickness.

  • The game is more than a tech demo - I find it fun and highly replayable with a lot of cool content to keep me interested. There are tons of weapons, enemies, and tactics to learn

Real player with 27.6 hrs in game

Hand Cannon Virtuoso on Steam

Card Crawl

Card Crawl

Card Crawl is a really good casual, card based video game. It’s easy to learn and enjoyable to play. There are two things that make Card Crawl great: First, playing a full game doesn’t take long. A full game averages maybe five minutes. Second, this is a game that is a lot more tame when it comes to the difficulty. This is not another frustrating/rage inducing game. Success in Card Crawl depends on what cards you are dealt, and how you choose to play them. There is some strategy involved and you do have to think about how you want to play your cards. There are also a lot of special ability cards that you can unlock as you continue to play and get better. The game’s randomness with regards to what cards you are dealt, and which special ability cards are also randomly chosen for you, provide tremendous replay value for Card Crawl. There are also extra gamemodes and characters that can be unlocked as well. This is a game that can be enjoyed in both short play sessions and long play sessions. There’s also a mobile version available for Android (on Google Play), and for iOS (on the App Store). Card Crawl is definitely one of the very best card based video games that there is. For a game that costs so little, you get so much in return. Card Crawl is great if you like casual games and/or card games. I highly recommend it!

Real player with 120.9 hrs in game

Very fun, well crafted, simple game hampered by its unnecessarily grindy quest/unlock system.

You play against a random deck drawn from a fixed set of cards 49, and you get to choose 5 “ability” cards to mix in for a total of 54. The ability cards are fun, but you’re heavily reliant upon the luck of when they show up.

You unlock more ability cards with credits you earn as you play. Credits earn decently fast and you can read card descriptions before you pick which one you want to unlock, so earning them is not bad at all.

Real player with 105.8 hrs in game

Card Crawl on Steam

Fight with love - deckbuilder datingsim

Fight with love - deckbuilder datingsim

Go into fights and use word cards to construct sentences of love that damage your opponent if you do it right, maybe… there was no tutorial, so you just had to… work it out. I like the art though.

Real player with 10.2 hrs in game

This game sounded interesting at first. An unusual slay the spire type game. The problem is, it still feels like a barely playable demo even after being released from early access. It fixed the problem where the cards in your deck didn’t shuffle, but removed inventory, making the bar, theater and nightclub “date spots” all the same (Before, one sold healing items, one sold cards, and the other sold permanent buffs)

Also, the story is barely translated, and a lot of the cards had been rediculously censored. If this is a game about dating and sex, why can’t the cards swear?

Real player with 2.1 hrs in game

Fight with love - deckbuilder datingsim on Steam

Lucid Steam

Lucid Steam

This game is currently a bit rough around the edges, but with a bit of polishing could end up really great!

Right now though, it could use more tooltips to help people understand what’s going on and what effects what.

Real player with 1.0 hrs in game

Lucid Steam on Steam



Nadir - the point on the celestial sphere directly below an observer. It’s the direct opposite of the zenith… and your destination.


Nadir is a dark deckbuilding roguelike adventure, with its artwork burning of infernal fire, and many extraordinary inspirations, the deepest of them coming straight from Dante’s Divine Comedy.

Control powerful, yet extremely blemished teams of characters, each representing one of the deadly sins. Fight using a plethora of unholy cards and try to escape the seemingly endless, multi-layered city.


The Threat Counter shows how powerful the enemy’s attacks will become. There is no limit of played cards, but each of them adds points to the Threat Counter, so you’ll have to manage your risk-taking.


Each character on your team contributes to your main deck; find synergies between each Sinner’s cards and build a dream (or nightmare) team.


Every Sin has its own group of Sinners, shells that will bring its will to Nadir. As the sinners’ journey progresses, their power will grow, unlocking new abilities to fight even stronger threats. And if they shall fall, the abyss will produce more fools to try.


Do you prefer raw damage or a more cunning way of poison? There is a multitude of different card effects to choose from. But remember that the enemy will attack you back, so you better look for cards that will decrease the Threat Counter.


Each level of Nadir has its own Floor Guardian that you will have to defeat in order to go deeper into the city. But be careful, each of them has a unique ability!


This goal seems simple, but considering the characteristics of Sins, will they be able to divide the power between them?


Watch your back on your way to the bottom of Nadir, taking time to admire its horrific look. It might feel familiar – from the wonders of the Divine Comedy, to desaturated aesthetics of Sin City, to the unforgettable design of Hellboy – yet not comfortable at all.


Devil’s in the detail and that’s why Nadir offers a built-in, extensive modding support for those who want to expand the world of Nadir and imprint their twisted fantasies onto every inch of the game.

Nadir on Steam

Ring of Pain

Ring of Pain

3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.

The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.

Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?

Real player with 511.8 hrs in game

Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.

Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.

Real player with 78.6 hrs in game

Ring of Pain on Steam