Space Grunts 2

Space Grunts 2

The idea is cool and works well. Once you get used to the deck, feels like " ok I can do this " ….then you die.

Start over do better, die, repeat. You realize that it’s not recommended to loot anything, but just things you think will do better. Sometimes you’ll hope the exit is just around the corner, then you die.

If you can get over the first 3-4 runs just to get familiar with the cards then you’ll like this game.

Hope there will be more content, I see a lot of potential here. For the actual price (early access) you get the right amount of stuff.

Real player with 198.2 hrs in game

Read More: Best Card Game Roguelike Games.

Imagine playing Space Grunts but using cards to simulate the combat and this is what you get.

Real player with 16.6 hrs in game

Space Grunts 2 on Steam

Sketch Crawler

Sketch Crawler

Sketch Crawler is a super-creative deck-building roguelike single player RPG game about the King of Cartoons who lost his kingdom in a wicked magic picture.

The Magic of Drawing

With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world.

The Мagic of Сolor

In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it.

Endless Fun

The procedural generation of dungeons and enemies gives you endless gameplay.


You will die many times and start over and over again, trying to save the King of Cartoons. And that’s okay. The cool thing is that once you make it through the dungeon, you’ll keep all the cards you have collected along the way and your next campaigns will be better prepared.


There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change.

Experimental Game

We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw.

A Place for a Scene

You will also be able to record voiceovers for all your characters and even for your enemies!


  • Everything you draw appears in a procedurally generated world.

  • Conquer dungeons with turn-based card combat.

  • Build your ultimate deck from cards you find.

  • Redraw found cards to give them new properties.

  • Draw creatures and see them fighting for you.

Read More: Best Card Game Dungeon Crawler Games.

Sketch Crawler on Steam

Solar Settlers

Solar Settlers

I got into the beta test for this game after enjoying so many other BGG games in the past. Playing Solar Settlers gives you that trademark BGG feel that there’s always more to discover. The mechanics are simple at first glance. Move your space explorers around an unknown galaxy, collect cards and increasing your population and production, build up enough habitats, and settle enough people before the game ends in the sixth round. Succeed, and your rank goes up. Fail, and all your colonists perish in the abyss of space. More importantly, your rank goes down.

Real player with 158.9 hrs in game

Read More: Best Card Game Turn-Based Games.

Compared to the previous games of BGG this is in my opinion the greatest of all. Axes and Acres has always been my no.1 but I think it finally has to step aside for this one. We’ll see what will get the most hours of play time. Only time will tell.

The game is surprisingly simple to grasp but has enormous depth. The tutorial is short and you immediately know how to play the game. This is very different to the previous games where the tutorials were quite hard to grasp (although this has been improved in updates).

Real player with 97.8 hrs in game

Solar Settlers on Steam

Minos Strategos

Minos Strategos

to give a little back story to new comers, BrainGoodGames has no pushed out their 4th strategie game Minos Strategos, a sort of board game turn based strategie game. While all there games have the same sort of feel as asthetic at the base, they all of very distinct game styles and rules. To give a little feedback on the type of developers BrainGoodGames are, its not uncommon to a player to find a bug and for it to get patched and fixed an hour later. Iv seen people suggest an idea they think would really work in one of their games, just to see it implemented the next day! Iv seen them push a new game out, just to go back months later and push another content patch for all their older games as well, continuing to make sure all their games get tons of love. Its almost as if buying one of the BGGames also comes with a 24/7 Dev hotline ! HAH

Real player with 35.9 hrs in game

Now that I’ve played quite a few games of Minos Strategos and moved up a few ranks I feel confident in saying this game is another great addition to the BrainGoodGames collection of strategy games.

The tutorial is a bit brief and left me with some questions. Watching a short video that is linked to on the main page of the game soon cleared up the questions I had. There is a practise mode so if you aren’t sure how something works and you want to experiment, you can do so without affecting your rank.

Real player with 35.0 hrs in game

Minos Strategos on Steam

Woodland Saga

Woodland Saga

wasted a lot of time playing with friends

Real player with 7.7 hrs in game

Card battler with 18 cards. After 2 wins, you get a random card. The AI is not challenging, and you will find yourself winning almost always. Collecting all of the cards is what is going to take you the most time, and using a deck of gold cards should take you the longest time as your pulls are completely RNG.

Music is pleasant enough for short intervals of play. You can face your friends as well, which will give it more variety in strategy.

Real player with 4.1 hrs in game

Woodland Saga on Steam



So having finished playing all the characters and getting the final playable character (and putting in over 43 hours) I feel I can give my opinion and impressions of this game. Fate hunters was the first game from this company and in my opinion they have made a few steps in the right direction. It’s no Slay the Spire (that game is genre defining, Imo), but a fair deck building rogue-like.

At start you have a fair variety of classes to choose from. One is locked at the end of an ‘experience’ line. They all have a few cards of their own, but they usually pull from a pool of cards. You build and/or cut out cards to create a deck. A few of the monsters I feel are a little cheap (that imp w/ the shield who gets +2 attack every time you play a card), but overall are fine.

Real player with 46.9 hrs in game

For now it is quite raw and to me seems like a Slay the Spire clone or a variation if you’d like. It has slightly different skills and enemies, yet feels very-very similar. It has deathrattle and divine shield heartstone mechanics added as well as anomallies. It lacks diversity in pretty much every aspect, starting from classes (which there are actually two with third being an awful hybrid not excelling in any of two “main classes” activities and sucking at both instead as all the ability to pick from both card pools does is lowers the chance you get what you hope to or even actively ruins your run; a huge excitement to finally unlock the third class changed to even larger disappointment when I first tried it).

Real player with 45.9 hrs in game


FORWARD: Escape the Fold

FORWARD: Escape the Fold

FORWARD: Escape the Fold was created to be the perfect bitesized roguelike dungeon crawler. Choose your champion and face a relentless crawl through the card-based dungeons, collect items to power your abilities and defeat the gruesome monsters facing you. But keep going FORWARD!


  • Unique Progression System: Make your way through the dungeons by choosing a path from 3 cards at every turn but choose wisely! One bad decision can lead you to the graveyard. Select the next card which will help you get one step closer to redemption!

  • High Energy Roguelike: You will need to make decisions at every step of the way. Crawl one card at a time and combine objects found in chests, markets and at the end of each dungeon to bolster your character’s abilities. Beware of the cursed items and their devastating effects!

  • Just One More Turn: In the Fold, you will never feel prepared. Designed for replayability, each ascent is original and will feel fresh and challenging even to the most experienced player. Use your instincts and knowledge of your champion to fight away the gruelling beasts that populate the underworld.


  • 9 Champions to unlock with unique powers and backstories. Learn more about this mysterious underworld and understand what brought these enigmatic champions there. Additionally, master their powers as they will alter radically your ascent and your playstyle.

  • 100+ fully detailed item-cards to discover.

  • Leaderboards for the most powerful players. Easier said than done to be up there.

  • Fast-paced gameplay enabled by the one-input gameplay. Keeps the game dynamic at all times.

  • Gorgeous 2D pixel-art.


Two Tiny Dice is the result of Christophe Coyard’s journey through indie development. He is the solo-developer of FORWARD: Escape the Fold and has previously worked on various small mobile games with the aim of developing his game design skills. Driven by passion, Christophe Coyard built this game from scratch for a 2019 GameJam and has since then worked hard to develop the ultimate bitesized roguelike game.

You can follow him on Twitter @twotinydice !

FORWARD: Escape the Fold on Steam

Mage Tower: Call of Zadeus

Mage Tower: Call of Zadeus

Mage Tower is an open-world roguelike deckbuilder with no set paths.

You play as a hero on a quest to stop a warlock from summoning an interdimensional monster known as Zadeus. Travel across a randomly-generated world, visit towns, and delve into dungeons. Battle the monsters roaming the land, collect cards, and upgrade your deck.

Find the boss wizards' castles and destroy them.


Travel in any direction and explore a randomized map full of towns, dungeons, monsters, events, and other secrets. Swap cards in and out of your deck anytime. Collect overworld powerups and spells. A free-roaming deckbuilder you can play however you want.


Mage Tower is a digital sequel to the 2013 internationally published card game Mage Tower, A Tower Defense Card Game, with hundreds of new cards. It expands the original’s first-of-its-kind deckbuilder combat system, which was inspired by tower defense games.


Activate up to 6 dangerous idols before battle to make the fight more difficult, but give better rewards. This makes every battle meaningful and challenging, as you place the biggest “bet” you can based on your deck’s strategy vs. the enemy’s deck.


Over 80 character classes. Each class comes with a unique class card that cannot lose durability or break, meaning it will be your most reliable card and often the card you build your strategy around.


Mage Tower’s cards are a rich well of variation, featuring mechanics that have not been done in even the most popular card games. Escape the lurch of endless “4 Damage + Random Combat Mechanic” cards!


  • Single-player roguelike deckbuilder.

  • 350+ cards (most are UPGRADABLE.)

  • 80 classes.

  • Late 90’s aesthetic.

  • Cards lose durability after battle; fortify and repair the ones you like.

  • 4+ biomes, each with different enemy types.

  • Push your luck before battle with the Idol system.

  • Discover boons, random events, and overworld powerups throughout the world.

  • Crazy boss fights! Battle dozens of plant monsters, wizards with otherworldy spells, or multiple cards representing the various parts of a single foe.

  • Dungeons with unique rewards, but one life pool to last you through.

  • More advanced, strategic, and complex cards than other deckbuilders. BIGGER TEXT BOXES!

  • Easy to learn - the original game has a 2.83/5 complexity rating on BGG.

  • Sequel to the 2013 card game which raised over $24k on Kickstarter and has been sold in game stores internationally.

  • No “open-world slog” - always on the edge of your seat pushing your luck with battles and managing your deck and card durability.

Mage Tower: Call of Zadeus on Steam

Dark Edges

Dark Edges

Get ready to roll in this dice-packed rogue-lite single-player strategy game! Collect a unique set of dice and discover powerful artifacts to protect your village from ghastly monsters!

Another Way to Die:

You’ll come across hundreds of faces that can be inserted into your dice. Select the faces that go well together to gain an edge against your foes!

Against the Odds:

Every wave will feature different kinds of enemies, dice faces, companions, and even bosses! You’ll also come across a slab of artifacts, traps, and spells - everything you’ll need to weaken your enemies before the battle arises.

Take Me Down to a Pair Of Dice City:

All sorts of travelers will visit the village throughout the game and settle in, later helping in your tireless defense.

In Dark Edges you’ll find:

Various characters with unique abilities and die faces to choose from;

200+ dice faces

100+ artifacts

50+ unique enemies

50+ secret events

20+ companions

30+ magic spells

40+ kinds of traps

The game will also feature an endless wave mode, in which monsters will attack your village without taking a breather.

Dark Edges on Steam

Infinite Way

Infinite Way

| Click here to read my full Review of Infinite Way! |

Infinite Way is a deck-building roguelike in a post-apocalyptic world.

At the moment, there is no story and no quests. All you do is travel on a world map ‘til you get in a battle or find a camp.

In a camp, you can heal for water which you get after every battle. There is nothing else to do right now.

The battles are turn-based. Balance-wise it’s not in a great spot right now. The “block” cards get your armor up. They are good in the beginning but totally out of balance when you get deeper into your adventure.

Real player with 0.6 hrs in game

Infinite Way on Steam