KARDS - The WWII Card Game
“KARDS”
“The one on one ccg that a indie developer got right…and a billion dollar company didn’t.."
What can I say?… As a disgruntled player from the swampy pits of the now dead artifact community, I was left a stray. The absolute failure of Artifact had left a bad taste in my mouth and I was desperately looking for something to fill the gap. By chance I took notice of this simple but yet finely tuned card game name…“Kards”..haha! At first I thought it would be nothing new. Another ccg until something else popped up, but after playing my tutorial match..I knew right away that this game was far leagues better. First off the playing field was straight forward. You have an HQ with 20hp and each player takes turns to diminish the other players base, but there is a simple addition that takes the strategy of playing up a notch…the frontline.
– Real player with 1837.5 hrs in game
Read More: Best Card Game Free to Play Games.
-In Kards you are asked simulate WW2 battles using CCG mechanics, with Kards representing typical units (Infantry, Tanks, Arty, Fighters, Bombers) as well as a wide variety of military style “Orders” and “Countermeasures”,
-The Kards artwork and historical write-ups are high quality so a fun diversion for WW2 nerds to view and read even before you begin playing,
-You may play as any of the “Big 5” nations of the war: Germany, Japan, UK, USA USSR, as well as 2 smaller allied factions: Italy and France, EDIT: Poland added June 2021.
– Real player with 936.5 hrs in game
Card Blitz: WWII
I have to say first, there are a lot of bots in this game, and they ignore visibility system. And at the end of the match, they leave alone and pretend to be human. The developers were silent on this issue. I don’t lose to bots, but uncomfortable.
So what about against human?
It depends on how you can buff the self-propelled artillery, a unit that can attack unilaterally. Cause of too few cards and too few number of cards in deck, there is no other viable strategy.
It’s an extremely DUMB game and NOT worth playing.
– Real player with 173.9 hrs in game
Read More: Best Card Game Free to Play Games.
It is great card game, but I have to say it is not for every player. It is like a chess. Well if you do not like chess or other similar type of games, this game is not for you.
UI will be reworked soon, tutorial is not strong side of the game, but once you understood basic go to PVP. it is worth to play, although you will need some grinding at the beginning, but it is quite comfortable if you are F2P player.
If you have questions of complaints - visit Discord channel. I am pretty sure admins will help you.
– Real player with 34.8 hrs in game
Third Front: WWII
The game is very dull. Inhumanly drawn out to a great length. And obviously non-historic.
On the start, you can choose one of three sides: The Allies, USSR or the Germans.
Allies (Brits, French and USA forces combined) starting in 1940, when the Germans already control all the Europe to the borders of the USSR, plus Asia Minor, plus North Africa, plus Ireland and the most part of Great Britain isle - except two provinces. The game plan is to turn the situation around and win all the Europe back. And not only Europe but all provinces, as there are no key points, each territory has the same value. When your troops finally breakthrough all the Germany to the USSR borders, the game will tell you that “the USSR is developing a devastating new weapon, and will finish it in three years. Kill the traitors!” And now you have a timer, to make things faster, and a quest to conquer Russia. Just Cause, you know.
– Real player with 44.5 hrs in game
Read More: Best Card Game Indie Games.
You know there is something odd with a game if a WW2 Strategy game with cards and micro-managment has a description taken from a game set in fantasy world.
But, even with that, I decided to try Third Front:WWII, a game that combines micro management, strategy, and cards into one mix, made and published by Hamsters Gaming. And after playing it, I know why they used such description.
In Third Front you can play as a General of three armies, from which you have to choose one.
You can choose between Nazi Germany, USSR also known as Soviet Union and as Allies. Don’t worry, each one of those is basically the same.
– Real player with 20.6 hrs in game
Warfare Online
i Decided to Write a new review, the old one will be here for anyone who cares, but do note the original words i typed was like few weeks ago or more. so updates come out and balances arrive, the game as it is today is alright, some things are still unacceptable however thats how all games are, its gonna have that one thing you do not like, but the game can be enjoyable and the dev’s have been trying hard that ive seen to make it as balanced as possible.
Pro’s and cons as of now with fresh perspectives:
– Real player with 147.6 hrs in game
It’s not a good game. But it is a fun game. And that’s what’s important right?
Most of the reviews seem to cover the gameplay pretty well, so I mainly want to talk about whether or not players who spent more money or have been playing longer have an advantage. Is the game pay 2 win? Yes, definetely. But I didn’t spend any money on the game and I have no problem wiping the floor with 90% of the players I come across, whether they are paying players or not. And there is nothing that affects game balance that cannot eventually be earned for free. Some would call this more of a “pay2skip” system where you can pay to accelerate your progression.
– Real player with 80.1 hrs in game
WWII TCG - World War 2: The Card Game
The recent release of the Defiance edition of this game has gone a long way to helping new players get a start. The game presents a challenge in terms of patiently developing your deck of cards to continue to advance in strength.
The game will allow single player but is designed for team play in “platoons” of up to 15 players. Each playing session is played as a single player, but scores and results are cumulative for the team.
There are 4 distinct segments of the game, A Campaign Map of 200 levels with 3 difficulties for a total of 600 maps. These are played with your deck of cards against pre-designed opponents and present a good challenge. Player vs Player, these games take from 3-15 minutes to play and the outcome is generally decided by deck strength as opposed to brilliance in play. Missions are pre-designed mini-games where you are given a deck of cards (for that game only) to play. Balance on these is good and players will generally win 60-80 percent of the time once they learn the nuances of each mission. There are currently a total of 13 missions, each with 3 to 4 difficulty ratings. These rotate on a weekly basis. The final section is “Raids”. There are currently 9 raids, each with 4 difficulty options. These are the focus of team play.
– Real player with 6622.0 hrs in game
If you like cards, collectables, strategy and World War II games you will love World War II TCG.
The arts, sound and animations are well done. It does capture the world war II atmosphere.
The card game by itself looks simple. But you will rapidly learn that there is a lot to it. Will you use infantries, tanks, planes, ships and/or structures? What faction correspond to your play style: US, german, russian, british or japenese? Each plays differently. There is a lot of cards in the game, thousands if we count crafted elite, diamond and leader cards.
– Real player with 1903.0 hrs in game
AXYOS: Battlecards
Nice little card game. You can spend another hour with pleasure.
– Real player with 0.8 hrs in game
Can’t give this one a good review, sadly. The bits and pieces seem nice, but it doesn’t make for a fun gaming experience.
The art and music is perhaps the best aspect of the game, the controls work fine as well.
That said the game feels very under-documented, and the games do not seem very fun or balanced, I win every time without even knowing what I am doing.
Perhaps the biggest weakness is that you cannot gain experience points except in multiplayer, and I have never been able to find anyone else to play it with.
– Real player with 0.8 hrs in game
Kármán line: the edge of war
Verry verry fun game, i hope it will stay and grow cause it can turn in something
– Real player with 9.2 hrs in game
The king’s guard
Assemble your guard and defend the king’s lands! In this turn based card game you have the ability to control the battlefield by spawning units from your guard and supporting them with powerful magical abilities. As you win battles your guard will expand and become stronger. Along with the guard, your commanders will become more experienced and provide a powerful global bonus. This will allow you to take on even more complex challenges.
During the battle you can control every unit by giving them a specific task, or just let the game play on its own. Positioning and timing is everything! A quickly placed unit to protect an archer, or a tactically used spell can quickly turn the tide of battle.
Build a powerful guard for every commander
The game has three commanders, each with their own benefits. Each commander has its own guard and abilities, which is represented by a deck of cards. Some battles might be easier to complete with the powerful spells of the wizard, while others may be easier to complete with the knight. It is entirely up to you how you build your commanders. While the knight can easier level up front line units and make them stronger, you can also train him to become a more potent spellcaster.
Choose your battles
As you complete encounters you will be rewarded with experience and cards. Every encounter offers unique rewards, so it might be profitable to complete an encounter that awards a rare spell with the wizard. The experience of battle levels up your commander, granting the ability to evolve your cards and give strong global improvements to the entire deck.
Choosing the correct commander for a specific battle can greatly improve how fast you can beat them all.
Challenge or relaxed mode
If you prefer a challenge, the game can be completed in challenge mode. In this mode, it is similar to a roguelike game. You start the game with one commander and can complete all of the encounters a limited amount of times. As a result your choices become a lot more important because you have less opportunity to make your guard stronger.
In case you prefer a more laid back experience you can play the relaxed mode. In this mode you are free to play all encounters as many times as you want. You are also free to build on the guards of every commander in the game as you see fit. In case a level is too challenging, you can complete some other encounters to create a stronger guard force before you try again.
Turn based, most of the time
The game is turn based, but it has a real time element. At the start of your turn the game is paused, giving you an entire new hand of cards to play. While the game is paused, you can reinforce parts of the battlefield and think out a strategy. Then the battle resumes and you can interact with the battlefield for the rest of the turn. Some powerful cards can only be played during this part of the battle. You may want to keep your best abilities back to allow you to quickly react to a dangerous situation. In case things are moving too fast, if you are playing relaxed mode, you can slow down time to give you more time to react.
At the end of a round, the cards that remain in your hand are discarded, so make sure you get the most out of every round!
Heart of Crown PC
Updating this review after 57 more hours played:
The boardgame is still fun.
The computer game is mostly the same and the game itself is also a lot of fun.
The interface still annoys me in quite some places though:
Noticeably:
When you start the game it takes you to an unneeded (and unwanted) intro screen. In many games you can disable these kind of screen or introductions. There would be a config:/skip intro movie,
In HoC there is no such option and you return to this needeless screen after every game.
– Real player with 384.4 hrs in game
I played this once in tabletop and was hooked. The moment I saw it was on Steam I added it to my Wishlist, and finally during the last sale got around to purchasing it.
The game is a deckbuilder - if you’ve played other tabletop deckbuilders such as Dominion, Thunderstone, Trains, etc. the mechanics will be familiar. It is not the same as digital-only deckbuilder games, like Slay the Spire or (I assume) Ascension: You do not upgrade cards, and there is no phase of gameplay during which you play with the deck you built but cannot purchase new cards.
– Real player with 181.4 hrs in game
Last Day of Rome
A promising game, but so much bugs after only a couple of hours ! This game is clearly not finished and broken. I would really like to play this game, but at that point, it’s more a pain than a game. Too bad.
Here are some. There are probably more:
- the biggest bug : manual battles! I had to Alt+F4 so many times because it seems to freeze if I move the mouse too fast over an unit while some are fighting (not sure about that). Or when I’m attacked and have defense buildings, the game freeze after the IA made his attack. Really painfull. This is one of the major bugs to my point of view.
– Real player with 17.6 hrs in game
New game in my library - Last Day of Rome
This is a military-economic strategy about ancient Rome since the 2nd century AD.
In short: we take command of a people within the borders of Rome. We will have to use both tactics and strategy, and
diplomacy. Therefore, it is possible to gain respect among their own people and, for example, to raid or launch a campaign against the 1st Reich xD
Actually, the system is nothing new, we control any country in Europe, we build buildings and
infrastructure in their regions, that is, we focus on the development of our army through the study of new technologies.
– Real player with 10.1 hrs in game