Wizard101
After careful consideration, and 1500 hours so far into this game, I feel that I am more than prepared to write a review. I AM NOT A PAID ADVERTISEMENT, I JUST LOVE THE GAME
Pros:
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If you played this as a kid, it is the exact same. It has some expansions, and added gameplay, but overall it is still the same base game that I played as a kid.
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The game gives plenty of content and you could be stuck playing it for hours.
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Compared to most games the community here is pretty chill.
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There are many side attractions from the base gameplay (pets, houses, fishing, etc.) that are pretty fun if you get into them.
– Real player with 2452.8 hrs in game
Read More: Best Card Game Massively Multiplayer Games.
Before my review i would like to explain some things…
This game is P2P, If you buy monthly subs you will get all access to areas. This is the only payment you have to do here. Like big games such as Ultima Online, WoW etc. This is also have subs.
This game isnt P2W. In PvP Arena items are only get by arena points which you will only get from making PvP.
In PvE, your crowns will just waste. Because there is some item schedule as far as i remember like;
at 60 you will get your class set from Waterworks
– Real player with 401.3 hrs in game
FAWE: Enchanted Forest
FAWE: Enchanted Forest - board card game about mystical forest where magic has been saved.
Fight 3 or 4 Players in FFA or Teamplay mode on 1 Board with unlimited amount of Cards of 5 types - 4 Base Cards and 1 Super Card. Every Card has Attack and Defense and gives Buffs and Debuffs. In addition Super Card gives you ability to Upskill.
Read More: Best Card Game PvP Games.
Dreamland Solitaire: Dark Prophecy
Cute simple solitaire game with a cute simple story. Easy mode is obviously easy and the achievements are unlocked as you play the game. I enjoyed myself trying to get every spot “three stars” Would recommend anyone to who wants a relaxed game that isn’t too difficult.
– Real player with 103.4 hrs in game
Read More: Best Card Game Casual Games.
Careful not to let your mom sees you playing this game on your PC
– Real player with 42.5 hrs in game
Legends of Solitaire: Diamond Relic
This is a lovely mix of solitaire and mini games. Graphics are crisp and clear, control is smooth. There are 20 levels, with 10 rounds, interspersed with mini-games. At the end of the level there’s a turn-based card battle. You need X amount of stars to unlock the next level, but if you don’t have enough you can go back and replay individual rounds. You earn up to 4 Stars per round, with 4 being perfect and 1-3 based on how many cards remain. Coins are earned by clearing tiers, removing cards with coin icons on them and matching same suit cards. Coins can be spent in the shop for power-ups. You can “equip” a maximum of 5 power-ups, but some of them are passive and won’t use up slot space. Various Obstacles are added as you progress, and you need to find special cards to deal with them. There are the usual wild cards and you get 1 undo per round.
– Real player with 10.3 hrs in game
You will be playing this game for A LONG TIME! Especially if you are going for all quadruple stars. So good work on making a really, really, really long content card game! Oh and nope… At 10 Hours… You still wont be done. At 10 Hours… I am only half way done!
There are different modes… So if you don’t like the “Up, Down”, you can pick from two others. Difficulties? Yes! But I think they only affect the “special card” drops. Eventually you will see this game so much that anytime a character appears on the screen… Instead of their names, it will be “Oh hey, that’s Queen!” Or “Hey! That’s the number 2 card!” So don’t over do it. Play at your own leisure.
– Real player with 9.2 hrs in game
Magin: The Rat Project Stories
Main features
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Adventure game - interact with the environment and investigate items to get a better grasp of the context for the plot.
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Emotions mechanics - maintain the emotions of your characters, choose the path they’ll follow, deal with the impact of your choices.
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Nonlinear storyline - immerse yourself into a cold and harsh fantasy world of our creation. Follow the main characters through their journey of a lost and redeemed hope.
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Card system - build your deck as the story progresses and face stronger enemies. Use RPG influenced elements such as storyline choices or merchants to modify your deck.
Stay tuned
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Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
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We thank you for having the time to check out our first game.
Tiny Defender
Good TD so far
– Real player with 20.9 hrs in game
Tiny Defender deserves more love.
– Real player with 13.9 hrs in game
Ember Knight Solitaire
Probably one of the more complex solitaire games I’ve played so far, Ember Knight Solitaire doesn’t restrict itself to this genre, borrowing instead mechanics from Match 3, Blackjack, Hidden Objects and topping all of the above with a nice RPG feel.
Naturally, it contains all the elements that you’d expect in any decent solitaire game: power-ups that recharge with your matches, bonus cards and jokers, special cards on the board that you’d have to unlock with a key / hammer etc or that require to be matched several times based on their number or suite etc. There are plenty of levels (200 in fact) in which you can experience all sorts of combinations from these mechanics. Additionally, you can also choose between 3 difficulty settings (Beginner / Normal / Expert) and 3 different game modes: the classic solitaire where you need to select a card one unit higher / lower than the current one, a pair solitaire - in which you need to make pairs of the same card, and a mode that I’ve never encountered before requiring matches of two cards that add to a 14 unit total. The difficulty or the game mode can be changed any time before starting a level, and the bonuses / coins acquired are kept between different modes.
– Real player with 20.9 hrs in game
I am a huge supporter of Revills Games and own all of them loving the original artworks throughout their games and this one is no exception. However some notes on the game-play both positive and negative from 9 hours of game-play so far.
The positive; the artwork is as usual beautiful and I really loved getting to chose my character at the beginning. Gave it a rpg feel to a solitaire game. That is a very neat addition. Also the mix of game-play within the game (not just solitaire but match 3 and a lite card battler as well)! The soundtrack is good but their is no voice overs. That can be good or bad. I know in Chef Solitaire there is a voice over for the main character which I find was really well done and added to the game but since there is choose your own character at the beginning I am guessing this is why it’s just text based.
– Real player with 10.0 hrs in game
Emerland Solitaire 2 Collector’s Edition
I liked the first Emerland Solitaire game so had high hopes for this one. I’m a bit disappointed that this second game feels so very basic. I was expecting more, I don’t know, fun additions maybe? But aside from that if you like solitaire this is a good game. I particularly enjoy the music and mellow atmosphere.
– Real player with 46.6 hrs in game
I got the old solitaire itch again. I was all out of the ointment the doc had given me, so I went browsing and saw this game. I recalled having really enjoyed Chronicles of Emerland, so I grabbed it at regular price.
What a complete disappointment! I am a fair ways into the game now and except for the one golem fight, I have replayed pretty much the same layout 97 times! To boot, there are not enough cards in the layout to really get any runs going … and I’m all about the runs, baby!
So, I went browsing again and saw other pretty solitaire games on sale for less than $1 … loving the one I picked out. If you got that old solitaire itch, I recommend you scratch it with something else.
– Real player with 3.6 hrs in game
Spellcaster University
This game straddles the line between game and simulator, and it might leave people looking for either one disappointed. I, however, love this game, so I want to talk about it a bit.
The gameplay almost exclusively involves making choices from a mostly-random selection. You draw from a deck or speak to a faction, and then you choose the option that seems to serve your needs best. You have a limited time to make these choices because the Lord of Evil makes you move along almost as soon as you get rolling. The overall idea is to emerge from the storm of randomness with a healthy selection of graduates who buff your stats for the rest of the campaign. Ultimately, you run out of places to hide, so you have to find a way to survive the final level.
– Real player with 74.8 hrs in game
Charming if a bit clunky Hogwarts Sim Tower, card-draw based room choices. Can generate different mana as resources, which allow you to draw more cards of that mana type.
The mechanics are enjoyable, and the game is a great calm, casual experience. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. Some functionality/depth seems underwhelming on it’s impact on the game. Cool ideas, but they don’t actually end up doing a lot for you if you spend time manage them (ex. get 3-5 school “houses”, set priority to different types of magic for the house, drop the people gifted in those types in those houses, stop thinking about houses. There’s rarely a benefit to tweaking house settings beyond the initial setup).
– Real player with 40.6 hrs in game