Black Jack Story

Black Jack Story

Blackjack Story

Oh Im sorry… Black JACK story.

I bought it on Xmas and gave it a go a week later. I was thinking it to be a simple Blackjack (Im an avid Blackjack fan and enjoy it in every presence , in every game) and I was hoping I’ll get joy out of this one…sigh I was soooooo, wrooong…The game is terrible and not because It’s indie…, but its bad, ,,,really.

  • The mechanics are somewhat slow (the counter can show you got 22 then IMMEDIATELY change back to 12. Heart attacks and shtting brix guaranteed.) The game runs on a very slow pace… you can click the button 3 times until it activates. The Score counter is retarded. I personally saw how it counts two Aces (It scores as 12) as 22.

Real player with 10.2 hrs in game

Read More: Best Card Game Casual Games.


+Card game.


-Has no concept of international black jack rules:

-In real life, who ever makes a true blackjack (ace + 10 card) they automatically win.

-When u ‘Double Down’ that is supposed to mean you are going to ‘hit’/take one more card at the expense of doubling your original bet. This is not done within the game, it just doubles your money. The game also allows you to Double Down at any stage where in true Blackjack you may only have the Double Down option hitting your first card.

Real player with 7.4 hrs in game

Black Jack Story on Steam

The Elder Scrolls®: Legends™

The Elder Scrolls®: Legends™

Currently the most fun Digital Card game out there for me. It takes the good parts from Hearthstone (yes there are good parts) adds more versatility with deckbuilding by using a more similer to MTG style color system for cards, but limits it to 2 colors per deck with dual colored cards added in flavor for the tribes represented in those colors.

Like, if you want to play Kahjit’s, you can find Kahjit cards in Yellow and Green and they’re general ability is to Pilfer, gain the card text on the card when they deal dmg to their opponent. That means they’ll be understatted when they first get on the board, but will generally prove more valuable than their similerly costed counterparts. Now they have a Dual Colored card that gives all Pilfer creatures 2 attacks per turn! Now you might think this sounds rediculously strong, the answer is yes, however! The answers available to deal with them before they gain their true value are pretty good, so good that going all out for a Pilfer deck generally doesn’t work out that well.

Real player with 3369.9 hrs in game

Read More: Best Card Game Free to Play Games.

It is clear that from the beginning few in the upper echelon of Bethesda management, except for Pete Hines, saw any long term potential in their foray into the ccg market. Nevertheless through a complete development team switch and a ground up rebuild of the game client, the core design team behind TESL managed to create something which rivaled and at times exceeded the products of their largest competitors.

TESL is dead, there will be no more tournaments, there will be no more expansions, most of its players have moved on. However, the advancements in ccg design theory made by its designers are critical for anyone with an academic or professional interest in the genre to study.

Real player with 2076.3 hrs in game

The Elder Scrolls®: Legends™ on Steam

Card City Nights

Card City Nights

If you enjoy an easy-going yet skill-based game, or if you enjoy the elements of both puzzles and trading card battles, I highly recommend ‘Card City Nights.’

In ‘Card City Nights’, you fast travel through an island city with a chill, evening atmosphere, talking to comical NPCs, and battling them in a TCG for booster packs. In the card game proper, each player has a 3x3 card grid, and seven Defense Points. The goal is either to fill up your opponent’s grid with occupied space, or decrease their Defense Points to zero.

Real player with 23.6 hrs in game

Read More: Best Card Game Deckbuilding Games.

(Need a tl;dr? Just go buy the freaking game.)

I would like to start out by saying that I have a lot of experience with TCG’s. I played Magic: The Gathering for a while, and I liked it but I was never in love with it. The game that I really fell in love with was Yugioh- which, from about 2010 to early 2012, was the best card game of all time, no holds barred, perfect pacing, for most of those formats well balanced, all playstyles were represented, and most importantly a deep, deep, deep, DEEP card pool that constantly rewarded me for scrolling through lists of cards, pointing at a random one with weird subtext and saying “I’m gonna make a deck around that one!” But eventually, konami ruined everything, the game sped up until it was too fast, the power crept up until I couldn’t build a creative deck and survive against anyone competent for more than a turn or two, and the community got even worse. The state that it was in was much akin to the happy accidents of “Super Smash Bros. Melee” or “Marvel vs. Capcom 2” in that they probably didn’t actually think about how the things they added affected the meta game, but eventually it somehow turned out fantastic. I’m saying all of this because Card City Nights reminds me of this era of yugioh. Very different gameplay, yes, but I’m not talking about the gameplay. There are two very important things that this game gets very right and other digital tcg’s get very very wrong: card collection and deck building.

Real player with 21.5 hrs in game

Card City Nights on Steam

Invisible Fist

Invisible Fist

I’d score this between a 6.4…up to a 8.9

Which would of course be…on a scale of 1.002 to 11.822 (hopefully that’s not convoluted at all…I strive for clarity through uniform grading systems)

Bottom Line…

Creative, stylistic time management/card game (kind of a card game….you don’t really draw cards as far as I can tell…but it’s all good), I like the offbeat humor and I love the music.

It’s interesting….and I think I’d put it down as oddly appealing…I feel like for the price I should probably be getting a little bit more…or perhaps the mechanics aren’t as well developed as I’d like for them to be at the price point it’s at or something like that…but I’m enjoying the game and it’s one of those more than the sum of it’s parts things that make giving it any kind of objective score tricky….thus the range I gave above (see above).

Real player with 5.9 hrs in game

Very hard, very stressful. I wont fault it for that though because that is the point. I keep getting frustrated yet I keep coming back. Hilarious concept, great execution and a bit too real sometimes.

Real player with 4.3 hrs in game

Invisible Fist on Steam

Lords of New York

Lords of New York

I’ve been waiting for this game for years, and finally now that it’s in Early Access and I’ve had a chance to play it a bunch, I am really enjoying it. It’s basically a game about cheating at poker, with a bunch of other poker cheats. It’s your standard Texas Hold ‘Em, only each character has different abilities that help them get an edge. These abilities are unlocked and “level up” as rounds of play go on, but even from the first deal, you’re able to manipulate the cards, your opponents, and of course, make the usual decisions like call, raise, or fold. It’s a great new take on poker, and the game for the most part seems pretty balanced, despite each character having a different set of abilities. It always feels good to win a hand of poker, but it’s even more fun playing when you have these extra tools at your disposal to make the cards go your way, or get a peek at your opponent’s hand.

Real player with 4.0 hrs in game

just bought because of sale, but i liked the idea about the different powers the charactors have i wish there was a story mode hopefully there will be. If there is that update then it could be the best poker game on steam just maybe but only with that story mode complete please finish the game please.

Real player with 2.3 hrs in game

Lords of New York on Steam

Thronebreaker: The Witcher Tales

Thronebreaker: The Witcher Tales

This made me start reading the books

The 3 Witcher games (though amazing) didn’t have that effect on me, nor did the Netflix show. Here you get a different view on this world, this time through the perspective of a queen. More politics, more intrigue, more information, and choices that don’t affect just you, your friends, and who you’ll sleep with tonight, but entire kingdoms and their inhabitants.

This card game is more of an RPG than 95 out of 100 RPGs out there

The card gameplay is cool if you like gwent, has interesting puzzles for variety too. The deck building was weak though, most of the cards felt not very useful. Played on hardest (bonebreaker) difficulty to avoid the game being too easy and that meant I couldn’t goof around with interesting cards/combinations too much. If only I knew the soul of the game was the RPG element and that I’d spend 40hrs in it! I was expecting something like 10hrs!

Real player with 40.2 hrs in game

Knickers ate my cards. 7/10 if you like card games, a little repetitive in the middle.

Real player with 39.9 hrs in game

Thronebreaker: The Witcher Tales on Steam

Card City Nights 2

Card City Nights 2

I was skeptical of buying this game because I don’t really like “casual” games, but I did enjoy the game despite it being filled with stuff that wouldn’t normally be to my taste.

The premise of the card system worked really well. The board positioning/countdown system sounded silly but was really interesting. There’s a careful balancing act between planning ahead for the space your going to need, crowding your opponent out, and getting down the powerful cards which are harder to hook to chains and make it harder to keep your chain momentum going. Unfortunately this is all scuddled by cards later in the game that are able to ignore all of this, and I haven’t seen a strategy that works better than spamming those cards over and over and I was able to cakewalk through the game once I figured that out.

Real player with 37.7 hrs in game

Card City Nights 2 is unfortunately a much worse game in many ways than the first game.

The core gameplay is similar in many ways, with having to connect 3 cards together using the 8-way arrows on each cards. But the board is one large 6x3 board instead of each player having their own 3x3 board, and connecting the cards doesn’t immediately cause an action, but rather activates them, to do something in X number of turns.

There are definitely pros to the new game. Being able to place your cards directly in the way of the opponent is nice. The “spy” cards that have red arrows that connect to the opponent’s cards are very cool, and there’s some great balance with them (they often have powerful placement effects, but help your opponent create matches). There’s a lot of interesting possible combos you can do. Like powerful cards with no arrows, that have to be activated by other means. Or cards with great effects only WHILE active, which means you want to delay their turn timer as much as possible.

Real player with 32.6 hrs in game

Card City Nights 2 on Steam

Prime World: Defenders

Prime World: Defenders

I am slightly conflicted in recommending this. On one hand, purely from a “tower defense” perspective, the gameplay is pretty solid. Everything works as it should and it is well-designed (nice interface, towers all serve specific purposes, enemy health, waves and routes are clearly indicated, etc). And most importantly, the actual gameplay itself is fun. What brings this down are the nonstandard elements the developers tried to introduce into the standard tower defense formula - specifically, the “card system” (and everything that comes along with it). There’s nothing wrong with the basic idea - tower types are represented by cards that can be collected and leveled up, and you have to pick and choose a subset of cards from your deck before going into a level. Where the problem comes in is obtaining the cards you need you be successful and “leveling up” those cards. First of all, the leveling system is overly confusing and needlessly complicated. Secondly, in order to beat the later levels, you will need specific cards leveled up to adequate levels of strength. The problem with this is that most of the cards you get as rewards are random, so you could go a good long while without (or possibly even never) finding a Lightning Tower card, for example (which I would consider absolutely essential for beating the game). And even if you are lucky enough to get some good towers, the process of leveling them up takes serious time. You basically just need to keep grinding out optional levels to get extra cards that can be used to fuse/evolve other cards. And make no mistake, you are going to be doing some serious grinding. So, depending on your tolerance for grinding levels and ranking up things, that’s how I would recommend you make your decision to buy this or not. Personally, I am the OCD-type who feels the need to level things up and complete stuff, so I forced myself through and eventually got enough cards of high enough strength to power through the main game, as well as the extra hard difficultly that unlocks afterwards. While I did enjoy the game overall, it did take a lot of time and effort to get the most out of it. To me, tower defense shouldn’t be about making towers strong enough to win by brute force. It should be about overcoming the challenges using a set of predefined towers and nothing else except whatever strategy you come up with. The first half of this game can be played along those lines, but once you get to the later levels, you will absolutely hit a wall if you don’t have certain cards leveled up to a certain strength. That’s poor design in my eyes. But even with all that said, I honestly still had fun with this game, as it’s well made and I have a semi-high tolerance for grindy things. If you think you can deal with the grinding issue and like TD games, definitely go for it. Otherwise, you may want to hold off or wait for a huge discount.

Real player with 71.0 hrs in game

The metacritic rating for this game is certainly correct. As someone that likes TDs, likes the art style, atmosphere, and music, I have trouble giving it more than a 6/10 simply due to all the gameplay ruining engine glitches. It probably doesn’t even deserve that. Without the engine glitches, it might be a 7/10 or 8/10 TD.

There’s a good assortment and variety of towers in PWD - nothing that leaps out as being incredibly unique, but they’ve got splash poison, single target poison, splash fire, single target fire, AA poison, etc.; what is unfortunate about the tower system is it comes down to luck whether you actually find all the tower cards or not. Even after playing through the entire game, then grinding another hundred levels and buying as many cards as possible in the store… I still did not unlock every tower. Bummer. Aside from that, some towers are slightly unbalanced. If you find some electric tower cards early and max upgrade them, building nothing but those towers and invis detectors is sufficient for beating all but ~3 levels.

Real player with 58.7 hrs in game

Prime World: Defenders on Steam

Trulon: The Shadow Engine

Trulon: The Shadow Engine

Trulon: The Shadow Engine is a game that is very much a mix of styles. The look and tone of Trulon is bright, colourful, soft looking, but its story is something a little more complex than one side good, one side bad, but it is a game that’s lacking a bit of punch

Trulon: The Shadow Engine is a mix of traditional JRPG gameplay with card battling and deck building. There’s an overworld, the occasional random battle, levelling, even items to equip. The levelling in particular makes a real difference to characters, gaining a level can make challenging areas bearable. I have to admit, there were a few areas where I felt the need to go and gain a level or two, the simplicity of the early game is, every so often, rocked by spikes in difficulty

Real player with 20.1 hrs in game


WARNING!!! This game is a buggy mess as of 19th of March 2016. Game Breaking Bugs. Will update if they ever patch it.

Click here for update change-log


I usually do not write reviews but after seeing a few people on my friendlist having this game on their wishlists, I am compelled to give you my opinion of the game as of the 19th of March, 2016.

Real player with 14.6 hrs in game

Trulon: The Shadow Engine on Steam

Coin Crypt

Coin Crypt

First off, this is my wife’s favorite game, even though she has never played it, entirely because of the opening theme music.

I would recommend this game as a fun, though sometimes challenging rogue-like romp, bringing together the constant threat of permanent death with a light-hearted playfulness.

The game attempts to present itself without tutorial or much explanation, evoking the enigmatic feeling of many games in the NES era, and does so mostly successfully. (I did do some wiki-ing about the gods after a few days, as this was somewhat opaque to me). The basic strategy of the game unfolds into a fairly rich and varied system as you unlock new classes and learn how to synergize class talents with the other elements of the game. While some classes can be made into powerhouses quite easily, others seem destined for failure. Though at first I felt the obvious imbalances of the classes was a flaw in the design, I now feel like this helps lend the game its particular charm.

Real player with 133.5 hrs in game


I got super tired of reading so many complaints of people saying that the game is too hard and confusing, so I wrote a guide for beginners. This should clear up any questions you might have about the game, and if you still don’t like it afterwards, then I guess it isn’t for you. This review is also specifically focused on the base game and does not include any info on the DLC expansion.

Also, this was Slay the Spire before Slay the Spire.

Real player with 111.2 hrs in game

Coin Crypt on Steam