Survival Draw

Survival Draw

I think this game might be a good one, its not great at the moment but can be fun. I palyed it till day 113. I tried to kill me with cards at the beginning of day 100 and that was somehow hard. So i found it not that hard, im sure i could play the game with no end ( meaning that its not a challange). the hard mode becomes very easy with the possibility to creat a custome deck.

There are a lot of tweaks needed (Like the layout, the card giving system (the cards bonfire and more cards are basicly usless after day 20), there should be levelup options and funny interactions for discarding speciale cards. Also more random diasters/blessings, maybe a funny story or a sidestory in form of a sketch after some days. More cards (diffrent one) and it needs to be alot harder as you go on.

Real player with 1.1 hrs in game


Read More: Best Card Game Casual Games.


Survival Draw is a card game where you have to keep your stats up - you have health, hunger, water, sleep, and sanity, as well as whether you’re sick and/or injured. cards can either raise or lower your stats (or raise one while lowering another). a cool game in concept, but it quickly gets boring; rarely is there any strategy as to which cards to play and which to discard, and I found I could easily raise all stats back up to max within a few turns.

Real player with 0.9 hrs in game

Survival Draw on Steam

Medium: The Psychic Party Game

Medium: The Psychic Party Game

Game crashes constantly. Now neither my friend nor I can even log into our games or get anything started.

Real player with 1.0 hrs in game


Read More: Best Card Game Casual Games.


Medium: The Psychic Party Game on Steam

Olden: Card Game

Olden: Card Game

Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.

In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.

For now, there is: Entity of Light, Death, Chaos and Life.

Your entity will give your troops a unique bonus during the whole length of the game.

Basic rules

To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.

Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:

  • Play a card and build your board presence

or

  • Engage in combat by attacking one of your opponents’ cards

or

  • sacrifice your own card, so you can harvest its current value.

Doing any one of these three things will consume your action token.

To consume your draw token, simply click on the main deck to draw a card, and that’s it.

For now, there are 3 card abilities, effect, passive and combat.

Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.

A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.

Combat ability is something that will only trigger once that card engages in combat with an enemy card.

As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.

If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.

You can engage in combat with cards that are already on the board, or with the cards from your hand.

One card can be attacked by multiple cards at the same time.

To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.

Dandy Rat Studio takes a very strong stance against microtransactions, pay to win attitude and other predatory business practices. You are more than welcome to visit us on our official website and subscribe to our newsletter, so you can receive important announcements, special events and gifts such as: beta keys, high-res digital art, unique skins and many more things.

We thank you for having the time to check out our first game.


Read More: Best Card Game Adventure Games.


Olden: Card Game on Steam

Midget Kricket Fantasy Chat

Midget Kricket Fantasy Chat

The main focus of this program is not to be only a stand-alone game. We intend this game to work with other pen and paper role playing games to provide a more immersive role play environment. Our second goal is to provide as much open customization as possible to allow you to enjoy every experience you have with us.

Chat

This is the most important part of our game.

We have a chat system that is built to work differently with every language you choose to use. You are able to type in Common (or whichever language you speak), and have your written words translated into any language we include in this program. This feature will also allow the “GM” to set a custom actor requirement on the languages. This means you may need to have a character that knows how to speak the language of your choice before using this language, and it can also mean that when you send the message you send it out as if you are the selected character. Everything posted in chat will be based off the character you currently have selected. If you roll dice, post information about abilities or quests, or simply type a message then these all will be sent to your friends based on your selected character.

Questing

There is a special section where players can review their quests and in the spirit of RPG we even allow the “Game Master” to create, update, and delete quests on the fly.

Journal

There is a section that is easy to use where you can write notes about your adventuress, and save these notes to either your players own journal or save them to one of your controlled characters journals.

Dictionary

The dictionary we provide will be set up to be used for you to learn the language without the need of translations. We feel languages are more than just images you read. We want to offer the full experience of speaking like an Orc or an Elf. We have the dictionary set up so that each letter and each symbol not only have a name, but they have a sound. More importantly, each one has a description and a proper way to be used. So, when you type a word like “friend” into our system we search for the correct spelling of the word in the dictionary under the language of your choice, and then we post the correct word for everyone to read. We also attempt to correct spelling of the users so that when typing words that don’t exist in the language the word is still written in a similar fashion. For example, one or more of our languages never use double letters such as in the word “ball” so when using that language it will automatically remove the second “l”. We also plan to set up an auto read feature where it enables our system to read what other people post so you hear the words the way they are meant to be read.

Dice

We offer a dice rolling system in both the cases of simple randomized numbers, and actual 3d rolling dice. Our 3d dice system offer different cameras for watching from different views as we drop dice in towers, pour them from cups, or toss them from hands, each meant to get the best roll for each player. We will also offer in the future special weighted dice and many colors, materials and designs to choose from. All rolls and totals will be exported to the chat system as public or private rolls.

Character Sheets

We offer custom character sheets built not only for our game, but we plan to offer them for other games as well. Do you want to build an Orc Battle Mage but dislike the rules created within Midget Kricket Fantasy Chat? Well, we plan to offer the ability to fill out and use sheets from some of the most popular games out there.

Items

Items are the most important part of any game! We are going to build items for Midget Kricket Fantasy Chat, but why not allow you to build neat items for other games? This system will handle different items such as general items that do nothing or complex items that you can equip. With just 1 click have your 1 handed (Holy Ax of Lightning Damage) swing and miss but still call for its area splash damage of fire and acid that rain from the sky! On a small note, each item will also have a “weight” and a “currency value” that you can fill in to use for other games as desired.

Interactions

This is a complicated feature. We will have a form of trade menu, but we cannot promise it will work for every game at this time. We also plan for a store screen to allow the GM to post items in and set custom currency values for each item. This is only meant to speed up the game so that the GM does not need to find each of his custom created items and decide what to sell it for and place it in your inventory for you. The idea for each of these systems to allow players to be able to view, trade, and buy items quickly.

This is a preview of what we currently hope to offer. We do plan to offer more stuff as people join us in our adventures!

Midget Kricket Fantasy Chat on Steam

Spirit Island

Spirit Island

(My biases up front, I am a backer on Indigogo, a beta tester, and a fanboy of the developer. I’ve also played a little bit on physical)

The game is an excellent recreation of the physical game. The creator of the physical game was involved in the development of this port and it follows the rules very well.

It should be noted that this game is very dense. There is a ton to keep track of and many rules to keep in mind. The physical game has this problem too. Experienced players will not have too many problems but people new to the game will have to spend some time figuring it out. As of now, the full rule set is available but a full tutorial is slated for the full release. And yes, the rule book is something one would do well to read carefully.

Real player with 220.7 hrs in game

Understand first and foremost, this game is complex, and will melt your brain. A traditional play of this game is done with 2-4 players working together, talking back and forth to help people push back the invaders and win the game.

This doesn’t have online multiplayer [aside from remote hotseat via Steam’s remote play]. So you’re probably going to be playing 2-4 characters yourself.

Suddenly, your options are immensely increased. Playing just 2 characters is much more difficult than just 1 – and 4 player games will melt your brain with the amount of decisions that you’ll be asked to make individually. It’s not an uncommon move to have one character play a card to allow your second character to have enhanced range to move something into range of your third character being able to defeat it along with two other enemies they were going to destroy already.

Real player with 153.4 hrs in game

Spirit Island on Steam

Warhammer Underworlds: Online

Warhammer Underworlds: Online

Disclaimer: I got this game for free like the rest of you all this week. I am only writing this review because I see so many uniformed reviews. You’re welcome to dislike this game and find it boring, but leaving a negative review because it is exactly what it claims to be seems petty.

Summary:

This is a pretty close clone of the Age of Sigmar tabletop game by the same name. Tabletop combat can be clunky, time consuming, and even boring if your army has been wiped out or you’re waiting on your opponent to make a tough decision. So just like the tabletop game, this game has similar quirks.

Real player with 31.6 hrs in game

I have mixed feelings about the current situation of the game. I am hoping that by the time this game goes past early access I will have only positive reviews!

I’ll start with the good stuff:

  1. This game is implementing the mechanics of the table top version of Underworlds - Shadespire perfectly and I have faith that the developers will do the same justice to Nightvault and Beastgrave.

  2. The game looks great for early access. the Visuals are great and the models look fantastic. I would like to see the background change from game to game and make it feel more like a changing city but it should not be a deal breaker in my opinion.

Real player with 31.5 hrs in game

Warhammer Underworlds: Online on Steam

Fight with love - deckbuilder datingsim

Fight with love - deckbuilder datingsim

Go into fights and use word cards to construct sentences of love that damage your opponent if you do it right, maybe… there was no tutorial, so you just had to… work it out. I like the art though.

https://www.youtube.com/watch?v=CTeow7UgGvA

Real player with 10.2 hrs in game

This game sounded interesting at first. An unusual slay the spire type game. The problem is, it still feels like a barely playable demo even after being released from early access. It fixed the problem where the cards in your deck didn’t shuffle, but removed inventory, making the bar, theater and nightclub “date spots” all the same (Before, one sold healing items, one sold cards, and the other sold permanent buffs)

Also, the story is barely translated, and a lot of the cards had been rediculously censored. If this is a game about dating and sex, why can’t the cards swear?

Real player with 2.1 hrs in game

Fight with love - deckbuilder datingsim on Steam

PLUG WARS - The Game

PLUG WARS - The Game

The Plug is your connection for anything you need. There’s nobody more important in the streets than the Plug. But when he’s captured by authorities, once-loyal Bosses become rivals, vying to take over his position in the game. Build your Sqwuad by recruiting neighborhood hustlers to ‘jump off da porch’ and go to war for you. Form your strategy, make power moves, and call the shots! Stack up your money and eliminate the competition. See if you got what it takes to make it out the streets and survive the “Plug War.” Play ‘til the last Boss standing, or be the first to collect 8 Big Mane Tokens.

A 2-4 player battle-royale, street strategy board game at 90-120 minutes of playtime. Ages 17 and older. (Use Discretion)

PLUG WARS - The Game on Steam

Minos Strategos

Minos Strategos

to give a little back story to new comers, BrainGoodGames has no pushed out their 4th strategie game Minos Strategos, a sort of board game turn based strategie game. While all there games have the same sort of feel as asthetic at the base, they all of very distinct game styles and rules. To give a little feedback on the type of developers BrainGoodGames are, its not uncommon to a player to find a bug and for it to get patched and fixed an hour later. Iv seen people suggest an idea they think would really work in one of their games, just to see it implemented the next day! Iv seen them push a new game out, just to go back months later and push another content patch for all their older games as well, continuing to make sure all their games get tons of love. Its almost as if buying one of the BGGames also comes with a 24/7 Dev hotline ! HAH

Real player with 35.9 hrs in game

Now that I’ve played quite a few games of Minos Strategos and moved up a few ranks I feel confident in saying this game is another great addition to the BrainGoodGames collection of strategy games.

The tutorial is a bit brief and left me with some questions. Watching a short video that is linked to on the main page of the game soon cleared up the questions I had. There is a practise mode so if you aren’t sure how something works and you want to experiment, you can do so without affecting your rank.

Real player with 35.0 hrs in game

Minos Strategos on Steam

Last Day of Rome

Last Day of Rome

A promising game, but so much bugs after only a couple of hours ! This game is clearly not finished and broken. I would really like to play this game, but at that point, it’s more a pain than a game. Too bad.

Here are some. There are probably more:

  • the biggest bug : manual battles! I had to Alt+F4 so many times because it seems to freeze if I move the mouse too fast over an unit while some are fighting (not sure about that). Or when I’m attacked and have defense buildings, the game freeze after the IA made his attack. Really painfull. This is one of the major bugs to my point of view.

Real player with 17.6 hrs in game

New game in my library - Last Day of Rome

This is a military-economic strategy about ancient Rome since the 2nd century AD.

In short: we take command of a people within the borders of Rome. We will have to use both tactics and strategy, and

diplomacy. Therefore, it is possible to gain respect among their own people and, for example, to raid or launch a campaign against the 1st Reich xD

Actually, the system is nothing new, we control any country in Europe, we build buildings and

infrastructure in their regions, that is, we focus on the development of our army through the study of new technologies.

Real player with 10.1 hrs in game

Last Day of Rome on Steam