Ring of Pain
3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.
The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.
Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?
– Real player with 511.8 hrs in game
Read More: Best Card Game Roguelite Games.
Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.
Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.
– Real player with 78.6 hrs in game
Sketch Crawler
Sketch Crawler is a super-creative deck-building roguelike single player RPG game about the King of Cartoons who lost his kingdom in a wicked magic picture.
The Magic of Drawing
With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world.
The Мagic of Сolor
In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it.
Endless Fun
The procedural generation of dungeons and enemies gives you endless gameplay.
Roguelike
You will die many times and start over and over again, trying to save the King of Cartoons. And that’s okay. The cool thing is that once you make it through the dungeon, you’ll keep all the cards you have collected along the way and your next campaigns will be better prepared.
Peacemaker
There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change.
Experimental Game
We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw.
A Place for a Scene
You will also be able to record voiceovers for all your characters and even for your enemies!
Features:
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Everything you draw appears in a procedurally generated world.
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Conquer dungeons with turn-based card combat.
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Build your ultimate deck from cards you find.
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Redraw found cards to give them new properties.
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Draw creatures and see them fighting for you.
Read More: Best Card Game Roguelike Games.
Destiny or Fate
Warning
By writing this review I’ve already produced more Destiny or Fate content than the devs have in more than a year. Yes, this game has been abandoned with major bugs. Proceed with caution.
Why am I still giving it a thumbs-up then?
Recommendation
The fact that I’ve completed the game more than 10 times, and have clocked more than a dozen hours indicates that the core gameplay loop is still satisfying. So, in order to not look like a hypocrite:
If you can get this game for anything below 5 bucks, and you know for a fact that the genre is for you, then you can consider getting it. Please don’t let it be your first taste of deckbuilding roguelikes, though.
– Real player with 119.1 hrs in game
Read More: Best Card Game Roguelike Games.
Overall ★★★★☆ (4/5) Recommended for people who are seeking strategy games!
I bought this game 2days ago and played for a while. Literally, couldn’t stop playing it. Very interesting game play due to interconnection between hero abilities, card, and enemy special ability. I just got into 3rd stage without much investing into mastery (which you don’t lose even if you die). I highly recommend to people who love strategy challenges. I hope to see more updates with interesting heroes, cards, and enemies. So far, I played 3 heroes, and it’s been lot of fun in each hero play. (It seems there are more than 10 heroes available, but I could unlock about 5heroes so far).
– Real player with 103.8 hrs in game
One Deck Dungeon
One Deck Dungeon is a lot of fun! You play an adventurer who decends into a dungeon made up of randomly drawn cards that you must overcome (or run away from). Fighting and disabling traps is resolved via dice rolls which are mitigated by your Skills. The number of dice is determined by your equipment. It’s a very clever and pretty game.
However, 13 hours in, I just stomped all the Fearless (hardest) mode dungeons with my Healing Spec Paladin. I mean, it wasn’t even close, even when she got completely unlucky. (for proof, feel free to check the screenshots on my profile) Perhaps Healadins are just overpowered once you know what’s going on.
– Real player with 69.0 hrs in game
One deck dungeon is a very faithful interpretation of the board game, and this translates into a very fun, albeit slightly repetitive experience.
At its heart, one deck dungeon is a simple dice game where you roll dice of 4 different colours in an attempt to overcome enemy encounters by using the dice to fill in the boxes on the enemy card. Dice can only be used to fill boxes of the same colour as the die and if the number on the die is higher than the value on the box. Any unfilled boxes then apply penalties in the form of damage or wasted time at the end of the round. At the end of each encounter you can then choose an additional die for future encounters, a skill which can be used to manipulate your dice in various ways, or experience towards your character level. This process then repeats until you eventually reach the boss or perish in the attempt.
– Real player with 62.6 hrs in game
Questr
I found QUESTR to be very entertaining. It is not much as a game, but what it lacks in gaming substance it makes up in content.
You start by inviting people to join your quest party. Many of the people lie on their profiles and some characters hate your other members so much that they quit right away.
Every quest has multiple events in which you need to select one characters idea how to solve them. For example you encounter a vampire. Will you send a) the Vegan to talk to him about being vegan b) the drunk to talk about drinking c) or the bro who says he got this as he had to watch vampire movies with his ex. Results might not be what you expect.
– Real player with 29.8 hrs in game
Questr is an RPG parody of dating apps similar to Tinder.
In a similar fashion, you swipe left and right to build the perfect RPG team. Every potential party member has likes and dislikes, levels, costs to hire, and personality traits as well as their own class, guild, and ancestry.
Personality traits determine the outcome of encounters throughout each quest. Beating an encounter raises morale, while failing lowers it. Party members also interact with one another between encounters, further raising or lowering morale depending on how well personality types get along and whether or not you paid attention to likes and dislikes. At the end of a quest, the morale level determines if you successfully complete it, giving you a reward and the possibility of having party members continue to quest with you.
– Real player with 4.8 hrs in game
FORWARD: Escape the Fold
FORWARD: Escape the Fold was created to be the perfect bitesized roguelike dungeon crawler. Choose your champion and face a relentless crawl through the card-based dungeons, collect items to power your abilities and defeat the gruesome monsters facing you. But keep going FORWARD!
FEATURES
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Unique Progression System: Make your way through the dungeons by choosing a path from 3 cards at every turn but choose wisely! One bad decision can lead you to the graveyard. Select the next card which will help you get one step closer to redemption!
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High Energy Roguelike: You will need to make decisions at every step of the way. Crawl one card at a time and combine objects found in chests, markets and at the end of each dungeon to bolster your character’s abilities. Beware of the cursed items and their devastating effects!
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Just One More Turn: In the Fold, you will never feel prepared. Designed for replayability, each ascent is original and will feel fresh and challenging even to the most experienced player. Use your instincts and knowledge of your champion to fight away the gruelling beasts that populate the underworld.
WHAT YOU WILL DISCOVER IN THE FOLD
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9 Champions to unlock with unique powers and backstories. Learn more about this mysterious underworld and understand what brought these enigmatic champions there. Additionally, master their powers as they will alter radically your ascent and your playstyle.
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100+ fully detailed item-cards to discover.
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Leaderboards for the most powerful players. Easier said than done to be up there.
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Fast-paced gameplay enabled by the one-input gameplay. Keeps the game dynamic at all times.
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Gorgeous 2D pixel-art.
ABOUT TWO TINY DICE
Two Tiny Dice is the result of Christophe Coyard’s journey through indie development. He is the solo-developer of FORWARD: Escape the Fold and has previously worked on various small mobile games with the aim of developing his game design skills. Driven by passion, Christophe Coyard built this game from scratch for a 2019 GameJam and has since then worked hard to develop the ultimate bitesized roguelike game.
You can follow him on Twitter @twotinydice !
Hadean Tactics
Incredible replayability and there are so many tactics you can come up with :D
– Real player with 222.2 hrs in game
Hadean Tactics came out at the perfect time as the logical conclusion of the recently prolific autobattler and the currently “in-renaissance” roguelike genre, marrying the two genres with such fluidity and cohesion that it really makes you wonder why we dont have more games like this
If you enjoy any of the two genres and had little to no exposure to the other, this game is a great ease in, and if you are like me, and played almost every autobattler and roguelike available, its great fun time
The game follows the traditional roguelike structure, save from the initial card unlocks, there are no permanent powerups that are carried through the runs.(save for your knowledge)
– Real player with 156.4 hrs in game
School of Magic Prologue
Very interesting i like how magic/cards works
– Real player with 1.5 hrs in game
Hey Everyone, yeah i really liked the Artstyle of the Game. The Soundtrack is well executed. The Combination with the Skill / Spell Cards is pretty stunning. I played the Demo and want definitly see more, when the whole game is finished. People who are invested in Kill the Spire, will be entertained and others have a more easy way to get into that system with the Action RPG part.
Keep on the good Work developers,
sincerely
Rince
– Real player with 1.2 hrs in game
Card Crawl
Card Crawl is a really good casual, card based video game. It’s easy to learn and enjoyable to play. There are two things that make Card Crawl great: First, playing a full game doesn’t take long. A full game averages maybe five minutes. Second, this is a game that is a lot more tame when it comes to the difficulty. This is not another frustrating/rage inducing game. Success in Card Crawl depends on what cards you are dealt, and how you choose to play them. There is some strategy involved and you do have to think about how you want to play your cards. There are also a lot of special ability cards that you can unlock as you continue to play and get better. The game’s randomness with regards to what cards you are dealt, and which special ability cards are also randomly chosen for you, provide tremendous replay value for Card Crawl. There are also extra gamemodes and characters that can be unlocked as well. This is a game that can be enjoyed in both short play sessions and long play sessions. There’s also a mobile version available for Android (on Google Play), and for iOS (on the App Store). Card Crawl is definitely one of the very best card based video games that there is. For a game that costs so little, you get so much in return. Card Crawl is great if you like casual games and/or card games. I highly recommend it!
– Real player with 120.9 hrs in game
Very fun, well crafted, simple game hampered by its unnecessarily grindy quest/unlock system.
You play against a random deck drawn from a fixed set of cards 49, and you get to choose 5 “ability” cards to mix in for a total of 54. The ability cards are fun, but you’re heavily reliant upon the luck of when they show up.
You unlock more ability cards with credits you earn as you play. Credits earn decently fast and you can read card descriptions before you pick which one you want to unlock, so earning them is not bad at all.
– Real player with 105.8 hrs in game
CasterLords
Note: This game is in development. Some graphics are currently placeholders. Thank you.
WIELD THE POWER OF THE CASTERLORDS
CasterLords is a single-player deck-building game about powerful warlocks caught in an eternal cycle of death and rebirth.
You are placed in a fantasy world and presented a challenging gauntlet of enemies to overcome, armed with a custom-built arsenal of magic spells, weapons, and ancient artifacts.
FEATURES
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Many simple rules combine to make tactical gameplay.
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Discover and collect new cards along your journey and use them to fine-tune your deck!
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Procedurally-generated campaigns with dozens of scenarios, no two playthroughs are alike!
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The final boss of each campaign is your character from the previous one, who will fight you with the same deck you built to get him there!
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Five CasterLords planned at launch, with more on the way - each with multiple unique decks to change up your playstyle!
CHOOSE YOUR CASTERLORDS
A powerful mage obsessed with the pursuit of forbidden knowledge. Nazrun’s unique cards heavily focus on casting magic spells, trading survivability for raw power.
Ka’ri spreads her seeds of flame to burn away the old world, and in her wake, new life blooms. Her unique cards have lingering effects, and she can transform into her beast-form for a burst of power.
This ruthless assassin uses poisons, toxins, and traps to dispatch her opponents. What she lacks in magic, she makes up for with an arsenal of weapons and items. Stack combos are deal devastating damage!
An honourable warrior who treats the lowly denizens of Eawyn with respect and dignity. His unique cards boast flexibility, offering a balance between power, defense, and magic.
Harness the powers of destruction and reconstruction with this Lepisian warlock! Her unique card’s can break cards down to their core components and then rebuild them into new forms.
STORY
Deep in the mistfallen valleys of Eawyn lies the green, mossy ruins of an ancient shrine; a long-forgotten portal to some other world or some other time.
Every so often, a CasterLord will appear from this sacred portal, perhaps brought into this world by some benevolent spirit or banished from their own world by a fearful deity.
These CasterLords may take different and strange forms, but each bristles with overwhelming power and is compelled to take over the kingdom.
Sitting on his gilded throne, the Immortal Emperor towers above the realm atop his twisted iron fortress. The shadows of hundreds of vanquished CasterLords burned into its walls, will you be able to defeat him and unlock the secrets behind the mysterious appearances of the CasterLords?
ADDITIONAL INFO
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The Demo lacks many quality-of-life features, such as Tooltips, History and Interactive Tutorial - we plan to implement these and more when we get funding.
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Demo includes up to 250 cards.
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Final game estimated to include more than 1,000 cards.
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If we get enough support, we can include even more CasterLords and Steam Workshop integration, allowing players to create their own cards, and CasterLords!
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Provisional PEGI Rating: 12 (Fantasy Violence)
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Developed by H. Hochkins, a games developer with 8 years experience that specialises in card games.
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No microtransactions or loot boxes. Every card and character is unlockable via game progression.
Please wishlist & follow CasterLords on Steam to help support our project! Thank you!