Final Match
A good start, the game is a little rough around the edges with bugs coming up and still waiting for new content etc but nothing you would not expect from an early access game. I found the system engaging and once I got a handle on it I had fun looking for combinations of cards and abilities. I have only played this as a single player and in this have had much more than my money’s worth already.
– Real player with 9.6 hrs in game
Read More: Best Card Game Casual Games.
[✔] Fun, fast play, and challenging.
[✘] Its limited, and missing some important bases.
If you are looking for a game to kill time or if you feel bored and looking for anything fast to play this game is for you
– Real player with 9.4 hrs in game
A Long Way Down
As it sits right now, A Long Way Down is an incomplete game that is hampered by bugs - but this is an Early Access title so I can forgive this. That said, I can’t say I was particularly all that interested in this game; nor was I particularly interested in the element of ‘farming’ that this game seems to encourage.
The gimmick of this card rogue-like is that you are given an incomplete dungeon layout - a lot of tiles will be floating in, well, Limbo, and you will ‘build’ your path through the dungeon with tiles you can set down. There are many event tiles that you can come across and interact with - as well as of course enemies to encounter.
– Real player with 16.7 hrs in game
Read More: Best Card Game Roguelike Games.
I completed the game and earned all achievements in the game. I believe, that I experienced all the content and so I can share my experiences about this game.
– Real player with 10.1 hrs in game
Army of Numbers
As a math nerd, I love it. I’m happy that there’s finally a quick game I can play to relax that still makes me think instead of just brainlessly push buttons and swipe. This is what this genre should be.
– Real player with 12.5 hrs in game
Read More: Best Card Game Logic Games.
Most fun with maths that i have had
– Real player with 4.9 hrs in game
Ring of Pain
3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.
The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.
Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?
– Real player with 511.8 hrs in game
Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.
Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.
– Real player with 78.6 hrs in game
Banners of Ruin
I do not play deckbuilders if I can help. I’m not really down for the whole card system usually and I think Slay the Spire was the only exception. I’ve tried others in the past and none of them really stuck. This one was baller, I dig the art style and the card system isn’t overBEARing. I’m sure some folks that play this games primarily may find it easy but for a noob, it’s awesome. Even the music gets you pumped and it is very much like a choose your own adventure.
That being said, there’s not really a lot of content to the game and I kinda wish there was more to it. I didn’t even know I beat the game, I thought it was just the first part or something and then abruptly ended. Still, that didn’t keep me from coming back and playing it again and again.
– Real player with 40.0 hrs in game
TLDR: If you don’t have enough patience to read this review then you don’t have enough patience to play this game I assure you. That being said, it has a LOT of redeeming qualities and is worth a look for anyone who likes deck builders or games similar to Slay the Spire.
Let me start off by saying that I REALLY want to love this game and it is pretty good in spite of its faults. I was raised on CCGs and the advent of deck builders has given the genre a fresh and new take that I thoroughly enjoy and Slay the Spire, a game which I have played into the ground. (Ascension 20 on most characters) Ever since I have been looking for the next StS and there have been some decent offerings, but none have managed to capture my attention in quite the same way. Because of this when I saw this game come up on my store page and watched some gameplay I was immediately sold.
– Real player with 27.2 hrs in game
Cultist Simulator
I’m a writer, and I fell in love with Alexis Kennedy’s imagery and lore. I was never into videogames, but the storytelling and atmosphere really spoke to me. I recommend it to dreamers and problem-solvers alike.
– Real player with 1273.0 hrs in game
This game has to be the single most difficult game I’ve ever played, I wont lie.
Like it’s one thing if a game is hard as balls, but this game physically hurts to play.
It’s not even a matter of frustration or anything like that.
All I have to do is look at the game board, and then my head starts to pound.
No game I have ever played before has had me slam my head down on my desk after winning because winning means I don’t have to torture myself anymore …until my brain decides that starting a new run is a good idea, that is.
– Real player with 90.7 hrs in game
Intelligence: Anime girls
Not a bad puzzle game :)
– Real player with 3.3 hrs in game
Its 12 mid tough slid puzzles :P
– Real player with 2.0 hrs in game
Pirates Outlaws
Pirates Outlaws is a roguelite deckbuilder where the player is the captain of a pirate ship in search of fame and fortune, and must fight against Human pirates, skeletons, ghosts and monsters. The game mechanics will be very familiar to anyone who played other games in the genre such as Slay The Spire or Neoverse, although of course Pirates Outlaws has its own unique twists.
Combat Mechanics
Combat is turn based, with the player’s actions being represented by the cards drawn into their hand, and you’ll see what action each enemy intends to take on their turn. Melee attacks can only target the enemy closest to the player (unless the card says it damages all enemies) but are usually free to play. Ranged attacks can target any enemy but they cost ammo to play. Other cards can give the player armour (which can be carried forward to the next turn), restore health, apply status effects to the player or enemies, change the position of an enemy, or have other special effects.
– Real player with 78.6 hrs in game
This game looks and plays like a pirate skinned Slay the Spire, and well, that is pretty accurate and not a bad thing either. It does mold and craft its own unique image in both the style and gameplay. Some of the game design choices would actually make me think it is more of an Anti-Slay-the-Spire at times as it makes deliberate design decisions to stray from the path of its inspiration.
While you can craft some pretty OP builds still, it can be a lot harder to achieve some of the broken builds of stacking poison to 999 or such - largely because the status system in this pirate game is quite different. Only one status is allowed to be active at a time. So if your enemy is poisoned, they can wipe their poison stacks clean by buffing their self with an attack increase. Because buffs can erase debuffs and vice versa. However, this goes for the player too. There is even a boss battle that will absolutely wipe the floor with you if you don’t have some kind of way to buff yourself. He will keep raising your injury (this game’s version of poison) stacks on you and they will just get higher and higher unless you wipe it with a buff. Not much different than how Slay the Spire bosses can hard counter some of your decks. But at the same time it is just different and feels unique. I wasn’t so sure about the status system at first but it grown on me quite a bit. Which I think brings me to the next major difference.
– Real player with 69.4 hrs in game
Shephy
SHEEP!!!!!
This somewhat complicated card game is a must play for anyone looking for a challenge! Your decisions will affect the fate of your herd, so be careful! One wrong move will cost you the game in some cases… From its charming art style to its impossible story mode, there is no wonder of why this game is so fun!
PROTECT THE SHEEP!!!!!!!
– Real player with 23.2 hrs in game
Found this game when Watame played it, honestly pretty dang fun. It’s more of a randomly generated puzzle game. You have a deck with a set amount of bad event cards that you have to play around in order to win. Big problem with this kind of game is how sometimes RNG just screws you over and gives you a 0% chance of winning. The chances of that are about once out of 5 or 6 games, and since you can try an infinite amount of times, it’s not that bad in my opinion.
What I’m most annoyed about is that after I play it a few times the next time I start the game the screen is just black. I can still control it it’s just the display that disappeared. I have to reinstall the game to fix it, but since the game size is so tiny, the download is done almost instantly so it’s not much of a bother. I’m not sure if it’s a problem on my side or the game.
– Real player with 7.2 hrs in game
CasterLords
Note: This game is in development. Some graphics are currently placeholders. Thank you.
WIELD THE POWER OF THE CASTERLORDS
CasterLords is a single-player deck-building game about powerful warlocks caught in an eternal cycle of death and rebirth.
You are placed in a fantasy world and presented a challenging gauntlet of enemies to overcome, armed with a custom-built arsenal of magic spells, weapons, and ancient artifacts.
FEATURES
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Many simple rules combine to make tactical gameplay.
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Discover and collect new cards along your journey and use them to fine-tune your deck!
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Procedurally-generated campaigns with dozens of scenarios, no two playthroughs are alike!
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The final boss of each campaign is your character from the previous one, who will fight you with the same deck you built to get him there!
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Five CasterLords planned at launch, with more on the way - each with multiple unique decks to change up your playstyle!
CHOOSE YOUR CASTERLORDS
A powerful mage obsessed with the pursuit of forbidden knowledge. Nazrun’s unique cards heavily focus on casting magic spells, trading survivability for raw power.
Ka’ri spreads her seeds of flame to burn away the old world, and in her wake, new life blooms. Her unique cards have lingering effects, and she can transform into her beast-form for a burst of power.
This ruthless assassin uses poisons, toxins, and traps to dispatch her opponents. What she lacks in magic, she makes up for with an arsenal of weapons and items. Stack combos are deal devastating damage!
An honourable warrior who treats the lowly denizens of Eawyn with respect and dignity. His unique cards boast flexibility, offering a balance between power, defense, and magic.
Harness the powers of destruction and reconstruction with this Lepisian warlock! Her unique card’s can break cards down to their core components and then rebuild them into new forms.
STORY
Deep in the mistfallen valleys of Eawyn lies the green, mossy ruins of an ancient shrine; a long-forgotten portal to some other world or some other time.
Every so often, a CasterLord will appear from this sacred portal, perhaps brought into this world by some benevolent spirit or banished from their own world by a fearful deity.
These CasterLords may take different and strange forms, but each bristles with overwhelming power and is compelled to take over the kingdom.
Sitting on his gilded throne, the Immortal Emperor towers above the realm atop his twisted iron fortress. The shadows of hundreds of vanquished CasterLords burned into its walls, will you be able to defeat him and unlock the secrets behind the mysterious appearances of the CasterLords?
ADDITIONAL INFO
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The Demo lacks many quality-of-life features, such as Tooltips, History and Interactive Tutorial - we plan to implement these and more when we get funding.
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Demo includes up to 250 cards.
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Final game estimated to include more than 1,000 cards.
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If we get enough support, we can include even more CasterLords and Steam Workshop integration, allowing players to create their own cards, and CasterLords!
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Provisional PEGI Rating: 12 (Fantasy Violence)
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Developed by H. Hochkins, a games developer with 8 years experience that specialises in card games.
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No microtransactions or loot boxes. Every card and character is unlockable via game progression.
Please wishlist & follow CasterLords on Steam to help support our project! Thank you!