Magin: The Rat Project Stories

Magin: The Rat Project Stories

Main features

  • Adventure game - interact with the environment and investigate items to get a better grasp of the context for the plot.

  • Emotions mechanics - maintain the emotions of your characters, choose the path they’ll follow, deal with the impact of your choices.

  • Nonlinear storyline - immerse yourself into a cold and harsh fantasy world of our creation. Follow the main characters through their journey of a lost and redeemed hope.

  • Card system - build your deck as the story progresses and face stronger enemies. Use RPG influenced elements such as storyline choices or merchants to modify your deck.

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Read More: Best Card Game Adventure Games.


Magin: The Rat Project Stories on Steam

Inscryption

Inscryption

Played through it twice, the game is the best of it’s kind, rogue like and incredible deck building elements, this game has that “little extra” that games like this need to be successful.

Real player with 56.7 hrs in game


Read More: Best Card Game Deckbuilding Games.


great gameplay, amazing story, just wish you could play against the wizard and necromancer too

Real player with 55.7 hrs in game

Inscryption on Steam

Magic of Autumn

Magic of Autumn

This game has its high points and low points, it’s a good value for the cost but not everyone will enjoy it.

The card battling is interesting, you don’t get to re-use cards so you have to carefully build your deck and choose how you play. I found it very thought provoking and a fun challenge, but you cannot expect a traditional deck shuffler here.

The atmosphere is very nice, I liked the art style and the story snippets contributed nicely to the feel of the world.

The system of learning spells (cards) by interacting with things made the world feel alive, although it was frustrating to figure out I had missed something and have to go back and find it. Also some stuff moved around frustratingly out of reach, it took me about 10 minutes of patrolling a corner waiting for one thing to pass close enough.

Real player with 11.3 hrs in game


Read More: Best Card Game Deckbuilding Games.


It’s a shame such a wonderful game goes unnoticed.

It’s a little adventure game about conjuring everything you find on your way and creating cards from it. You’ll face enemies with a lot of different strategies and you’ll have to adapt your deck accordingly.

The graphics may look simple, but they work really well all together.

And the music. Oh, the music. Simple, same as the graphics, but astoundingly charming. If the developer releases the soundtrack as an extra, I’ll buy it, no hesitation.

Real player with 9.0 hrs in game

Magic of Autumn on Steam

Ring of Pain

Ring of Pain

3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.

The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.

Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?

Real player with 511.8 hrs in game

Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.

Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.

Real player with 78.6 hrs in game

Ring of Pain on Steam

Grim Town: Battle Tales

Grim Town: Battle Tales

This game sucks :)

Real player with 6.3 hrs in game

It’s such a great game, but you need to know what to do with your cards. It’s too expensive for me. It should be F2P

Real player with 3.0 hrs in game

Grim Town: Battle Tales on Steam

Cabals: Card Blitz

Cabals: Card Blitz

Well, I have had many hours of fun trying to level up in this groovy title.

I just ran out of content upon reaching rank II.

There is strategy, and nail-biting, edge of your couch moments, and

there are times you take a break and play something else while you let

your high levels take time to level.

Looking forward to my first card over the monumental level 10 but

will wait for new content that is promised. With NO real end…

there isn’t a lot of drive to carry on at the moment.

BobMan’s Final verdit:

Real player with 464.4 hrs in game

I’m currently #4 on the worldwide PvP ladder in this game.

As you can see by my time spent in this game, I really tried to like it. It’s a fun browser game concept.

BUT you asked for $$$ after essentially everything you do. You can still have fun, but it’s God damn annoying.

Which would be something I could life with, if this game was more than a cash in.

There’s so much wrong:

  • At some point PvE simply ends. You LITERALLY can’t fight a single battle anymore.

  • You can only fight 5 PvP battles/ hours without paying $$$

Real player with 356.3 hrs in game

Cabals: Card Blitz on Steam

Final Match

Final Match

A good start, the game is a little rough around the edges with bugs coming up and still waiting for new content etc but nothing you would not expect from an early access game. I found the system engaging and once I got a handle on it I had fun looking for combinations of cards and abilities. I have only played this as a single player and in this have had much more than my money’s worth already.

Real player with 9.6 hrs in game

[✔] Fun, fast play, and challenging.

[✘] Its limited, and missing some important bases.

If you are looking for a game to kill time or if you feel bored and looking for anything fast to play this game is for you

Real player with 9.4 hrs in game

Final Match on Steam

Olden: Card Game

Olden: Card Game

Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.

In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.

For now, there is: Entity of Light, Death, Chaos and Life.

Your entity will give your troops a unique bonus during the whole length of the game.

Basic rules

To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.

Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:

  • Play a card and build your board presence

or

  • Engage in combat by attacking one of your opponents’ cards

or

  • sacrifice your own card, so you can harvest its current value.

Doing any one of these three things will consume your action token.

To consume your draw token, simply click on the main deck to draw a card, and that’s it.

For now, there are 3 card abilities, effect, passive and combat.

Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.

A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.

Combat ability is something that will only trigger once that card engages in combat with an enemy card.

As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.

If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.

You can engage in combat with cards that are already on the board, or with the cards from your hand.

One card can be attacked by multiple cards at the same time.

To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.

Dandy Rat Studio takes a very strong stance against microtransactions, pay to win attitude and other predatory business practices. You are more than welcome to visit us on our official website and subscribe to our newsletter, so you can receive important announcements, special events and gifts such as: beta keys, high-res digital art, unique skins and many more things.

We thank you for having the time to check out our first game.

Olden: Card Game on Steam

Sinistrous

Sinistrous

Introduction

Discover an ancient dungeon and battle eldritch horrors in this Lovecraftian deck-builder. Play as either the Warrior, the Witch, or the Rogue and enjoy strategic turn-based combat as you carve your way through mind-bending labyrinths. With each new adventure you will face a unique and randomized assortment of mystifying events, phantasmal environments, and perplexing creatures. There are more than 100 unique cards featured in Sinistrous and each class introduces new mechanics and distinct play styles for high replayability. Seek out the Darkness, question your sanity, and uncover the secrets of Carcosa.

Features

  • Play as three cultists with their own unique skill sets while fighting your way through an unpredictable Lovecraftian world.

  • Make critical decisions in an attempt to preserve your sanity, or satiate your lust for lunacy and unlock your cultist’s untapped potential.

  • Customize your deck with over 100 ‘Cards’ and game-changing ‘Runes’ as you strategize against enemies of shapes and sizes unbeknownst to man.

  • Experience events that make you question reality as you explore and unveil the secrets of Carcosa.

  • Enjoy a dark, gritty art style featuring fully animated heroes, enemies, and more.

  • Experience a hauntingly atmospheric soundtrack that fuses orchestra and electronica.

Sinistrous on Steam

Cards of Cthulhu

Cards of Cthulhu

Cards of Cthulhu is a casual little game, simple in design but with suprising depth. You pick cards for your deck from a choice of random two. Two cards at the beginning and more are added as you progress through the battles. Then you jump onto your motorcycle, grab your shotgun and ride across the wasteland to face off against Cthulhu himself - who stole your girlfriend, as villains in games have traditionally been fond to do.

Each opponent you meet on your way you fight by playing your cards (and autoattacking with your shotgun). Simple enough? The depth of the game is knowing when during a combat round to play each card, in battles with consequitive fights of more than one enemy which card to save for the next enemy, which card in a given situation perhaps not to use at all, which cards to deny your enemy from playing, and when to not play cards.

Real player with 13.4 hrs in game

This game packs a lot of style and fun in a simple package, It is relentlessly focussed on play dropping you right in the game and back to the start when the game ends, which is minor but a refreshing change from the typical game with lots of menus and cut scenes wasting your time. This one has confidence in what it is delivering and delivers it proudly.

Each game you collect a small deck of cards each of which can be used once against a monster or set of monsters. In this way each run feels fresh because you are building a new deck which will be played differently than other decks.

Real player with 8.2 hrs in game

Cards of Cthulhu on Steam