InfiniteCorp: Cyberpunk Story

InfiniteCorp: Cyberpunk Story

It’s your first day on the job working for the Mercat Commerce Inc. Which happens to be the largest trade and service corporation in the world. You find your office, sit down at work terminal, login and there’s an email waiting for you from your boss welcoming you. He explains that you’re the manager, one of many the Human Resources team has hired recently. It seems they keep hiring the cheapest rookies and because of this they do not last very long, hopefully you’ll prove to them you’re worth far more. Your job is to make business decisions using your terminal, swipe left for No and right for Yes.

Real player with 2.3 hrs in game


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Note: More of a puzzle than a card game.

TL:DR

Scroll down for full Gameplay

A simple game in which you are presented by a continuous flow of events to which you respond in one of two ways: which either decreases or increases one or more of the 6 key stats (5 “factions” plus the “board” stat). The goal is balancing each stat as if one drops low enough, the game ends. Those that played Reigns should be familiar with the system and might enjoy a simpler cyberpunk version of it.

Real player with 1.3 hrs in game

InfiniteCorp: Cyberpunk Story on Steam

System Crash

System Crash

System Crash is a strategic story-rich cyberpunk card game both developed and published by Rogue Moon Studios. Set in the not too distant future this is a story of intrigue, corporate espionage and cyberwarfare. Being a runner is a good, if not dangerous, career choice but after a mission in Berlin goes horribly bad you spend the next couple of months forcibly globetrotting while on the run from Corporate assassins intent on killing you. Eventually evading the pursuers you finally end up back in the “Sprawl”, a.k.a. San Angeles, down on your luck and looking to make some much needed credits. But a runner without a console can’t get any credits so after forging a deal with a local loan shark and finally getting your hands on some black market cyberware you hastily start down your road to redemption. A road that will take you through the darkest most dangerous places in both cyberspace and the real world…JACK IN!!!

Real player with 49.5 hrs in game


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I really love this game.

System Crash is a single-player deckbuilder set in a cyberpunk-style universe. Battles unfold as a number of 1-vs-1 card-based duels over the course of the campaign. The campaign follows a comfortably generic story about hackers and back-alley doctors and shady corporations. There’s a very home-brew feel to the game in general, like it was cobbled together out of assets that were sitting around on a shelf in a garage somewhere.

Despite this, the card-battle system at the heart of System Crash is fantastic. It is extremely easy to pick up, but is highly addictive.

Real player with 48.8 hrs in game

System Crash on Steam

Shadowplay: Metropolis Foe

Shadowplay: Metropolis Foe

Shadow play: Metropolis Foe is Turn based Cyberpunk rouge like deck builder game set in virtual metropolis with a band of virtual rebels at a time with alternating play styles to learn and master. Character specified card development are veiled as reflected in the games numerous unlisted None Achievements with quite a deep learning curve.

Level are choice based as your progress depends on the chances you take with random encounters and numerous ways to progress and build your deck and optimise your items and support skills for the end game boss.

Real player with 41.7 hrs in game


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Cost the price of a movie ticket and lasted 10 times as long. If you enjoyed Slay the Spire, you will enjoy this game, two arcs completed, rewards give replay value, but unfortunately it has been abandoned. So it is incomplete. Still I enjoyed it enjoyable and a game experience worth having/ recommending. Hope the devs will complete it one day or make a similar game again.

Real player with 29.1 hrs in game

Shadowplay: Metropolis Foe on Steam

Street Level: Windows Edition

Street Level: Windows Edition

Great game. I beat it in about 1 hour, but it was a solid experience. It is sort of like that old TI-83 game Drug War, but with a cyberpunk theme. The whole game is just choosing “yes” or “no” to jobs, or fights, or to buy upgrades, etc. There is actually depth here, though, even with just 2 choices and the game can get intense. For the price and about an hour of time, seems worth it. One note, there is no save games and there seems to be a bug where the game loses control if you alt-tab. So you have to beat it in one sitting.

Real player with 6.2 hrs in game

Not a bad little game. I recommend it. It’s a nice little time killer at a cheap price. The art work is simple, but It works for what the game is (And seeing as how I love neon and cyberpunk, I like it). It’s a little tricky trying understand how some of the cards are going to behave, but I can see the appeal from a immersion aspect. It does feel like it’s building a rudimentary world in a way. There is a fair bit of reading on the cards, but once you get into the groove you begin to recognize them by appearance and can play it fast. I recommend it, and taking it for what it is, I give it a sold 7.5/10.

Real player with 0.6 hrs in game

Street Level: Windows Edition on Steam

The Solitaire Conspiracy

The Solitaire Conspiracy

Bithell? More like Bit heaven! Mike Bithell and his team have a genius where they can take something familiar and well worn (platformer, text adventure, stealth, er… John Wick?) and infuse it with so much character, intelligence, story and warmth that it’s the kind of art that changes you when you experience it.

Their treatment of solitaire may not kick you squarely in the feels like Thomas was Alone or the Circular games BUT it is a great game and has a great twist where the picture cards are characters with powers that alter the game. The short story is great and keeps you hooked until the end (I’ll say no more to keep this spoiler free) and then there are the modes you unlock play playing the campaign - this is what you’ll be playing tomorrow and after that. Countdown is a cool endless mode with a global leaderboard which is both exciting and addictive with that “just one more turn” quality to it. Skirmish mode lets you experiment with the different spy teams - analogous to the suits (clubs, hearts etc) except there are much more than four to choose from, each with their own unique abilities!

Real player with 28.1 hrs in game

I’ve played a bunch of solitaire games on Steam, and while I can’t say The Solitaire Conspiracy is the most anything - not the most challenging, not the most creative, not the most innovative - it’s so well put-together as a package that I absolutely have to recommend it, and with a roadmap for even more content coming, it’s going to keep getting better.

The core of the game is simple; four suits scattered across a board. Move cards on the top of any given pile onto another one of higher value to reach what you need, try to build the suits in the centre from ace to king. You can see every card’s location from the very start, and consequently you won’t ever have to actually bank on RNG to save you. Every face card (jack, queen, king) has a special single-use ability determined by its suit, which you can use to get yourself out of a sticky situation. That’s it, that’s the game. From the first level to the last, regardless of difficulty, the basic rules of playing TSC will stay the same.

Real player with 7.8 hrs in game

The Solitaire Conspiracy on Steam

Cartridge Defense

Cartridge Defense

I’ve played a lot of tower defense games and this one is really compelling. There are difficulty spikes that had me ragequitting, but here’s some advice - don’t be afraid to spread your towers out, and sponsorship mode is endgame.

I love and I hate this game. The number of stages that you spend 30 minutes in, doing really well, and then the boss monster comes out and FUCKING STEAMROLLS YOU is waaaaaay too high. Also there are only a handful of “winning” round 1 plays, I am restarting a lot and I wish there was a better system in place to make sure you have an actual play round 1.

Real player with 98.3 hrs in game

This game right here is a gem. I have played hundreds of tower defense games, this ones special. Starts simple, and keeps adding layers with tower cards as you progress/farm. the effects on cards add so many ways to play. What a delight to not have a games in game purchase cost money!! it costs regents from playing lvl/farming to purchase packs for more cards, which packs seem to get better as you progress? easy to get to! It still has some bugs i have come into. but for me. nothing game breaking. Just notice it at keep playing/grinding. I am the type of person that likes to jump around from mmo to shooter, to thinker games. like tower defense or whatever. I like to have a game of each type to play at will. and this one has filled a void missing for tower defense for a minute. im a deep fan of such games likes orcs must die 2. where u can really set stuff up. and yes i gave up trying to type proper…can you tell? :)

Real player with 44.5 hrs in game

Cartridge Defense on Steam

Metroplex Zero

Metroplex Zero

In 2280, Eurasica is ruled by cutthroat hyper-capitalist megacorporations. Only you can thwart ZantoCorp’s attempts to reestablish a dark tyranny. Metroplex Zero brings a new take on roguelike deckbuilding with it’s party-based RPG-style combat.

Visit powerful locations

To resist capitalistic tyranny, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses or duplicate any card in your deck.

Strategize to fit your playstyle

With five heroes to choose from, each has its own unique and surprising gameplay. Before each battle, scout your enemies and pick the ideal 36 cards to take on your foes. You are never forced to bring any card you don’t like into battle. During your run you will be able to acquire new cards, equipment, and augments. You can get special surgical implants, level up your heroes, and manipulate corporations into giving you very nice shopping discounts.

No playthrough is ever the same

You’ll never play the same deck twice!

  • Over 250 different cards, allowing for a blend of various playstyles and builds

  • Over 70 unique game-changing augments

  • 5 heroes each with very different gameplay

  • Level up your heroes multiple times in every run

  • Choose your own level up perks every time you gain enough XP

  • More than 20 unique random events

  • Over 30 different enemies

Metroplex Zero on Steam

Master of Wills

Master of Wills

Honestly, there is no better card game in the world. Once the community finds out about this game, it will be a hit. It’s different, its strategic, it has depth on top of depth and it truly takes things to another level. Also the MOW Team (and the dedicated people in the community helping out) have been at this for 4 years so you know they are dedicated to continuing the development and have already accomplished so much. Kudos to all involved!

Real player with 378.1 hrs in game

Such a simple concept and easy to learn. Yet the strategy is ever evolving, as it is not just a game against the deck and cards, but a mind game against your opponent. Plays can be as simple as moving cards, slightly more involved with faction plays, and advanced plays required multiple rounds to set up and execute. The art is fantastic and the team is responsive to feedback. A great game with plenty of options to advance for players of all types.

Real player with 312.3 hrs in game

Master of Wills on Steam

Gremlins, Inc. – Card Game

Gremlins, Inc. – Card Game

This original digital card game offers intense sessions for 2 to 6 players. At the core of gameplay lie two key mechanics: “hand management” and “take that”.

SET IN THE WORLD OF GREMLINS, INC.

The game is set in the world of corrupt capitalist gremlins of the future, the setting that’s already familiar to the tabletop community from the digital board game Gremlins, Inc. .

This card game is a standalone game with its own original set of rules and mechanics, and does not require ownership or previous experience with the previously released digital board game.

BUILD PROJECTS WHILE ATTACKING OTHERS AND DEFENDING YOUR OWN ACHIEVEMENTS

The sessions are played for score and for rounds. The player with the highest score at the end of the session wins. Build temporary and permanent projects, play instant action cards and camouflage your plans from the opponents while preparing your attacks.

SINGLE-PLAYER AND MULTIPLAYER MODES

The sessions typically last between 20 and 60 minutes. The game supports single-player and multiplayer modes, including peer to peer sessions as well as games played on the official servers, and allows to play with different decks.

PROVEN BY REAL-LIFE SESSIONS

Before we set to make it into a digital game, this project existed as a real-life card game enjoyed around the world in 6 languages.

A VIBRANT COMMUNITY AND A PUBLIC ROADMAP

We release this card game under the Early Access program as we’ll be expanding and modifying it based on the community feedback. The roadmap includes such features as team mode, ranked sessions and the support of Steam Workshop.

Gremlins, Inc. – Card Game on Steam

Haxity

Haxity

One of my least favorite card games coming games like Hearthstone, Magic, Slay the Spire, Gwent, etc etc. Very low impact on deck building. Fun concept of having dueling players build decks to play specifically against one other person in a draft duel but the mechanics of the game make 90% of matches a rock paper scissors match of do you get to play your cards or does your opponent get to play theirs. No matter how cool of a deck you can build, either you win because you just did damage and the other player didn’t get to do anything to make the match interesting or your that player who doesn’t get to play. The only “close matches” I’ve played were mirror-like matches where both players just punched each other until the one with initiative gets the killing blow. I believe the game is still being developed while I’m writing this review so I’m sure they’re still tweaking and I hope the experience gets better but unfortunately for me that would require completely abandoning several key mechanics that I believe they want to define the game.

Real player with 73.8 hrs in game

🌎 Overview 🌏

A unique card-based rougelike RPG that has great presentation. The cyberpunk themes are strong, but the game still needs a bit of polish and more content to become possibly one of the greats.

Score is at the bottom of the review, while you are down there, leave a like if you liked this review!

Real player with 15.1 hrs in game

Haxity on Steam