Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
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We thank you for having the time to check out our first game.
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Card Survival: Tropical Island
After playing this game for 200 Hours I can give it a big Thumbs up as long as it is anywhere near your alley.
If you wan’t to skip reading you can check out the gameplay instead ( links at the bottom ):
Short PROS :
a) Developers are regular with the updates, open to suggestions and fast with bug fixes.
b) Game is simple to play but has a very deep complex system simulation under the hood which gives it a lot of potential for all kinds of players.
c) Plenty of Perks to tailor and roleplay your runs or make them as easy or hard as you will.
– Real player with 254.1 hrs in game
Read More: Best Card Game Simulation Games.
This is weird, this is confusing, this is hard… oh I get it.
This is a challenging, extremely enjoyable game - as someone who is perpetually dehydrated in the actual world (I forget to drink water), it has endlessly amused me that twice I’ve died in the game - I’ve died about 15 times, but twice specifically - from forgetting to drink water while I’m busy crafting.
Please, stop playing this game, have a drink of water - then return to playing.
Interesting system, moving cards (or items) on top of each other to create various actions. I really like the perk system, and the options to unlock various perks to make the journey a little easier - though not entirely simple - and a bit different each time.
– Real player with 81.9 hrs in game
Chaincards
Chaincards is a JRPG where you play as Chain, a young wizard whose goal is to find out his master’s magic notes to reveal the secrets behind his mysterious death. Search powerful spells exploring dungeons. Learn how to control them and unleash the power of magic cards to fight demons and evil magicians. Unveil the truth.
Read More: Best Card Game 2.5D Games.
Jesters Poker
Bad.
– Real player with 0.1 hrs in game
Magic of Spring
A card adventure game. Explore a magical island, turn the environment into cards, build decks to overcome card battles, and end the war between spring and summer.
Features:
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Grand quest: Play as Aeon the Conjurer sent to the Island of Fate to save the Emissary Kingdoms from devastating droughts and storms.
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Free exploration: Find your way through the Island of Fate, an ancient place of power. The Island features open fields, alternative paths, and optional areas.
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Card conjuring: Turn trees, spirits, architecture, and everything else you’ll find on the Island into cards.
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Deck building: Use conjured cards to build decks and discover perfect answers for every adversary you will meet during your journey.
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Magic battles: Defeat runes, conjurers, and deities in over fifty unique battles that will test your skills and decks.
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Endless challenge: Push your decks to the limit in the endurance battles to earn a spot in the leaderboards and unlock reward cards.
Tales of Farhollow
Solid game play, interesting concept. Favorite class Archer, best score so far 165! Hopefully can get a run where I beat the bandits. Provides several hours of entertainment. Also I like song.
– Real player with 4.9 hrs in game
Extremely fun and challenging game that is all about balancing your stats to remain alive. Additional classes are unlocked through completing tough achievements and not just handed out to you. The end goal of defeating the bandits is difficult but if planned out getting buffs can be done. The classes each provide different options to complete different events. Strategic use of money and food dumps will need to be used or you will die.
– Real player with 2.7 hrs in game
明途之境
Mysterious Land Of Finding Yourself is a turn-based rogue-like independent game imitating real-time
It tells the story of people in some other worlds being sent by an indescribable existence to a secret realm composed of multiple worlds for trial.
This is a real-time turn-based game. Although the game looks like a real-time battle, it is actually a turn-based game. The protagonist’s skills are the same as those of monsters and summons. The cooldown is calculated on the same schedule. When the cooldown time is up, the player can get a corresponding number of uses of the skill. Compared with the traditional turn-based game, our game is more flexible. As long as the skill has the number of uses, you can use it, and the rhythm is faster. If you don’t know how to use the space bar to pause the game If you do, you may even feel that you need hand speed
Deathtrap Dungeon Trilogy
If you like Ian Livingstone & Steve Jackson’s classic gamebooks then you will probably love this game, presented in almost the same format as it’s predecessor “Fighting Fantasy Legends”. This time the three classic gamebooks brought together are “Deathtrap Dungeon”, “Trial Of Champions” & “Armies Of Death”. They are presented as a trilogy adventure, but with various twists.
The combat system uses different style dice, which can be upgraded/penalised and the encounters in many locations are drawn from a random card pack (monsters/events/items/traps).
– Real player with 63.9 hrs in game
I would recommend this game BUT with one major proviso - if you want the battles with the various monsters/enemies to be skill based as in Sorcery and/or Warlock do not bother with this one - as it is based on Luck only (IE the roll of a dice ONLY) - otherwise I would recommend playing it for the fun of it, as the challenge lies in finding the artefacts you need to get through the dungeon - IE in deathtrap and its sequel - Trial Of Champions - this will more than likely take you several attempts especially if you choose legends mode where you only get 3 lives.
– Real player with 15.7 hrs in game
Egypt Solitaire. Match 2 Cards
fun game
– Real player with 29.3 hrs in game
I really don’t care for Match two solitaire games, but this one is damn fun to play. I like the Egyptian music they use. Pick it up on a sale.
– Real player with 11.3 hrs in game
Freebooter of SPLORR!!
I flung turds at a werewolf, bribed some bats, dropped my trousers and defeated a dragon. All this while drinking beer, wine and coffee to keep me going! Was an interesting, random pickup ex’splorring' this game. Trying to win on hard mode now and not poop myself… again.
Definitely recommended for some lighthearted quirky fun!
– Real player with 23.2 hrs in game
Freebooter of SPLORR!! is a fun call back to dungeon crawlers of old. Mixed with some great humour and unique encounters, this is definitely worth it. The music and sound effects are on point, giving you an immersive experience.
The randomness of the dungeons ensures plenty of mixed gameplay, and plenty of achievements to work your way towards! Great game if you love the dungeon crawler style games! Highly recommend!
– Real player with 12.8 hrs in game