Space Food Truck

Space Food Truck

Mainly writing this because I disagree with what the majority of the negative reviews are saying, as someone who cranked out 40 hours of gameplay (split quite evenly between online and offline play) and who completed games on the hardest difficulty level. While I have ideas on what should contribute to a negative review, which will come later in the review, but let’s start by tackling the points I disagree with in the negative reviews.

I believe RNG gets the majority of the blame because a random event occurs at the beginning of every turn, and at every new planet, so it’s pretty much in your face all the time.

Real player with 102.9 hrs in game


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This game has the potential to be very fun. Myself and a few friends brought it and really enjoyed the game initially. But we quickly realised that this game is too hard, and not even hard in way that challenges you properly. We have been playing on mild difficulty, since the upper difficulty was seemingly impossilbe.

The game is hard beyond the player’s control, since much of the game mechanics are the result RNG. 90% of the RNG is bad! You receive negative effects that can see you wiped out very quickly. For example, we upgraded our shields to the max very early on, but in response, we started taking much more damage from RNG events.

Real player with 44.7 hrs in game

Space Food Truck on Steam

BATSU!

BATSU!

A long, long time ago, an ancient evil was trapped inside of a magical gong. The gong was struck and released this evil into the world. Now, only one thing can stop it- comedy warriors that compete in improv challenges to appease the evil spirit. If any of them aren’t funny or mess up, they will be punished!

BATSU! is a digital party card game full of hilarious improv challenges and humiliating or painful punishments! The game is based on the hit live Japanese punishment game show in NYC and Chicago. Put your “funny” friends to the test in improv challenges while risking a BATSU! (“punishment”, in Japanese.)


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BATSU! on Steam

LetterBound

LetterBound

LetterBound is a cooperative spelling adventure that can be played locally with up to four friends. The game features a full length campaign, a competitive battle mode, a host of unlockable content, and an educational mode for parents and teachers to practice spelling with their children. The game world is inspired by 1920’s newspaper printing factories but will take players on a larger journey through a world that features trains, skyscrapers, zeppelins, hover cars and more. Due to release in the first half of 2021, LetterBound harnesses the spirit of beloved word games and marries it to the fast paced gameplay of modern day couch co-ops. It’s the perfect mix for those who love playing word games with loved ones on their couch. Whether you’re a word maestro or trying to improve your vocabulary, LetterBound will surely bring a smile to your face!


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LetterBound on Steam

Dominion

Dominion

Always heard about the boardgame but never had the chance to play it and now that i did I can see why it’s so popular!

The DA is very well done: plays smooth, good sfx, AI feels solid (haven’t tried Hard yet though). The game has already -I think?- all of the the expansions available that can be played in a 1v1 against AI or with another player online.

I must say this is very polished already for being EA for less than two weeks!

As per how stability goes, ​I played 3 games with a friend yesterday and we only got two freezes/crashes but we could keep playing by simply restarting the game: no game-breaking bugs found yet.

Real player with 33.0 hrs in game

A very faithful adaptation of the famous evolutionary card game. The first one that found the concept of deckbuilding during the game. Many other games followed this inspiration, such as Star Realms, Ascension, War of Omens, for the main ones. If you know of any others, please respond.

This is a concept not to be confused with these two:

  • Deckbuilding before the game, the player builds a deck (example: Magic the Gathering).

  • Deckbuilding during the game, without being able to swap cards, during a quest (example: Slay the spire).

Real player with 14.6 hrs in game

Dominion on Steam

Café International

Café International

I really like the game. It is perfect for a few quick rounds. Very interesting to find the right strategy. As it is with card games there is an element of luck of course but that’s just the nature of the beast, I guess.

Real player with 198.4 hrs in game

Unfortunately very disappointing

I was really looking forward to this but it is not the classic game from 1989. It is either a later version or the card game. It constantly creates the situation that your hand is full of nations without the corresponding tables being available. Then you have to put these cards on the bar & then, when the tables come up, you don’t have the cards anymore - stupid.

In the original game you knew the tables upfront & if they were full you know that you can put the corresponding cards to the bar because you don’t need them anymore.

Real player with 3.3 hrs in game

Café International on Steam

Lost Bazaar

Lost Bazaar

Nice abstract that features placement tactics and a common deck. I tried it out and it works remarkably well. The basic system is very easy but provides room for a lot of variations and different tactics. I dont know if there is a table top version of it, but i would sure buy. Gamewise definitely worth trying out if you are into abstract, tactical games. Horrible interface and graphics though. I would advice to tune it a bit.

https://store.steampowered.com/app/977830/Lost_Bazaar/#

  • Though you can turn off the board rotation, it is confusing EVERY turn when its on.

Real player with 3.2 hrs in game

Fun take on the tile/tactical card/board game genre. The systems are thought out and intuitive.

A game to play with friends, match with someone and have a battle of wits where you’re constantly trying to outsmart each other.

Not having drawing a card at the start of the round is probably a mistake since, while there is a reason to draw later on in the turn, it’s a niche situation, so the default should probably be changed. That’s my biggest gripe with the game.

Real player with 1.1 hrs in game

Lost Bazaar on Steam

Awkward

Awkward

A really solid and well-made party game, it’s like a piece of art in my steam library.

  • Haven’t encountered a single bug/glitch

  • Fun, entertaining and trippy artwork

  • Clean user interface

  • Great sound design

  • The way the gentleman pops up and says “Awkward!”, is a really nice touch

  • Native controller support, which is something that can be overlooked in these sorts of games

  • The “super awkward” update essentially sorted out the only issue the game had, which was the wait for round 3

Real player with 5.3 hrs in game

So what is Awkward?

It’s a simple yet addictive opinion guessing game. It’s fun with a friend or partner but should be most fun in a group where you try to do better than the others. I found the comparison with the “rest of the world” to be less interesting than I had hoped, so I can’t really recommend playing solo.

Final verdict: Wait for a sale!

Strongest point: A game in your steam library you can play with any person. Plus: Geat artstyle.

Real player with 3.3 hrs in game

Awkward on Steam

Concordia: Digital Edition

Concordia: Digital Edition

Great electronic version of the game. There are options that make scoring easier to visualize during the game. The UI allows take-backs before finalizing an action, which is also very helpful. Realtime games would be a great update.

Real player with 43.6 hrs in game

It’s really addicting. I only play vs AI but it’s just a joy and with my novice experience every game feels close. I would recommend turning off visible scoring to mimic the board game and not make bad decisions looking at short vs long game.

UI could be improved a little bit for me to easily see what I have (housing resource count) at a glance, the various overlays don’t quite do it for me. Maybe there is a better way and I’m just too new.

Music is great though I wish there were some more varied tracks instead of what feels like the long “one” song built in.

Real player with 37.2 hrs in game

Concordia: Digital Edition on Steam

Yachu Dice

Yachu Dice

Simple, nice and clean.

Lot’s of fun with friends; It offers both local and remote play multiplayer.

Overall it’s very worth it, but I think it needs a couple more features like support for more players (6/8), multiplayer online would be nice though not necessary and mayyyyybe some dice customisation or something like that.

Definitely recommended and I hope it keeps updating and maybe gain a decent player base! (one like Nerts! Online).

Real player with 8.8 hrs in game

Best game ever that has existed, GTA V is not even close to this perfection.

Real player with 2.1 hrs in game

Yachu Dice on Steam

Mystic Vale

Mystic Vale

It’s a great rendition of my favorite card game, and always a fun play due to the nearly-unique card crafting system (I’ve only seen one other game, which both isn’t in video game format and is a product of the same company). It’s fast-paced and the automatic counting of resources is very nice.

That said, there are a few issues (all minor):

EDIT JAN 28: 1 was asking for clarity in cards remaining (counting on-deck or not). It’s apparent enough after checking once or twice and sticks with you; as of this edit, it’s cards under the on-deck

Real player with 481.3 hrs in game

I recently downloaded this digital adaptation of the card game Mystic Vale having never played the physical version. I can say I love the game so far, and recommend it to anyone from fans of casual card games to more serious board game geeks. Essentially, It’s a well-balanced deck-building game with a theme of fighting the corruption of a sacred landscape through the cultivation of nature, and in my view is very relaxing, yet mentally stimulating, to play.

Those who have played the card game Dominion or other games of the deck-building genre will recognize the mechanic of purchasing cards from a center tableau, adding them to a deck of initially underwhelming cards, and slowly increasing potential of combos and synergy as the game progresses. However, the mechanic in Mystic Vale of crafting each card by adding components, or “advancements” in in-game terms, to each card’s top, middle, or bottom zones is unlike Dominion or any other game I’ve played. In my opinion, this concept alone sets Mystic Vale apart as an island of true uniqueness in a sea of ripoffs in the board/card game sphere.

Real player with 81.0 hrs in game

Mystic Vale on Steam