Oaken

Oaken

The world of Oaken is a mythical place, existing in a not easily defined space and time. It is stretched among the branches of the Great Oak. Its inhabitants are spirits which listen to the same voice, called the Oak Song.

The loss of that voice strats a series of events leading into a struggle which may either heal or destroy the Great Oak.

  • Roguelike, hero-oriented campaign with deck management.

  • A mystical world inhabited by spirits with celtic and tribal vibes.

  • A randomly generated world map with tons of levels, bosses and events to be discovered.

  • Unique, highly tactical battles on a hexagonal grid, where position and rotation is everything.

  • Upgrade your spells and spirits the way you want.

  • Easy to learn, hard to master - chill and challenge modes suitable for any player.


Read More: Best Card Battler Turn-Based Tactics Games.


Oaken on Steam

DragonClash

DragonClash

https://youtu.be/_4aAAHNYSw0

An outstanding game, one I thoroughly enjoyed playing and reviewing. Great artwork, excellent game mechanics, balanced play, plenty of progression, an epic score, and such a tonne of content for a great price. If you are looking for a review, then please take a look at the link above. Otherwise, get out there and buy DragonClash.

Real player with 29.2 hrs in game


Read More: Best Card Battler Card Game Games.


PROS:

  • Card game about Dragons' fight

  • nice cards / art

  • complex actions and ruleset

CONS:

  • very confusional

  • not beginner friendly

  • very long battles, if you are starting to grasp the game’s content

  • a little tiring and/or boring

NOT REVIEWED:

  • boss battles / mechanics

  • further ingame depth and progression

As a Dragon lover, i picked up this game because it would have been a nice addition to my library (or hoard, since we’re talking about Dragons).

Also the game game seemed to look nice.

Real player with 3.5 hrs in game

DragonClash on Steam

NEOVERSE

NEOVERSE

At its core, Neoverse is a Slay-the-Spire-esque “roguelike” deckbuilding game where you play cards to clear combat encounters across three acts of increasing difficulty, each one capped off with a boss fight. It aggressively invites comparisons to its dark fantasy predecessor, being more similar than many others in the same narrow genre.

However, despite the fact that it saves a lot of effort by way of imitation, Neoverse is a rather different experience to play.

For one, Neoverse is more forgiving. Some negative reviews complain about the difficulty spike of the bonus boss, but while that encounter does require more care and preparation than anything else in Neoverse, it’s still nowhere near the teeth-grinding frustration that you get in many games with “Roguelike” elements that expect you to fail over and over until the RNG winds blow fair and you’re able to assemble that perfect winning combo. I’d go so far as to say that until you start pushing the harder content like higher-level Transcendent Universe runs or Challenge Mode, the game is actually pretty easy… at least if you have a good instinct, either learned from playing or transferred in from familiarity with the genre, for what to do in general. But, I would say instead that Neoverse feels much more ‘fair’ than most other members of the genre.

Real player with 59.1 hrs in game


Read More: Best Card Battler Deckbuilding Games.


One of the best Spire-type games out there!

Without a doubt. If you like Slay the Spire, you’ll love this little gem!

The setting of the game puts us in a futuristic, post-apocalyptic “universe” where mankind stuck its d#ck in crazy when everything was fine and dandy as it was. As a result, humanity finds itself in QUITE the pickle with multiple realities slamming into each other like a night at the local rave club - only it’s not fun and drugs are nowhere to be found. Monsters, and God knows what else, start pouring through as dimensional shifts smash realities into each other and try to find a balance amidst the chaos. Naturally humanity was NOT ready for this level of f#cktitude, and - as could be expected - that which once WAS is now a complete, dilapidated mess.

Real player with 45.5 hrs in game

NEOVERSE on Steam

Awaking GODSOUL

Awaking GODSOUL

GODSOUL game concept

The love that stems from the heart, the firm ideal and dedication, will eventually turn into strength,

Link people who resonate, awaken the power of “God Soul”, defeat evil, and move towards freedom…

From now on, I will never be dictated by others

Type: Mythical Beast Girl x Campus Legends, Card Game + RPG Development

Background story

In a fictional city “Dream City”, the near future with advanced network technology.

People’s free time is constantly being taken away.

In the school, uniformly compulsory fees for supplementary lessons have been continuously extended for students to stay in school.

Moreover, advanced technology is abandoned, and unspoken rules are implemented to implement old systems such as “meal tickets”.

In enterprises, young employees have been forced to work overtime intensively for a long time, “voluntarily” killing their youth

During the break, people’s thoughts are also controlled by mysterious forces…

Most young people are enveloped by confusion, evasion, submission, and drifting with the flow…

The few people who firmly believe in themselves have been reluctant to be ordinary since they were young.

Even if they are rejected by others, they still fight for their ideals and people’s freedom.

They are “rebels” who are different from ordinary people. They will connect with your soul and compose the myth of rebellion.

Reality + Different Space Dual World:

Developed network technology, the real world of mild cyberpunk

People’s perception of thoughts, resonance, fantasy, and other worlds,

There are all kinds of “souls” and “devils” in different air.

Character introduction【Rebel】

Game Frenzy Little God

Birthday: 06.30 Height: 155cm Weight: 50KG

high school sophomore, some meaty girl

Cool action games always make her extremely excited,

Often write game strategy and live broadcast,

It is also an excellent target to be ridiculed by three-dimensional students.

Divine Soul: Cat Little God · Loki

Ultra Painted Dream Lingxi

Full name: Wang Lingxi

Birthday: 06.01 Height: 162cm Weight: 45KG

high school sophomore, gentle and soft like a rabbit, believes in cuteness as justice,

The cute girls often forget time.

Soul: Rabbit Lingxi·Aurora

Cyber ​​Hermit Moon Shadow

Birthday: 12.31 Height: 170cm Weight: 47KG

master student and company staff, she was a program girl who was squeezed by her tutor and company during the day

Amateur incarnation “Linghu” shuttles the network

Soul: Fox Moon Shadow Brunhild

The radio waves shine, Star Dreams

Weight: 44KG

high school sophomore, because virtual idol touches the soul, good at singing and dancing.

I hope to be an idol

Soul: Dragon Star Dream Thor

Awakener: YOU!

(You are the awakened, and the name is up to you.)

16-year-old sophomore, loves digital, games, animation and music.

Awaking GODSOUL on Steam

AXYOS: Battlecards

AXYOS: Battlecards

Nice little card game. You can spend another hour with pleasure.

Real player with 0.8 hrs in game

Can’t give this one a good review, sadly. The bits and pieces seem nice, but it doesn’t make for a fun gaming experience.

The art and music is perhaps the best aspect of the game, the controls work fine as well.

That said the game feels very under-documented, and the games do not seem very fun or balanced, I win every time without even knowing what I am doing.

Perhaps the biggest weakness is that you cannot gain experience points except in multiplayer, and I have never been able to find anyone else to play it with.

Real player with 0.8 hrs in game

AXYOS: Battlecards on Steam

幻想曹操传 Fantasy of Caocao

幻想曹操传 Fantasy of Caocao

Story

In the later period of China’s East Han Dynasty, from year 184 to 220. Caocao, family of eunuchs, fall in love with multiple wives all the way. Begin as nobody and finally unify the Three Kingdoms.

Features

*A stand-alone indie game

*Really excellent and beautiful character image and cg

*Light strategic card battle

*True Three Kingdoms history, discover a different story.

Gameplay

*Multiple branches, multiple endings

*unlock 7 wives at most, play little games with them, unlock new special card and CG

*Follow master story, through card battles, discover different history and unify the Three Kingdoms

From developers

I am an indie game developer and this is my first time to make game.

I want to make a game I’d like to play, after all I am the first player.

I wish it has beautiful characters which you could enjoy,

I wish I am not only an outsider of history, I build story through each option.

幻想曹操传 Fantasy of Caocao on Steam

Arcanium: Rise of Akhan

Arcanium: Rise of Akhan

I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.

You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.

Real player with 163.1 hrs in game

–This is a really good deckbuilding roguelike game.

–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).

–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?

Real player with 104.4 hrs in game

Arcanium: Rise of Akhan on Steam

ARTHA

ARTHA

the game doesnt even work!

Real player with 7.9 hrs in game

** Not sure what language this was made in, but do not buy if you plan to play in English**

No worthwhile tutorial, very very poor translation means card mechanics are a complete mystery with cards acting in bizarre fashion.. sometimes doing one thing, sometimes not doing anything at all. The performance is also pretty bad. I can’t really figure out any mechanics that work properly.

A shame because there is a lack of non-p2w card games out there.

Real player with 0.8 hrs in game

ARTHA on Steam

Card Hog

Card Hog

10/10: Highly recommend

Playing this game from the very first day of release I can say this game has a huge potential.

Buggs are fixed within few hours and new content is added nearly every day.

Even though game mechanics are simple as you spend more time playing you can master these mechanics and find your own way playing this game.

Based on your skills one run can take from few minutes up to hour and more.

For now, you can play few modes:

Endless Dungeon Crawl - 3x3, 4x3, 4x4

Real player with 17.9 hrs in game

This is a great game when you just want to play something for 15 minutes. This is a card game but not one where you have a deck of your own and play cards on a field. Instead there is a grid of cards randomly chosen from enemies, weapons, healing potions, and more, and YOU are one of the cards! You move around the grid up, down, left, right by clicking on the card next to you that you want to go to. If there is an enemy there you’d better have a weapon otherwise you take damage equal to the enemies HP. Your HP is 10 and you need to be careful not to take too much damage because healing potion cards do not always show up when you need them. If your HP goes to zero, you die. Other helpful cards are shrines that make every enemy on the board poisoned or on fire for a few turns. There are also spikes to watch out for. They go up on one turn then down on the next. You can walk over them when they are down (it looks like ground with a bunch of holes in it) and that neutralizes that threat. Some enemies move and follow you as you take your turn but most stay where they are so you can maneuver around them, grab a weapon, collect coins and then come back to kill them. But each move you make creates a space for a new card to appear and it could be an enemy, a weapon, spikes, healing potion, or just flat empty ground.

Real player with 11.6 hrs in game

Card Hog on Steam

Hadean Tactics

Hadean Tactics

Incredible replayability and there are so many tactics you can come up with :D

Real player with 222.2 hrs in game

Hadean Tactics came out at the perfect time as the logical conclusion of the recently prolific autobattler and the currently “in-renaissance” roguelike genre, marrying the two genres with such fluidity and cohesion that it really makes you wonder why we dont have more games like this

If you enjoy any of the two genres and had little to no exposure to the other, this game is a great ease in, and if you are like me, and played almost every autobattler and roguelike available, its great fun time

The game follows the traditional roguelike structure, save from the initial card unlocks, there are no permanent powerups that are carried through the runs.(save for your knowledge)

Real player with 156.4 hrs in game

Hadean Tactics on Steam