Deck Adventurers - Origins
Good game, if you don’t play it you might fail at life.
– Real player with 12.3 hrs in game
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What is this game about?
Pleasantly surprised with this one. Considering its size, it packs a solid punch.
So, the gameplay:
You are a hero that is tasked to overcome evil. You go unto linear missions each consisting of a few encounters. In those encounters you fight several enemies with special abilities that form a sort of puzzle of deciding who to prioritizes first.
– Real player with 8.2 hrs in game
GOC Royale
GOC Royale is a massively multiplayer card game that takes place on randomly generated islands.
See a mission assigned to you by your monarch, compete against other teams in death matches, and be the first to complete the objective to win numerous items that will serve you later.
A GAME RESOLUTELY DESIGNED FOR MULTIPLAYER
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A Quest Mode - 20 teams on one island starting at the same time. You will all start with the standard equipment. The first team to complete the mission can aspire to bring back numerous items that can be used in Arena or Survival mode.
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An Arena Mode - Compete against other teams in merciless death matches and reach the top of the leaderboard. In this mode, you choose your equipment from what you have already collected.
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A Survival Mode - A persistent island that you can join at any time for a chance to win exclusive content. You will find squads equipped with their best gear. Epic battles in sight.
If you prefer to compose your own team, you can add bots with you and influence them during the game;
MANY RACES AND CLASSES TO PLAY WITH
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7 playable races - Each with 3 exclusive classes and specific nerves towards a given statistic.
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36 playable classes - With specificities that will greatly influence the course of the game and the behaviour of your squad.
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Endless team composition - Play it balanced or go for it all. See the future, increase your vision on the map, trigger crafting phases, summon powerful monsters, heal a lot, or not at all… Compose your squad wisely!
ISLANDS FULL OF SURPRISES
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Randomly generated islands - The islands are all unique and full of locations that will help you improve your equipment.
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3 different biomes - Each with unique traps and monsters based on specific characteristics. The choice of your destinations will be crucial at the beginning of the game depending on the balance of your team.
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100 unique monsters - All with different synergies that will make every fight a little more epic. The harder the fight, the more rewards will be handed out.
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9 main quests, several side quests - All teams receive the same main quest. Be the first to complete it and get back to your ship to win rewards back home. Complete the secondary quests as you go and bring back more.
A DEEP COMBAT SYSTEM
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Precise inventory management - Each modification should be carefully evaluated. Equipment can give you spells, stat modifiers, or even trigger reactions when you get hit. You can also create your own compositions within a game to create the deadliest combination.
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A huge diversity of stuff - Collect and fight with over 1000 unique items and cast over 300 different spells. Each game will require you to be strong on particular characteristics and avoid weaknesses on others, making each game different.
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An innovative turn-based combat system - In which agility will play a major role in the sequence of events. Estimate the course of the game and make the best possible combinations as a team
Your monarch awaits you. Will you be brave enough to answer his call?
Read More: Best Card Battler Battle Royale Games.
Ancient Enemy
No other words can describe this game other than amazing.
I already adore solitaire, and this game’s take on it showed me a perspective of which I thought I’d never see. In fact, I feel the trailer doesn’t do the game justice, because while it looks like a slow and boring game of solitaire, it actually is a game filled with bits of satisfaction when you get a great hand and are able to do half the enemy’s health in a single hit. I also love how they managed to create a build system, that while not complex and mostly interchangeable, does allow certain styles of play. For example, mine started as careful defense followed by a counterattack in the right moment, but evolved into creating enormous combos and decimating each enemy before they could even touch me. For example, I beat the final boss without taking a single hit. Spells are overpowered only if you play your cards right (pun intended), and enemies remain a threat while still being bearable and enjoyable. The difficulty scaling is very slow and steady, so none of the fights I faced felt like complete BS, while still being challenging victories (mainly in the pursuit of more stars). As of this review, I beat Relaxed mode in 10 hours.
– Real player with 18.2 hrs in game
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I beat the game and now i can make a full review of it.
The game is ok, with a good progression (maybe in the end you become too powerful) and
and an easy difficulty. Basically combining the cards in increasing or decreasing value and following the colors you build combos for more powerful moves and defenses.
There are also consumable items that honestly, of all that I had, I used only bombs and life potions and I was very good with it. There are also cards with extra powers that influence the combat cards and equipment cards, that like the consumables, there are only 4 or 5 that really have an interesting advantage, the rest is rubbish.
– Real player with 14.3 hrs in game
Heroes of Zaruban
This is an adaptation of a board game for two players.
The game takes place on one playing field. In turn with the enemy, you make moves with your cards or use objects. To win the game, you need to destroy the main card (Place of Power) of the enemy. There are no pre-prepared decks here - all cards and items are selected in turn from the general list. Already at the stage of choosing and placing cards, you can get a significant advantage over the enemy by blocking or taking the cards he needs.
All cards in the game (Heroes and Places of Power) have basic characteristics (attack, defense, health) and 2-3 unique skills. Items play a supporting role. They can both enhance the basic parameters of your cards, and inflict direct damage to enemy cards.
For a comfortable game, it is better to start playing with a friend, gradually learning the abilities of different cards and objects, their strengths and weaknesses. There are currently 35 Hero cards in the game, 6 Power Place cards and about 50 items.
NoWaitHero
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Deckbuilding + bosses + game mechanics = Start with 5 basic cards and pick 1 of 3 cards after each battle. Cards stack in 5 slots, so plan well or you may not have the right moves to take out enemies,
– Real player with 4.5 hrs in game
No disrespect to the developer but I have to give a thumbs down at this time for the following reasons :
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There isn’t a tutorial, what is going on? I don’t know what the card values mean and how to play
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The game has been built in Unreal engine but I’m not sure why, it’s 2D graphics. The use of Unreal means that it’s really slow and sluggish. I have a computer that can play RPG and MOBA fine but not this game, it’s not been optimized with the 3D engine, the framerate is low, the mouse cursor movement is painfully slow and cannot be changed and all transitions in the game are too slow
– Real player with 0.1 hrs in game
Power Chord
Power Chord is a team-based roguelike deck-building time-resetting battle against the demon gangs of Helmoth.
Assemble Earth’s mightiest musicians, each with their own unique cards and gear, to fight your way through the hordes and destroy the only guitar powerful enough to reopen the scratch between worlds.
Choose from a diverse cast of kick-ass characters to assemble your band, with each member having their own unique set of cards and playstyles. Combo your different band members’ cards to unleash devastating attacks and shred your opponents. Be careful though because if a band member falls in battle you’ll lose them and access to their cards in future battles until you revive them at a pit stop.
Discover new cards as you bar brawl stage-to-stage, unlocking new strategies to take down demons and strengthening your instruments of destruction. Choose your way through a branching path filled with battles, merchants, random encounters, and valuable rest locations to heal and revive fallen characters.
The Count of Monte Carlo
The Count of Monte Carlo is a novel take on blackjack, in retro style. I think it balances difficulty and enjoyment well–it can be frustratingly hard while figuring out the peculiarities of some of your opponents, which only makes beating them more satisfying. Definitely one of the better digital card games I’ve played, with all the arcadey goodness that keeps you hooked.
9/10, buy this game if you like blackjack!
– Real player with 11.9 hrs in game
It’s blackjack with a bit of a dungeon crawler RPG thrown in.
Very simple, easy to lose time playing.
Art and music style remind me of something I would have played on a library computer in the late 90’s early 2000’s
like a standalone mini game.
I would be very interested to see this what else this developer has in store, because I can’t stop playing.
– Real player with 5.2 hrs in game
Gamble Tower
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Three clans to choose from, choose a combination of a primary and secondary clan to achieve different builds!
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20 different enemies that vary and change between floors!
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Two main boss battles with unique mechanics.
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Over 50 different orbs that you can modify and upgrade in different and unique ways.
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Capture and use enemies (and the enemies’s tools and weapons) as a way to improve your deck
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Random events, shopkeepers and interactions between each combat!
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The tower and its content are procedurally generated between each run, no run is the same as before!
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Gender swapping
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And the content list is still increasing!
A deckbuilding roguelite game where you hire a hero to crawl his or her way up to the top of a distorted tower in search of treasures, while you bet and gamble against other gamblers to profit on your hero’s misadventures.
Here you have Orbs (which actually look more like gemstones) that have a plethra of uses and effects but act exactly like cards, you have things such as Summons, Equipments, Attacks, Special Orbs and more!
A variety of different kinds and types of enemies and other gambling challenges await for your unlucky hero inside not very friendly rooms, where you might find a reward at the cheap cost of your hero’s life.
You must find precious orbs and synergize them with the other gemstones available in your orb to assure your success on this expedition! Find them on chests, enemy loot and other quite… interesting places.
Each run is different in this randomly generated tower, where you might find a lot of weird NPCs and gambling gadgets, therefore, keep entering surely not suspicious doors to your heart’s content.
TeamTower
游戏商店里卖的各种特质感觉都挺有用的,可惜钱不够。
拿了个负面回血的特质,然后靠不断偷钱回血,拖回合来叠毒剑的游侠和迅捷休息加直面本质的盗贼,终于在死了6个人后打过了第一关。
遗憾的是,费了这么大力气,只有左上角简单的第二关三个字,感觉过关缺了点仪式感。
还有到达第二关后,感觉人生特别没有安全感,即将带领一堆老弱病残挑战地狱难度的关卡。能不能给人个选择权,boss战后可以复活一个死亡角色?
– Real player with 15.8 hrs in game
confusing gameplay and bad translation
– Real player with 1.5 hrs in game
Deepest Chamber
2 days in is too soon to give a full evaluation, but I am certainly enjoying this early access game. It’s a crowded genre, and this game is not without its similarities to others. However there are stand out aspects to this game that I greatly appreciate. The enemy combat prediction is unlike I’ve seen before and very enjoyable to dive into for each of the classes. Each enemy has a variety of various abilities, each tied to its own cool down timer, and fully visible. Building my decks as i get to know the enemy better has been a joy to evolve.
– Real player with 55.0 hrs in game
Deepest Chamber is an interesting title, with great visuals mixing elements from Darkest Dungeons and Slay the Spire.
I agree with a lot of the reviews, both hoping to see the development of the game in the future, but also the negative side, such as lack of card synergy, trinket management and cluttered UI.
A downside I would like to add is the evolving difficulty.
- Whenever you complete a certain amount of kills of various enemies, you will be able to “unlock” them into more opponents you will meet in future runs.
– Real player with 20.5 hrs in game