Decks & Dungeons

Decks & Dungeons

A unique combination of turn based strategy, deck building and monster collecting! Play an almost endless single player campaign, combined with a dungeon building asymmetrical PVP mode.

An unstoppable monster horde has breached the lands you call home, led by a downtrodden office manager who just wants to get the job done. However, an esoteric old man seems to think you are somehow capable of stopping the end of the world.

Protect the world from being consumed by an evil monster horde!

  • Turn Based combat where your cards are your weapons.

  • Capture and train monsters.

  • Over 150 monsters and bosses to find, with 300 variants to discover.

  • Build your own dungeons, and unleash them against the world in PVP.

  • Buffs and Modifiers keep the gameplay interesting, discover new combinations that adjust your play style.

  • Roguelite - explore procedurally generated dungeons, but keep your loot with you for the next run!

  • Customize your deck with more than 80 cards to discover!

  • An unexpected cast of characters, from an imaginary friend to a demon who hates his job.


Read More: Best Card Battler Mystery Dungeon Games.


Decks & Dungeons on Steam

Trials of Fire

Trials of Fire

Look guys, I’ve been playing this game for a few weeks now and while I can say I do love this game. It’s got adventure, a unique world to explore, characters that have a surprising depth to them (on the few occasions you have the right character for the right scene), and a plethora of fun combo cards and builds. …But…

I fucking hate this game. You have GOT to do something about the enemy combo formation tactic that goes on. It’s the same tactic every time- but it’s UNAVOIDABLE. No matter how you attempt to position, it’s a HEX BASED GRID- you cannot avoid getting surrounded by dudes. Every unit just moves in to surround one target, then all cards are wasted for 1 dude to hit the target 1-3 times, proc’ing the other enemies 2-6 times, for a total of 3-12 damage. If you were confused about the result, your character is dead. Which cannot be mitigated properly because healing herbs only show up when I complete what amounts to a laughably unbalanced boss fight where the 1st boss sends more dudes after you than you can possibly field, while sitting back in the corner buffing himself into oblivion and tagging your guys (who are stuck in combat with his overpowered handmaids) with dot damage and cackling maniacally. Not sure if someone on your team is one of those sadistic Dungeons and Dragons DM’s who think that its totally fair to TPK the party in the first 5 minutes but it feels that way at times.

Real player with 291.2 hrs in game


Read More: Best Card Battler Turn-Based Tactics Games.


As much as I love the genre, card-battler deckbuilders have become a deeply overcrowded field in the last few years. I’m always on the lookout for titles that stand out in some way, doing new or unusual things, and especially ones where those things actually work. Trials of Fire hits that mark, in a few different ways.

First off, it’s a party based RPG, with your three-man team being composed from nine total classes. Each character has their own distinctive deck, consisting of five generic cards and four class-specific starters. The core deck for each character is kept essentially fixed at this size, allowing the player to replace any of those nine slots with more advanced cards drawn from a class-specific pool. Alternatively, they can instead elect to replace one of their existing cards, either basic or advanced, with an upgraded version. This replacement-focused attempt at deck-building strikes an interesting balance, and it’s been pretty rare for me that the decision of what to do is a totally obvious non-choice. The fixed size also serves to keep the deck for each character relatively manageable, as with a more traditional approach applied across multiple characters the size could get unwieldy. There are rare circumstances in which a character will pick up an additional ‘Trait’ card in their core deck, which can’t be overwritten or replaced, instead requiring action to remove. It’s likely not surprising that the most common of these are various Injury cards (gained from risk taking during story events, or having all health depleted in combat) as well as Fatigue (added to the whole party if they’ve gone too long without rest).

Real player with 82.6 hrs in game

Trials of Fire on Steam

GOC Royale

GOC Royale

GOC Royale is a massively multiplayer card game that takes place on randomly generated islands.

See a mission assigned to you by your monarch, compete against other teams in death matches, and be the first to complete the objective to win numerous items that will serve you later.

A GAME RESOLUTELY DESIGNED FOR MULTIPLAYER

  • A Quest Mode - 20 teams on one island starting at the same time. You will all start with the standard equipment. The first team to complete the mission can aspire to bring back numerous items that can be used in Arena or Survival mode.

  • An Arena Mode - Compete against other teams in merciless death matches and reach the top of the leaderboard. In this mode, you choose your equipment from what you have already collected.

  • A Survival Mode - A persistent island that you can join at any time for a chance to win exclusive content. You will find squads equipped with their best gear. Epic battles in sight.

If you prefer to compose your own team, you can add bots with you and influence them during the game;

MANY RACES AND CLASSES TO PLAY WITH

  • 7 playable races - Each with 3 exclusive classes and specific nerves towards a given statistic.

  • 36 playable classes - With specificities that will greatly influence the course of the game and the behaviour of your squad.

  • Endless team composition - Play it balanced or go for it all. See the future, increase your vision on the map, trigger crafting phases, summon powerful monsters, heal a lot, or not at all… Compose your squad wisely!

ISLANDS FULL OF SURPRISES

  • Randomly generated islands - The islands are all unique and full of locations that will help you improve your equipment.

  • 3 different biomes - Each with unique traps and monsters based on specific characteristics. The choice of your destinations will be crucial at the beginning of the game depending on the balance of your team.

  • 100 unique monsters - All with different synergies that will make every fight a little more epic. The harder the fight, the more rewards will be handed out.

  • 9 main quests, several side quests - All teams receive the same main quest. Be the first to complete it and get back to your ship to win rewards back home. Complete the secondary quests as you go and bring back more.

A DEEP COMBAT SYSTEM

  • Precise inventory management - Each modification should be carefully evaluated. Equipment can give you spells, stat modifiers, or even trigger reactions when you get hit. You can also create your own compositions within a game to create the deadliest combination.

  • A huge diversity of stuff - Collect and fight with over 1000 unique items and cast over 300 different spells. Each game will require you to be strong on particular characteristics and avoid weaknesses on others, making each game different.

  • An innovative turn-based combat system - In which agility will play a major role in the sequence of events. Estimate the course of the game and make the best possible combinations as a team

Your monarch awaits you. Will you be brave enough to answer his call?


Read More: Best Card Battler Battle Royale Games.


GOC Royale on Steam

Warhammer Underworlds: Online

Warhammer Underworlds: Online

Disclaimer: I got this game for free like the rest of you all this week. I am only writing this review because I see so many uniformed reviews. You’re welcome to dislike this game and find it boring, but leaving a negative review because it is exactly what it claims to be seems petty.

Summary:

This is a pretty close clone of the Age of Sigmar tabletop game by the same name. Tabletop combat can be clunky, time consuming, and even boring if your army has been wiped out or you’re waiting on your opponent to make a tough decision. So just like the tabletop game, this game has similar quirks.

Real player with 31.6 hrs in game

I have mixed feelings about the current situation of the game. I am hoping that by the time this game goes past early access I will have only positive reviews!

I’ll start with the good stuff:

  1. This game is implementing the mechanics of the table top version of Underworlds - Shadespire perfectly and I have faith that the developers will do the same justice to Nightvault and Beastgrave.

  2. The game looks great for early access. the Visuals are great and the models look fantastic. I would like to see the background change from game to game and make it feel more like a changing city but it should not be a deal breaker in my opinion.

Real player with 31.5 hrs in game

Warhammer Underworlds: Online on Steam

Children of Zodiarcs

Children of Zodiarcs

Children of Zodiarcs - a review by Wind

1 • First Impressions

I came across this game while perusing through a Square Enix sale. Found it quite beautiful and decided to give it a try. The stuff of dice along with cards deck was a bit too much to my head, which is mainly why I buy games at the first place. I never go for common ground. And this one would keep its promise.

At my first run of the game, I recall feeling dragged inside its atmosphere. The opening song (and of course all other outstanding songs) by Vibe Avenue is superb. It really gets you pumped up. I stood still for some time just to listen to this artwork.

Real player with 54.3 hrs in game

I want to start with saying I enjoyed my time with this game but I still feel it has many flaws. Children of Zodiarcs has many things going for it and to me fulfilled most of its goals. I played the entire game including the side story and the complete arena, along with probably 12 skirmishes and it lasted me around 25 hours. I was sold on a strategic deckbuilding game with dice, so if you don’t care for deckbuilding or dice rolling, you may want to pass on this game.

Story

The story is centered around a band of children thieves and murderers. Even though when you kill someone, the body disappear, the game make sure that you know that you are killing people and that most of your actions are unjustified, as much as your characters themselves feel that they are. The story is about a heist for this group to get rich and explores how the environment of the main cast has shaped them into basically villains. It worked for me but for the most part lacked depth due to the amount of characters and length of the game. I enjoyed most of the characters, I feel most had interesting stories but would have enjoyed a lot more if the characters and world just got a little more fleshed out.

Real player with 27.6 hrs in game

Children of Zodiarcs on Steam

DungeonTop

DungeonTop

Beware that initial playthroughs may frustrate you. It is recommended you start out with the Warrior and the Shield icon, it’s just easie to surviver. Also you need to remain picky about cards. If you die, you have to start over. You can save after each battle and you can kill program if you’re losing.

Really love this game. Graphics, music, mechanics, it all comes together very well and it’s highly addictive.
 


Much less random than other rogue games like Darkest Dungeon and more strategic, giving more choice each turn. It also has more interesting cards to offer than most deck builders and a game board adds brilliant chess like strategy element where position matters a great deal.

Real player with 40.9 hrs in game

Story

At the beginning of the game, you select and play as a hero. Long ago, there were legends of a place known as the Grand Forge. This was a city whose citizens were so adept at creating that they could bend the fabric of reality itself, using their skills to create whatever they wanted. The story begins three years after something called the Steel Curse has blighted civilization, causing black iron gates to crop up and manifest countless waves of monsters within the walls of major cities. The hero you select will gather an army (and minions and strange cards that do other things) and traverse the levels of the dungeons in an attempt to quell the monster attacks forever.

Real player with 31.6 hrs in game

DungeonTop on Steam

Infinity Kingdom

Infinity Kingdom

This game is heavy pay to win. There’s no limit of how much you can spend and the power difference is unbeatable. As a free to play player you can reach most milestones and with a bit of spending you can get everything in the game just slower than whales. You can eventually transfer server find a better environment with non-toxic whales. So as a long term game is great, but at the beginning the whales will bully the server.

Players in the same alliance as the whales receive an insane amount of resources, gems and vip points. Unbalancing the server even more.

Real player with 772.3 hrs in game

Decent game, but some dragons and heroes can be obtained only by purchasing bundles with real money.

It means that’s not free-to-play, but buy-to-play, and, above all, i’m forced to downvote because some of them are pay-to-win. “Charles the Great” appears in a bundle for the ridiculous price of 99 bucks, and he’s totally overpowered.

Besides this, you receive a decent amount of speed up and other boosts for free.

For free you can also roll units and have a chance to find legendaries or “fragments” to summon legendaries. Every day you earn two crystals to roll (one from daily quests and one for free).

Real player with 367.4 hrs in game

Infinity Kingdom on Steam

Marvel’s Midnight Suns

Marvel’s Midnight Suns

Marvel’s Midnight Suns is a new tactical RPG set in the darker side of the Marvel Universe, putting you face-to-face against demonic forces of the underworld as you team up with and live among the Midnight Suns, Earth’s last line of defense.

After centuries of sleep, Lilith, Mother of Demons, has been revived by Hydra through a twist of dark magic and science. Lilith stops at nothing to complete an ancient prophecy and bring back her evil master, Chthon. Pushed to the brink, the Avengers desperately look to fight fire with hellfire and enlist the help of the Midnight Suns - Nico Minoru, Blade, Magik and Ghost Rider - young heroes with powers deeply rooted in the supernatural, formed to prevent the very prophecy Lilith aims to fulfill. Together, they resurrect an ancient warrior - the Hunter, Lilith’s forsaken child and the only hero known to have ever defeated her. In the face of fallen allies and the fate of the world at stake, it will be up to you to rise up against the darkness!

From the legendary studio that changed strategy and tactics games forever comes a new title, offering cinematic tactical combat with a Super Hero flair, friendships to forge with iconic heroes, and an unforgettable adventure that dives deep into the darker side of Marvel.

Darkness Falls. Rise Up!

YOUR MARVEL ADVENTURE. Become the Hunter, the first customizable original hero in the Marvel Universe. Lead a legendary collection of heroes that span across The Avengers, X-Men, Runaways, and more as you customize your team, tailor your selection of abilities to suit your playstyle, and unlock iconic outfits that will delight any Marvel fan.

EXPLORE THE DARKER SIDE OF MARVEL. Rise up against the demonic forces of Lilith and experience an immersive personal story that brings familiar heroes to an unfamiliar world, filled with the supernatural and the mystical. The stakes are higher than ever as you face-off against fallen versions of iconic Marvel characters and attempt to stop Lilith from reviving her evil master, Chthon.

LIVE AMONG THE LEGENDS. See heroes in a new light and unlock additional abilities as you develop relationships and strengthen personal bonds outside the field of battle with some of your favorite Marvel superheroes such as Iron Man, Wolverine, and Captain America. Dive deep and explore The Abbey - your very own mystical secret base - as you explore the grounds and uncover its hidden mysteries.

FIGHT AND THINK LIKE A SUPER HERO. Team up with your fellow heroes, assess the tactical battlefield, and strategically launch devastating iconic attacks against the forces of darkness. From the creators of the critically acclaimed tactical XCOM series comes a new engaging and deeply customizable battle system that rewards clever thinking with Super Hero flair.

Marvel's Midnight Suns on Steam

Arcanium: Rise of Akhan

Arcanium: Rise of Akhan

I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.

You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.

Real player with 163.1 hrs in game

–This is a really good deckbuilding roguelike game.

–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).

–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?

Real player with 104.4 hrs in game

Arcanium: Rise of Akhan on Steam

Heroes of Zaruban

Heroes of Zaruban

This is an adaptation of a board game for two players.

The game takes place on one playing field. In turn with the enemy, you make moves with your cards or use objects. To win the game, you need to destroy the main card (Place of Power) of the enemy. There are no pre-prepared decks here - all cards and items are selected in turn from the general list. Already at the stage of choosing and placing cards, you can get a significant advantage over the enemy by blocking or taking the cards he needs.

All cards in the game (Heroes and Places of Power) have basic characteristics (attack, defense, health) and 2-3 unique skills. Items play a supporting role. They can both enhance the basic parameters of your cards, and inflict direct damage to enemy cards.

For a comfortable game, it is better to start playing with a friend, gradually learning the abilities of different cards and objects, their strengths and weaknesses. There are currently 35 Hero cards in the game, 6 Power Place cards and about 50 items.

Heroes of Zaruban on Steam