The Count of Monte Carlo
The Count of Monte Carlo is a novel take on blackjack, in retro style. I think it balances difficulty and enjoyment well–it can be frustratingly hard while figuring out the peculiarities of some of your opponents, which only makes beating them more satisfying. Definitely one of the better digital card games I’ve played, with all the arcadey goodness that keeps you hooked.
9/10, buy this game if you like blackjack!
– Real player with 11.9 hrs in game
Read More: Best Card Battler RPG Games.
It’s blackjack with a bit of a dungeon crawler RPG thrown in.
Very simple, easy to lose time playing.
Art and music style remind me of something I would have played on a library computer in the late 90’s early 2000’s
like a standalone mini game.
I would be very interested to see this what else this developer has in store, because I can’t stop playing.
– Real player with 5.2 hrs in game
Castlehold
Was looking for a game that was fun but not as addictive as MTG Arena. This is it, although I’m not quite sure how much longer the fun is going to last.
The pros:
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fun game design that promises quick gameplay. There’s no point in alt-tabbing during your opponent’s turn, because you want to see your opponents play in real time. The game is usually over in less than 8 turns - and if it goes longer then that’s where the game gets really fun and interesting.
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no lag issues, good graphics and artwork, decent sound effects.
– Real player with 67.0 hrs in game
Read More: Best Card Battler Trading Card Game Games.
Castlehold has a quite simple base principle, which is quite a bit different from most card games. Players have only a single life, and units move around on a battlefield, and I like this principle.
At the moment the game is still in a quite early phase, and it is quite rough, however, the developers did quite a good job in the last 3 days to patch the game.
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Start player advantage was made smaller
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First balance patch was applied, which makes a certain 2 card combo less dominating
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Several performance patches were deployed (and some bugfixes)
– Real player with 39.2 hrs in game
Power Chord
Power Chord is a team-based roguelike deck-building time-resetting battle against the demon gangs of Helmoth.
Assemble Earth’s mightiest musicians, each with their own unique cards and gear, to fight your way through the hordes and destroy the only guitar powerful enough to reopen the scratch between worlds.
Choose from a diverse cast of kick-ass characters to assemble your band, with each member having their own unique set of cards and playstyles. Combo your different band members’ cards to unleash devastating attacks and shred your opponents. Be careful though because if a band member falls in battle you’ll lose them and access to their cards in future battles until you revive them at a pit stop.
Discover new cards as you bar brawl stage-to-stage, unlocking new strategies to take down demons and strengthening your instruments of destruction. Choose your way through a branching path filled with battles, merchants, random encounters, and valuable rest locations to heal and revive fallen characters.
Read More: Best Card Battler Deckbuilding Games.
Storybook Brawl
Taken from the store page itself “Deep strategy meets enchanting fun in Storybook Brawl!”
–At no point did that sentence fail to deliver during the testing.–
For someone that is not new to this genre the mechanics were very simple and easy to manage. No issues with hand size becoming unreliable to click on (You can have 4 things). The very few ways I found to add more than the cap of 4 were always put into the shop for a 0 cost to enable the player to make decisions instead of lose things they worked for.
– Real player with 337.4 hrs in game
I went back and forth on this, but in the end, this no, you should not get this game. And that’s saying something, as it is free and remarkably free from pay-to-win or any other micro-transactions. The big problem is here is that your skill or understanding of the game really doesn’t matter - it’s all RNG. The game shifts heavily towards the end game with much more powerful creatures available, and if you can get them you win - if you don’t you lose. The best combos are ridiculous and insane and there is nothing, and I mean NOTHING, you can do if your opponent gets the cards. Then there is the problem with creatures and treasures that are just plain broken and are strictly better than anything else out there. Finally, this game suffers a lot from “win more” syndrome: if you win a brawl you come out in a much better position than you had going in, so once you are down a couple of brawls it can be impossible to come back from. Then there is the problem of people who are determined to try and force their favorite build every time, meaning you can be deprived of key characters for your build - and there are really only three or four viable strategies to begin with - by bad players who take you out with them and there is nothing you can do about it.
– Real player with 276.8 hrs in game
Dead Man’s Draw
This is very close. Another game I wish I could give a neutral rating.
Its a push your luck card drawing game with each suit triggering a different mechanism and along with your traits you can combine them in to more or less devestating attacks in order to collect cards that bolster your score.
Contrary to some of the reviews Ive seen nothing to suggest that the AI is cheating, it does pull off some last minute nasty moves at times but keeping my cool I can think back to the many times I have done the same thing. How much this actually matters is debateable, if the game makes you feel like it is cheating then whether it is or it isnt, the frustration is always real. I think this will be the biggest sticking point for most people, at first it may not be quite so apparent but as things go on you will see through to the luck component of the game increasingly easily and more and more you will feel robbed by complete chance regardless of how well youve played a hand.
– Real player with 82.1 hrs in game
I really enjoyed this game, the rules are really simple to pick up, it’s fun to play, the characters are memorable and consistent in ‘who they are’ with the trait combos they use. The AI is really good and not overly cheaty, there were a couple of times I thought you wouldn’t keep drawing like that or you’d have had to have known that card was there to have carried on or to have played that card, but this didn’t happen often enough to make it a concern. It is incredibly fair the majority of the time.
– Real player with 55.0 hrs in game
Hadean Tactics
Incredible replayability and there are so many tactics you can come up with :D
– Real player with 222.2 hrs in game
Hadean Tactics came out at the perfect time as the logical conclusion of the recently prolific autobattler and the currently “in-renaissance” roguelike genre, marrying the two genres with such fluidity and cohesion that it really makes you wonder why we dont have more games like this
If you enjoy any of the two genres and had little to no exposure to the other, this game is a great ease in, and if you are like me, and played almost every autobattler and roguelike available, its great fun time
The game follows the traditional roguelike structure, save from the initial card unlocks, there are no permanent powerups that are carried through the runs.(save for your knowledge)
– Real player with 156.4 hrs in game
Gamble Tower
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Three clans to choose from, choose a combination of a primary and secondary clan to achieve different builds!
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20 different enemies that vary and change between floors!
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Two main boss battles with unique mechanics.
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Over 50 different orbs that you can modify and upgrade in different and unique ways.
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Capture and use enemies (and the enemies’s tools and weapons) as a way to improve your deck
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Random events, shopkeepers and interactions between each combat!
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The tower and its content are procedurally generated between each run, no run is the same as before!
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Gender swapping
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And the content list is still increasing!
A deckbuilding roguelite game where you hire a hero to crawl his or her way up to the top of a distorted tower in search of treasures, while you bet and gamble against other gamblers to profit on your hero’s misadventures.
Here you have Orbs (which actually look more like gemstones) that have a plethra of uses and effects but act exactly like cards, you have things such as Summons, Equipments, Attacks, Special Orbs and more!
A variety of different kinds and types of enemies and other gambling challenges await for your unlucky hero inside not very friendly rooms, where you might find a reward at the cheap cost of your hero’s life.
You must find precious orbs and synergize them with the other gemstones available in your orb to assure your success on this expedition! Find them on chests, enemy loot and other quite… interesting places.
Each run is different in this randomly generated tower, where you might find a lot of weird NPCs and gambling gadgets, therefore, keep entering surely not suspicious doors to your heart’s content.
Haxity
One of my least favorite card games coming games like Hearthstone, Magic, Slay the Spire, Gwent, etc etc. Very low impact on deck building. Fun concept of having dueling players build decks to play specifically against one other person in a draft duel but the mechanics of the game make 90% of matches a rock paper scissors match of do you get to play your cards or does your opponent get to play theirs. No matter how cool of a deck you can build, either you win because you just did damage and the other player didn’t get to do anything to make the match interesting or your that player who doesn’t get to play. The only “close matches” I’ve played were mirror-like matches where both players just punched each other until the one with initiative gets the killing blow. I believe the game is still being developed while I’m writing this review so I’m sure they’re still tweaking and I hope the experience gets better but unfortunately for me that would require completely abandoning several key mechanics that I believe they want to define the game.
– Real player with 73.8 hrs in game
🌎 Overview 🌏
A unique card-based rougelike RPG that has great presentation. The cyberpunk themes are strong, but the game still needs a bit of polish and more content to become possibly one of the greats.
Score is at the bottom of the review, while you are down there, leave a like if you liked this review!
– Real player with 15.1 hrs in game
Conjurer Andy’s Repeatable Dungeon
DO NOT BUY THIS GAME!
This game is 100% like a Free to Play Mobile game. It certainly was made for that audience and still is Pay to Play. Screenshots do not SHOW how the game really is and they do not mention anything of that on the store page. This is certainly NOT a deckbuilder. You can chose 3(!) cards for a run. 3! The “fights” consist of simply clicking on a wheel of fortune. Either all your characters hit the enemie or they don’t. That’s as much strategy as their is involved. You just get rewards if you don’t die and leave the dungeon. Even then all your used cards expire. What does this mean? There is a timer, like in most free to play games which tells you how long you have to wait til you can use these cards again. For gold you can skip that. If you die in a dungeon, you don’t get gold.
– Real player with 0.2 hrs in game
Dragon Bridge
Choose a character and do battle in this quick, yet surprisingly deep two player BUMPING CARD GAME.
It’s easy to learn, and seems simple enough: just bump your opponent off the end of the bridge, into the maw of the Dragon. But beware: the Dragon can switch sides!
FEATURES
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15 characters to choose from, each with their own unique playstyles and special abilities
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9 different items, with a random selection each game, that change the power dynamics in each battle
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The optional Bridge-Hack expansion cards open up a whole new level of strategy
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Matches are short but play out in wildly different ways each time you play
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Create a lobby and invite a friend to play in fun two player head to head battles
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Play against an AI with a single player Elo system (coming soon!)
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Takes place in the Gem Wizards Universe! Choose Andromeda Robin, the Potato Forest Witch who can use green gems to BUMP, or Robot Boy, the Alcove Prefex robot who can use BUMP cards on himself!
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Part of a series of BUMPING games from award-winning game designer and author Keith Burgun!
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More game modes coming soon!
Read the full rules HERE: https://www.boardgamegeek.com/filepage/212145/game-manual
Dragon Bridge is created by Keith Burgun Games and takes place in the Gem Wizards Universe. More info coming soon!