Runeverse: The Card Game

Runeverse: The Card Game

New F2P card game, quite fun is like starting Hearthstone from scratch, to my liking even better since it has more strategy due to various factors in the gameplay. It is a clone of HS very well made but it has things from other classic games such as declaring attacks and blocks manually, the cards have animation on the board where the characters are seen, play card from your hand (ambush).

330 free cards for now of which very few have a random rng effect. Seasons with prizes with real money. Esta muy fácil el farmeo de oro ya que la entrada de lo que seria la arena/battlegrounds es free. Easy gold farming and free. Full friendly for F2Players.

Real player with 294.6 hrs in game


Read More: Best Card Battler 3D Games.


This is a good card game. Very similar to Hearthstone, so if you enjoyed that or MTG…you’ll like this, A LOT.

If the DEVS don’t make the same stupid mistakes Blizzard and Wizards did this could be a top tier CCG. Didn’t notice any bugs during my limited play time. Game ran smoothly with all mechanics working properly for the cards used. No ridiculous cash shop prices and “elite” cards can be earned through play (the way all games should be).

Also, I was pleased to notice no political or social propaganda in the GAME I was enjoying. (*cough Blizzard/Wizards)

Real player with 66.2 hrs in game

Runeverse: The Card Game on Steam

Creatures of Aether

Creatures of Aether

It’s a free game so try it for yourself. I wouldn’t recommend it otherwise.

The game is based on Triple Triad, a Final Fantasy mini card game. It expands on the idea in many, many directions, most of which aren’t as well planned as the original. The game has excellent sprite art and music but there’s a serious lack of game modes, and the ones that do exist don’t work.

Paying players do have an advantage as they can power up cards and get new cards faster than non-paying players. There are other gameplay modes that are fair for both players, however.

Real player with 135.7 hrs in game


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Have you ever ACTUALLY tried to play Triple Triad? Triple Triad is kinda ass. Creatures of Aether is absolutely fantastic compared to it, though! The biggest boon is that its 4x4 rather than 3x3, but the developers care about player feedback when cards are busted, and will change it if need be. Recently they made unlocking all the cards can be done in a straightforward way. Gameplay is easy to understand but has a good amount of depth to it.

“How P2W is this game?” One thing about the game that isn’t great is that it seem P2W. Players you encounter who are running decks with higher leveled cards than you will feel like a brickwall. Don’t let that discourage you! You can beat people whos decks are higher level, it just takes time to learn the ins and outs of the gameplay. If you’re in the middle tier of ladder (~5000 medals) you will probably encounter a lot of Lv1-2, with maybe a few Lv3s. Once you get to about 7000+ you will start hitting the beefier stuff. But by then, you probably have developed enough skills to take them down, no matter the level.

Real player with 112.4 hrs in game

Creatures of Aether on Steam

Monster Monpiece

Monster Monpiece

Monster Monpiece is a highly flawed card game that still manages to be enjoyable.

The core gameplay is pretty solid. You get 3 Mana every turn, and you can use this Mana to play one of the cards in your hand (all creature cards) each round, placing it onto a small board. The goal of each battle is to get your monster girls across the board and into the enemy HQ, which will cause the unit to be lost but the enemy to take one point of damage. Typically, three points of damage will defeat your opponent. The enemy AI is extremely stupid and quite predictable, so the game usually compensates for that by giving it superior cards.

Real player with 82.7 hrs in game


Read More: Best Card Battler Deckbuilding Games.


Monster Monpiece, or as I’ve come to call it, maybe another month’ll do it because this game can’t be played all at once without losing your sanity. That’s a bit of a mouthful though, so we’ll shorten it to “unless you really like card games and monster girls, you can skip this one.”

Alright, that wasn’t much better, but my point is this game drags on for way too long for how little depth there is to it. After the first few battles you have basically mastered the game, from there the only thing that changes is getting new cards that do new things that the old cards might not have done, or they do better, or etc etc card game mechanics until you realize two things. Nothing matters but the main stat which is used to summon a card, and that skipping the first few turns has 0 downside and lets you stack your hand to summon whatever you want anyway. Unfortunate first hand draw, didn’t get a 3 mana monster, doesn’t really matter cause next turn you can draw one of those 4, 5, 6 cards anyway. To help you understand, this would be like Yugi summoning Dark Magician on his second turn, it’s really dumb, and it’s how the game is actually played. The second thing you learn that makes almost any other card in the game irrelevant, is that some cards get a + mana bonus, in particular, they tend to give mana when you summon them, and when they are destroyed. Whenever you first get access to a card with this (Nekomata), the game completely changes because you skip your first turn, summon nekomata, she casts her ability to give 3 mana, instantly dies to whatever monster you put her in front of, on your 3rd turn now you have basically 3x as much mana as you would have in any other battle up until this point. From there you stack your deck with Nekomatas, and congrats you have beaten the game. Also don’t bother with healers or buffers, they are just dead weight in comparison to putting another combat ready card on the map that can stand on it’s own, seriously, you might think that’s just a min-max kind of statement, but no really, it just works out like that with how the game is built.

Real player with 51.0 hrs in game

Monster Monpiece on Steam

Ironclad Tactics

Ironclad Tactics

I’ve been playing Ironclad Tactics off and on for over a year. Only now, after earning every card, I realize that I forgot to write a review. It’s sort of a Plants VS Zombies game except that it’s Zombies VS Zombies, and the zombies are steampunk mechs.

The pace is realtime, but it moves slow enough to allow some thinking time for your next moves. Most of the challenge comes from building specialized decks to solve the puzzle that each level presents. Your AI opponent will have the upper hand with some new attack or defense and you’ll have to come up with a counter. Most of the time this results in a tense battle of planning, wits, and fortune. When you tweak a deck combo into working just right it feels great! Each new card opens up lots of tactical options and completing challenges for cards feels rewarding.

Real player with 46.5 hrs in game

I got this game in a bundle and I was so happy that I decided to give it a try - I would easily purchase it individually.

If you enjoy deck-building card game, laning-style gameplay, and the steampunk theme, then you will love this game.

The aesthetics are great - the detail put into the cartoon-style graphics are very nice. The cutscenes are delivered in a comic-book style format, and the art is well done. The music is sounds are also good and add to the atmosphere of the industrial-age setting.

Real player with 22.4 hrs in game

Ironclad Tactics on Steam

Cardaclysm

Cardaclysm

Verdict: Enjoyable single-player strategic card game with RPG elements. I had a lot of fun in the first four acts but the last one is a grind fest. I would recommend it on sale because of that (you can even see that majority of positive reviews didn’t get to the late game) and missing basic features (like save slots, loadouts ..)

Still worked on (balance, new features, adaptive difficulty …)

Steam trading cards (4 drop, 8 to make badge)

Steam achievements (40, require a single playthrough and most of them come naturally)

Real player with 23.6 hrs in game


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What is this game about?

Cardaclysm is a very light roguelike card battler that starts with a bombastic cutscene and high production graphics which built up expectations quickly, only to end end with disappointment for most players as the gameplay loop is surprisingly very simple. So is it a bad game? Despite its flaws, I don’t think it’s a bad game but let’s explain how it works.

Real player with 22.1 hrs in game

Cardaclysm on Steam

Esport Godfather

Esport Godfather

Player training:

Do you want an all-rounder to sweep the audience, or a secret weapon to defeat the enemy? Each player is unique and has his own hero preferences and characteristics. Can you help them break through the bottleneck and win the championship and become the most dazzling superstar on the field?

Hero pool training:

Is it to train the assassin to perfection, or is it obsessed with the master to control the thunder and lightning? The differences in skills and occupations have created many heroes. Every hero has his own specialties, and a player should also have his own specialties. The stadium is not a particular place, strength here is the last word. It is definitely a big challenge to configure a perfect hero pool for the players!

Version change:

There is no strongest hero, only the strongest version!

In this version, the experience value of the creeps has increased so that the heroes can upgrade quickly. This is the paradise of the mages. Use your skills to bomb the arena!

In that version, the wild economy has greatly increased, and the killers hidden in the jungle can finally fight happily! If you want to strategize, you must first understand the version. The person who wins in the end is the first in the version!

Tactical options:

Is it centering around the core heroes, waiting for the level of equipment to be enough to save the world and turn the tide? Or is it the Trident, with overflow attacks that make the enemy defeated from the start of the game? Coach, they are waiting for you, give instructions!

Decision card:

Every decision on the field is crucial. Are you ready to teach your opponent a lesson with the decision-making card in your hand, telling him that in this e-sports arena, it is useless to talk on paper! Only with rich experience and reasonable decision-making can we fight steadily and win the game!

League Cup:

From the chirping chicks to the soaring eagles, from the obscure City Cup to the world-famous Serie A, this road can be described as thousands of horses crossing the single-plank bridge. Not only that, in this era of e-sports, all kinds of cups are also full of talents. The players you hope to get sometimes stand on the opposite side of you, and those superb teams also look at you. Want to be famous all over the world? Let’s start now!

Esport Godfather on Steam

Eternal Destiny

Eternal Destiny

Fun game, not perfect, but worth checking out.

Gameplay: : 3.5/5

The game is rather simple for a trading card game, but there are many strategies that are viable for non-competitive modes. Unfortunately, the gameplay is not perfectly balanced, leaving some strategies much easier to use than others; however, despite some strategies being better, it is still fun making various decks to fight with.

Unlike many recent card games, this game does not have an automatic battle mode where you simply play the cards and the game decides on the moves. Instead, you are in charge of many different aspects from whether a card attacks or uses a skill to even what you attack. In a defense state, you have little control if a card is attacked directly, but if the player is attacked, you may choose to defend with a specific card or not at all.

Real player with 1064.9 hrs in game

Not really much of a review writer, but since I do enjoy this game and it has so little reviews, I feel a bit bad for it.

Honestly, it’s a pretty simple strategy as far as some other card games go, BUT, the developers are still working on adding some more of the harder content still. Out of the 600+ cards the game has, I want to say as of May 2nd, you are currently able to collect maybe 300, 350. Which, honestly is fine right now, since it might be a little too overwhelming to have all that content. Think of a classic freemium game, now remove any timers and cooldowns, and no real money transcations.

Real player with 113.3 hrs in game

Eternal Destiny on Steam

Last Day of Rome

Last Day of Rome

A promising game, but so much bugs after only a couple of hours ! This game is clearly not finished and broken. I would really like to play this game, but at that point, it’s more a pain than a game. Too bad.

Here are some. There are probably more:

  • the biggest bug : manual battles! I had to Alt+F4 so many times because it seems to freeze if I move the mouse too fast over an unit while some are fighting (not sure about that). Or when I’m attacked and have defense buildings, the game freeze after the IA made his attack. Really painfull. This is one of the major bugs to my point of view.

Real player with 17.6 hrs in game

New game in my library - Last Day of Rome

This is a military-economic strategy about ancient Rome since the 2nd century AD.

In short: we take command of a people within the borders of Rome. We will have to use both tactics and strategy, and

diplomacy. Therefore, it is possible to gain respect among their own people and, for example, to raid or launch a campaign against the 1st Reich xD

Actually, the system is nothing new, we control any country in Europe, we build buildings and

infrastructure in their regions, that is, we focus on the development of our army through the study of new technologies.

Real player with 10.1 hrs in game

Last Day of Rome on Steam

Lords of Cards

Lords of Cards

In Lords of Cards, build a deck of 90 cards and defy your opponents in real-time.

SELECT AMONG MORE THAN 60 UNIQUE CARDS

Building your deck is probably the most important step. Think upfront to create the best combinaisons of cards. Choose your troops, your constructions and your spells, to get the upper hand over your opponent.

DEFEND YOUR FORTRESS

The goal is simple: the first player who brings the opponent’s fortress to ground wins the game. Winning the battle usually means building the strongest economy, to recruit more troups that will harrass your opponent.

MANY STRATEGIES TO DEFEAT YOUR OPPONENT

Will you try and strike as soon as possible? Will you recruit a lot of weak units to swarm your opponent? Will you be patient, defensive and slowly build to send powerful units?Many combinaisons of cards are possible and let you play by your own strategy.

UNLOCK NEW CONTENT BY PLAYING - NO PAY-TO-WIN

With your victories and experience in the game, you will gain gems that let you unlock new cards. You can also unlock new skins or animations for your avatar. The game doesn’t contain any payment feature, you will have to unlock the content by playing.

Lords of Cards on Steam

Missile Cards

Missile Cards

A fairly unique spin on the genre and a fine, if brief, slice of card-driven entertainment.

It will be tricky to find another digital card game on the market today that gets its point across faster than Missile Cards does. Decked out in the sort of 8-bit retro aesthetic that we’ve come to love and loathe in equal measure, this wonderfully simple game tasks players with fending off the many nukes, comets, and other hazards that threaten to destroy their planet-side base of operations.

A set deck of player cards is assigned for your chosen level with each one featuring the planetary missiles and laser beams that you’ll need to fend off threats of differing intensity. The gameplay is as simple as loading your chosen card into your console and waiting for it to charge before deploying it in a satisfying explosion of pixelated debris.

Real player with 8.5 hrs in game

Card games usually aren’t my bag, but something about the retro aesthetic and Missile Command undertones triggered an urge to buy. The genre can so easily feel unfair–as if all the skill in the world won’t compensate for a lack of luck–but that’s not the case with Missile Cards. Unavoidable losses are rare, yet so are the instances in which you can get by without thinking ahead. Meanwhile, the game steadily lays on new concepts to consider, and keeps the dopamine flowing through unlockable cards and skills. The low-fi kathunks and kablams have an odd way of making matches more satisfying, too.

Real player with 7.8 hrs in game

Missile Cards on Steam