Cardpocalypse
Extremely Fun game with a unique and well designed card game mechanics. While there are a few things I think that could be improved, overall they really pale in comparison to the fun I’ve had from this game.
Pros
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Fresh new card game mechanics with well designed factions that are both unique and synergistic
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great story
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Very replayable
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Fun Gauntlet mode make your own deck each win with difference Champs
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Great sound track and voicelines
Cons
- animations and walking can get a little tedious on multiple playthroughs
– Real player with 88.5 hrs in game
Read More: Best Card Battler Card Game Games.
This game could have been AMAZING but has some design and balance shortcomings. I’ll list them briefly then go into more detail below.
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No way to collect all the cards or undo certain permanent changes
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No real post game or new game+ to try out different deck types. Unskippable cutscenes ruin the thought of replaying the game.
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Some balance shortcomings can make a couple parts almost impossible in some cases, this game is otherwise extremely easy.
I still had fun with this game and not a lot of people make games like this anymore. The story and writing is charming and the art grew on me. The complaints only hurt so hard because the rest of the game shows so much promise. I still had fun with my 14ish hours of it but I wouldn’t recommend paying full price unless you really love these types of games.
– Real player with 33.9 hrs in game
Inscryption
Played through it twice, the game is the best of it’s kind, rogue like and incredible deck building elements, this game has that “little extra” that games like this need to be successful.
– Real player with 56.7 hrs in game
Read More: Best Card Battler Deckbuilding Games.
great gameplay, amazing story, just wish you could play against the wizard and necromancer too
– Real player with 55.7 hrs in game
The Zone: Stalker Stories
This is the Zone – a post-apocalyptic world of strangeness and confusion, treasure and danger, exploration and tactical card battles.
Advance through twisted monsters and deadly anomalies. Unearth artifacts of mysterious power. Develop your psionic abilities and crush foes with the force of your mind.
Create your perfect deck by equipping artifacts and researching new powers. Carefully manage your expedition to maximise your loot and how far from home you can go. Take side quests with unique rewards. Make friends… Make enemies.
Inspired by games such as Slay the Spire, S.T.A.L.K.E.R and Darkest Dungeon, the Zone blends a new take on deckbuilding with a full narrative RPG – a rich story crafted by industry veterans (Mount&Blade, The Next World).
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Gorgeous hand-drawn art
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Gripping story, colourful characters
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A beautiful, dangerous world to explore
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Deep inventory management - Assemble your deck and abilities by carefully choosing your equipment
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Research powerful upgrades for combat and exploration
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Complete side jobs to gain unique rewards
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Many different items and abilities to mix and match your perfect playstyle
Read More: Best Card Battler RPG Games.
Voice of Cards: The Isle Dragon Roars Demo
I’ll just be straight to the point, I enjoyed the Demo. The presentation is both unique and well done. And while the story, at least in the demo, isn’t something we’ve seen in other RPGs or even D&D sessions, it tells it well and, since it is a demo, can go many directions with it. Just give the free Demo a try and see if it is your cup of tea as well.
– Real player with 3.4 hrs in game
This review is for the Demo. There is nothing compelling about the gameplay OR story. The UI is maddening because you have to click options twice. Speaking of clicking, this game is essentially a point and click game but a bit more arduous because of the aforementioned UI. The characters are bland af and there didn’t seem to be any tech tree or customization options. The combat system is so bleh. Is this game geared toward the 7-10 age range? Although the story wasn’t compelling, I did appreciate the writing style and the wit/humor. I also didn’t mind the mini games within (it was nothing special, but I enjoyed that aspect of it nonetheless).
– Real player with 3.2 hrs in game
Griftlands
Updated for Flourish & Mettle Update
My opinion of Griftlands is largely unchanged from my original review (below). The combat is tight and you’re frequently just a misplay or two away from losing a big fight, but the RPG elements get increasingly gimmicky the more you play. It’s sort of sad that choosing whether to help someone or not really depends on whether the passive bonus they give for loving or hating you is important or not. At higher prestige runs then you feel somewhat punished for taking an in-character action that ends up giving you a malus - I understand that’s a strategic trade off you have to make, but it highlights where the RPG and strategic aspects clash jarringly in Griftlands.
– Real player with 45.3 hrs in game
TL;DR: Slay the Spire meets RPG. Production values are high but card gameplay is inferior to StS. Not a game I expect to play over and over again. Passable.
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Have you ever played Slay the Spire adn thought to yourself, “Man, this game could use more story”? Well, Griftlands is that game! Narrative, great writing, flavour, design, environment, Griftlands has all you’d want from a card battler rpg!
…Kind of.
I like Klei. I do! Their products, while not always for me, are usually quite innovative and interesting. So I’ve been keeping a close eye on whatever they produce. In this case, they borrowed the card battling mechanics VERY VERY heavily from Slay the Spire, and added in all the essential elements of RPGs and made it well. In these ways, the production value of Griftlands is significantly higher than Slay the Spire.
– Real player with 36.2 hrs in game
The Huntsman: Winter’s Curse
This is an amazingly fun game. The first chapter of 5 is free but the rest will cost you. Not sure if they’re worth the asking price but when they’re on sale, definitely worth it.
The Huntsman: Winter’s Curse is a turn-based RPG where the skills you use are based on a deck of cards. Every piece of equipment you use (weapon, armor, and 2 accessories) will give you access to a different set of cards and sometimes a special bonus (or negative effect). So there’s a lot of strategy in what you decide to equip. On the same page where you choose your equipment is also a skill tree. Everytime you level up, you get to choose one perk - all passive.
– Real player with 81.7 hrs in game
The Huntsman : Winter’s Curse is a surprising gem in a fairytale universe, totally worth its price in my opinion. The first book is free to play : a perfect way to make your own opinion about it. And since this is a fairytale, your steam wallet will magically decrease in order to purchase the season pass. Remember : magic always comes with a price.
This game is so much more than a Visual Novel, I just fell in love with its unique type. The story is about Elisabeth, a stubborn girl who used to live in a farm with her father and decides to leave her village to start her own adventure. Her brothers left home years ago and it’s time for her to look for them and discover what happened. During her journey, she will meet many good or evil characters / monsters. Many dangers await but sometimes, fear and inner self are the worst enemies.
– Real player with 12.2 hrs in game
Blood of Titans
So i see most reviews are from people with 2 hours so i will be the first actual player to write a real review, let me start by saying the game is free, you can choose to play for absolutely nothing, now that being said, just like any other game released on steam, you can pay for more, are there expensive single cards in the shop? yes. do you need to buy them? no. should you buy them? no.
This is a strategy game, if you aren’t good at strategy you will lose a lot, the strategy lacks a lot of depth but it is there, and you can really notice the difference once you figure out a play style and learn to counter different things. it is the general nature of a card game to know that one specific card will not beat another, if you cannot learn this you will not find success in this game.
– Real player with 836.1 hrs in game
Hmm were to start ?
First at all it not really PTW it has elements like the most games in steam , you can reach even all cards ( right now common , uncomman , rare , epic , legandary ) in only playing the story line , with all i mean even the legendary and you have to pay nothing for … its right that there are cards with 15 $ or 30 $ , but do you have to buy them - no … so before act like a cry baby ( as a read the most negativ reviews with not really a background ) , try to get some knowledge over the game , before speak up again , to pay for a game and think you would be NO.1 will never work without knowledge , … so in all - its a nice game not perfect , its new , the art style is awsome you can collect card pieces (copie from your card) to make your card stronger and the animation changes too , there permanent new events - the are allways free , give it a try ; )
– Real player with 101.3 hrs in game
Monster Monpiece
Monster Monpiece is a highly flawed card game that still manages to be enjoyable.
The core gameplay is pretty solid. You get 3 Mana every turn, and you can use this Mana to play one of the cards in your hand (all creature cards) each round, placing it onto a small board. The goal of each battle is to get your monster girls across the board and into the enemy HQ, which will cause the unit to be lost but the enemy to take one point of damage. Typically, three points of damage will defeat your opponent. The enemy AI is extremely stupid and quite predictable, so the game usually compensates for that by giving it superior cards.
– Real player with 82.7 hrs in game
Monster Monpiece, or as I’ve come to call it, maybe another month’ll do it because this game can’t be played all at once without losing your sanity. That’s a bit of a mouthful though, so we’ll shorten it to “unless you really like card games and monster girls, you can skip this one.”
Alright, that wasn’t much better, but my point is this game drags on for way too long for how little depth there is to it. After the first few battles you have basically mastered the game, from there the only thing that changes is getting new cards that do new things that the old cards might not have done, or they do better, or etc etc card game mechanics until you realize two things. Nothing matters but the main stat which is used to summon a card, and that skipping the first few turns has 0 downside and lets you stack your hand to summon whatever you want anyway. Unfortunate first hand draw, didn’t get a 3 mana monster, doesn’t really matter cause next turn you can draw one of those 4, 5, 6 cards anyway. To help you understand, this would be like Yugi summoning Dark Magician on his second turn, it’s really dumb, and it’s how the game is actually played. The second thing you learn that makes almost any other card in the game irrelevant, is that some cards get a + mana bonus, in particular, they tend to give mana when you summon them, and when they are destroyed. Whenever you first get access to a card with this (Nekomata), the game completely changes because you skip your first turn, summon nekomata, she casts her ability to give 3 mana, instantly dies to whatever monster you put her in front of, on your 3rd turn now you have basically 3x as much mana as you would have in any other battle up until this point. From there you stack your deck with Nekomatas, and congrats you have beaten the game. Also don’t bother with healers or buffers, they are just dead weight in comparison to putting another combat ready card on the map that can stand on it’s own, seriously, you might think that’s just a min-max kind of statement, but no really, it just works out like that with how the game is built.
– Real player with 51.0 hrs in game
System Crash
System Crash is a strategic story-rich cyberpunk card game both developed and published by Rogue Moon Studios. Set in the not too distant future this is a story of intrigue, corporate espionage and cyberwarfare. Being a runner is a good, if not dangerous, career choice but after a mission in Berlin goes horribly bad you spend the next couple of months forcibly globetrotting while on the run from Corporate assassins intent on killing you. Eventually evading the pursuers you finally end up back in the “Sprawl”, a.k.a. San Angeles, down on your luck and looking to make some much needed credits. But a runner without a console can’t get any credits so after forging a deal with a local loan shark and finally getting your hands on some black market cyberware you hastily start down your road to redemption. A road that will take you through the darkest most dangerous places in both cyberspace and the real world…JACK IN!!!
– Real player with 49.5 hrs in game
I really love this game.
System Crash is a single-player deckbuilder set in a cyberpunk-style universe. Battles unfold as a number of 1-vs-1 card-based duels over the course of the campaign. The campaign follows a comfortably generic story about hackers and back-alley doctors and shady corporations. There’s a very home-brew feel to the game in general, like it was cobbled together out of assets that were sitting around on a shelf in a garage somewhere.
Despite this, the card-battle system at the heart of System Crash is fantastic. It is extremely easy to pick up, but is highly addictive.
– Real player with 48.8 hrs in game
Black Book
the only guide in English on here (at time of writing) suggests paring down your deck to as few cards as you can manage, which is genuinely helpful especially if you’re getting frustrated with the game mechanics or want to speed things along. however, there’s too many cool spells for me to consider that, and there’s something to be said for equipping the max allowable and getting a rogue-like experience of figuring out how different spells play off each other. getting a page of random spells and figuring out how they best work together is definitely part of the fun for me.
– Real player with 53.7 hrs in game
RECOMMENDED.
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Long, fun, you learn a thing or two.
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Searching for synergies is needed and pays off when you find one or two that works
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Item managment is important!
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You need to balance your activities progress but have a lot of room to experiment and change skill points.
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The exploration in 3d its kinda yanky, but doesnt affect the main gameplay and you wont even care.
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Your choices do come back to haunt you, and the choices you take do actually have consecuences inside the gameplay too (but thankfully you can always course correct)
– Real player with 48.8 hrs in game