Space Grunts 2
The idea is cool and works well. Once you get used to the deck, feels like " ok I can do this " ….then you die.
Start over do better, die, repeat. You realize that it’s not recommended to loot anything, but just things you think will do better. Sometimes you’ll hope the exit is just around the corner, then you die.
If you can get over the first 3-4 runs just to get familiar with the cards then you’ll like this game.
Hope there will be more content, I see a lot of potential here. For the actual price (early access) you get the right amount of stuff.
– Real player with 198.2 hrs in game
Read More: Best Card Battler Card Game Games.
Imagine playing Space Grunts but using cards to simulate the combat and this is what you get.
– Real player with 16.6 hrs in game
Rise of Humanity
Super fun game for X Com and Deck Building fans. Seems difficult at first, till you learn the amazing combo’s you can make (just make sure you don’t damage your team mates … too much !)
It’s still early access so there’s only 6 story missions yet, but there are side missions up for grabs!
Daily challenges are also a hoot, Hoping to see some real battles for the top of the leader board!
– Real player with 56.5 hrs in game
Read More: Best Card Battler Turn-Based Games.
An interesting twist on XCOM2…
XCOM2 but with cards, is how this game can best be described. Now, this game doesn’t have the budget behind it that XCOM2 had, which almost automatically means that it’s going into a gun-fight with XCOM2 but this game is armed with a pistol and XCOM2 has a hellfire missile launcher… not very fair, but that’s the fight that the devs have chosen to engage in, and good luck to them… they’re gonna need it.
Pros: #1. Very good graphics (I’d say it’s almost as good as XCOM2)
– Real player with 32.4 hrs in game
Star Realms
I used to really enjoy the online version of this game. Saddly that is no longer true. While I would HIGHLY reccomend this game for the Campaign Mode, the Online Mode is another matter ENTIRELY!!!! Once you reach level 5, you must win a number of sucsessfull wins to advance onwords, but each loss counts you backwords on that total. THIS, is not a problem. THE PROBLEM, is that many players have found a way to “HACK” either the timeclock, or the game itself! I have found myself ready to acquire a good card, only to have my game freeze. Then reload. Not only do I lose precious time during this reloaded “Glitch”. But often it will undo my card purchases or even worse, my bases will be destroyed or my health slashed in half. All of which being impossible with the card’s the opponet had availible to play. Now, I KNOW I’m not the best player. I admit that freely. But after almost 500 games, I STILL CAN’T GET EVEN HALFWAY THROUGH TO LEVEL 7! This means With the losses counting against me, I have only managed to go up 1 LEVEL in almost 500 games!!!
– Real player with 561.4 hrs in game
Read More: Best Card Battler Deckbuilding Games.
I’ve enjoyed Star Realms for many year. It is an entertaining deckbuilder game, which is easy to learn. A huge number of cards have been added to this game over the years, and the core sets (5€) are definitely worth the value, while a lot of the smaller dlc (2-4€) is a bit pricey. Although skill does play a part in winning, I would definitely say that a large part of winning comes down to the luck of the draw. And the expansions increase the luck factor quite a bit. I would still say that it is quite enjoyable, and I take it as a challenge, when my opponent start out quite a bit better off than me. Sadly I will not be giving this game my recommendation, based on the recent addition to this game, in the form of Star Realms Arena, which is a particular nasty way of introducing gambling into a kid friendly game.
– Real player with 516.5 hrs in game
For The Warp
As others have pointed out, this game has a lot of great features and has some compelling gameplay. However, there are three things that kill it for me because they lead too far down the path of heavy RNG.
- The shuffler makes no sense. The fact that you don’t discard cards and that every time you draw a hand that you are pulling from your entire deck is against the foundation of what a deck builder game is supposed to be. It has all of the other facets of how to build and manipulate your deck but the player should be drawing from a shuffled stack and continue to do such until the discard pile needs to be shuffled back in. I might have been less opposed to this if you could freely discard cards from your deck without needing to pay for it or have NPC’s want to buy them during events. But as it stands, it is far to easy to get a 18-20 card deck and that is far too much RNG when doing pool draws.
– Real player with 12.2 hrs in game
As others have stated, FTL meets slay the spire.
HUGE potential here. I think a few things need reworked.
1. Balance: jmzero’s review goes in depth.
2. No discard pile: this i feel is an odd design choice, since there’s no discard pile, all cards used immediately go back to the deck, so attaining any new card is a constant lower percentile of getting any card in your deck on every turn. So you may never see your new card in play…ever. Since the deck is shuffled every turn. This is poor design, you cant structure synergy here, as you are constantly threatened to draw the same cards over and over. This just feeds into the balance problem, of “just grab the most OP cards and scrap the rest”
– Real player with 9.3 hrs in game
Solaris Rift
BEST TEN MINUTES OF MY LIFE!!
– Real player with 0.7 hrs in game
A fun little project of a game you can beat in an hour if you try. The devs did a really good job with making the strategy feel complex and worth thinking through with only a handful of main concepts. I definitely recommend checking Solaris Rift out and getting all the achievements!
– Real player with 0.5 hrs in game
Warhammer Combat Cards
Love the game but….
1 PC is just getting introduced to this game. Mobile has been going for awhile. SO PC people are WAY behind the eight ball.
2 Its all about time. Every 3-8 hours you need to log into the game to open loot boxes ( cards gold ) , get your quests,open timed prize boxes ( more cards ) and do some battles. And if there is an event do the event battles every 8 hours.
3 Grinding levels to be able to have more points to make your decks stronger and /or more cards in your deck.
– Real player with 580.1 hrs in game
TL;DR:
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game full of wonderful mobile game features! (timed loot boxes after a win, clunky UI, noticeable P2W (as in you get more cards, you can level those cards so they’re stronger))
-
deck size/total points locked behind very high rank (you’ll need to play for ~6 months)
-
combat is fun enough to overshadow all of the above
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suffer through the first day or two - reach Rank 10 to unlock ranked - enjoy one of the best card battlers, IMO
Found the game from Warhammer promotion, decided to give it a try.
– Real player with 182.8 hrs in game
Planet Stronghold: Colonial Defense
First of all this game is a pretty unique mix, it has some flaws yes, but its strengths definitely outweighs them.
The card game, while unusual for such a game is actually really good. Compared to the standart rpg fights in similar games where you have 3 or 4 different spells or attacks and you just have to see which type of elemental damage does the most harm and spam that and throw in a heal or stun from time to time, the card battles feel more challenging. On the highest difficulty level you actually have to think about which cards suit in which situation. Also it kinda suits the theme. While in fantasy settings I prefer the party of heroes wandering around fighting its battles itself, here it feels more like you are the base commander managing troops and resources of your colony and thinking strategically.
– Real player with 33.0 hrs in game
One of the worst Winter Wolves' games out of the ones I have played. It has very few redeeming qualities and while I usually like WW games despite their flaws, I had a hard time enjoying this one.
Characters
Unfortunately, the characters were very weak in this game. WW can create some interesting characters and I know this, but in this case, I think they missed the opportunity to do so. The good news is that there are many characters you can choose to romance (with the free DLC). The bad news is that the characters felt shallow and unrealistic. I know you don’t play these games for their realism, but one would expect them to at least have some common sense. Instead it seemed like they were doing the most irrational things. For example at some point
! the rebel guy implied that he has assassinated people. Why would he admit that in front of people who are military officers? It makes no sense.
– Real player with 18.4 hrs in game
Folding Edge
I’ve got the 1st round clear.
Good job, actually it is better than I expected.
The group making this game should then continue to modify the details to make it better.
– Real player with 59.9 hrs in game
UPDATED VERSION (March 2020)
Game has changed name from Starship Helmet, but same card style battles + campaign. No tutorial but clearer translations, so expect to jab at it for the first couple of games, it becomes obvious soon. Enjoyable.
Improved balance, campaign and new special weapons, plus crew that can improve cards.
At first glance the new graphics look worse.
Still a couple of Chinese parts. Easy to guess the meanings by jabbing at them. [In the original game entire cards might be in Chinese - seems fixed.]
– Real player with 22.9 hrs in game
Jupiter Moons: Mecha🦾
Choose your mech, customize your loadout, and build your perfect deck. Experiment with cards to find powerful combinations as you enjoy the tactical combat and deckbuilding in this roguelike adventure!
Customize your mech
Choose your Mech frame. Every pilot approaches combat differently, choosing from the melee-oriented assault frame, the stealth sniper frame, or just opt-in for raw laser firepower. Mech frames can be upgraded during the game: by installing new equipment and upgrading the frame to a newer variant.
Build your perfect deck
Collect weapons, shields, and equipment by destroying your opponents in battle. Victory serves you with new ‘toys’ for your mech, swapping out these ‘toys’ will adjust your combat deck.
Test your Mech on battlefield
There are countless weapons and items to discover and try out: lasers, machine guns, plasma rifles, sniper cannons, swords, hammers, drones, mines, force fields, jet engines, as well as more unique ones like: rocket fists, whips, scythes, cloaks, pile bunkers or mini-nukes!
Enjoy the tactical combat
Predict your opponent’s actions and adjust your tactics to the situation on the battlefield. Flank, assault, ambush, hide behind cover, or precisely target most valuable components on enemies.
Find powerful card combinations
Discover unique card combinations that will give you an edge on the battlefield. Or try to find the one that will break the game: one-turn boss battle victory or no damage. Test your combos on the highest difficulty levels.
Protect your mech body parts from destruction
Each body part of the Mech has its own armor and health. Balance your equipment to keep your deck efficient and provide enough protection. When a body part is destroyed, you can’t play cards attached to it!
Choose your path
Choose your path on the campaign wisely, avoid fights not suitable for your current loadout. Take greater risks for better rewards, or just complete your objectives. Discover the origins of the alien AI that is corrupting the machines.
Star Crusade CCG
Name: Star Crusade
Developer: ZiMAD, Inc.
Date: 2016
Genre: CCG
Orientation: Multiplayer
Population: Bleeding
Perspective: 2D - Top-Down
Timeflow: Match-Based, Turn-Based
Skills: Brain
Setting: Futuristic, Space
Style: -
Tags: 1v1, Clone, Competitive, Cross-Platform, Dailies, Generous
Model: F2P
Content: Solid, Big DLC, Collectible, Microtransactions
Platforms: PC, Android, iOS
– Real player with 2433.9 hrs in game
TL;DR: Kind of like hearthstone but hate RNGesus shenanigans and like some more depth? Oh, and don’t mind a lack of polish (yet) and a spacey theme? Try Star Crusade! You’ll probably enjoy it.
Read a few other reviews and thought: is this hearthstone in space? Well, yes, -but- with a few very important differences that make it a -lot- more enjoyable for me. Here’s what different apart from the obvious theme:
the good
- Your “heroes” can equip 3 different modules that in essence are hero powers. These powers use either your basic resource (supply) or energy, which is gained by attacking your opponent and killing his units. These things add a layer of depth on the “hearthstone” strategy you’re used to.
– Real player with 113.0 hrs in game