Golem Gates
An overall good game, with a few flaws
Pros:
-pretty good balance. A few units do feel mandatory to have, but almost all cards at least have an interesting way to be used, and even the “mandatory” ones are such just because of them being the best thing to find in the early game, without being overpowered in any way.
-game is generous with glyphs (read: cards), and every mission you play feels rewarding
-Nice story, even if its sadly a rather short one, but it does keep you engaged in during the campaign as you try to find answers to what the hell is going on, answers that you DO get
– Real player with 58.3 hrs in game
Read More: Best Card Battler Strategy Games.
I was quite sceptical of the concept Golem Gates presented at first. Although I’ve competitively played and made money off of various different card games and really liked the general idea, adding elements from them to a RTS is a risky move, and I knew from the start that this game could crash and burn, starting from it’s core. My scepticism might have been called for, but what Golem Gates actually became is something working and wonderful. Since it’s a given that the devs will still polish a lot before 1.0 release, in this review I’m not going to touch small details that don’t really affect the core experience of the game.
– Real player with 30.1 hrs in game
Orpiment
Choose your knight, earn him the most beautiful and powerful equipment, but above all, surround yourself with the best supporters to encourage you during your fights! In Orpiment you don’t play the knight but the members of the audience who all have their own skills.
You don’t control your knight during the fights but you can intervene at any time by using the special abilities of your audience members. Throw a roast chicken, drop your panthers on the field or steal your opponent’s shield to tip the balance in your favor!
In this rogue-like game where the heroes are the shadowy characters, bring your knight into the story by using the best audience member combo possible.
Recruit new audience members through victories
Get new equipment to replace those destroyed in battle.
Repair your shields and armor at the blacksmith’s, upgrade your supporters at the inns, and buy rare equipment from the merchants.
Progress through your adventure via a procedurally generated map, choose your path amongst the various pitfalls that make up the map, surround yourself with the best supporters and equip yourself with the most powerful equipment to face the Golden Demon and his 4 demonic knights.
Features:
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4 knights with different characteristics
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Around 20 different audience members
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Over 60 special abilities
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Almost infinite team compositions
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Over 80 different weapons!
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Over 40 different shields!
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More than 40 different battle armors!
Read More: Best Card Battler Roguelite Games.
Necronator: Dead Wrong
With almost 15 hours under my belt, here’s my thoughts.
The game is setup in an RTS meets deck-builder. This gives the game a different feel than your straight up deck builders (like Slay the Spire or Banners of Ruin). Since the battle is semi-automated, you just have to manage your resources. But don’t call it easy, because there is a great challenge sometimes in keeping up with the various levels; especially with the “survive for xxx seconds” maps.
You get commanders with different playstyles. One is a straight-up combat deck and the other is a toy-box style deck with few normal units. You can also unlock alternate decks for the commanders for even more variation at the start. The upgrade paths for the cards can be a bit random, so the rogue-like element is there and can either flummox you or really help you.
– Real player with 88.6 hrs in game
Read More: Best Card Battler Real Time Tactics Games.
Mostly fun game, has some fairly obnoxious/punishing game mechanics.
For starters, there are a decent number of relics (items that effect everything, usually based on some criteria) that give you some strong boosts if you have fielded less than 6 units. Then half the game is spent playing against enemies who get to make a card in your hand useless every few seconds if you have less than 10 (will be lowing to 6 according to the roadmap) units on the field. Do you want to try and field a small but strong elite army if the relics line up right? Good luck when you have to wait for mana to regen and by that point there is a solid chance that your card gets ‘silenced’. Silenced isnt just some minor condition that can be fixed, its a card in your hand that now CANT DO ANYTHING. The only way to get rid of it is to redraw your hand, which can cost from free (if you wait long enough and are playing the toy maker) to 40 mana (of which you only get 100 from the base hero).
– Real player with 27.2 hrs in game
人类VS怪物(Human vs Monster)
The game is too difficult I couldn’t get past stage 1.
– Real player with 0.3 hrs in game
BATTLESHIP APOLLO
UPDATE: Now that I have 170+ hours in the game and Parallel Space has stated that there will be no major changes to BSA until full release, I think it’s time for me to give an update.
Simply put, the effort put into BSA’s weekly updates has been phenomenal. The team at Parallel Space is extremely responsive to community feedback, and the weekly updates (that have since stopped for now) provide enough new content or changes to keep the community excited. Parallel Space stated that they wanted the community to shape the game, and I personally believe that they listen to our opinions (much to the chagrin of Hades' Star players).
– Real player with 241.9 hrs in game
It’s only right that I update my review from Early Access to address the state of the game as it is now. As always, if you’re the type of person who immediately gets furious when they encounter a mobile game in the world (regardless of how well designed or deep it is) then this isn’t for you. That’s okay, there’s plenty of other games out there.
If you’re still here, this is my pitch:
Parallel Space is very good at taking familiar genres, cutting to the heart of what makes them fun to play, and polishing that experience to a mirror shine. Their games reward patience and thought.
– Real player with 208.7 hrs in game
VIETNAM WAR PLATOON 越战排 (AI WAR Game)
Game Features:
This game is a new concept card and flag game with the theme of Vietnam War. It is a light snack game prepared for the leisure transition of players who are tired of playing large-scale games like me and hand injured players.
AI liberates the hands of players, players no longer need to repeat to complete the mechanical labor and tired operation, just need to observe the battle situation. You can experience the unpredictable battlefield situation and leisure war without hands operation
ARTHA
the game doesnt even work!
– Real player with 7.9 hrs in game
** Not sure what language this was made in, but do not buy if you plan to play in English**
No worthwhile tutorial, very very poor translation means card mechanics are a complete mystery with cards acting in bizarre fashion.. sometimes doing one thing, sometimes not doing anything at all. The performance is also pretty bad. I can’t really figure out any mechanics that work properly.
A shame because there is a lack of non-p2w card games out there.
– Real player with 0.8 hrs in game
Clash of Irons
I love anything that has something to do with guns and this game is awesome. You can automatically let it do its thing or manually do it your self (I suggest you do it manually cuz it’s more fun and sometimes you need a strategic approach). I like the story, tanks, events, all in all It’s great. You can play it casually or If you are a hardcore player that too.
– Real player with 448.6 hrs in game
This game was good at the beginning, and perhaps still is, but developer policy is constantly killing any enjoyment that player can have.
Game is interesting, as a simple time killer, and can hook you for good especially when you love tanks and bit of alternative reality, but as i said developer policy is cancer, a great wall that you can’t hope to overcome if you don’t throws tons of money at it.
Pros;
Nice tanks models - real ones, and fictional ones.
Bit of tactical and strategical play-style - some tanks are good in specific set-ups.
– Real player with 253.6 hrs in game
Big Bia
A member of my party steps on a landmine, i deactivate it and the land mine joins my team, if the turn ends and there is not another unit over the land mine, it explodes dealing 70% of health to the entire team (basically a instant game over), and the same if it gets destroyed. One of my party members gets mad at the land mine and attacks it, killing the land mine and the entire team.
11/10 best game of all time
– Real player with 31.5 hrs in game
我是一个挨打王。
我收留了一个小女孩特爱吃东西,天天吞道具,我感觉她有一天要吃了我。
于是我努力变强,千辛万苦攒了三张图,拿到了一堆厉害的随从
我准备让她吃了我变成宇宙最强女boss。
然而我进了一个网吧,在这间网吧里经历了一场离奇的生死大战。
我和随从们踏入网吧时就知道这是个黑网吧,这无良网吧居然收未成年人。
对面挑战我们的敌人阵容齐全,上单战神,中单法王,等等等等,一百多血十几点攻击力。。不过我的保镖刘二狗现在挨打神功也有小成,就算不是个万血科加斯,也算个狂徒蒙多了,拿下他们不在话下。
正当我们准备下手,网吧里突然一声大吼
“你个小兔崽子原来在这呢!”
这是上单战神他爹来了,难不成这上单战神叫阿bin?
场上就剩这个阿bin和他爹了,阿bin他爹对网吧不太熟,进来的入口不太对,我看他离阿bin还有一段距离。有些心软了,谁还不曾经是个打游戏的孩子?这少年也就是来上个网,不至于挨我保镖这一顿毒打。
于是我这回合挂机了,心想还是等阿bin他爹带他回家做作业吧,作业做完了说不定过几年LPL又出一个顶尖上单。
正当我幻想着LPL 2023年全球总决赛上看到这个小上单战神和他爹的时候,网吧里又是一声怒吼
– Real player with 25.3 hrs in game